View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
501 | [Server] Grand Theft Auto IV | feature | N/A | 2023-12-11 05:25 | 2024-03-03 11:40 |
Reporter: | Diego | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | A way to check for clients using trainers (If trainers are enabled on the server) | ||||
Description: |
Suggestion: Having a way to check to see if a player is using a trainer would be a great addition to the scripting API. Possible use cases? 2: On a trainer-allowed server, maybe on the server list have a marker showing that they are using one. 3: If the player is using a trainer, show special messages, or give them access to special commands. Something like playerelement.usingTrainer; // (read only / returns true-false) |
||||
Tags: |
Anticheat, GTA 4, Scripting, Suggestion |
||||
Steps To Reproduce: |
n/a |
||||
Additional Information: |
n/a |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
509 | [Server] Server | minor | N/A | 2024-02-10 01:47 | 2024-02-10 01:47 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Streaming system performance | ||||
Description: |
The streaming system has some performance issues. I've previously offered some ideas to help remedy this:
|
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
508 | [Client/Game] Grand Theft Auto IV | block | always | 2024-01-25 22:22 | 2024-01-26 01:39 |
Reporter: | LocalEpicMan | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.29 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't Launch at all | ||||
Description: |
I try to join servers after following the downgrade steps but nothing happens at all. It also seems that I'm missing settings that I see in video tutorials but not in my client. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
I've tried reinstalling the client multiple times with no luck, I recall seeing the extra settings when I first installed the client but after I first set the directory they disappeared. First image is my game settings, second is from the video |
||||
System Description | |||||
Attached Files: |
Screenshot 2024-01-26 081943.png (19,588 bytes) 2024-01-25 22:22 https://bugs.gtaconnected.com/file_download.php?file_id=220&type=bug Screenshot 2024-01-26 082051.png (122,776 bytes) 2024-01-25 22:22 https://bugs.gtaconnected.com/file_download.php?file_id=221&type=bug |
||||
Notes | |
(0000407)
LocalEpicMan 2024-01-26 01:38 |
Fixed it, all good |
(0000408)
LocalEpicMan 2024-01-26 01:39 |
fixed it, all good |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
499 | [GTA Connected] Grand Theft Auto IV | major | always | 2023-12-06 15:12 | 2024-01-20 18:29 |
Reporter: | deadfoxy17 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled exception access violation c00005 gta iv connected | ||||
Description: |
Since I updated to version 1.5.28, I just go to every server and it immediately throws up this error message. |
||||
Tags: | |||||
Steps To Reproduce: |
I think the updated version must be the bug, because I tried it with fresh gta iv (freshly reinstalled) and it didn't work either. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Képkivágás.PNG (12,038 bytes) 2023-12-06 15:12 https://bugs.gtaconnected.com/file_download.php?file_id=209&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
506 | [GTA Connected] Grand Theft Auto IV | crash | random | 2024-01-20 17:18 | 2024-01-20 18:23 |
Reporter: | lizardman36 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | My game crashes at random times. | ||||
Description: |
İ dont know why that happens. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Address: 0x008F567F (0x012C567F) Registers: |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000404)
lizardman36 2024-01-20 18:22 |
it was c0000005 access violation |
(0000405)
lizardman36 2024-01-20 18:23 |
it was c0000005 access violation |
(0000406)
lizardman36 2024-01-20 18:23 |
it was c0000005 access violation |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
504 | [GTA Connected] Grand Theft Auto IV | crash | always | 2023-12-24 15:33 | 2023-12-31 03:08 |
Reporter: | alexkiki55 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | 0x36B1 (14001) | ||||
Description: |
0x36B1 (14001) what to do??? |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
091f6f19-aacc-4ef4-a324-1f4fdd647b8e.jfif (117,417 bytes) 2023-12-24 15:33 https://bugs.gtaconnected.com/file_download.php?file_id=216&type=bug gta connected.PNG (45,213 bytes) 2023-12-25 23:24 https://bugs.gtaconnected.com/file_download.php?file_id=217&type=bug |
||||
Notes | |
(0000400)
deadfoxy17 2023-12-25 23:24 |
Same bro, and i dont know how to solve it. |
(0000401)
Skipcast 2023-12-28 17:04 |
Does it work if you install this? https://download.microsoft.com/download/8/B/4/8B42259F-5D70-43F4-AC2E-4B208FD8D66A/vcredist_x86.EXE |
(0000402)
deadfoxy17 2023-12-29 18:10 |
It works perfectly fine with that program. Thanks you very much. You safed my gta, even if that's why I unnecessarily bought gta iv on steam. �� |
(0000403)
Skipcast 2023-12-31 03:08 |
Glad to hear it! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
212 | [Server] Wiki | minor | always | 2020-10-09 19:03 | 2023-12-19 06:34 |
Reporter: | Tosfera | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA IV vehicle IDs are incorrect on the wiki | ||||
Description: |
the numbers on the wiki basically go from 0 up to 120~, while they're weirdly hashed numbers in the actual engine. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Vortrex's shared lib for IDs: https://github.com/VortrexFTW/gtac_vortrex/blob/master/sandbox/shared/util.js#L5332 |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
456 | [Client/Game] Grand Theft Auto III | crash | always | 2022-12-18 17:41 | 2023-12-19 06:33 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | urgent | OS Version: | 11 | ||
Status: | resolved | Product Version: | 1.4.3 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | .removeFromVehicle() cause desync a player in GTA III | ||||
Description: |
https://youtu.be/MnydRfrhgvE <- like on this movie + after /eject and /portland commands, other players will don't see us! |
||||
Tags: | |||||
Steps To Reproduce: |
Server-side: Client-side: addNetworkHandler("remove_From_Vehicle", function()
end) |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
433 | [Client/Game] Grand Theft Auto IV | major | sometimes | 2022-08-02 10:31 | 2023-12-19 06:31 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA IV | ||||
Summary: | Out of Memory + Crash | ||||
Description: |
Not sure how this happened. Running 1.0.8.0 in window mode, 1600x900 resolution and all graphics settings at max. My rig has decent specs. There's no way I should be running out of memory (32 GB!) unless IV is a 32-bit exe. |
||||
Tags: |
Crash, Game |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (5,990 bytes) 2022-08-02 10:31 https://bugs.gtaconnected.com/file_download.php?file_id=142&type=bug 2022-08-02 05-26-28.358.dmp.gz (6,682,907 bytes) 2022-08-02 10:31 https://bugs.gtaconnected.com/file_download.php?file_id=143&type=bug |
||||
Notes | |
(0000399)
Vortrex 2023-12-19 06:31 |
Scripting memory is now in a separate process |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
495 | [GTA Connected] Grand Theft Auto IV | crash | random | 2023-10-01 10:04 | 2023-12-19 06:26 |
Reporter: | deadfoxy17 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled exception access violation c00005 gta iv connected | ||||
Description: |
This happens when I'm walking or when I'm sitting in a car, it just throws me out at random times, but I also noticed that if there are 10 or more of us on the server, it won't even let me play if I let it in and immediately throws me out, which is damn annoying! |
||||
Tags: | |||||
Steps To Reproduce: |
happens randomly, no matter what you do, |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
cs4.PNG (11,512 bytes) 2023-10-01 10:04 https://bugs.gtaconnected.com/file_download.php?file_id=207&type=bug 2023-10-01 11-57-38.480.dmp.gz (6,877,436 bytes) 2023-10-01 10:04 https://bugs.gtaconnected.com/file_download.php?file_id=208&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
496 | [GTA Connected] Grand Theft Auto IV | crash | always | 2023-10-06 17:10 | 2023-12-19 06:26 |
Reporter: | deadfoxy17 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Please fix these (Unhandled exception access violation c00005 gta iv connect error)s because the game is unplayable like this, i | ||||
Description: |
Please fix these (Unhandled exception access violation c00005 gta iv connect error)s because the game is unplayable like this, if you can do something about it please guys!!!!!!!! I have previously uploaded such an announcement here (Unhandled exception access violation c00005 gta iv connect error), please look at it!!!!! |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
500 | [GTA Connected] Grand Theft Auto IV | major | always | 2023-12-08 15:22 | 2023-12-19 06:26 |
Reporter: | deadfoxy17 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | it doesn't launch 0000499: Unhandled exception access violation c00005 gta iv connected | ||||
Description: |
Since I updated to version 1.5.28, I just go to every server and it immediately throws up this error message. |
||||
Tags: | |||||
Steps To Reproduce: |
Just run the game with gta connected 1.5.8. or 1.5.9, and you will see the game doesn't launch, just shows up these errors. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Képkivágás.PNG (12,233 bytes) 2023-12-08 15:22 https://bugs.gtaconnected.com/file_download.php?file_id=210&type=bug 2023-12-08 16-10-33.168.dmp.gz (5,342,075 bytes) 2023-12-08 15:22 https://bugs.gtaconnected.com/file_download.php?file_id=211&type=bug 2023-12-08 16-10-33.168.dmp-2.gz (5,342,075 bytes) 2023-12-08 15:23 https://bugs.gtaconnected.com/file_download.php?file_id=212&type=bug |
||||
Notes | |
(0000390)
deadfoxy17 2023-12-08 15:23 |
|
(0000391)
deadfoxy17 2023-12-08 15:23 |
|
(0000392)
deadfoxy17 2023-12-08 15:24 |
***** Preparing the environment for Debugger Extensions Gallery repositories ** -- Configuring repositories
***** Waiting for Debugger Extensions Gallery to Initialize **
Microsoft (R) Windows Debugger Version 10.0.25877.1004 X86 Loading Dump File [C:\Users\ANTALD~1\AppData\Local\Temp\Rar$DRa5820.49051\2023-12-08 16-10-33.168.dmp] Symbol search path is: srv* |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
503 | [Client/Game] Bug Tracker | crash | always | 2023-12-13 20:39 | 2023-12-19 06:24 |
Reporter: | JarttaliP | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.29 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes after some loading | ||||
Description: |
After picking correct game (IV or EFLC) and after the loading screen + lobby, the game crashes. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000394)
JarttaliP 2023-12-13 20:40 |
|
(0000395)
JarttaliP 2023-12-13 20:41 |
Cant' attach .dmp file |
(0000396)
JarttaliP 2023-12-13 20:41 |
|
(0000397)
JarttaliP 2023-12-14 21:54 |
|
(0000398)
Vortrex 2023-12-19 06:24 |
Put the dmp.gz file directly in here. Don't extract the .dmp file from it. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
502 | [Client/Game] Grand Theft Auto IV | minor | sometimes | 2023-12-11 14:39 | 2023-12-11 15:08 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.29 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Weird crashes | ||||
Description: |
Crashed like 3 times within a very short time span, not sure if it was related to a specific player being close to me or not, nobody else crashing |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-12-11 15-34-02.293.dmp.gz (6,497,700 bytes) 2023-12-11 14:39 https://bugs.gtaconnected.com/file_download.php?file_id=213&type=bug 2023-12-11 15-32-27.201.dmp.gz (6,452,929 bytes) 2023-12-11 14:39 https://bugs.gtaconnected.com/file_download.php?file_id=214&type=bug 2023-12-11 15-30-58.094.dmp.gz (7,069,704 bytes) 2023-12-11 14:39 https://bugs.gtaconnected.com/file_download.php?file_id=215&type=bug |
||||
Notes | |
(0000393)
B Dawg 2023-12-11 15:08 |
Was specific to a Mafiya Work match* |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
498 | [GTA Connected] Grand Theft Auto: Vice City | minor | always | 2023-11-18 16:52 | 2023-12-08 14:28 |
Reporter: | stjepan_op | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | immediate | OS Version: | 10 | ||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | it dosent launch | ||||
Description: |
it just reloads the program |
||||
Tags: |
dosent launch |
||||
Steps To Reproduce: |
i dont know |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000389)
Vortrex 2023-12-08 14:28 |
Unfortunately without more info, there's no way for us to know exactly what happened, and trying to guess could just make things worse. Please check for a crash dump and upload it here. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
450 | [Client/Game] Game Launcher / Server Browser | crash | sometimes | 2022-10-29 13:48 | 2023-12-08 14:24 |
Reporter: | lightwo | Platform: | x86_64 | ||
Assigned To: | jack9267 | OS: | Artix Linux | ||
Priority: | normal | OS Version: | 6.0.1-zen2-1-zen | ||
Status: | resolved | Product Version: | 1.4.3 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.5.29 | ||
Target Version: | |||||
Game: | |||||
Summary: | "Access denied" trying to launch GTAIV | ||||
Description: |
For various versions of Wine I have tried, the usual outcome of trying to launch GTAIV through GTAC launcher was "access denied". |
||||
Tags: |
Crash, GTA 4 Connected, GTA Connected GTA 4 crash, Linux, Proton, Wine |
||||
Steps To Reproduce: | |||||
Additional Information: |
Disabling mods doesn't make a difference, only trying a different Wine version helped in the past. Error information: Game version: File hierarchy: Wine versions affected: Wine versions working: |
||||
Attached Files: | |||||
Notes | |
(0000375)
lightwo 2023-07-08 19:17 |
Update to the issue: Occasionally, the "access denied" error dialogue won't be present, and instead, Wine will display an unhandled exception in the logs: 014c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr 0x7eba0104 This time the address is shown, maybe it could help with the process of finding the issue. |
(0000376)
lightwo 2023-07-08 20:20 |
Also, I used a FS logger on the wineserver process and found that this is the likely culprit: /proc/18068/mem Presumably, editing the game process memory was denied to the launcher. Maybe this is distribution specific, the issue has been occurring on Arch Linux and Artix Linux (which is what I am using now). |
(0000380)
lightwo 2023-08-27 14:06 |
Update: With Esync and Fsync disabled, GTA Connected actually works! As a side-note, considering that anticheat disabled mods I use that actually fix the game, I had to use -availablevidmem 0.6 because -nomemrestrict and -norestrictions didn't work, and my card has over 2 GB of VRAM. The value (0.6) can be altered with this formula: |
(0000382)
Vortrex 2023-09-11 16:32 |
What is Esync and Fsync? Is that specific to WINE? |
(0000383)
lightwo 2023-09-11 19:03 |
Yes. As far as I know, Esync and Fsync are Wine optimisations related to FS access that aren't upstream, but are featured in Proton and many custom versions of Wine. |
(0000387)
lightwo 2023-12-08 14:08 |
Fixed in 1.5.29 |
(0000388)
Vortrex 2023-12-08 14:24 |
Fixed in 1.5.29 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
497 | [Server] Server | major | always | 2023-10-24 20:25 | 2023-10-24 20:25 |
Reporter: | 1337 | Platform: | Linux | ||
Assigned To: | OS: | Ubuntu Server 23.04 | |||
Priority: | normal | OS Version: | 6.2.0-35-generic | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Log Writing | ||||
Description: |
if started as a service no log is written, if started directly it is written correctly |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
[Unit] [Service] Restart the server when it is stopped or crashed after 30 secondsComment out RestartSec if you want to restart immediatelyRestart=always [Install] |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
269 | [Server] Server | feature | N/A | 2021-01-21 19:51 | 2023-10-24 17:30 |
Reporter: | fryflex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Linux | ||
Priority: | low | OS Version: | Linux | ||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Linux ARM Build of the server | ||||
Description: |
Would be nice to have a Linux ARM build of the server to host off a pi4. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000174)
alexdev 2021-03-03 17:18 |
Aren't there x86 emulators for ARM? |
(0000241)
Vortrex 2021-10-19 17:43 |
Jack has successfully built the server for both 32 and 64 bit ARM architectures, and will hopefully add them to the downloads soon |
(0000385)
jack9267 2023-10-24 17:30 |
ARM64 server is available |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
375 | [Client/Game] Grand Theft Auto IV | major | always | 2022-05-02 13:15 | 2023-09-30 19:30 |
Reporter: | Kop323 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA 4 c0000005 Error when loading. | ||||
Description: |
version 1.0.7.0 cracked |
||||
Tags: |
