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<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel><docs>https://bugs.gtaconnected.com/</docs><link>https://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description><title>MantisBT - Issues</title><image><title>MantisBT - Issues</title><url>https://bugs.gtaconnected.com/images/mantis_logo.png</url><link>https://bugs.gtaconnected.com/</link><description><![CDATA[MantisBT - Issues]]></description></image><language>en</language><category>All Projects</category><ttl>10</ttl><dc:language>en</dc:language><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><item><title>0000551: GTA VC error that causes Openbox to crash</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=551</link><description><![CDATA[I got an error that crashed Openbox which is a window manager, it also disabled keyboard so I have to restart my PC to get it working again.]]></description><category>Grand Theft Auto: Vice City</category><pubDate>Thu, 30 Apr 2026 12:32:07 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=551</guid><comments>https://bugs.gtaconnected.com/view.php?id=551#bugnotes</comments></item><item><title>0000550: add gtaiii auto respawn</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=550</link><description><![CDATA[add gtaiii auto respawn]]></description><category>Bug Tracker</category><pubDate>Wed, 29 Apr 2026 04:05:07 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=550</guid><comments>https://bugs.gtaconnected.com/view.php?id=550#bugnotes</comments></item><item><title>0000549: add gtaiii auto respawn</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=549</link><description><![CDATA[add gtaiii auto respawn add gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawnadd gtaiii auto respawn]]></description><category>Bug Tracker</category><pubDate>Wed, 29 Apr 2026 04:04:40 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=549</guid><comments>https://bugs.gtaconnected.com/view.php?id=549#bugnotes</comments></item><item><title>0000372: onRegisterDodoFlightTime - not working</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=372</link><description><![CDATA[Like a topic, onRegisterDodoFlightTime not working.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:59:25 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=372</guid><comments>https://bugs.gtaconnected.com/view.php?id=372#bugnotes</comments></item><item><title>0000123: Vice City trails option in the wrong place?</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=123</link><description><![CDATA[So we've got a game options window now ... shouldn't &quot;Vice City trails&quot; be moved to it? It's in the launcher settings still.]]></description><category>General</category><pubDate>Wed, 29 Apr 2026 03:54:35 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=123</guid><comments>https://bugs.gtaconnected.com/view.php?id=123#bugnotes</comments></item><item><title>0000161: Objects which are created with createBuilding or createObject do not have collision on certain island</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=161</link><description><![CDATA[Example, I create a object in staunton island which the object is from portland ( for example the basketball yard in china town)&lt;br /&gt;
It doesnt have collision at staunton island, but when i create it in portland it has collision&lt;br /&gt;
&lt;br /&gt;
I've reported a issue before about the collisions thing  before and this is the explanation why that happens. Hopefully it can get fixed some time in some update]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:44:29 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=161</guid><comments>https://bugs.gtaconnected.com/view.php?id=161#bugnotes</comments></item><item><title>0000132: Vehicle.taxiLight</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=132</link><description><![CDATA[Vehicle taxi light switch, just like siren for ambulance/cop cars]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:42:57 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=132</guid><comments>https://bugs.gtaconnected.com/view.php?id=132#bugnotes</comments></item><item><title>0000120: Module loading error info</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=120</link><description><![CDATA[We can't diagnose why a module doesn't load without proper info]]></description><category>Server</category><pubDate>Wed, 29 Apr 2026 03:29:28 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=120</guid><comments>https://bugs.gtaconnected.com/view.php?id=120#bugnotes</comments></item><item><title>0000285: Add the ability to call and handle events from/to the Galactic SDK</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=285</link><description><![CDATA[Considering that GTA Connected does not have a C ABI that we can use, I did notice that the Galactic SDK has the ability to register natives.&lt;br /&gt;
