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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://bugs.gtaconnected.com/</docs><link>http://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>http://bugs.gtaconnected.com/images/mantis_logo.png</url><link>http://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0000460: Controls are locked, but player running animation shows to other players</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=460</link><description><![CDATA[(Originally reported by Stoku)&lt;br /&gt;
&lt;br /&gt;
I think the controls are still being synced, even though the player's controls are disabled (via `setPlayerControl`)]]></description><category>Grand Theft Auto III</category><pubDate>Tue, 10 Mar 2026 23:02:28 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=460</guid><comments>http://bugs.gtaconnected.com/view.php?id=460#bugnotes</comments></item><item><title>0000522: Server crashes using httpGet in Lua</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=522</link><description><![CDATA[httpGet crashes the server only in Lua, works fine in JavaScript.&lt;br /&gt;
&lt;br /&gt;
It can be reproduced just by running:&lt;br /&gt;
httpGet(&quot;&lt;a href=&quot;http://example.com&quot;,&quot;&gt;http://example.com&quot;,&lt;/a&gt; &quot;&quot;, function(data) end, function(curlErr, httpCode) end)]]></description><category>Server</category><pubDate>Tue, 10 Mar 2026 18:34:43 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=522</guid><comments>http://bugs.gtaconnected.com/view.php?id=522#bugnotes</comments></item><item><title>0000373: In onPedEnterVehicle works only, when player entering as driver.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=373</link><description><![CDATA[Like in topic, when I try to enter as passanger, event not triggered. (server-side, not tested on client-side).]]></description><category>Grand Theft Auto III</category><pubDate>Tue, 10 Mar 2026 18:17:50 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=373</guid><comments>http://bugs.gtaconnected.com/view.php?id=373#bugnotes</comments></item><item><title>0000458: OnPedEnterVehicle doesn't trigger for III for passenger enter.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=458</link><description><![CDATA[OnPedEnterVehicle doesn't trigger for III for passenger enter.]]></description><category>Grand Theft Auto III</category><pubDate>Tue, 10 Mar 2026 18:17:34 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=458</guid><comments>http://bugs.gtaconnected.com/view.php?id=458#bugnotes</comments></item><item><title>0000540: Wire Vehicle Entering State (VES) events across client and server</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=540</link><description><![CDATA[Expected bugs fixed by this: &lt;a href=&quot;http://bugs.gtaconnected.com/view.php?id=458&quot;&gt;0000458&lt;/a&gt; &lt;a href=&quot;http://bugs.gtaconnected.com/view.php?id=373&quot;&gt;0000373&lt;/a&gt;]]></description><category>All Games</category><pubDate>Tue, 10 Mar 2026 18:16:45 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=540</guid><comments>http://bugs.gtaconnected.com/view.php?id=540#bugnotes</comments></item><item><title>0000534: Invalid Blip IDs crash the game</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=534</link><description><![CDATA[Create server side blips on III and get near the sync area. Then a crash occurs at 0x51fb80.]]></description><category>Grand Theft Auto III</category><pubDate>Tue, 10 Mar 2026 18:09:34 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=534</guid><comments>http://bugs.gtaconnected.com/view.php?id=534#bugnotes</comments></item><item><title>0000371: gta.createSphere crashes game</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=371</link><description><![CDATA[Today we've been testing how gta.createSphere works. I created sphere on both client and server side and in both cases the result was identical. Every time it crashed every player with ID number bigger than 0, if player with ID 0 was really close to the sphere. If player with ID number bigger than 0 got too much close to the sphere, his game would crash. We didn't assign any functions to the sphere.]]></description><category>Grand Theft Auto III</category><pubDate>Sun, 08 Mar 2026 11:32:50 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=371</guid><comments>http://bugs.gtaconnected.com/view.php?id=371#bugnotes</comments></item><item><title>0000536: Access Violation.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=536</link><description><![CDATA[Everytime i try to log in, error c0000005 repeatedly shows up- not even letting me boot the game.]]></description><category>Grand Theft Auto IV</category><pubDate>Fri, 06 Mar 2026 23:03:46 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=536</guid><comments>http://bugs.gtaconnected.com/view.php?id=536#bugnotes</comments></item><item><title>0000539: Access Violation.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=539</link><description><![CDATA[dfgdfgfd]]></description><category>Grand Theft Auto IV</category><pubDate>Fri, 06 Mar 2026 23:02:46 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=539</guid><comments>http://bugs.gtaconnected.com/view.php?id=539#bugnotes</comments></item><item><title>0000538: Access Violation.