c0000005 |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-04-30 20-09-52.323.dmp.gz (5,568,970 bytes) 2022-05-02 13:30 https://bugs.gtaconnected.com/file_download.php?file_id=96&type=bug 2023-05-06 22-09-10.244.dmp.gz (6,115,807 bytes) 2023-05-06 15:15 https://bugs.gtaconnected.com/file_download.php?file_id=189&type=bug image.png (73,034 bytes) 2023-05-06 15:15 https://bugs.gtaconnected.com/file_download.php?file_id=190&type=bug 2023-09-30 21-25-57.972.dmp.gz (6,870,479 bytes) 2023-09-30 19:30 https://bugs.gtaconnected.com/file_download.php?file_id=205&type=bug cs4.PNG (14,919 bytes) 2023-09-30 19:30 https://bugs.gtaconnected.com/file_download.php?file_id=206&type=bug |
||||
Notes | |
(0000265)
Kop323 2022-05-02 13:30 |
dump here |
(0000367)
Snowblake 2023-05-06 15:15 |
Same. Crash Dump is attached |
(0000384)
deadfoxy17 2023-09-30 19:30 |
This happens when I'm walking or when I'm sitting in a car, it just throws me out at random times, but I also noticed that if there are 10 or more of us on the server, it won't even let me play if I let it in and immediately throws me out, which is damn annoying! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
494 | [Client/Game] Grand Theft Auto IV | major | have not tried | 2023-09-11 16:38 | 2023-09-11 16:42 |
Reporter: | ephialt | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | none | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | C0000005 Error | ||||
Description: |
how to fix it? I'm connecting to my server. When the inscription "Connecting to GTA Connected" appears, then this error appears. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-09-11 19-22-30.594.dmp.gz (6,264,287 bytes) 2023-09-11 16:38 https://bugs.gtaconnected.com/file_download.php?file_id=204&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
492 | [GTA Connected] Grand Theft Auto IV | crash | random | 2023-08-16 19:12 | 2023-08-16 19:12 |
Reporter: | mariokamani | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client crashes at different events | ||||
Description: |
Joined Connected Roleplay on IV with some friends and my game crashed multiple times. Once, immediately after getting deadly hit by a vehicle, secondly, just standing still at Dukes PD and at some other random intervals. |
||||
Tags: | |||||
Steps To Reproduce: |
Get killed with a vehicle |
||||
Additional Information: |
Latest version, no mods. |
||||
System Description | |||||
Attached Files: |
2023-08-16_20-30-27.558.dmp.gz (6,436,646 bytes) 2023-08-16 19:12 https://bugs.gtaconnected.com/file_download.php?file_id=203&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
491 | [GTA Connected] Grand Theft Auto IV | crash | random | 2023-08-14 19:05 | 2023-08-14 19:05 |
Reporter: | mariokamani | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Random client crash when using /goto and /gethere | ||||
Description: |
10% chance for the client to crash when using goto or gethere on players, especially out of streaming distance. |
||||
Tags: | |||||
Steps To Reproduce: |
I'm calling "triggerNetworkEvent("setPlayerPosition", client, Number(x), Number(y), Number(z))" on player command. addNetworkHandler("setPlayerPosition", (x, y, z) => { |
||||
Additional Information: |
Attaching crash dump. Let me know whatever info you need. |
||||
System Description | |||||
Attached Files: |
2023-08-14 20-59-21.492.dmp.gz (6,405,617 bytes) 2023-08-14 19:05 https://bugs.gtaconnected.com/file_download.php?file_id=202&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
490 | [GTA Connected] Grand Theft Auto: San Andreas | minor | always | 2023-07-30 04:23 | 2023-07-30 04:36 |
Reporter: | gonces | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unable to answer calls | ||||
Description: |
When trying to answer a call, the game crashes instantly, only the client, the server is not affected, it can also happen when doing a mini-game like the dancing game in the mission "life's a beach". Attached are generated dumps and a video |
||||
Tags: | |||||
Steps To Reproduce: |
Complete any mission that unlocks a call and try to answer it. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-07-30 00-15-54.mp4 (7,132,203 bytes) 2023-07-30 04:23 https://bugs.gtaconnected.com/file_download.php?file_id=198&type=bug 2023-07-30 00-15-57.449.dmp.gz (6,466,284 bytes) 2023-07-30 04:23 https://bugs.gtaconnected.com/file_download.php?file_id=199&type=bug gta_sa.exe.20230730001557.log (4,124 bytes) 2023-07-30 04:23 https://bugs.gtaconnected.com/file_download.php?file_id=200&type=bug Screenshot_1.png (2,389,937 bytes) 2023-07-30 04:36 https://bugs.gtaconnected.com/file_download.php?file_id=201&type=bug |
||||
Notes | |
(0000378)
gonces 2023-07-30 04:35 |
Curiously, the mini-game of the mission "cesar vialpando" is not affected, completing it without problems. |
(0000379)
gonces 2023-07-30 04:36 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
485 | [Client/Game] Server | minor | always | 2023-05-09 18:02 | 2023-07-24 12:22 |
Reporter: | ukots | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | player.heading is read only on server side | ||||
Description: |
Player heading cannot be set server side. |
||||
Tags: | |||||
Steps To Reproduce: |
Set player.heading on server. The change won't appear. |
||||
Additional Information: |
Client-side works correctly. |
||||
System Description | |||||
Attached Files: |
Bez tytułu.png (2,283,689 bytes) 2023-05-09 18:10 https://bugs.gtaconnected.com/file_download.php?file_id=193&type=bug |
||||
Notes | |
(0000370)
ukots 2023-05-09 18:04 |
Tested on GTA3. |
(0000371)
rww 2023-05-09 18:10 |
second player sees, that server try to change player heading for 1 sec, but it goes back to its previous heading, so it's looks like, heading is read/set, but set isn't works fine. |
(0000377)
Vortrex 2023-07-24 12:22 |
@rww |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
469 | [Server] Grand Theft Auto: San Andreas | crash | random | 2023-03-15 23:35 | 2023-06-29 06:33 |
Reporter: | Landimizer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | [Crash] Occasional crash when entering a vehicle in a private San Andreas server | ||||
Description: |
Me (and a few of my friends who went through the same downgrading process from the Steam version of San Andreas) are playing on a private server. With seemingly random requirements, sometimes entering a vehicle crashes the game. Around 50% of the time a vehicle is entered, the game freezes, followed by a crash. This crash happens when entering as a driver (pressing F) or entering as a passenger (pressing G with the "v-passenger" script). Sometimes it will crash everyone who attempts to enter a vehicle. Sometimes it only crashes the driver, or only crashes the passenger. I've attached the server config file (which I doubt is causing issues, but just in case), and two crash logs. The first ("2023-03-15 19-17-14.655.dmp.gz") being one of my own crashes (entering as a driver), and the second ("2023-03-16_00-21-35.104.dmp.gz") being a crash from my friend (entering as a passenger). |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
Playing on a private server hosted on my machine with these scripts:
|
||||
System Description | |||||
Attached Files: |
server.xml (3,038 bytes) 2023-03-15 23:35 https://bugs.gtaconnected.com/file_download.php?file_id=175&type=bug 2023-03-15 19-17-14.655.dmp.gz (6,481,057 bytes) 2023-03-15 23:35 https://bugs.gtaconnected.com/file_download.php?file_id=176&type=bug 2023-03-16_00-21-35.104.dmp.gz (6,420,154 bytes) 2023-03-15 23:35 https://bugs.gtaconnected.com/file_download.php?file_id=177&type=bug 2023-06-28_23-24-39.780.dmp.gz (6,523,290 bytes) 2023-06-29 06:33 https://bugs.gtaconnected.com/file_download.php?file_id=195&type=bug 2023-06-28 23-21-39.122.dmp.gz (6,420,485 bytes) 2023-06-29 06:33 https://bugs.gtaconnected.com/file_download.php?file_id=196&type=bug 2023-06-28 23-19-27.312.dmp.gz (6,475,997 bytes) 2023-06-29 06:33 https://bugs.gtaconnected.com/file_download.php?file_id=197&type=bug |
||||
Notes | |
(0000374)
SpiffyJUNIOR 2023-06-29 06:33 |
Still an issue on 1.5.8, happens very commonly on my self-hosted server to the point where clients will crash every 10-15 minutes. Multiple crash dumps attached, my server.xml: https://pastebin.com/McCMKE09 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
489 | [Client/Game] Grand Theft Auto IV | crash | unable to reproduce | 2023-06-06 09:34 | 2023-06-06 09:34 |
Reporter: | Geroinchik | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled exception at 0x00A73D66 in GTAIV.exe (+0x43d66): 0xC0000005: Access violation reading location 0xFBC273B0. | ||||
Description: |
Проблема при подключении к серверу |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
GTAIV.exe.20230606122029.log (4,589 bytes) 2023-06-06 09:34 https://bugs.gtaconnected.com/file_download.php?file_id=194&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
488 | [GTA Connected] Grand Theft Auto IV | minor | sometimes | 2023-06-04 17:25 | 2023-06-04 17:25 |
Reporter: | kerry-w | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception Error | ||||
Description: |
When trying to load into certain servers (Including one I host on my LAN) I get the below error message come up, the game connects however gets stuck on loading, the only way to see the error message is by ALT + TAB to bring the log up. Tried on 4x different PC's with each exhibiting the same issues, only certain servers are causing this, also tried clearing the cache for all, flushing the DNS and restarting each machine. Firewall settings on all have GTA Connected whitelisted and ports required are forwarded. Unhandled exception at 0x002418C6 in GTAIV.exe (+0xb18c6): 0xC0000005: Access violation reading location 0xFAFBC168. |
||||
Tags: | |||||
Steps To Reproduce: |
Launch GTA connected, try connecting to server |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
487 | [GTA Connected] Grand Theft Auto IV | minor | sometimes | 2023-06-04 17:24 | 2023-06-04 17:24 |
Reporter: | kerry-w | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception Error | ||||
Description: |
When trying to load into certain servers (Including one I host on my LAN) I get the below error message come up, the game connects however gets stuck on loading, the only way to see the error message is by ALT + TAB to bring the log up. Tried on 4x different PC's with each exhibiting the same issues, only certain servers are causing this, also tried clearing the cache for all, flushing the DNS and restarting each machine. Firewall settings on all have GTA Connected whitelisted and ports required are forwarded. Unhandled exception at 0x002418C6 in GTAIV.exe (+0xb18c6): 0xC0000005: Access violation reading location 0xFAFBC168. |
||||
Tags: | |||||
Steps To Reproduce: |
Launch GTA connected, try connecting to server |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
486 | [Client/Game] Grand Theft Auto IV | minor | always | 2023-05-29 11:58 | 2023-05-29 11:58 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTAC chat conflict with gamemode | ||||
Description: |
Opening the chat makes the game think you're not on a turf and therefore can lose it to the enemy team. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
418 | [Client/Game] Grand Theft Auto III | major | always | 2022-07-03 19:08 | 2023-05-20 16:36 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game has more than 30/60fps with enabled frame limits | ||||
Description: |
Like in topic. Also some players from my team, got more than 100fps in game. And GTA III with above 60 fps looks very bugged, vehicles are slower etc... In Display Menu, we has FrameSync and FrameLimiter enabled. And it tested with SilentPatch and without it. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
unknown-10.png (4,380,590 bytes) 2022-07-03 19:08 https://bugs.gtaconnected.com/file_download.php?file_id=135&type=bug unknown-9.png (2,158,443 bytes) 2022-07-03 19:08 https://bugs.gtaconnected.com/file_download.php?file_id=136&type=bug |
||||
Notes | |
(0000315)
rww 2022-10-08 10:58 |
|
(0000372)
rww 2023-05-09 18:12 |
Idk, but it's bugged only on full screen (on windowed mode, I got a stable 60fps). |
(0000373)
guesswhat 2023-05-20 16:36 |
i have like 10000fps and can run the entire map in 3 seconds. in windowed mode too |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
241 | [Server] Game Launcher / Server Browser | feature | N/A | 2020-12-13 10:55 | 2023-05-16 12:17 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client native command to make the chat bigger and/or maybe scrolling? | ||||
Description: |
It would be actually really cool to have a command like /chatfont to set the Currently there are 7 lines, without the possibility to scroll... I know that there I hope it ain't a wish too big ;P |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000125)
DeVeX 2020-12-13 11:25 |
I just found the /chatscale command, thought - knew I had seen something like this tho. |
(0000126)
Vortrex 2020-12-13 11:37 |
Yeah I recommended this a long time ago using some inspiration from another multiplayer mod, just slightly differently on the commands: |
(0000127)
DeVeX 2020-12-13 11:46 |
Well the most of that would be just setting existing variables. Ain't you Developer too? I tried to make a chat that is bigger with font.render but since color codes are not handled |
(0000128)
Vortrex 2020-12-13 11:48 |
These variables are hard coded at the moment and don't save. I'd prefer having the old client cvars back to handle this. |
(0000129)
DeVeX 2020-12-13 12:00 |
But there is sqlite not? That's offering a proper way to save client side config data :) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
484 | [Client/Game] All Games | major | always | 2023-05-09 17:19 | 2023-05-09 17:19 |
Reporter: |
|
Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | client-side offline resources don't seem to re-run when disconnecting from a server | ||||
Description: |
client-side offline resources don't seem to re-run when disconnecting from a server |
||||
Tags: | |||||
Steps To Reproduce: |
Connect to a server. |
||||
Additional Information: |
Chat box says timeout despite typing /disconnect (See other issue) |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
483 | [Client/Game] All Games | major | always | 2023-05-09 17:17 | 2023-05-09 17:17 |
Reporter: |
|
Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Disconnecting via /disconnect command says timeout | ||||
Description: |
Disconnecting via /disconnect command says timeout in the chat box |
||||
Tags: | |||||
Steps To Reproduce: |
Connect to a server. |
||||
Additional Information: |
Tested on VC, likely occurs on all games, or at least III-era games. |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
199 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2020-09-17 01:05 | 2023-05-09 13:28 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onPedWasted event is never triggered | ||||
Description: |
Only for GTA SA |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000369)
ukots 2023-05-09 13:28 |
It seems to not work on IV too. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
482 | [GTA Connected] Grand Theft Auto IV | crash | random | 2023-05-08 20:26 | 2023-05-08 20:26 |
Reporter: | Disaster | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crash on 1.5.8 | ||||
Description: |
cheatkeys v-admin v-chat v-help v-hudtoggle v-joinquit v-sandbox the crash mostly because of cheatkeys and v-sandbox. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-05-09 00-21-56.105.dmp.gz (6,894,738 bytes) 2023-05-08 20:26 https://bugs.gtaconnected.com/file_download.php?file_id=192&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
371 | [GTA Connected] Grand Theft Auto III | block | always | 2022-04-24 16:44 | 2023-05-08 18:48 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | urgent | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | gta.createSphere crashes game | ||||
Description: |
Today we've been testing how gta.createSphere works. I created sphere on both client and server side and in both cases the result was identical. Every time it crashed every player with ID number bigger than 0, if player with ID 0 was really close to the sphere. If player with ID number bigger than 0 got too much close to the sphere, his game would crash. We didn't assign any functions to the sphere. |
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Tags: | |||||
Steps To Reproduce: |
Add to script (not matter if it's client or server side) gta.createSphere and enter a server with someone. Then come close to the sphere - game crashes. Lua Code: |
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Additional Information: | |||||
Attached Files: |
2022-04-24 18-20-38.150.dmp.gz (1,573,018 bytes) 2022-04-24 16:44 https://bugs.gtaconnected.com/file_download.php?file_id=95&type=bug 2023-05-08 20-41-24.233.dmp.gz (1,609,042 bytes) 2023-05-08 18:48 https://bugs.gtaconnected.com/file_download.php?file_id=191&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
481 | [Client/Game] Grand Theft Auto IV | crash | always | 2023-05-06 09:51 | 2023-05-06 09:51 |
Reporter: | markking13 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes whenever I join the server | ||||
Description: |