This way, we could expose certain functions to the GTA Connected server, and we could receive responses back through some sort of event handler.&lt;br /&gt;
Being able to trigger events over on the server side would be great also.]]></description><category>Server</category><pubDate>Wed, 29 Apr 2026 03:07:49 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=285</guid><comments>https://bugs.gtaconnected.com/view.php?id=285#bugnotes</comments></item><item><title>0000260: Add fps limit cvar back</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=260</link><description><![CDATA[Or a way to limit the game fps to 30&lt;br /&gt;
Or fix clientside cvars]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 03:02:53 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=260</guid><comments>https://bugs.gtaconnected.com/view.php?id=260#bugnotes</comments></item><item><title>0000519: Error when you take damage from other users, both from weapons and hits.</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=519</link><description><![CDATA[Error when you take damage from other users, both from weapons and hits, the game crashes.]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 29 Apr 2026 02:57:45 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=519</guid><comments>https://bugs.gtaconnected.com/view.php?id=519#bugnotes</comments></item><item><title>0000243: vehicle.drowned returns always false</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=243</link><description><![CDATA[Title says it.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:56:55 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=243</guid><comments>https://bugs.gtaconnected.com/view.php?id=243#bugnotes</comments></item><item><title>0000163: Flow runTo -&gt; warpIntoVehicle -&gt; driveTo bug</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=163</link><description><![CDATA[I am trying to create a assistance system for VC but when the ped is executing runTo animation and before execute warpIntoVehicle or enterVehicle to finish executing the function driveTo and return to the hospital, he ends up doing a very strange thing.&lt;br /&gt;
&lt;br /&gt;
Video: &lt;a href=&quot;https://youtu.be/kccKo1kQFpE&quot;&gt;https://youtu.be/kccKo1kQFpE&lt;/a&gt;]]></description><category>Grand Theft Auto: Vice City</category><pubDate>Wed, 29 Apr 2026 02:45:18 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=163</guid><comments>https://bugs.gtaconnected.com/view.php?id=163#bugnotes</comments></item><item><title>0000542: The game crashes every 30 seconds when I join a server. I have no idea why its happening.</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=542</link><description><![CDATA[The game crashes every 30 seconds when I join a server. I have no idea why its happening. It first began on a personal server I hosted and joined myself then I moved to another server same thing happened. I thought maybe I ned a fresh start so I  relaunched my personal server a new and still crashed.]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 29 Apr 2026 02:44:13 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=542</guid><comments>https://bugs.gtaconnected.com/view.php?id=542#bugnotes</comments></item><item><title>0000418: Game has more than 30/60fps with enabled frame limits</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=418</link><description><![CDATA[Like in topic. Also some players from my team, got more than 100fps in game. And GTA III with above 60 fps looks very bugged, vehicles are slower etc... In Display Menu, we has FrameSync and FrameLimiter enabled. And it tested with SilentPatch and without it.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:32:24 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=418</guid><comments>https://bugs.gtaconnected.com/view.php?id=418#bugnotes</comments></item><item><title>0000468: /reconnect cause client crash</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=468</link><description><![CDATA[This only happens, when in client-side script we had a some objects by createBuilding/createObject. When I disable it, /reconnect works perfect.]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:29:34 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=468</guid><comments>https://bugs.gtaconnected.com/view.php?id=468#bugnotes</comments></item><item><title>0000460: Controls are locked, but player running animation shows to other players</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=460</link><description><![CDATA[(Originally reported by Stoku)&lt;br /&gt;
&lt;br /&gt;