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=538</link><description><![CDATA[The game won't boot up, its always stuck at the server menu list.]]></description><category>Grand Theft Auto IV</category><pubDate>Fri, 06 Mar 2026 23:01:43 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=538</guid><comments>http://bugs.gtaconnected.com/view.php?id=538#bugnotes</comments></item><item><title>0000537: Access Violation.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=537</link><description><![CDATA[Happens everytime i try to log in, error c0000005.]]></description><category>Grand Theft Auto IV</category><pubDate>Fri, 06 Mar 2026 23:00:28 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=537</guid><comments>http://bugs.gtaconnected.com/view.php?id=537#bugnotes</comments></item><item><title>0000484: client-side offline resources don't seem to re-run when disconnecting from a server</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=484</link><description><![CDATA[client-side offline resources don't seem to re-run when disconnecting from a server]]></description><category>All Games</category><pubDate>Fri, 06 Mar 2026 14:29:53 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=484</guid><comments>http://bugs.gtaconnected.com/view.php?id=484#bugnotes</comments></item><item><title>0000105: Player entering business anim not synced</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=105</link><description><![CDATA[With gta.setDefaultInteriors(true), default interior entrance/exit doors are shown.&lt;br /&gt;
&lt;br /&gt;
However, when another player enters the business, they slide into the door and disappear.&lt;br /&gt;
The entering animation (where CJ pushes the door and walks through it) needs to be synced]]></description><category>Grand Theft Auto: San Andreas</category><pubDate>Sat, 28 Feb 2026 08:57:38 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=105</guid><comments>http://bugs.gtaconnected.com/view.php?id=105#bugnotes</comments></item><item><title>0000083: Changing default game sounds</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=83</link><description><![CDATA[being able to change default game sounds, like the vehicle, weapon and interface sounds]]></description><category>All Games</category><pubDate>Sat, 28 Feb 2026 08:56:40 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=83</guid><comments>http://bugs.gtaconnected.com/view.php?id=83#bugnotes</comments></item><item><title>0000533: game crash when joined sever after 2 seconds</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=533</link><description><![CDATA[launch game via gta Connected then tbogt server (it did work) befor now when i go online it conneckts then screen goes black and then back to the game then i get the notify fatal crash]]></description><category>Grand Theft Auto IV</category><pubDate>Fri, 27 Feb 2026 19:05:43 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=533</guid><comments>http://bugs.gtaconnected.com/view.php?id=533#bugnotes</comments></item><item><title>0000525: Too long names causes crash in GTA IV</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=525</link><description><![CDATA[Names with more than 16 characters causes a crash.]]></description><category>Grand Theft Auto IV</category><pubDate>Sun, 04 Jan 2026 23:27:36 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=525</guid><comments>http://bugs.gtaconnected.com/view.php?id=525#bugnotes</comments></item><item><title>0000418: Game has more than 30/60fps with enabled frame limits</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=418</link><description><![CDATA[Like in topic. Also some players from my team, got more than 100fps in game. And GTA III with above 60 fps looks very bugged, vehicles are slower etc... In Display Menu, we has FrameSync and FrameLimiter enabled. And it tested with SilentPatch and without it.]]></description><category>Grand Theft Auto III</category><pubDate>Sun, 04 Jan 2026 18:36:02 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=418</guid><comments>http://bugs.gtaconnected.com/view.php?id=418#bugnotes</comments></item><item><title>0000532: Problems with natives.createObject(int, Vec3, bool)</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=532</link><description><![CDATA[I am trying to create objects within the game but have not been successful. When I do it natively, it always throws an error, but it is an unknown error because it does not display anything.&lt;br /&gt;
&lt;br /&gt;
Here are the logos: &lt;br /&gt;
[OBJECT] Attempting to create object 'level4_factory_lod2' at (84.23925018310547, 1185.7774658203125, 14.76616382598877)&lt;br /&gt;
[OBJECT] Hash: 1909807230, Type: number&lt;br /&gt;
isModelInCdimage:&lt;br /&gt;
[OBJECT] Attempting to create object...&lt;br /&gt;
[OBJECT] Hash: 1909807230 (Type: number)&lt;br /&gt;
[OBJECT] Position is valid. x=84.23925018310547, y=1185.7774658203125, z=14.76616382598877&lt;br /&gt;