When I enter the game and I wait for a few secs, the game crashes and I ran into this message Unhandled Exception |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-05-06-16-13-53.528.dmp.gz (6,267,063 bytes) 2023-05-06 09:51 https://bugs.gtaconnected.com/file_download.php?file_id=188&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
249 | [Client/Game] Grand Theft Auto IV | minor | always | 2021-01-04 09:54 | 2023-05-05 19:13 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Cross game matchmaking bug | ||||
Description: |
You can launch into one of the episodes, and Quickmatch into an existing lobby that is on IV without actually loading into IV (still playing the episode itself). Meme. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000134)
B Dawg 2021-01-04 09:57 |
Forgot to mention, this can only happen with Freemode. |
(0000181)
Vortrex 2021-03-05 20:41 |
Is this still happening after the update that puts everybody in party mode together first? |
(0000184)
B Dawg 2021-03-10 20:21 |
Yes. If you use the phone to change episode from within IV's party mode and for example change to TLAD, it ends up placing you into an IV freemode. I don't think it's a problem though considering servers can just force an episode. |
(0000366)
B Dawg 2023-05-05 19:13 |
It seems that this also affects Party Mode but in a different way. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
480 | [GTA Connected] Grand Theft Auto IV | major | always | 2023-04-29 22:14 | 2023-04-29 22:14 |
Reporter: | scoobert | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unable to see others | ||||
Description: |
Unable to see other players on the same maps. Or their character is standing still but in the chat we confirmed that they are moving and that our characters are doing the same on their side. Happend multiple times. Also getting a crash exemption error and then it freezes. Unable to play mulitplayer on any server. |
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Tags: | |||||
Steps To Reproduce: |
Log out and back in |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
479 | [Client/Game] Grand Theft Auto IV | major | always | 2023-04-29 15:28 | 2023-04-29 15:28 |
Reporter: | mmf49 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Cannot enter server when another player is in a server | ||||
Description: |
A friend and I are playing GTA Connected 1.5.5 on version 1070 of GTA 4. |
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Tags: |
GTA 4 Connected |
||||
Steps To Reproduce: |
Use GTA Connected on GTA 4 and attempt to join any standard free roam server that is occupied by another player. |
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Additional Information: |
Both my friend and I are in different states on entirely different IPs. This issue has been when joining other servers, as well as when we tried connecting to my own x64 server. The only server we were able to enter since this problem arose was some heavily modded roleplay server. Attached are the last 3 logs which showed the issue |
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System Description | |||||
Attached Files: |
GTAIV.exe.20230429014333.log (3,377 bytes) 2023-04-29 15:28 https://bugs.gtaconnected.com/file_download.php?file_id=185&type=bug GTAIV.exe.20230429014525.log (4,685 bytes) 2023-04-29 15:28 https://bugs.gtaconnected.com/file_download.php?file_id=186&type=bug GTAIV.exe.20230429023950.log (2,985 bytes) 2023-04-29 15:28 https://bugs.gtaconnected.com/file_download.php?file_id=187&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
403 | [GTA Connected] Grand Theft Auto III | minor | always | 2022-06-13 19:07 | 2023-04-28 16:58 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | The same vehicles spawns at different heights | ||||
Description: |
Vehicles spawns at different heights, they spawned from server-side script. Coord Z is correct, they should spawns on surface, but for some reason, they spawns also in tunnel. In some parking lot I think there was also this problem. |
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Tags: | |||||
Steps To Reproduce: |
Try to join on "IS - Irelevant III Server ..." and try check spawned vehicles on /hospital, and next try from /portland drive in tunnel to Shoreside Vale. |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
car_parked_1.jpg (311,447 bytes) 2022-06-13 19:07 https://bugs.gtaconnected.com/file_download.php?file_id=110&type=bug car_parked_2.jpg (416,119 bytes) 2022-06-13 19:07 https://bugs.gtaconnected.com/file_download.php?file_id=111&type=bug |
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Notes | |
(0000364)
rww 2023-04-28 16:30 |
It happend, because when we drive from Portland under Staunton in tunnel, game still is on Portland Island (and game don't load Stauton Island collision - all vehicles fall to blue hell and respawn in tunnel). |
(0000365)
rww 2023-04-28 16:58 |
Workaround for it (tested) bindEventHandler("OnResourceReady", thisResource, function(event, resource)
end) function OneSecond()
end |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
476 | [Server] Server | crash | always | 2023-04-16 07:25 | 2023-04-27 18:27 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA III with enabled traffic NPC isn't PLAYABLE anymore | ||||
Description: |
I recently reported a similar problem. There, it turned out that blips attached to a player who is in a vehicle on another island was the problem, but apparently not the only one.... Since server version 1.5.3 there is another problem. I can't even explain it so that you would understand (that's why I included a video on how to repeat the crash). If there are NPCs in vehicles (traffic) enabled, there is more than one player and each is on a different island, which one will constantly crash when on the screen of one of them, a vehicle appears (usually crashes the one who is not in Portland). I also checked in GTA Vice City, everything seems to be fine there. |
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Tags: |
Crash, Sync |
||||
Steps To Reproduce: |
Here it's video, how to do. This crash works on every server with enabled traffic (also with blank script).
|
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Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-04-15 15-53-55.526.dmp.gz (1,576,309 bytes) 2023-04-16 07:25 https://bugs.gtaconnected.com/file_download.php?file_id=184&type=bug |
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Notes | |
(0000356)
rww 2023-04-16 19:25 |
However, NPC (also when they are not driving cars) cause a crash. It doesn't just always happen, but often. |
(0000363)
rww 2023-04-27 18:27 |
I can't reproduce it on Client 1.5.4/ Server 1.5.7. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
478 | [Client/Game] Grand Theft Auto III | crash | always | 2023-04-21 16:13 | 2023-04-27 17:53 |
Reporter: | ukots | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Teleporting players after removing them from vehicle causes desync. | ||||
Description: |
Player is invisible after romoving from vehicle and setting position. Also car controls are messed up for teleported/removed player. |
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Tags: |
Sync |
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Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000362)
rww 2023-04-27 17:53 |
Tested on Irrelevant III Server - easy to reproduce: |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
302 | [Client/Game] Grand Theft Auto IV | minor | sometimes | 2021-04-05 17:23 | 2023-04-22 16:58 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | People stuck in loading freeze match progress | ||||
Description: |
Example: A player dies in a match but for unknown reasons doesn't respawn, assumed stuck in infinite loading. The result of this is that match progress is frozen. Any money accumulated doesn't update on the scoreboard/playerlist, new Mafiya Work tasks aren't given, other players that die can't respawn either (stuck on the loading screen), new players joining the match are stuck on the lobby screen despite the match running, until said player ALT F4's or is kicked from the match by the host or voted by majority of players. To fix this, you'd have to bring back lag kick, but ideally make it take longer to trigger in comparison to original GFWL Multiplayer if possible. |
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Tags: | |||||
Steps To Reproduce: |
Read description |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000247)
Vortrex 2021-12-09 10:26 |
Is this still happening with the current networking? |
(0000251)
B Dawg 2021-12-10 20:16 |
Yes |
(0000360)
B Dawg 2023-04-21 20:20 |
Haven't seen it happen in a long time so probably No longer an issue/Resolved |
(0000361)
B Dawg 2023-04-22 16:58 |
Actually nvm right after I wrote this a friend told me this might still be a thing lol |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
286 | [Client/Game] Grand Theft Auto IV | minor | sometimes | 2021-03-10 20:13 | 2023-04-21 20:20 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Scripted peds freezing in place | ||||
Description: |
As of 1.2.24, scripted peds can rarely freeze in place unable to do anything or be killed. having to get out of their streaming distance and back in to fix them. I've only noticed this on The Lost And Damned on the Own The City gamemode so far. This can happen as lobby host and without any other players within the peds distance. |
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Tags: | |||||
Steps To Reproduce: |
Just play a match of Own The City and you'll eventually come across at least 1 turf defender suffering from this in a 10 or 20 minute match. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000359)
B Dawg 2023-04-21 20:20 |
Haven't seen this happen in a long time so probably No longer an issue/Resolved |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
360 | [GTA Connected] Grand Theft Auto IV | tweak | always | 2021-12-24 21:42 | 2023-04-21 20:19 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Remove LIVE option on phone | ||||
Description: |
So I don't have to tell people to use the LAN option |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000358)
B Dawg 2023-04-21 20:19 |
No longer an issue/Resolved |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
477 | [Client/Game] Grand Theft Auto III | minor | always | 2023-04-20 15:03 | 2023-04-20 15:03 |
Reporter: | ukots | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | entity.island always returns 0 | ||||
Description: |
entity.island always returns 0, JS. |
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Tags: | |||||
Steps To Reproduce: |
Print entity.island on any island and it will always return 0. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
475 | [Launcher] Launcher | feature | N/A | 2023-04-16 02:12 | 2023-04-16 02:12 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Tooltip for long server rules | ||||
Description: |
See screenshot. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Launcher_dDDWn52o8W.png (61,932 bytes) 2023-04-16 02:12 https://bugs.gtaconnected.com/file_download.php?file_id=183&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
472 | [Client/Game] Grand Theft Auto IV | crash | have not tried | 2023-04-12 08:33 | 2023-04-12 08:33 |
Reporter: | Maxaxle | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes on /stopwork. | ||||
Description: |
I took the bus driver job wandered around in a bus, and used /stopwork...somehow using /stopwork caused my client to crash. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-04-12 01-29-54.476.dmp.gz (6,541,615 bytes) 2023-04-12 08:33 https://bugs.gtaconnected.com/file_download.php?file_id=181&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
471 | [Client/Game] Bug Tracker | crash | always | 2023-04-09 08:23 | 2023-04-09 08:23 |
Reporter: | Busta Niko | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | game crashes after launching with a black screen | ||||
Description: |
The game launches and then hangs, leaving me with a black screen.. for some reason there is no error / crash message for me |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
GTAIV.exe.20230409133610.log (3,086 bytes) 2023-04-09 08:23 https://bugs.gtaconnected.com/file_download.php?file_id=180&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
470 | [Client/Game] Grand Theft Auto IV | crash | sometimes | 2023-04-09 08:13 | 2023-04-09 08:13 |
Reporter: | Maxaxle | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes on launch. | ||||
Description: |
I attempt to connect to a server, the game launches and then hangs, leaving me with a black screen. I can push the game window to another desktop to get to the "Unhandled Exception" window. |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2023-04-09 00-57-27.216.dmp.gz (5,417,251 bytes) 2023-04-09 08:13 https://bugs.gtaconnected.com/file_download.php?file_id=178&type=bug 2023-04-09 01-07-53.300.dmp.gz (5,418,848 bytes) 2023-04-09 08:13 https://bugs.gtaconnected.com/file_download.php?file_id=179&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
399 | [Server] Grand Theft Auto III | minor | always | 2022-06-12 16:36 | 2023-02-25 07:12 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Disabled "scripts" cvar enables Pay'N'Spray game script. | ||||
Description: |
Disabled "scripts" cvar enables Pay'N'Spray game script. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
unknown.jpg (328,799 bytes) 2022-06-12 16:36 https://bugs.gtaconnected.com/file_download.php?file_id=103&type=bug |
||||
Notes | |
(0000353)
rww 2023-02-25 07:12 |
There is a workaround for it: gta.CHANGE_GARAGE_TYPE(garageID, typeID) garageID list = https://wiki.gtaconnected.com/Resources/GTA3/Garages |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
468 | [Client/Game] Grand Theft Auto III | major | always | 2023-02-25 07:09 | 2023-02-25 07:09 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | /reconnect cause client crash | ||||
Description: |
This only happens, when in client-side script we had a some objects by createBuilding/createObject. When I disable it, /reconnect works perfect. |
||||
Tags: | |||||
Steps To Reproduce: |
Try it on my server - Irrelevant III Server |
||||
Additional Information: | |||||
Attached Files: |
2023-02-25 08-08-00.495.dmp.gz (1,571,866 bytes) 2023-02-25 07:09 https://bugs.gtaconnected.com/file_download.php?file_id=174&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
467 | [Server] Grand Theft Auto III | crash | always | 2023-02-11 08:13 | 2023-02-11 08:13 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | urgent | OS Version: | |||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Fast switching weapons cause desync | ||||
Description: | |||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
200 | [Client/Game] Grand Theft Auto: San Andreas | minor | always | 2020-09-17 01:06 | 2023-02-10 19:19 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.5.2 | ||
Target Version: | |||||
Game: | |||||
Summary: | Ped is given a bottle or cigar when respawning at police station after busted | ||||
Description: |
For GTA SA |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
465 | [Client/Game] Grand Theft Auto III | crash | always | 2023-02-04 13:48 | 2023-02-04 13:48 |
Reporter: | SugarD-x | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled exception only after rejoining III server with existing files | ||||
Description: |
After updating my client and server to version 1.5.1, GTA III has started crashing on me consistently any time I join my server with the client after already having downloaded the server's files for the client itself. First joins after clearing the cache and other resources does not cause it, nor does the initial join where the files are downloaded. Any attempts to join again after results in an unhandled exception crash. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: |
A dump file has been included. The issue does not appear to happen with the other games. I have not tested this with a default server to rule out resource issues, however everything seems to have worked fine in version 1.5.0. |
||||
System Description | |||||
Attached Files: |
2023-02-04 05-41-02.244.dmp.gz (1,637,434 bytes) 2023-02-04 13:48 https://bugs.gtaconnected.com/file_download.php?file_id=172&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
464 | [Client/Game] Grand Theft Auto IV | minor | always | 2023-02-03 13:05 | 2023-02-03 14:59 |
Reporter: | dwaoiawdouo8u | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | natives.getPlayerChar(id) only works on self. | ||||
Description: |
It'd be very useful if we were able to get the handle of another player in the same session. However, it only ever returns a handle if the id you supply the argument with is your own player ID. (natives.getPlayerId()) You cannot grab the handle of a networked player. This is an issue. (Possibly related to my previous issues regarding player ID's allocating backwards.) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000344)
Vortrex 2023-02-03 14:55 |
Which native are you needing another player's handle for? |
(0000345)
Vortrex 2023-02-03 14:59 |
I highly recommend using GTAC's scripting functions for elements. Natives are only meant to be a stop-gap for things we haven't added to the main scripting API.