I think the controls are still being synced, even though the player's controls are disabled (via `setPlayerControl`)]]></description><category>Grand Theft Auto III</category><pubDate>Wed, 29 Apr 2026 02:28:14 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=460</guid><comments>https://bugs.gtaconnected.com/view.php?id=460#bugnotes</comments></item><item><title>0000546: Squirrel export is null</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=546</link><description><![CDATA[When trying to use a resource export from another resource, Squirrel can see it *exists* but `type()` says it's null, and the export is thus unusable.]]></description><category>General</category><pubDate>Wed, 08 Apr 2026 08:05:24 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=546</guid><comments>https://bugs.gtaconnected.com/view.php?id=546#bugnotes</comments></item><item><title>0000545: Access violation</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=545</link><description><![CDATA[keeps on giving me this error every time i try to play]]></description><category>Grand Theft Auto IV</category><pubDate>Wed, 01 Apr 2026 05:39:06 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=545</guid><comments>https://bugs.gtaconnected.com/view.php?id=545#bugnotes</comments></item><item><title>0000544: No sever will open</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=544</link><description><![CDATA[im not sure how to set this all up. followed gtaconnected instructions but get an error instead for accsess violation. just got gta$ from steam and is a clean install&lt;br /&gt;
&lt;br /&gt;
Address: 0x000602B7 (0x009002B7)&lt;br /&gt;
&lt;br /&gt;
Registers:&lt;br /&gt;
EAX: 0x00000000&lt;br /&gt;
EBX: 0x024FF058&lt;br /&gt;
ECX: 0x00000000&lt;br /&gt;
EDX: 0x00000000&lt;br /&gt;
ESI: 0x00000000&lt;br /&gt;
EDI: 0x779F2C20&lt;br /&gt;
EBP: 0x00000000&lt;br /&gt;
ESP: 0x024FEDC8&lt;br /&gt;
EFLAGS: 0x00210246&lt;br /&gt;
&lt;br /&gt;
Dump: 2026-03-22 21-03-13.724.dmp.gz]]></description><category>Game Launcher / Server Browser</category><pubDate>Mon, 23 Mar 2026 02:12:53 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=544</guid><comments>https://bugs.gtaconnected.com/view.php?id=544#bugnotes</comments></item><item><title>0000415: Can't pass lambda as parameter when calling exported function in different resource</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=415</link><description><![CDATA[Can't pass lambda as parameter when calling exported function in different resource]]></description><category>Server</category><pubDate>Sat, 21 Mar 2026 19:46:02 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=415</guid><comments>https://bugs.gtaconnected.com/view.php?id=415#bugnotes</comments></item><item><title>0000130: Issues when resolving hex colors</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=130</link><description><![CDATA[```[[&lt;a href=&quot;https://bugs.gtaconnected.com/view.php?id=99&quot;&gt;0000099&lt;/a&gt;]R[#ffffff]ADIO] = no colour```&lt;br /&gt;
```[ [&lt;a href=&quot;https://bugs.gtaconnected.com/view.php?id=99&quot;&gt;0000099&lt;/a&gt;]R[#ffffff]ADIO] = colour```&lt;br /&gt;
&lt;br /&gt;
Also doesn't seem to be rendered when using fonts]]></description><category>Grand Theft Auto III</category><pubDate>Fri, 13 Mar 2026 12:47:06 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=130</guid><comments>https://bugs.gtaconnected.com/view.php?id=130#bugnotes</comments></item><item><title>0000116: Player 'frozen' can shoot on other clients</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=116</link><description><![CDATA[If player is frozen (controls off), has a weapon in hand and presses LMB it starts shooting in others clients]]></description><category>Grand Theft Auto III</category><pubDate>Thu, 12 Mar 2026 14:15:53 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=116</guid><comments>https://bugs.gtaconnected.com/view.php?id=116#bugnotes</comments></item><item><title>0000159: Some objects created using createBuilding or createObject do not have collision at all</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=159</link><description><![CDATA[even tried setting .collisionsEnabled = true in client side but doesnt work.&lt;br /&gt;
Issue occurs both in server side object creation as well as in client side. For example object id 2301 ( ammunation ) isnt solid, when it should be.]]></description><category>Grand Theft Auto III</category><pubDate>Thu, 12 Mar 2026 05:35:41 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=159</guid><comments>https://bugs.gtaconnected.com/view.php?id=159#bugnotes</comments></item><item><title>0000138: gta.radar.range doesnt work</title><author></author><link>https://bugs.gtaconnected.com/view.php?id=138</link><description><![CDATA[the function is settable but nothing changes in radar view range.]]></description><category>Grand Theft Auto III</category><pubDate>Thu, 12 Mar 2026 03:53:19 +0000</pubDate><guid>https://bugs.gtaconnected.com/view.php?id=138</guid><comments>https://bugs.gtaconnected.com/view.php?id=138#bugnotes</comments></item></channel></rss>
