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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>http://bugs.gtaconnected.com/</docs><link>http://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>http://bugs.gtaconnected.com/images/mantis_logo.png</url><link>http://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0000554: GTAC 1.7.3 Vehicle Passenger Sync Bug</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=554</link><description><![CDATA[Hey, we found what seems to be a longstanding GTAC vehicle sync bug related to passengers and sync ownership transfer.&lt;br /&gt;
&lt;br /&gt;
When a player enters a vehicle as passenger first, everything works fine. But as soon as another player enters as driver, the passenger gets visually kicked out of the vehicle for everyone. Re-warping the passenger back into the seat works only momentarily before the next sync tick removes them again.&lt;br /&gt;
&lt;br /&gt;
We tested this with multiple methods (taskEnterCarAsPassenger, warpCharIntoCarAsPassenger, enterVehicle) and the result is always the same. From our testing, it looks like when the driver enters and becomes the new vehicle sync owner, their client syncs the vehicle as if all passenger seats are empty, which overwrites the existing occupancy state on every client.&lt;br /&gt;
&lt;br /&gt;
We also tried a server-side workaround that tracks passengers and re-warps them after driver entry, but the sync system immediately overwrites it again.&lt;br /&gt;
&lt;br /&gt;
I’ve attached a detailed .md file below with full reproduction steps, logs, our findings, and a minimal repro script.]]></description><category>Grand Theft Auto IV</category><pubDate>Sat, 09 May 2026 19:26:41 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=554</guid><comments>http://bugs.gtaconnected.com/view.php?id=554#bugnotes</comments></item><item><title>0000553: Launcher is unable to open gta vice city</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=553</link><description><![CDATA[Launcher disappears and reappears on pressing launch. I have tried it with gta-vc.exe (1.1) and (1.0). Even with and without dinput8.dll and win98 compatibility or windows admin. Also with and without server Open.]]></description><category>Grand Theft Auto: Vice City</category><pubDate>Sat, 09 May 2026 11:42:58 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=553</guid><comments>http://bugs.gtaconnected.com/view.php?id=553#bugnotes</comments></item><item><title>0000532: Problems with natives.createObject(int, Vec3, bool)</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=532</link><description><![CDATA[I am trying to create objects within the game but have not been successful. When I do it natively, it always throws an error, but it is an unknown error because it does not display anything.&lt;br /&gt;
&lt;br /&gt;
Here are the logos: &lt;br /&gt;
[OBJECT] Attempting to create object 'level4_factory_lod2' at (84.23925018310547, 1185.7774658203125, 14.76616382598877)&lt;br /&gt;
[OBJECT] Hash: 1909807230, Type: number&lt;br /&gt;
isModelInCdimage:&lt;br /&gt;
[OBJECT] Attempting to create object...&lt;br /&gt;
[OBJECT] Hash: 1909807230 (Type: number)&lt;br /&gt;
[OBJECT] Position is valid. x=84.23925018310547, y=1185.7774658203125, z=14.76616382598877&lt;br /&gt;
[OBJECT] Types: x=number, y=number, z=number&lt;br /&gt;
[OBJECT] natives.createObject is type: function&lt;br /&gt;
Calling: natives.createObject(1909807230, Vec3(84.23925018310547, 1185.7774658203125, 14.76616382598877), true)&lt;br /&gt;
[OBJECT] natives.createObject failed.&lt;br /&gt;
[OBJECT] Error detail: Error: Unknown argument type in native&lt;br /&gt;
[OBJECT] Data used - Hash: 1909807230 (Int), Pos: Vec3(84.23925018310547, 1185.7774658203125, 14.76616382598877)]]></description><category>Grand Theft Auto IV</category><pubDate>Thu, 07 May 2026 16:10:12 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=532</guid><comments>http://bugs.gtaconnected.com/view.php?id=532#bugnotes</comments></item><item><title>0000213: creating vehicles is done differently on a server compared to a client</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=213</link><description><![CDATA[Servers are using the &quot;gta&quot; namespace while clients aren't.]]></description><category>Grand Theft Auto IV</category><pubDate>Thu, 07 May 2026 13:59:53 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=213</guid><comments>http://bugs.gtaconnected.com/view.php?id=213#bugnotes</comments></item><item><title>0000423: Change MediaWiki cache</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=423</link><description><![CDATA[Wiki is slow. Enable cache and make other tweaks to improve performance.]]></description><category>Wiki</category><pubDate>Wed, 06 May 2026 20:48:29 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=423</guid><comments>http://bugs.gtaconnected.com/view.php?id=423#bugnotes</comments></item><item><title>0000552: GTA:C `game.receiveNetworkEvent` CTD on identical payload after remote ped re-stream</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=552</link><description><![CDATA[We’ve encountered a reproducible client crash (CTD) in GTAC 1.7.3 when re-injecting a byte-identical WEAPON_DAMAGE_EVENT via game.receiveNetworkEvent. The crash occurs only after a remote player ped has gone through a stream-out → stream-in cycle, suggesting an inconsistency in the internal netID-to-entity mapping after reallocation. The same payload works perfectly without prior streaming or on fresh stream-in, which indicates the issue is not data-related but tied to entity lifecycle/state.&lt;br /&gt;