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
254 | [Server] Game Launcher / Server Browser | feature | N/A | 2021-01-06 00:12 | 2023-02-02 18:10 |
Reporter: | Landimizer | Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Allow ".asi" Files Setting For Servers | ||||
Description: |
Of course, allowing this would allow for rule-breaking very easily. However, for private servers, like one I'm currently hosting myself for friends, having the option to allow ".asi" modifications to the game would be an absolute blessing. I use "quality-of-life" files, like a fix for widescreen and better camera movement. It'd be REALLy nice - and I'd play the game a whole lot more if this was an option. Thank you! |
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Tags: |
Anticheat, Configuration, Server, Suggestion |
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Steps To Reproduce: |
(N/A.) |
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Additional Information: |
(N/A.) |
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System Description | |||||
Attached Files: | |||||
Notes | |
(0000343)
Vortrex 2023-02-02 18:10 |
I don't think this is possible right now. Jack can probably give more details, but here's the short version: GTAC needs to know which mods to allow when launching the game. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
463 | [Client/Game] Grand Theft Auto IV | major | always | 2023-02-01 17:13 | 2023-02-01 17:36 |
Reporter: | dwaoiawdouo8u | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Deathmatch money HUD is not functional | ||||
Description: |
The local player money HUD does not increase or decrease at all UNLESS your player id is 0. If your player id is 0, it works perfectly fine. It is possible that this issue is related to the previous issue I posted regarding player ID allocation going backwards. Link here: https://bugs.gtaconnected.com/view.php?id=462 |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
462 | [Client/Game] Grand Theft Auto IV | major | always | 2023-02-01 16:10 | 2023-02-01 17:36 |
Reporter: | dwaoiawdouo8u | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.5.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Player ID's allocate backwards, and deathmatch money counter is broken | ||||
Description: |
Player ID's are meant to go from 0 to 31 Instead on GTAC, the ID for the beginner host is 0, and the next player that joins gets the highest available ID. Each player that follows then get that ID - 1 Deathmatch money counter is broken for all players except for the player with ID 0. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000340)
Vortrex 2023-02-01 16:55 |
Please make a second bug report for the death match money issue. |
(0000341)
Vortrex 2023-02-01 16:55 |
What are you using to get a player's ID? |
(0000342)
dwaoiawdouo8u 2023-02-01 17:11 |
natives.getPlayerId() Can also check internally through memory too that the ID is also incorrect. The reason why I included the deathmatch money counter in the same bug report is because I feel like it might be related in some way. It certainly IS related to player ID's as it only works correctly for player ID 0. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
299 | [Client/Game] Grand Theft Auto IV | minor | always | 2021-03-31 16:01 | 2023-02-01 16:30 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | IV - Vec3 parameter not working for natives createObject and getViewportPositionOfCoord | ||||
Description: |
Vec3 parameter not working for natives createObject and getViewportPositionOfCoord |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000339)
dwaoiawdouo8u 2023-02-01 16:30 |
likewise for natives.createPickup(). |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
408 | [Server] Server | feature | N/A | 2022-06-17 12:12 | 2023-02-01 02:03 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Dynamic CVars | ||||
Description: |
(Originally suggested by PerikiyoXD)
Scripting API has some specialized functions for on-the-fly toggling:
Another approach could be: |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000269)
Vortrex 2022-06-17 12:17 |
This would also require resyncing the updated CVar to the client. The effects of some cvars may not be able to be changed without a reload of the game, so those might need to be marked as read-only somehow. |
(0000270)
PerikiyoXD 2022-06-17 12:20 |
CVars are set once but those might be set only by the server on demand. Compatibility or stability might depend on the CVar. |
(0000337)
Vortrex 2023-02-01 02:02 |
So I'm thinking that a "read-only" state to the CVar system in Galactic might solve this issue The internal function to set a CVar:
Perhaps a 4th arg like And an internal util function would be helpful:
This way we can have a |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
425 | [Client/Game] Server | crash | always | 2022-07-19 16:00 | 2023-01-31 17:47 |
Reporter: | Elisss | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | The game crashes when i change radio station | ||||
Description: |
When i want to change the radio station, the game just crashes |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000334)
jack9267 2023-01-30 22:12 |
The server crashes? What game crashes if it's the game? |
(0000336)
Vortrex 2023-01-31 17:47 |
I'm moving this to client, I don't think it's a server issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
414 | [Client/Game] All Games | minor | always | 2022-06-20 14:02 | 2023-01-30 23:09 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | All Games | ||||
Summary: | Connect/Reconnect logic sometimes fails. | ||||
Description: |
Something in the logic doesn't work. |
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Tags: | |||||
Steps To Reproduce: |
Open a local server. Expected: What happens: |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
imagen.png (1,561,871 bytes) 2022-06-20 14:02 https://bugs.gtaconnected.com/file_download.php?file_id=116&type=bug imagen-2.png (2,096,490 bytes) 2022-06-20 14:02 https://bugs.gtaconnected.com/file_download.php?file_id=117&type=bug imagen-3.png (2,095,926 bytes) 2022-06-20 14:02 https://bugs.gtaconnected.com/file_download.php?file_id=118&type=bug imagen-4.png (1,678,008 bytes) 2022-06-20 14:02 https://bugs.gtaconnected.com/file_download.php?file_id=119&type=bug |
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Notes | |
(0000280)
PerikiyoXD 2022-06-20 14:03 |
1 - Launch game, offline |
(0000281)
PerikiyoXD 2022-06-20 14:04 |
Objective here is don't wait for any reason and just reconnect. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
455 | [GTA Connected] Grand Theft Auto: San Andreas | crash | always | 2022-12-05 21:47 | 2023-01-30 22:41 |
Reporter: | monsterdrink | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception | ||||
Description: |
Im trying to play a server for GTA San Andreas and i cant open the game |
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Tags: | |||||
Steps To Reproduce: |
Just i press button to start the game and the problem appears |
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Additional Information: | |||||
System Description | |||||
Attached Files: |
Sin título.png (9,794 bytes) 2022-12-05 21:47 https://bugs.gtaconnected.com/file_download.php?file_id=167&type=bug 2022-12-05 16-40-28.895.dmp.gz (5,705,893 bytes) 2022-12-05 21:47 https://bugs.gtaconnected.com/file_download.php?file_id=168&type=bug image.png (24,761 bytes) 2023-01-30 22:03 https://bugs.gtaconnected.com/file_download.php?file_id=171&type=bug |
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Notes | |
(0000333)
jack9267 2023-01-30 22:03 |
You have an asi loader in the game folder and a bass.dll in your GTA SA folder which is conflicting with GTAC. I'll try to avoid the bass.dll issue in the future. |
(0000335)
jack9267 2023-01-30 22:41 |
Can you provide a copy of vorbisfile.dll and any other files such as bass.dll to help investigate? |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
459 | [Launcher] Grand Theft Auto IV | major | always | 2023-01-12 19:55 | 2023-01-30 21:49 |
Reporter: | agwzh | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.0 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | So each time I try and join a server, it just shows me this. | ||||
Description: |
After having to install everything, I got this every time I tried to join a server |
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Tags: |
GTA 4 Connected |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image_2023-01-12_195459690.png (17,204 bytes) 2023-01-12 19:55 https://bugs.gtaconnected.com/file_download.php?file_id=170&type=bug |
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Notes | |
(0000330)
jack9267 2023-01-30 20:55 |
You need to attach the actual crash dump file. |
(0000331)
Vortrex 2023-01-30 21:49 |
Here's a handy guide to finding the crash dump file: |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
189 | [Server] General | minor | always | 2020-08-23 09:50 | 2023-01-30 21:48 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.5.2 | ||||
Game: | |||||
Summary: | Can't bind OnElementStreamIn event to elements | ||||
Description: |
Can't bind OnElementStreamIn event to elements |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
416 | [Server] Bug Tracker | feature | N/A | 2022-06-29 16:20 | 2023-01-30 16:04 |
Reporter: | caroyankers | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.0 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Parameters for custom paths for server resources | ||||
Description: |
There is a feature to set custom path to config file like -config <path>, but there're no such features for lib and resources folder. Maybe there're some server resources I don't know which can be handled by this feature too. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000328)
Vortrex 2023-01-30 16:03 |
I think it would be better to allow a relative path in the <resource> entries of the server config. Example: |
(0000329)
Vortrex 2023-01-30 16:04 |
Aaannndd Mantis has dumb HTML character escaping :| |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
190 | [Server] Server | minor | have not tried | 2020-08-23 09:57 | 2023-01-30 15:57 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't warp players into streamed out vehicles | ||||
Description: |
Please fix this so we can warp players into vehicles that aren't close by via server. Currently we have to set the player's position (which requires yet another workaround via client event. See bug 188) then either set a delay or use the OnElementStreamIn event, which can't even be bound to the vehicle anyway (See bug 189) so we're stuck using the global one and doing ridiculous things like setting synced data to it just for this purpose. So to warp a player into a vehicle from far away, there are two extra unnecessary packets from server to client (teleport network event workaround and vehicle data for element stream event check) and one extra unnecessary packet from client to server (position sync from teleport workaround) and god knows what else. All that mess just to warp a player into a vehicle that's not streamed in. |
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Tags: |
Scripting, Sync |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
188 | [Server] Server | major | always | 2020-08-23 09:46 | 2023-01-30 15:55 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't set player coordinates/heading via server | ||||
Description: |
Can't set player coordinates/heading via server |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Currently have to use a network event to do it clientside as a workaround. |
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System Description | |||||
Attached Files: | |||||
Notes | |
(0000314)
rww 2022-10-05 17:14 |
Player coordinantes works, only player heading (and vehicle coordinates/heading) don't work on server-side. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
229 | [Server] Grand Theft Auto IV | minor | always | 2020-11-30 12:29 | 2023-01-30 15:52 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.5.2 | ||||
Game: | |||||
Summary: | cvar ''iv_spbulletspread'' does not work | ||||
Description: |
Bulletspread fix sauce code here if needed: |
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Tags: |
Configuration |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
461 | [Launcher] Launcher | feature | N/A | 2023-01-29 13:24 | 2023-01-29 13:24 |
Reporter: | Johndill | Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Portable type launcher | ||||
Description: |
Hi, is it possible to make the Grand Theft Auto Connected launcher portable? |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
417 | [Client/Game] All Games | feature | N/A | 2022-07-03 17:59 | 2023-01-28 10:12 |
Reporter: | PerikiyoXD | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | All Games | ||||
Summary: | Game agnostic model/collision/texture dictionary scripting functions | ||||
Description: |
Should work for III/VC/SA/IV |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
460 | [Client/Game] Grand Theft Auto III | minor | always | 2023-01-27 08:31 | 2023-01-28 10:07 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA III | ||||
Summary: | Controls are locked, but player running animation shows to other players | ||||
Description: |
(Originally reported by Stoku) I think the controls are still being synced, even though the player's controls are disabled (via |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
458 | [Client/Game] Grand Theft Auto III | tweak | always | 2023-01-09 15:51 | 2023-01-09 15:52 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | OnPedEnterVehicle doesn't trigger for III for passenger enter. | ||||
Description: |
OnPedEnterVehicle doesn't trigger for III for passenger enter. |
||||
Tags: | |||||
Steps To Reproduce: |
Press G key to enter a passenger as a vehicle, with the following code: <code>
</code> |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000326)
2023-01-09 15:52 |
i forgot to mention, that this is on the client-side. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
454 | [Client/Game] Grand Theft Auto III | major | always | 2022-11-30 21:14 | 2022-11-30 21:14 |
Reporter: | Arthur_Vyater | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Grenade's throw strength is not working | ||||
Description: |
One player throws a grenade far away by holding the fire button. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
453 | [Client/Game] Grand Theft Auto III | major | always | 2022-11-30 21:03 | 2022-11-30 21:03 |
Reporter: | Arthur_Vyater | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle explosions not synchronized. | ||||
Description: |
Vehicle explodes only for the syncer. |
||||
Tags: | |||||
Steps To Reproduce: |
Two or more players stand close to a car. |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
391 | [Website] Wiki | minor | always | 2022-06-11 21:25 | 2022-11-29 21:42 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Speed up the ScriptItem2 Lua script. | ||||
Description: |
Find out why it lags for a min or 2 when updating a main list page. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
393 | [Website] Wiki | minor | have not tried | 2022-06-11 21:37 | 2022-11-29 21:41 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | urgent | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Update wiki lists to 1.4.2 | ||||
Description: |
Client side events. Because they are a fair amount out of date currently, afaik. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Leave list entry red-links if needed, just get the lists up to date asap. |
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Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
397 | [Website] Wiki | feature | have not tried | 2022-06-11 22:58 | 2022-11-29 21:39 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | Main | ||
Target Version: | Main | ||||
Summary: | Add wiki page describing ScriptItem2 usage - For wiki editors | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000320)
2022-11-29 21:39 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
444 | [Client/Game] Grand Theft Auto: San Andreas | crash | have not tried | 2022-09-20 07:38 | 2022-11-28 22:38 |