[OBJECT] Types: x=number, y=number, z=number&lt;br /&gt;
[OBJECT] natives.createObject is type: function&lt;br /&gt;
Calling: natives.createObject(1909807230, Vec3(84.23925018310547, 1185.7774658203125, 14.76616382598877), true)&lt;br /&gt;
[OBJECT] natives.createObject failed.&lt;br /&gt;
[OBJECT] Error detail: Error: Unknown argument type in native&lt;br /&gt;
[OBJECT] Data used - Hash: 1909807230 (Int), Pos: Vec3(84.23925018310547, 1185.7774658203125, 14.76616382598877)]]></description><category>Grand Theft Auto IV</category><pubDate>Mon, 29 Dec 2025 04:33:13 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=532</guid><comments>http://bugs.gtaconnected.com/view.php?id=532#bugnotes</comments></item><item><title>0000526: Game crashes seconds before loading in server</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=526</link><description><![CDATA[My game crashes on the &quot;Loading in gamemodes&quot; blackscreen and gives me a fatal error: img10&lt;br /&gt;
I cant open the crashdump because the option is greyed out.&lt;br /&gt;
I tried installing a fresh copy of the game but no luck.&lt;br /&gt;
I have no mods installed, its just the vanilla game with the downgrade 1.8.0 patch.&lt;br /&gt;
i have all vcredist installed.]]></description><category>Grand Theft Auto IV</category><pubDate>Sat, 27 Dec 2025 22:10:57 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=526</guid><comments>http://bugs.gtaconnected.com/view.php?id=526#bugnotes</comments></item><item><title>0000531: "Unhandled exception" everytime I try to join</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=531</link><description><![CDATA[No matter the server I try to join, I receive&lt;br /&gt;
&quot;Registers:&lt;br /&gt;
EAX: 0x07B449D0&lt;br /&gt;
EBX: 0x07B449BF&lt;br /&gt;
ECX: 0x079CBF28&lt;br /&gt;
EDX: 0x07B449C0&lt;br /&gt;
ESI: 0x079B3460&lt;br /&gt;
EDI: 0x07B44914&lt;br /&gt;
EBP: 0x17CAF9B4&lt;br /&gt;
ESP: 0x17CAF9A0&lt;br /&gt;
EFLAGS: 0x00010203&lt;br /&gt;
&lt;br /&gt;
Dump: 2025-11-30 18-05-01.976.dmp.gz&quot;]]></description><category>Game Launcher / Server Browser</category><pubDate>Sun, 30 Nov 2025 17:07:43 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=531</guid><comments>http://bugs.gtaconnected.com/view.php?id=531#bugnotes</comments></item><item><title>0000528: GTA San Andeas - Crash</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=528</link><description><![CDATA[When I try to join any server I get a crash]]></description><category>Grand Theft Auto: San Andreas</category><pubDate>Wed, 15 Oct 2025 10:12:10 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=528</guid><comments>http://bugs.gtaconnected.com/view.php?id=528#bugnotes</comments></item><item><title>0000527: Error connecting to servers under EFLC</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=527</link><description><![CDATA[When connecting to any server from EFLC, an endless loading process occurs, and a window with the error 0xC0000005 pops up in the background. This problem appeared a year ago during a launcher update (I don't remember the version). The error occurs on two different PCs with different hardware and different Windows versions. However, the standard GTA 4 runs on any server without any issues.]]></description><category>Grand Theft Auto IV</category><pubDate>Sun, 05 Oct 2025 14:55:03 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=527</guid><comments>http://bugs.gtaconnected.com/view.php?id=527#bugnotes</comments></item><item><title>0000360: Remove LIVE option on phone</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=360</link><description><![CDATA[So I don't have to tell people to use the LAN option]]></description><category>Grand Theft Auto IV</category><pubDate>Thu, 25 Sep 2025 01:26:53 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=360</guid><comments>http://bugs.gtaconnected.com/view.php?id=360#bugnotes</comments></item><item><title>0000456: .removeFromVehicle() cause desync a player in GTA III</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=456</link><description><![CDATA[&lt;a href=&quot;https://youtu.be/MnydRfrhgvE&quot;&gt;https://youtu.be/MnydRfrhgvE&lt;/a&gt; &lt;- like on this movie + after /eject and /portland commands, other players will don't see us!]]></description><category>Grand Theft Auto III</category><pubDate>Thu, 25 Sep 2025 01:20:55 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=456</guid><comments>http://bugs.gtaconnected.com/view.php?id=456#bugnotes</comments></item><item><title>0000433: Out of Memory + Crash</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=433</link><description><![CDATA[Not sure how this happened. Running 1.0.8.0 in window mode, 1600x900 resolution and all graphics settings at max.&lt;br /&gt;
&lt;br /&gt;
My rig has decent specs. There's no way I should be running out of memory (32 GB!) unless IV is a 32-bit exe.]]></description><category>Grand Theft Auto IV</category><pubDate>Thu, 25 Sep 2025 01:20:08 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=433</guid><comments>http://bugs.gtaconnected.com/view.php?id=433#bugnotes</comments></item></channel></rss>