&lt;br /&gt;
A full, well-structured breakdown of the issue, including reproduction steps, logs, and analysis, is provided in the attached markdown file below.]]></description><category>Grand Theft Auto IV</category><pubDate>Tue, 05 May 2026 21:35:59 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=552</guid><comments>http://bugs.gtaconnected.com/view.php?id=552#bugnotes</comments></item><item><title>0000551: GTA VC error that causes Openbox to crash</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=551</link><description><![CDATA[I got an error that crashed Openbox which is a window manager, it also disabled keyboard so I have to restart my PC to get it working again.]]></description><category>Grand Theft Auto: Vice City</category><pubDate>Thu, 30 Apr 2026 12:32:07 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=551</guid><comments>http://bugs.gtaconnected.com/view.php?id=551#bugnotes</comments></item><item><title>0000372: onRegisterDodoFlightTime - not working</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=372</link><description><![CDATA[Like a topic, onRegisterDodoFlightTime not working.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:59:25 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=372</guid><comments>http://bugs.gtaconnected.com/view.php?id=372#bugnotes</comments></item><item><title>0000123: Vice City trails option in the wrong place?</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=123</link><description><![CDATA[So we've got a game options window now ... shouldn't &quot;Vice City trails&quot; be moved to it? It's in the launcher settings still.]]></description><category>General</category><pubDate>Wed, 29 Apr 2026 03:54:35 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=123</guid><comments>http://bugs.gtaconnected.com/view.php?id=123#bugnotes</comments></item><item><title>0000161: Objects which are created with createBuilding or createObject do not have collision on certain island</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=161</link><description><![CDATA[Example, I create a object in staunton island which the object is from portland ( for example the basketball yard in china town)&lt;br /&gt;
It doesnt have collision at staunton island, but when i create it in portland it has collision&lt;br /&gt;
&lt;br /&gt;
I've reported a issue before about the collisions thing  before and this is the explanation why that happens. Hopefully it can get fixed some time in some update]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:44:29 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=161</guid><comments>http://bugs.gtaconnected.com/view.php?id=161#bugnotes</comments></item><item><title>0000132: Vehicle.taxiLight</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=132</link><description><![CDATA[Vehicle taxi light switch, just like siren for ambulance/cop cars]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:42:57 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=132</guid><comments>http://bugs.gtaconnected.com/view.php?id=132#bugnotes</comments></item><item><title>0000120: Module loading error info</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=120</link><description><![CDATA[We can't diagnose why a module doesn't load without proper info]]></description><category>Server</category><pubDate>Wed, 29 Apr 2026 03:29:28 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=120</guid><comments>http://bugs.gtaconnected.com/view.php?id=120#bugnotes</comments></item><item><title>0000285: Add the ability to call and handle events from/to the Galactic SDK</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=285</link><description><![CDATA[Considering that GTA Connected does not have a C ABI that we can use, I did notice that the Galactic SDK has the ability to register natives.&lt;br /&gt;
This way, we could expose certain functions to the GTA Connected server, and we could receive responses back through some sort of event handler.&lt;br /&gt;
Being able to trigger events over on the server side would be great also.]]></description><category>Server</category><pubDate>Wed, 29 Apr 2026 03:07:49 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=285</guid><comments>http://bugs.gtaconnected.com/view.php?id=285#bugnotes</comments></item><item><title>0000260: Add fps limit cvar back</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=260</link><description><![CDATA[Or a way to limit the game fps to 30&lt;br /&gt;
Or fix clientside cvars]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:02:53 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=260</guid><comments>http://bugs.gtaconnected.com/view.php?id=260#bugnotes</comments></item><item><title>0000519: Error when you take damage from other users, both from weapons and hits.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=519</link><description><![CDATA[Error when you take damage from other users, both from weapons and hits, the game crashes.]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 29 Apr 2026 02:57:45 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=519</guid><comments>http://bugs.gtaconnected.com/view.php?id=519#bugnotes</comments></item><item><title>0000243: vehicle.drowned returns always false</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=243</link><description><![CDATA[Title says it.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:56:55 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=243</guid><comments>http://bugs.gtaconnected.com/view.php?id=243#bugnotes</comments></item><item><title>0000163: Flow runTo -&gt; warpIntoVehicle -&gt; driveTo bug</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=163</link><description><![CDATA[I am trying to create a assistance system for VC but when the ped is executing runTo animation and before execute warpIntoVehicle or enterVehicle to finish executing the function driveTo and return to the hospital, he ends up doing a very strange thing.&lt;br /&gt;