Reporter: | modernwarfare10 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 7 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception | ||||
Description: |
When i try to join Asshat Gaming RP san andreas server, I get this always: |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Capture_2022_09_20_11_58_43_221.png (6,152 bytes) 2022-09-20 07:40 https://bugs.gtaconnected.com/file_download.php?file_id=154&type=bug |
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Notes | |
(0000312)
modernwarfare10 2022-09-20 07:40 |
|
(0000313)
Vortrex 2022-10-03 11:37 |
Please attach the actual crash dump. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
449 | [Client/Game] Grand Theft Auto IV | crash | always | 2022-10-21 19:27 | 2022-10-21 19:27 |
Reporter: | unatwyfo | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 11 | ||
Status: | new | Product Version: | 1.4.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | game crash everytime i try connect happening to friend also | ||||
Description: |
game loads into normal story mode but when i type /connect (ip bla bla) it goes to launching gta connected and stays on that. In the background a windows opens with a crash error |
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Tags: | |||||
Steps To Reproduce: |
connect and watch it crash |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-10-21 20-12-25.052.dmp.gz (6,248,128 bytes) 2022-10-21 19:27 https://bugs.gtaconnected.com/file_download.php?file_id=166&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
448 | [GTA Connected] Grand Theft Auto IV | major | always | 2022-10-16 17:13 | 2022-10-16 17:13 |
Reporter: | ANBU | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception upon launching game through GTA Connected Launcher | ||||
Description: |
it wont launch the game from the launcher i get Unhandled Exception upon launching game, trough the gta connect launcher. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-10-16 17-12-53.043.dmp.gz (5,445,104 bytes) 2022-10-16 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=161&type=bug 2022-10-16 16-49-23.530.dmp.gz (5,436,905 bytes) 2022-10-16 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=162&type=bug 2022-10-16 16-54-59.199.dmp.gz (5,450,878 bytes) 2022-10-16 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=163&type=bug 2022-10-16 16-55-20.076.dmp.gz (5,464,634 bytes) 2022-10-16 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=164&type=bug 2022-10-16 17-09-16.537.dmp.gz (5,462,682 bytes) 2022-10-16 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=165&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
340 | [Client/Game] Grand Theft Auto IV | major | always | 2021-08-07 14:34 | 2022-10-16 06:12 |
Reporter: | djebzer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | player.invincible doesn't work | ||||
Description: |
Only tried on GTA IV so far but it just won't change the state for some reason. No error will be output, the state will always be 'false'. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000246)
Vortrex 2021-12-09 10:24 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
435 | [Client/Game] Grand Theft Auto IV | tweak | always | 2022-08-11 02:58 | 2022-10-16 06:11 |
Reporter: | JonasTV007 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | confirmed | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | player disconnects from the server | ||||
Description: |
the player disconnects from the server if he is on the desktop for more than 5 seconds. |
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Tags: |
Bug, Networking, Server, Sync |
||||
Steps To Reproduce: |
press ALT+TAB when you are in-game on a multiplayer server. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
430 | [Launcher] Launcher | minor | always | 2022-07-26 02:02 | 2022-10-16 06:09 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Server query doesn't return info if history list is full | ||||
Description: |
This bug has been present in GTA Connected for years. Each time you join a server, it's added to the history list in your launcher. When it finally reaches a certain amount, server query won't work. This means player list, rules list, etc will all be empty. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
History.xml (863 bytes) 2022-10-16 06:09 https://bugs.gtaconnected.com/file_download.php?file_id=159&type=bug Favourites.xml (385 bytes) 2022-10-16 06:09 https://bugs.gtaconnected.com/file_download.php?file_id=160&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
447 | [Client/Game] Grand Theft Auto IV | minor | random | 2022-10-16 05:32 | 2022-10-16 06:07 |
Reporter: | ziql5 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | sometimes crashing game when i look on map | ||||
Description: |
i just look on map and my game crashed |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
изображение_2022-10-16_113158925.png (12,461 bytes) 2022-10-16 05:32 https://bugs.gtaconnected.com/file_download.php?file_id=157&type=bug 2022-10-16 11-18-23.289.dmp.gz (6,572,498 bytes) 2022-10-16 05:34 https://bugs.gtaconnected.com/file_download.php?file_id=158&type=bug |
||||
Notes | |
(0000316)
ziql5 2022-10-16 05:34 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
446 | [Launcher] Game Launcher / Server Browser | minor | sometimes | 2022-10-15 23:37 | 2022-10-15 23:37 |
Reporter: | RiskAstleu | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | [Feature Request] local list | ||||
Description: |
Everytime the server list syncs to a users launcher, update a file that has server! This will help for when the server list goes offline |
||||
Tags: |
feature |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
211 | [Client/Game] Grand Theft Auto IV | minor | always | 2020-10-08 18:07 | 2022-10-09 02:17 |
Reporter: | LuizfilipeRN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 8.1 | ||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | In fullscreen mode when i alt-tab i can't tab back into the game | ||||
Description: |
if i'm in fullscreen mode on gta iv if i alt-tab i can't tab back into the game it just stays on the background |
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Tags: |
Bug |
||||
Steps To Reproduce: |
alt-tab while in fullscreen and see if you can tab back into the game |
||||
Additional Information: |
i check in the taskmanager and apparently the grand theft auto iv process is not responding(when i tab out) |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
445 | [Client/Game] Grand Theft Auto IV | crash | always | 2022-10-08 04:19 | 2022-10-08 04:19 |
Reporter: | gaymer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.3 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception upon launching game through GTA Connected Launcher | ||||
Description: |
Upon selecting a server to join, game opens to a black screen and immediately throws the attached error then locks up |
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Tags: | |||||
Steps To Reproduce: |
Launch Game |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-10-07 21-51-14.190.dmp.gz (5,485,085 bytes) 2022-10-08 04:19 https://bugs.gtaconnected.com/file_download.php?file_id=155&type=bug Exception.png (27,822 bytes) 2022-10-08 04:19 https://bugs.gtaconnected.com/file_download.php?file_id=156&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
443 | [GTA Connected] Grand Theft Auto IV | crash | always | 2022-09-07 16:04 | 2022-09-07 16:04 |
Reporter: | Kirschi | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crashes on server connect | ||||
Description: |
I try to join my own server and it just crashes. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-09-07 17-55-14.693.dmp.gz (6,316,320 bytes) 2022-09-07 16:04 https://bugs.gtaconnected.com/file_download.php?file_id=151&type=bug 2022-09-07 17-57-16.855.dmp.gz (6,341,024 bytes) 2022-09-07 16:04 https://bugs.gtaconnected.com/file_download.php?file_id=152&type=bug 2022-09-07 17-38-15.287.dmp.gz (5,415,882 bytes) 2022-09-07 16:04 https://bugs.gtaconnected.com/file_download.php?file_id=153&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
440 | [GTA Connected] Grand Theft Auto IV | crash | N/A | 2022-09-03 20:04 | 2022-09-04 15:43 |
Reporter: | Fox 629 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA 4 Connecting crashes whenever I join any server | ||||
Description: |
Whenever I join a server in GTA 4 Connected (Only GTA 4, GTA VC and 3 Connected work fine) I get an unhandled exeption. I attached a screenshot and crash dump |
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Tags: |
c0000005, GTA 4, GTA 4 Connected, GTA 4 Connected crash, GTA 4 Connected crashing, GTA Connected, GTA Connected GTA 4 crash, GTA Connected GTA 4 crashing |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
unknown.png (97,207 bytes) 2022-09-03 20:04 https://bugs.gtaconnected.com/file_download.php?file_id=149&type=bug 2022-09-03 20-40-39.531.dmp.gz (6,133,556 bytes) 2022-09-03 20:04 https://bugs.gtaconnected.com/file_download.php?file_id=150&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
439 | [GTA Connected] Grand Theft Auto: Vice City | major | always | 2022-08-24 03:02 | 2022-08-24 03:02 |
Reporter: | Squishylemon | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | extending a object using .interior causes error (serverside) eg : let NorthPickup1 = gta.createPickup(274, NorthPointGun1, 1); / | ||||
Description: |
let NorthPickup1 = gta.createPickup(274, NorthPointGun1, 1); //---Pistol SPAWN causes a console error of : This was me attempting to arrange a pickup within ViceCity's mall (Inside Interior 4) |
||||
Tags: | |||||
Steps To Reproduce: |
.interior is used as a extender for objects within the serverside code. |
||||
Additional Information: |
I'm not the best at java and only began 3 days ago, so please forgive me if any of the information above is unclear or incorrect. |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
438 | [Client/Game] Grand Theft Auto IV | crash | always | 2022-08-18 21:28 | 2022-08-19 18:26 |
Reporter: | blackant02 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | I am getting random crashes when joining Vortrex server. | ||||
Description: |
I join the Server and it just immediately crashes on loading process or crashes when I am walking around the map |
||||
Tags: |
c0000005 |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (14,345 bytes) 2022-08-18 21:28 https://bugs.gtaconnected.com/file_download.php?file_id=147&type=bug Dump - 2022-08-18 17-14-35.836.dmp.gz (6,317,619 bytes) 2022-08-18 21:36 https://bugs.gtaconnected.com/file_download.php?file_id=148&type=bug |
||||
Notes | |
(0000310)
blackant02 2022-08-18 21:31 |
My game is Version 1.0.8.0 by the way and it is the DVD Version that came with GFWL. |
(0000311)
blackant02 2022-08-18 21:36 |
Here is the dump file for the error |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
437 | [Client/Game] Grand Theft Auto IV | major | always | 2022-08-17 00:14 | 2022-08-17 00:14 |
Reporter: | ZETTH | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 11 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | I can't join matches cause i have error: Unhandled Exception c0000005 | ||||
Description: |
I made a new copy of GTA IV in 1.0.7.0 cause i wanted to play online, i installed GTA Connected and i did the whole stuff to play correctly, but when I'm going to join a match the game opens and gets frozen, and then a GTA connected window appears saying "Unhandled Exception: c0000005" |
||||
Tags: |
c0000005 |
||||
Steps To Reproduce: |
I opened GTA Connected, then i selected a server and finally clicked "Launch" |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-08-16 13-45-00.051.dmp.gz (5,434,093 bytes) 2022-08-17 00:14 https://bugs.gtaconnected.com/file_download.php?file_id=146&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
436 | [GTA Connected] Client | major | always | 2022-08-16 01:30 | 2022-08-16 01:30 |
Reporter: | KhalidHalimEG | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA:C is always offline even with the best internet, and graphic errors. | ||||
Description: |
There are 2 serious problems, as I can't even connect to GTA:C even with the best internet, and, there's a serious problem with the graphic settings even with commandline. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
388 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2022-06-11 20:51 | 2022-08-11 21:51 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | VC - Wanted level 3 AI doesn't sync (Peds and cheetah vehicles) | ||||
Description: |
The remote player never sees them appear. |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
380 | [Client/Game] Grand Theft Auto: Vice City | feature | have not tried | 2022-06-11 15:29 | 2022-08-11 21:51 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | VC - Sync idle ped anims | ||||
Description: |
eg. Stretching |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
404 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2022-06-14 19:28 | 2022-08-11 21:50 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | III flamethrower doesn't damage peds | ||||
Description: |
Or other players afaik. |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
382 | [Client/Game] Grand Theft Auto III | crash | sometimes | 2022-06-11 20:04 | 2022-08-11 21:47 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.4.3 | ||||
Game: | |||||
Summary: | III Crash 5B874F - Minimize related | ||||
Description: |
5B874F (III 1.1) |
||||
Tags: |
5B874F, Crash |
||||
Steps To Reproduce: |
Happened for me a few times now, twice when changing active window. |
||||
Additional Information: |
Seems to only have started occurring in 1.4.2. |
||||
Attached Files: | |||||
Notes | |
(0000267)
2022-06-13 12:51 |
Replicated. Auto Aspect Ratio off and then Show Desktop (Win Key + D). |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
432 | [Client/Game] Grand Theft Auto: San Andreas | minor | N/A | 2022-08-01 19:01 | 2022-08-11 21:43 |
Reporter: | Tema159 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | crash dump | ||||
Description: |
c0000005 |
||||
Tags: |
0x64F11690, c0000005, Crash, Game |
||||
Steps To Reproduce: |
Error appears when entering any server through the launcher. |
||||
Additional Information: |
Couldn't solve this problem on my own... |
||||
System Description | |||||
Attached Files: |
image.png (20,633 bytes) 2022-08-01 19:01 https://bugs.gtaconnected.com/file_download.php?file_id=141&type=bug 2022-08-10 17-14-15.551.dmp.gz (5,696,633 bytes) 2022-08-10 14:17 https://bugs.gtaconnected.com/file_download.php?file_id=145&type=bug |
||||
Notes | |
(0000304)
Tema159 2022-08-10 13:22 |
Sorry but I accidentally cloned the question... |
(0000306)
Vortrex 2022-08-10 14:13 |
Please attach the actual crash dump. |
(0000308)
Tema159 2022-08-10 14:17 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
347 | [GTA Connected] Grand Theft Auto: San Andreas | crash | always | 2021-08-19 22:04 | 2022-08-10 14:17 |
Reporter: | Pivot_Boi | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game Crashes when start | ||||
Description: |
gta san andreas crashes when i try to start up the game to play |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
GTA_SA.EXE.20210812200022.log (3,299 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=57&type=bug GTA_SA.EXE.20210812200116.log (3,293 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=58&type=bug GTA_SA.EXE.20210812200127.log (3,293 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=59&type=bug GTA_SA.EXE.20210812200134.log (3,293 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=60&type=bug GTA_SA.EXE.20210812200253.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=61&type=bug GTA_SA.EXE.20210812200411.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=62&type=bug GTA_SA.EXE.20210812203829.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=63&type=bug GTA_SA.EXE.20210812204537.log (3,299 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=64&type=bug GTA_SA.EXE.20210812210857.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=65&type=bug GTA_SA.EXE.20210812213341.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=66&type=bug GTA_SA.EXE.20210812213533.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=67&type=bug GTA_SA.EXE.20210812215158.log (3,298 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=68&type=bug GTA_SA.EXE.20210819155204.log (3,492 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=69&type=bug GTA_SA.EXE.20210819172239.log (3,499 bytes) 2021-08-19 22:04 https://bugs.gtaconnected.com/file_download.php?file_id=70&type=bug |
||||
Notes | |
(0000226)
Vortrex 2021-08-19 23:51 |
Please attach the crash dump (from the Crashes folder) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
429 | [Server] Server | feature | N/A | 2022-07-23 12:48 | 2022-08-02 10:28 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | All Games | ||||
Summary: | Attaching elements | ||||
Description: |
Please add a scripting function to attach one element to another so they'll be synced together. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
431 | [GTA Connected] Grand Theft Auto IV | block | always | 2022-07-31 15:20 | 2022-07-31 15:23 |
Reporter: | loyuivv | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Not possible to launch game | ||||
Description: |
When i try to join any server, an error with a code "0x36B1" pops up. The version of the game I'm playing on is 1.0.7.0. I've tried to change the version of the game 2 times to 1.0.7.0, reinstalled GTA Connected, and the error still pops up. |
||||
Tags: |
Bug, Launcher, Windows 11 |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
obraz_2022-07-31_171650160.png (80,115 bytes) 2022-07-31 15:20 https://bugs.gtaconnected.com/file_download.php?file_id=140&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
421 | [Server] Server | major | N/A | 2022-07-07 09:17 | 2022-07-19 23:45 |
Reporter: | Vortrex | Platform: | x86 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | XP | ||
Status: | resolved | Product Version: | 1.4.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.1 | ||
Target Version: | 1.4.1 | ||||
Game: | All Games | ||||
Summary: | Upgrade Windows server JS engine to mozjs60 | ||||
Description: |
Windows server currently uses mozjs52. We already use mozjs60 on Linux server. Would be great to make these in sync for consistency. Requires dropping XP support for server. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000302)
Vortrex 2022-07-19 23:31 |
Issue is resolved. Starting in 1.4.1, Windows server will use mozjs60. Windows server will no longer support XP |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
341 | [Server] Grand Theft Auto IV | block | sometimes | 2021-08-08 19:43 | 2022-07-19 23:37 |
Reporter: | djebzer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Players are not visible sometimes. | ||||
Description: |
First I thought I was moved in a different dimension than others. I actually checked every players dimension and they are correctly at '0' so this is not related to player's dimension. Then I noticed that other new incoming players were visible for me, as if I was in a separate freemode game. I actually don't know what could cause this but even if I restart my server, I have 1 on 3 chances to get this bug to happen again which is very painful. |
||||
Tags: |
Bug, Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (113,944 bytes) 2021-08-09 15:32 https://bugs.gtaconnected.com/file_download.php?file_id=53&type=bug |
||||
Notes | |
(0000224)
djebzer 2021-08-09 14:12 |
Forgot to mention, it happens with Sandbox (30) gamemode. |
(0000225)
djebzer 2021-08-09 15:32 |
Apparently, someone else has been facing the same bug on a different gamemode (16), so it seems like the bug happen across all gamemodes. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
268 | [Server] Game Launcher / Server Browser | feature | N/A | 2021-01-20 08:05 | 2022-07-19 23:36 |
Reporter: | memesmcgee | Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Option to Allow/White List .asi Files For Servers | ||||
Description: |
Would be a very nice feature that would really set apart this mod from the rest and undoubtedly increase interest in GTAC. And it would be fun ;) |
||||
Tags: |
Anticheat, Configuration, Server, Suggestion |
||||
Steps To Reproduce: |
N/A |
||||
Additional Information: |
N/A |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
415 | [Server] Server | minor | always | 2022-06-22 14:00 | 2022-07-19 23:29 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.0 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA III, GTA VC , GTA SA | ||||
Summary: | Can't pass lambda as parameter when calling exported function in different resource | ||||
Description: |
Can't pass lambda as parameter when calling exported function in different resource |
||||
Tags: | |||||
Steps To Reproduce: |
let a = findResourceByName('someResourceName').exports.someExportedFunctionName; a( (b) => b*2) ); // the lambda being sent to "a" won't work |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
426 | [GTA Connected] Server | crash | always | 2022-07-19 16:01 | 2022-07-19 16:01 |
Reporter: | Elisss | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | The game crashes when i change radio station | ||||
Description: |
When i want to change the radio station, the game just crashes |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-07-19 12-56-26.161.dmp.gz (6,373,870 bytes) 2022-07-19 16:01 https://bugs.gtaconnected.com/file_download.php?file_id=139&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
291 | [Client/Game] Grand Theft Auto: Vice City | major | always | 2021-03-18 12:36 | 2022-07-19 09:05 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | in-game clock goes back in time every few seconds | ||||
Description: |
The in-game clock appears sync'd fine between clients, however every few seconds the clock time displayed decreases by a few seconds. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000301)
Vortrex 2022-07-19 09:05 |
I was unable to reproduce this issue. Are you running any resources that change |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
413 | [Client/Game] All Games | major | always | 2022-06-19 18:19 | 2022-07-19 09:00 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Make OnPedExit/EnterVehicle cancelable | ||||
Description: |
Already coded the cancelable state but the events are marked as not cancelable |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
Change false to true on event definition |
||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000279)
PerikiyoXD 2022-06-20 13:54 |
Current hooks don't prevent the event. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
381 | [Client/Game] Grand Theft Auto: Vice City | feature | have not tried | 2022-06-11 19:50 | 2022-07-19 09:00 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | VC - Sync out of breath ped anim | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
390 | [Client/Game] All Games | minor | always | 2022-06-11 21:14 | 2022-07-19 08:58 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.4.3 | ||||
Game: | |||||
Summary: | III, VC, SA, IV, Server - Can't use dictionary types in network args | ||||
Description: |
JS: {'a':'b'} |
||||
Tags: | |||||
Steps To Reproduce: |
triggerNetworkEvent |
||||
Additional Information: |
This feature has been coded by Mex and is currently pending QA review by Jack. |
||||
Attached Files: | |||||
Notes | |
(0000295)
Vortrex 2022-06-20 22:15 |
This is marked as "Assigned" but not assigned to anybody |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
409 | [Launcher] Game Launcher / Server Browser | minor | always | 2022-06-17 14:38 | 2022-07-18 15:21 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | urgent | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Summary: | Some existing languages don't show up on Launcher | ||||
Description: |
Updates must be done on lang files. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
English.lang (5,492 bytes) 2022-06-17 15:09 https://bugs.gtaconnected.com/file_download.php?file_id=115&type=bug |
||||
Notes | |
(0000272)
PerikiyoXD 2022-06-17 14:58 (Last edited: 2022-06-17 15:03) |
Awaiting updated Czech, Polish and Arabic lang file for corrections |
(0000273)
Vortrex 2022-06-17 14:59 |
I have reached out to our previous Czech translator a while back but he's ignoring me. |
(0000277)
PerikiyoXD 2022-06-17 15:09 |
English translation file (use as reference) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
412 | [Launcher] Game Launcher / Server Browser | feature | N/A | 2022-06-17 15:06 | 2022-07-18 15:20 |
Reporter: | PerikiyoXD | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Summary: | Arabic translation updates | ||||
Description: |
Awaiting for Arabic language revision and updates |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Arabic.lang (8,179 bytes) 2022-06-17 15:08 https://bugs.gtaconnected.com/file_download.php?file_id=113&type=bug |
||||
Notes | |
(0000275)
PerikiyoXD 2022-06-17 15:08 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
405 | [Client/Game] Grand Theft Auto III | minor | always | 2022-06-16 18:34 | 2022-07-16 23:09 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | confirmed | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Leftover audios don't clear until opening and close pause menu | ||||
Description: |
Usually, when connecting to a server, it's possible to hear vehicles or sounds that are no more. |
||||
Tags: |
Audio, Bug, Sound |
||||
Steps To Reproduce: |
Connect to a server, reconnect. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000299)
Vortrex 2022-06-30 21:26 |
I was able to reproduce this multiple times when connecting to a server. Changing bug status to "confirmed" |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
424 | [Launcher] Server List | major | always | 2022-07-16 09:55 | 2022-07-16 09:55 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Official server list is bugged when a server changes name | ||||
Description: |
If a server on the official list changes name, the list duplicates it (it works fine in the internet tab though) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (51,809 bytes) 2022-07-16 09:55 https://bugs.gtaconnected.com/file_download.php?file_id=138&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
423 | [Website] Wiki | major | N/A | 2022-07-07 19:49 | 2022-07-07 19:49 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Summary: | Change MediaWiki cache | ||||
Description: |
Wiki is slow. Enable cache and make other tweaks to improve performance. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
422 | [GTA Connected] Grand Theft Auto IV | feature | always | 2022-07-07 10:57 | 2022-07-07 10:57 |
Reporter: | cocam123 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | immediate | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Impossible to create a lobby | ||||
Description: |
I'm trying to create a deathmatch lobby on my server (Grand Theft Auto Connected) but the lobby doesn't appear for the others (only the group mode works) |
||||
Tags: | |||||
Steps To Reproduce: |
This certainly happens with the configuration below |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
server.xml (2,289 bytes) 2022-07-07 10:57 https://bugs.gtaconnected.com/file_download.php?file_id=137&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
420 | [Website] Wiki | feature | N/A | 2022-07-07 06:28 | 2022-07-07 06:28 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | Main | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Add HTML headers to wiki for discord embed info | ||||
Description: |
Discord is able to grab the page name from MediaWiki, but that's it. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
419 | [Website] Main Website | feature | N/A | 2022-07-07 06:25 | 2022-07-07 06:25 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Add HTML headers to MantisBT for discord embed info | ||||
Description: |
When posting a link to a bug, discord doesn't automatically pick up the info needed for auto-embeds. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
145 | [Client/Game] General | major | always | 2020-02-07 23:30 | 2022-07-03 18:05 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | PerikiyoXD | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Game: | All Games | ||||
Summary: | Resources progress bar issue | ||||
Description: |
So there's no loading bar while the splash screen is shown. If the camera hasn't faded into the game, players won't know if there are resources downloading! This needs fixed ASAP! To most players, this would probably appear as the game is stuck and isn't loading. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
gta3_Cfm2FwEY98.jpg (126,088 bytes) 2020-02-07 23:30 https://bugs.gtaconnected.com/file_download.php?file_id=9&type=bug gta3_9fIFJ9IKL9.jpg (104,083 bytes) 2020-02-07 23:30 https://bugs.gtaconnected.com/file_download.php?file_id=10&type=bug imagen.png (44,614 bytes) 2022-06-20 14:19 https://bugs.gtaconnected.com/file_download.php?file_id=121&type=bug mock_dls.png (18,896 bytes) 2022-06-20 14:47 https://bugs.gtaconnected.com/file_download.php?file_id=122&type=bug mock_2w.png (4,792 bytes) 2022-06-20 15:13 https://bugs.gtaconnected.com/file_download.php?file_id=123&type=bug mock_2b.png (4,792 bytes) 2022-06-20 15:13 https://bugs.gtaconnected.com/file_download.php?file_id=124&type=bug mock_3_darkest.png (12,621 bytes) 2022-06-20 15:42 https://bugs.gtaconnected.com/file_download.php?file_id=125&type=bug mock_3_gray.png (13,312 bytes) 2022-06-20 15:42 https://bugs.gtaconnected.com/file_download.php?file_id=126&type=bug final_positioning.png (21,817 bytes) 2022-06-20 15:49 https://bugs.gtaconnected.com/file_download.php?file_id=129&type=bug mock_3_darkest-2.png (12,621 bytes) 2022-06-20 15:49 https://bugs.gtaconnected.com/file_download.php?file_id=130&type=bug splash_preview_3.png (882,782 bytes) 2022-06-20 15:55 https://bugs.gtaconnected.com/file_download.php?file_id=131&type=bug final_impl_ss.png (56,981 bytes) 2022-06-20 20:31 https://bugs.gtaconnected.com/file_download.php?file_id=132&type=bug |
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Notes | |
(0000292)
PerikiyoXD 2022-06-20 15:49 |
We've decided this will be the design |
(0000293)
PerikiyoXD 2022-06-20 15:55 |
Preview with splash |
(0000294)
PerikiyoXD 2022-06-20 20:31 |
Implementation |
(0000300)
PerikiyoXD 2022-07-03 18:05 |
Waiting for merging changes |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
387 | [Client/Game] Grand Theft Auto: Vice City | feature | always | 2022-06-11 20:47 | 2022-06-21 16:20 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Game: | GTA III, GTA VC , GTA SA | ||||
Summary: | III, VC and SA - Add array/count scripting getters for all element types client-side | ||||
Description: |
Add getBlips() getPickups() getMarkers() getPlayers(), and getBlipCount() getPickupCount() getMarkerCount() getPlayerCount(), to client-side scripting. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
407 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2022-06-16 18:52 | 2022-06-20 23:18 |
Reporter: | PerikiyoXD | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Game: | GTA III | ||||
Summary: | Drive-by not synced | ||||
Description: |
Drive-by is disabled and not synced. Tested on rww's server. |
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Tags: | |||||
Steps To Reproduce: |
Drive-by online |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
406 | [Client/Game] Grand Theft Auto III | major | always | 2022-06-16 18:46 | 2022-06-20 22:14 |
Reporter: | PerikiyoXD | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Disabled Pay'N'Spray on CVars: Script still running | ||||
Description: |
^ Test on GTA3 |
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Tags: | |||||
Steps To Reproduce: |
disable all CVars, spawn a car and try to Spray. |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
383 | [Website] Main Website | minor | N/A | 2022-06-11 20:10 | 2022-06-17 14:51 |
Reporter: |
|
Platform: | |||
Assigned To: | Hellraiser | OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | New Design | ||||
Summary: | New website design | ||||
Description: |
Use Hellraiser's design with Jack's framework. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
345 | [Server] Server | feature | N/A | 2021-08-09 21:12 | 2022-06-17 12:33 |
Reporter: | djebzer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add a way to authenticate a player by an unique serial | ||||
Description: |