&lt;br /&gt;
Video: &lt;a href=&quot;https://youtu.be/kccKo1kQFpE&quot;&gt;https://youtu.be/kccKo1kQFpE&lt;/a&gt;]]></description><category>Grand Theft Auto: Vice City</category><pubDate>Wed, 29 Apr 2026 02:45:18 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=163</guid><comments>http://bugs.gtaconnected.com/view.php?id=163#bugnotes</comments></item><item><title>0000542: The game crashes every 30 seconds when I join a server. I have no idea why its happening.</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=542</link><description><![CDATA[The game crashes every 30 seconds when I join a server. I have no idea why its happening. It first began on a personal server I hosted and joined myself then I moved to another server same thing happened. I thought maybe I ned a fresh start so I  relaunched my personal server a new and still crashed.]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 29 Apr 2026 02:44:13 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=542</guid><comments>http://bugs.gtaconnected.com/view.php?id=542#bugnotes</comments></item><item><title>0000418: Game has more than 30/60fps with enabled frame limits</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=418</link><description><![CDATA[Like in topic. Also some players from my team, got more than 100fps in game. And GTA III with above 60 fps looks very bugged, vehicles are slower etc... In Display Menu, we has FrameSync and FrameLimiter enabled. And it tested with SilentPatch and without it.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:32:24 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=418</guid><comments>http://bugs.gtaconnected.com/view.php?id=418#bugnotes</comments></item><item><title>0000468: /reconnect cause client crash</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=468</link><description><![CDATA[This only happens, when in client-side script we had a some objects by createBuilding/createObject. When I disable it, /reconnect works perfect.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:29:34 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=468</guid><comments>http://bugs.gtaconnected.com/view.php?id=468#bugnotes</comments></item><item><title>0000460: Controls are locked, but player running animation shows to other players</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=460</link><description><![CDATA[(Originally reported by Stoku)&lt;br /&gt;
&lt;br /&gt;
I think the controls are still being synced, even though the player's controls are disabled (via `setPlayerControl`)]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:28:14 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=460</guid><comments>http://bugs.gtaconnected.com/view.php?id=460#bugnotes</comments></item><item><title>0000546: Squirrel export is null</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=546</link><description><![CDATA[When trying to use a resource export from another resource, Squirrel can see it *exists* but `type()` says it's null, and the export is thus unusable.]]></description><category>General</category><pubDate>Wed, 08 Apr 2026 08:05:24 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=546</guid><comments>http://bugs.gtaconnected.com/view.php?id=546#bugnotes</comments></item><item><title>0000545: Access violation</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=545</link><description><![CDATA[keeps on giving me this error every time i try to play]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 01 Apr 2026 05:39:06 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=545</guid><comments>http://bugs.gtaconnected.com/view.php?id=545#bugnotes</comments></item><item><title>0000544: No sever will open</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=544</link><description><![CDATA[im not sure how to set this all up. followed gtaconnected instructions but get an error instead for accsess violation. just got gta$ from steam and is a clean install&lt;br /&gt;
&lt;br /&gt;
Address: 0x000602B7 (0x009002B7)&lt;br /&gt;
&lt;br /&gt;
Registers:&lt;br /&gt;
EAX: 0x00000000&lt;br /&gt;
EBX: 0x024FF058&lt;br /&gt;
ECX: 0x00000000&lt;br /&gt;
EDX: 0x00000000&lt;br /&gt;
ESI: 0x00000000&lt;br /&gt;
EDI: 0x779F2C20&lt;br /&gt;
EBP: 0x00000000&lt;br /&gt;
ESP: 0x024FEDC8&lt;br /&gt;
EFLAGS: 0x00210246&lt;br /&gt;
&lt;br /&gt;
Dump: 2026-03-22 21-03-13.724.dmp.gz]]></description><category>Game Launcher / Server Browser</category><pubDate>Mon, 23 Mar 2026 02:12:53 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=544</guid><comments>http://bugs.gtaconnected.com/view.php?id=544#bugnotes</comments></item><item><title>0000415: Can't pass lambda as parameter when calling exported function in different resource</title><author></author><link>http://bugs.gtaconnected.com/view.php?id=415</link><description><![CDATA[Can't pass lambda as parameter when calling exported function in different resource]]></description><category>Server</category><pubDate>Sat, 21 Mar 2026 19:46:02 +0000</pubDate><guid>http://bugs.gtaconnected.com/view.php?id=415</guid><comments>http://bugs.gtaconnected.com/view.php?id=415#bugnotes</comments></item></channel></rss>