Adding an unique serial to each player would help server owners to authenticate anyone instead of using their Name/IP which is not very helpful. It would be useful for GTAC administrators aswell. It would include adding a server-sided property for it such as |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000271)
Vortrex 2022-06-17 12:33 |
A unique ID feature has been in a long standing debate amongst the team for a while now. We still haven't decided on which way to implement it. A few options we've considered:
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
401 | [Client/Game] Grand Theft Auto III | minor | sometimes | 2022-06-13 12:37 | 2022-06-13 12:37 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crash sometimes on game load (GUI related maybe) | ||||
Description: |
Sometimes GTA 3 crashes shortly after fade-in. Could be related to my server's GUI, but I can't confirm. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
gta3_4oer0FQnht.png (2,395 bytes) 2022-06-13 12:37 https://bugs.gtaconnected.com/file_download.php?file_id=105&type=bug 2022-06-13 07-07-01.058.dmp.gz (1,685,703 bytes) 2022-06-13 12:37 https://bugs.gtaconnected.com/file_download.php?file_id=106&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
396 | [Website] Wiki | minor | have not tried | 2022-06-11 22:12 | 2022-06-12 19:03 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | All Wiki URLs should be case-insensitive | ||||
Description: |
More specifically, if a case-insensitive match occurs on a page: If the stored page is on a different text-case than that requested (OnBlah vs onBlah), then redirect to the URL with the case which the page is stored with. (Redirect to OnBlah). |
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Tags: | |||||
Steps To Reproduce: |
When I go to: But when I go to: |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
395 | [Website] Wiki | minor | have not tried | 2022-06-11 22:05 | 2022-06-12 19:03 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Syntax highlighter - Text colour for function/variable names | ||||
Description: |
addEventHandler("OnResourceStop", function(event,resource,stoppingForRestart) event - is green - should be same as stoppingForRestart
addEventHandler - is blue |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
https://wiki.gtaconnected.com/OnResourceStop |
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Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
394 | [Website] Wiki | minor | have not tried | 2022-06-11 21:46 | 2022-06-12 19:03 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Complete the reference pages (Red-links) | ||||
Description: |
Add all reference pages that are currently red links. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
392 | [Website] Wiki | minor | always | 2022-06-11 21:34 | 2022-06-12 19:03 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | Main | ||||
Summary: | Line wrap the signature if too long | ||||
Description: | |||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
400 | [GTA Connected] Grand Theft Auto IV | crash | always | 2022-06-12 17:25 | 2022-06-12 17:32 |
Reporter: | lodd | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crash on GTA IV server start | ||||
Description: |
I tried to join a server and when i press on start (Gta IV home screen) after a while it crash |
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Tags: | |||||
Steps To Reproduce: |
Join a server (Not all the server it happen with mostly all OptikLink server Hosted) |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Immagine 2022-06-12 191414.png (22,846 bytes) 2022-06-12 17:25 https://bugs.gtaconnected.com/file_download.php?file_id=104&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
385 | [Client/Game] Grand Theft Auto III | minor | always | 2022-06-11 20:26 | 2022-06-12 13:17 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.3 | ||
Target Version: | 1.4.3 | ||||
Game: | |||||
Summary: | III - Aim fix doesn't work with launcher setting Automatic Aspect Ratio enabled | ||||
Description: |
. |
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Tags: | |||||
Steps To Reproduce: |
Go to launcher and enable "Automatic Aspect Ratio". |
||||
Additional Information: |
III |
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Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
398 | [GTA Connected] Grand Theft Auto IV | tweak | always | 2022-06-12 01:00 | 2022-06-12 01:09 |
Reporter: | paldogg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Splited Lobby in servers with a starting gamemode. (Non-PartyMode) | ||||
Description: |
When the server use a specific starting gamemode (races - in this case), In some scenarios, a lobby split can occurs for recently joined players. IV-Racing-Club server use "Races" as main gamemode. Server seems to work fine when a low number of players join, everyone joins directly to the same and only lobby. But, when the number start to increase, a lobby split is more possible. (At least in GTA IV). For some reason, in TLAD DLC the issue showed in a persistent way. We did a event on the previously called server, and, every joined player were sended to a different lobby. They had to manually go to freemode, phone, multiplayer > player match > lan > quick match > race, to join to our principal session. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot_1.png (52,669 bytes) 2022-06-12 01:00 https://bugs.gtaconnected.com/file_download.php?file_id=101&type=bug Screenshot_2.png (20,687 bytes) 2022-06-12 01:00 https://bugs.gtaconnected.com/file_download.php?file_id=102&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
389 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2022-06-11 21:06 | 2022-06-11 21:06 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | III, VC and SA - Can't change game setting Resolution in-game | ||||
Description: |
Changing the game resolution in-game doesn't work. |
||||
Tags: | |||||
Steps To Reproduce: |
Pause. Change resolution. Un-pause. |
||||
Additional Information: |
The new resolution should apply exactly like it does on single player. |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
384 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2022-06-11 20:24 | 2022-06-11 20:41 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | III and VC - Aim fix doesn't work when window height exceeds width | ||||
Description: |
AR < 1.0 |
||||
Tags: | |||||
Steps To Reproduce: |
Resize the window to have the height longer than the width. |
||||
Additional Information: |
III and VC. |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
386 | [Client/Game] Grand Theft Auto III | crash | always | 2022-06-11 20:32 | 2022-06-11 20:32 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.4.2 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | III - Crash - 4B1C15 | ||||
Description: |
4B1C15 (III 1.1) |
||||
Tags: | |||||
Steps To Reproduce: |
Not sure, I was idle with 2 other players in the server. |
||||
Additional Information: |
Can also crash at 4B1C10 and near afaik. |
||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
365 | [Client/Game] Grand Theft Auto: Vice City | crash | always | 2022-02-03 05:03 | 2022-06-11 15:20 |
Reporter: | Renzuka Ctone | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | urgent | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crash when multiple players jump together | ||||
Description: |
As title. It happened in my own server first, so I downloaded pure official server 1.3.4 (x86) and test it with my friends, the game still crashed. Sometimes only one of the clients crashed. |
||||
Tags: |
Crash, Game |
||||
Steps To Reproduce: |
just 2 or more players jumping together. |
||||
Additional Information: |
Server 1.3.4 (x86) |
||||
System Description | |||||
Attached Files: |
2022-02-02 16-32-10.286.dmp.gz (1,985,925 bytes) 2022-02-03 05:03 https://bugs.gtaconnected.com/file_download.php?file_id=80&type=bug gta-vc.exe.20220202163210.log (3,256 bytes) 2022-02-03 05:03 https://bugs.gtaconnected.com/file_download.php?file_id=81&type=bug may need this gta-vc.exe.20220202163117.log (3,591 bytes) 2022-02-03 05:03 https://bugs.gtaconnected.com/file_download.php?file_id=82&type=bug IMG_20220203130030.jpg (21,686 bytes) 2022-02-03 05:03 https://bugs.gtaconnected.com/file_download.php?file_id=83&type=bug IMG_20220203124610.png (604,916 bytes) 2022-02-03 05:03 https://bugs.gtaconnected.com/file_download.php?file_id=84&type=bug |
||||
Notes | |
(0000260)
2022-04-02 16:14 |
Confirmed. Reproduceable within seconds each time. |
(0000266)
2022-06-07 12:46 |
This should now be fixed in the latest release. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
368 | [Client/Game] Grand Theft Auto III | block | always | 2022-03-15 14:33 | 2022-06-07 12:40 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | immediate | OS Version: | 11 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.4.2 | ||
Target Version: | |||||
Game: | |||||
Summary: | Can't jump after use .giveweapon function | ||||
Description: |
If I spawned without weapons, I can jump, but after .giveweapon function, I can't. |
||||
Tags: | |||||
Steps To Reproduce: |
Just try to jump with weapons. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000258)
rww 2022-03-15 15:06 |
Only when I give UZI (wep ID 3), jump button has blocked. So code below works (LUA): --localPlayer:giveWeapon(3, 500, false) -- uzi |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
379 | [Client/Game] Grand Theft Auto IV | minor | always | 2022-05-28 11:00 | 2022-05-28 11:00 |
Reporter: | shue | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.4.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTAC performs worse than singleplayer | ||||
Description: |
GTAC overloads first core, performance loss compared to singleplayer (see screenshots) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
gtac.png (2,803,001 bytes) 2022-05-28 11:00 https://bugs.gtaconnected.com/file_download.php?file_id=99&type=bug sp.png (2,752,810 bytes) 2022-05-28 11:00 https://bugs.gtaconnected.com/file_download.php?file_id=100&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
378 | [Client/Game] Grand Theft Auto IV | minor | always | 2022-05-28 10:53 | 2022-05-28 10:53 |
Reporter: | shue | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.4.1 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | gta4browser.exe doesn't close automatically after loading, background CPU load | ||||
Description: |
In singleplayer, gta4browser.exe exits after loading is finished. In GTAConnected, it never exits, hurting game performance. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Unt1itled.png (2,328,359 bytes) 2022-05-28 10:53 https://bugs.gtaconnected.com/file_download.php?file_id=98&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
377 | [GTA Connected] Grand Theft Auto: San Andreas | minor | sometimes | 2022-05-09 19:23 | 2022-05-09 19:23 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA SA | ||||
Summary: | No cursor in GTA San Andreas | ||||
Description: |
Unfortunately dinput is required to enable a mouse cursor in GTA San Andreas. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
376 | [GTA Connected] Grand Theft Auto IV | feature | N/A | 2022-05-09 16:42 | 2022-05-09 16:42 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA IV | ||||
Summary: | Remove LIVE options from main menu | ||||
Description: |
I think we need to remove the "LIVE" and "LIVE Marketplace" options from the main game screen when launching IV in GTAC. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
firefox_QeWo6aeaDD.png (1,350,448 bytes) 2022-05-09 16:42 https://bugs.gtaconnected.com/file_download.php?file_id=97&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
374 | [GTA Connected] Grand Theft Auto III | minor | always | 2022-05-01 11:24 | 2022-05-01 11:24 |
Reporter: | rww | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | vehicle.setRGBColours on server-side don't working | ||||
Description: |
Function vehicle.setRGBColours on server-side don't working, no errors in console, nothing. So looks like, you added this function on server-side, but somethings is bugged in server code. On client-side works, but without sync with other players. I think it's easy to fix it, and I hope it will synced with everyone ;) |
||||
Tags: | |||||
Steps To Reproduce: |
client.player.vehicle:setRGBColours( toColour(255, 255, 255), toColour(255, 255, 255) ) |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
373 | [GTA Connected] Grand Theft Auto III | minor | always | 2022-04-24 16:53 | 2022-04-24 16:53 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | In onPedEnterVehicle works only, when player entering as driver. | ||||
Description: |
Like in topic, when I try to enter as passanger, event not triggered. (server-side, not tested on client-side). |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
372 | [GTA Connected] Grand Theft Auto III | minor | always | 2022-04-24 16:46 | 2022-04-24 16:46 |
Reporter: | rww | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onRegisterDodoFlightTime - not working | ||||
Description: |
Like a topic, onRegisterDodoFlightTime not working. |
||||
Tags: | |||||
Steps To Reproduce: |
I try on airport by flyning dodo, and use this code on client-side. Nothing has shown up Lua Code: addEventHandler("onRegisterDodoFlightTime", function(event, timeFlight)
end) |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
370 | [GTA Connected] Grand Theft Auto IV | block | always | 2022-04-12 16:01 | 2022-04-12 16:01 |
Reporter: | sanilya | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception Error | ||||
Description: |
Hello, After selecting any server and pressing the Launch button, I encounter this warning. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Ekran görüntüsü 2022-04-12 185601.jpg (24,248 bytes) 2022-04-12 16:01 https://bugs.gtaconnected.com/file_download.php?file_id=93&type=bug 2022-04-12 18-55-41.801.dmp.gz (5,357,054 bytes) 2022-04-12 16:01 https://bugs.gtaconnected.com/file_download.php?file_id=94&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
358 | [GTA Connected] Grand Theft Auto IV | block | always | 2021-11-18 19:35 | 2022-04-12 15:52 |
Reporter: | katochi701 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | unhandle exception c0000005 in gta IV | ||||
Description: |
when I click on "launch" to connect to the server it appears |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (58,655 bytes) 2021-11-18 19:35 https://bugs.gtaconnected.com/file_download.php?file_id=75&type=bug 2022-02-12 12-28-25.285.dmp.gz (5,529,835 bytes) 2022-02-12 11:31 https://bugs.gtaconnected.com/file_download.php?file_id=86&type=bug Ekran görüntüsü 2022-04-12 183424.jpg (24,603 bytes) 2022-04-12 15:35 https://bugs.gtaconnected.com/file_download.php?file_id=92&type=bug |
||||
Notes | |
(0000256)
Failip420 2022-02-12 11:31 |
I get the same error |
(0000261)
sanilya 2022-04-12 15:31 |
I'm getting the same error. I also asked for help on the Discord server but no one helped. |
(0000262)
sanilya 2022-04-12 15:35 |
|
(0000263)
Vortrex 2022-04-12 15:52 |
@sanilya |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
369 | [GTA Connected] Grand Theft Auto IV | minor | random | 2022-03-20 21:10 | 2022-03-20 21:11 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Some deadbeat is crashing the game | ||||
Description: |
Not sure how, maybe you can figure that out and potentially fix it |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-03-20 21-25-10.956.dmp.gz (6,503,388 bytes) 2022-03-20 21:10 https://bugs.gtaconnected.com/file_download.php?file_id=88&type=bug 2022-03-20 22-08-16.721.dmp.gz (6,844,286 bytes) 2022-03-20 21:10 https://bugs.gtaconnected.com/file_download.php?file_id=89&type=bug GTAIV 1080.exe.20220320212509.log (3,338 bytes) 2022-03-20 21:11 https://bugs.gtaconnected.com/file_download.php?file_id=90&type=bug GTAIV 1080.exe.20220320220814.log (3,482 bytes) 2022-03-20 21:11 https://bugs.gtaconnected.com/file_download.php?file_id=91&type=bug |
||||
Notes | |
(0000259)
B Dawg 2022-03-20 21:11 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
367 | [GTA Connected] Grand Theft Auto IV | crash | always | 2022-03-15 14:10 | 2022-03-15 14:12 |
Reporter: | beastdba | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | crashing while playing | ||||
Description: |
the game crashed while i was canging my outfit in clothes shop |
||||
Tags: | |||||
Steps To Reproduce: |
by changing the outfit |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2022-03-15 19-29-41.272.dmp.gz (6,442,646 bytes) 2022-03-15 14:10 https://bugs.gtaconnected.com/file_download.php?file_id=87&type=bug |
||||
Notes | |
(0000257)
Vortrex 2022-03-15 14:12 |
It was on Connected RP btw. Custom scripted clothes system. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
366 | [GTA Connected] Client | minor | always | 2022-02-07 21:21 | 2022-02-07 21:21 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | GTA III, GTA VC , GTA SA | ||||
Summary: | Assertion for element with invalid ID | ||||
Description: |
It seems there's a netobject with an invalid ID. This happens every time I disconnect from my server. |
||||
Tags: | |||||
Steps To Reproduce: |
Enable assertions in GTAC launcher settings, connect to a server, then disconnect. A dialog containing the message will immediately show. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
gta3_feOvG4mXC2.png (6,971 bytes) 2022-02-07 21:21 https://bugs.gtaconnected.com/file_download.php?file_id=85&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
362 | [Client/Game] Grand Theft Auto IV | block | always | 2022-01-13 09:31 | 2022-01-13 09:31 |
Reporter: | zoneox3 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Failed to find the import _BinkRegisterFrameBuffers@8 inside binkw32.dl | ||||
Description: |
Error when trying to connect to any server Failed to find the import _BinkRegisterFrameBuffers@8 inside binkw32.dl Although my friend everything works |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
bandicam 2022-01-13 12-23-17-835.jpg (145,876 bytes) 2022-01-13 09:31 https://bugs.gtaconnected.com/file_download.php?file_id=77&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
361 | [GTA Connected] Wiki | trivial | always | 2021-12-31 02:28 | 2022-01-04 10:20 |
Reporter: | Diego | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Man functions and events on the wiki don't load/respond | ||||
Description: |
It's extreamly hard to get proper documentation as the wiki is basically non-functional |
||||
Tags: |
Websockets, Wiki |
||||
Steps To Reproduce: |
n/a? |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
unknown.png (37,032 bytes) 2021-12-31 02:28 https://bugs.gtaconnected.com/file_download.php?file_id=76&type=bug |
||||
Notes | |
(0000253)
Vortrex 2022-01-04 10:20 |
We were working on some major changes to the wiki (including migration to a new host). This should all be resolved now. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
251 | [Server] Server | text | N/A | 2021-01-05 00:00 | 2021-12-26 05:11 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crazy logging | ||||
Description: |
So I just deleted a three-day 100MB log file filled with a ton of syncer messages off my server A side note: perhaps we could use a script log file where print() and console.log/error/warn message created by scripts can go, separate from the server log? |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (83,398 bytes) 2021-01-05 00:00 https://bugs.gtaconnected.com/file_download.php?file_id=20&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
301 | [Client/Game] Grand Theft Auto IV | crash | always | 2021-04-03 12:15 | 2021-12-09 10:26 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | spawnPlayer crashes client-side for IV | ||||
Description: |
spawnPlayer crashes client-side for IV. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
344 | [Server] Grand Theft Auto IV | block | always | 2021-08-09 21:03 | 2021-12-09 10:23 |
Reporter: | djebzer | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | urgent | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Sandbox gamemode's default spawn can't be overridden | ||||
Description: |
When running a server on the Sandbox gamemode (30), a default spawn causes functions like 'spawnPlayer' to be useless for example if we want to spawn the player on a specific location, because the default sandbox spawn will teleport the player at the Happiness Island once he loaded everything. I could add a timer for my custom spawn, but the fact that default spawn differs since it waits for the player to fully load, causes that we can't trust this timer. The default spawn should be removed since 'spawnPlayer' function can be used instead. |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (2,443,956 bytes) 2021-08-09 21:03 https://bugs.gtaconnected.com/file_download.php?file_id=54&type=bug |
||||
Notes | |
(0000245)
Vortrex 2021-12-09 10:20 (Last edited: 2021-12-09 10:23) |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
357 | [Client/Game] Grand Theft Auto: San Andreas | crash | always | 2021-11-17 21:45 | 2021-11-17 21:51 |
Reporter: | Linki | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 11 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | [CRASH - GTA SA] BIG AMMUNATION in LS | ||||
Description: |
Whenever i enter the big ammunation located in LS it just crashed... i am using the downgraded version .exe of gta sa provided by gta connected, my game is clean there is no mods. |
||||
Tags: |
Bug, Crash, Game, Server |
||||
Steps To Reproduce: |
Go to Los Santos (LS) and enter the Big Ammunation. |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000242)
Linki 2021-11-17 21:51 |
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
226 | [Client/Game] All Games | trivial | always | 2020-11-29 07:02 | 2021-10-19 17:41 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | font.render does not handle color codes | ||||
Description: |
I tried everything, but the render function seem not to handle any color codes inside the string. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000108)
Lucy 2020-11-29 10:43 |
I already reported this in 0000130 |
(0000115)
Vortrex 2020-12-06 18:09 |
Flagged as duplicate (will show in relationships section of the bug page) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
355 | [Client/Game] Grand Theft Auto: San Andreas | crash | random | 2021-10-15 16:14 | 2021-10-15 16:25 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Random crash wandering around Los Santos | ||||
Description: |
While being in "Connected Roleplay" I got a crash. |
||||
Tags: | |||||
Steps To Reproduce: |
Probably unreproducible, wander around the beach |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (3,071,147 bytes) 2021-10-15 16:14 https://bugs.gtaconnected.com/file_download.php?file_id=74&type=bug |
||||
Notes | |
(0000235)
PerikiyoXD 2021-10-15 16:15 |
https://drive.google.com/file/d/1bv3lLNRgcXxiHTtY2QVS6JnFVoiUTHSl/view?usp=sharing (Attaching this file is impossible due to file size restrictions) |
(0000236)
PerikiyoXD 2021-10-15 16:24 |
https://drive.google.com/file/d/1LojF_eXzhMI6LrZpBpkbyY9RqxnR_H6z/view?usp=sharing Another crash after joining and getting in a faggio |
(0000237)
PerikiyoXD 2021-10-15 16:25 |
https://drive.google.com/file/d/14PnSy3tjDeDUYGiLTN-BY3s8tb9ZyuC2/view?usp=sharing Yet another crash |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
131 | [Client/Game] Grand Theft Auto III | feature | N/A | 2019-12-01 20:30 | 2021-10-12 07:29 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onElementStreamOut | ||||
Description: |
Just like onElementStreamIn but Out |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
106 | [Client/Game] Grand Theft Auto: San Andreas | minor | N/A | 2019-06-15 11:22 | 2021-10-06 20:47 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Default pickups are spawned when connected | ||||
Description: |
Previously had this issue in Vice City. Now it's in San Andreas. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
169 | [Client/Game] Grand Theft Auto III | minor | always | 2020-05-08 00:18 | 2021-10-06 20:46 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle can be still be driven with vehicle.engine = false | ||||
Description: |
title |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
93 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2019-02-09 18:00 | 2021-10-06 20:41 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | setting entity.mass crashes game on collision | ||||
Description: |
setting entity.mass crashes game on collision |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
crash.PNG (2,199,945 bytes) 2020-05-08 19:13 https://bugs.gtaconnected.com/file_download.php?file_id=12&type=bug |
||||
Notes | |
(0000069)
PerikiyoXD 2020-05-08 19:13 |
Confirmed on 1.1.52 |
(0000138)
PerikiyoXD 2021-01-06 12:05 |
It works now afaik. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
196 | [Client/Game] Game | feature | N/A | 2020-09-06 06:10 | 2021-10-06 20:38 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | assigned | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add vehicle handling functions to scripting | ||||
Description: |
Editing vehicle handling properties via resources opens a lot of doors for scripters to make cool features and fixes. Also a function to process a custom handling.cfg would be good for this too. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
125 | [Client/Game] Grand Theft Auto III | minor | always | 2019-11-27 21:21 | 2021-10-06 20:36 |
Reporter: | Lucy | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Vehicle lights can't be disabled | ||||
Description: |
Vehicle lights can't be disabled when set to "false", and also it returns integer but it only accepts bool. EDIT: vehicle.lights doesn't set/get light status. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000076)
PerikiyoXD 2020-05-08 20:38 |
Confirmed on 1.1.52 |
(0000107)
DeVeX 2020-11-29 07:11 |
Same with the .setLightStatus function |
(0000136)
PerikiyoXD 2021-01-06 05:10 |
Bug fixed, expected public release 1.2.20.0 |
(0000190)
Vortrex 2021-03-21 22:04 |
Re-opening the bug because it wasn't fixed. |
(0000234)
Vortrex 2021-10-06 20:36 |
This has been fixed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
133 | [Client/Game] Grand Theft Auto III | minor | always | 2019-12-14 13:18 | 2021-10-06 20:36 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Civilians doesn't attack threats if runTo is used | ||||
Description: |
They don't attack even if threat flags are cleared |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
138 | [Client/Game] Grand Theft Auto III | minor | always | 2020-01-11 15:45 | 2021-10-06 20:35 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | confirmed | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | gta.radar.range doesnt work | ||||
Description: |
the function is settable but nothing changes in radar view range. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000141)
PerikiyoXD 2021-01-09 07:09 |
Confirmed on 1.2.19.0 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
306 | [Client/Game] Grand Theft Auto IV | crash | always | 2021-04-11 06:55 | 2021-10-06 20:33 |
Reporter: | anilolkawaii | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game becomes not responding after alt-tab. | ||||
Description: |
It freezes whenever changing windows. |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
353 | [Client/Game] Grand Theft Auto: San Andreas | minor | always | 2021-09-30 11:50 | 2021-10-06 20:32 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Missing vehicle sync in tyres, windshield, doors | ||||
Description: |
Only vehicle engine damage is being synced and missing tyres, windshield, doors |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
343 | [Client/Game] All Games | minor | always | 2021-08-09 20:32 | 2021-10-06 20:32 |
Reporter: | Scusemua | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | client.administrator is not syncing | ||||
Description: |
When I try to access localClient.administrator from vehicle.js client-side, it is false even though server-side it is true. |
||||
Tags: |
Networking, Scripting, Sync |
||||
Steps To Reproduce: |
Make someone an admin, access localClient.administrator, it will be false, I guess |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000230)
Vortrex 2021-10-06 19:57 |
Updated this to include all games, since it affects them too. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
275 | [Client/Game] Game Launcher / Server Browser | feature | N/A | 2021-02-21 15:36 | 2021-10-06 20:21 |
Reporter: | Hellraiser | Platform: | N/A | ||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Installation Directory Message | ||||
Description: |
With the number of people coming to the Discord server complaining things don't work, just for us to find they've installed GTAC into a game's root, I think, if possible, the installer should have a message such as the below in the directory selection screen:Do not change this unless you know what you're doing.
|
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000232)
Vortrex 2021-10-06 20:21 |
This has been fixed. The installer will not ask for an installation directory anymore. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
207 | [Client/Game] Grand Theft Auto: San Andreas | major | random | 2020-10-07 17:52 | 2021-10-06 20:18 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Some players are in vehicles but appear to others as running around on foot | ||||
Description: |
Title says all. Sometimes when players are driving around, it appears to other players that they're running around at high speeds (the speed of the vehicle) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
210 | [Client/Game] Grand Theft Auto: San Andreas | major | random | 2020-10-07 18:07 | 2021-10-06 20:17 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't aim guns | ||||
Description: |
The player ped just spins around like crazy. No crosshair or camera change to show where he's aiming |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
237 | [Client/Game] Grand Theft Auto III | trivial | always | 2020-12-07 06:57 | 2021-10-06 20:16 |
Reporter: | DeVeX | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | low | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | vehicle.lights not changeable | ||||
Description: |
if(localPlayer.vehicle.lights) { Lights stay on, and the function returns always true. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000121)
Lucy 2020-12-07 10:28 |
dup of 0000125 |
(0000122)
DeVeX 2020-12-07 10:29 |
I really tried to check for a report like this, couldn't find it. :/ |
(0000231)
Vortrex 2021-10-06 20:16 |
This has been fixed. A new property has been added: https://wiki.gtaconnected.com/vehicle.lightStatus |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
351 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2021-09-30 11:42 | 2021-09-30 11:42 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client keeps peds/vehicles from singleplayer/disconnected | ||||
Description: |
Client keeps the peds, vehicles from the disconnected world. |
||||
Tags: | |||||
Steps To Reproduce: |
Just reconnect and spawn in Grove Street |
||||
Additional Information: | |||||
Attached Files: |
image_2021-09-30_134230.png (2,182,345 bytes) 2021-09-30 11:42 https://bugs.gtaconnected.com/file_download.php?file_id=73&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
328 | [Client/Game] Grand Theft Auto IV | minor | always | 2021-06-07 08:50 | 2021-09-06 08:07 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Standalone EFLC exe | ||||
Description: |
People who try to use exe version 1.1.2.0 are met with Unrecognized game version while 1.1.3.0 exe works. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000227)
Vortrex 2021-09-05 09:57 |
Just to clarify ... is this for launching with EFLC selected as the active game or just IV? |
(0000228)
B Dawg 2021-09-06 08:07 |
Using EFLC exe to join servers listed under GTA IV |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
342 | [Server] Grand Theft Auto IV | minor | always | 2021-08-09 14:10 | 2021-08-09 14:10 |
Reporter: | djebzer | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes when going back to desktop (full-screen mode) | ||||
Description: |
The game simply crashes whenever you press ALT + TAB or go back to desktop for some reason. (happens to everyone) |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
334 | [Client/Game] Grand Theft Auto: Vice City | major | random | 2021-06-29 16:04 | 2021-07-26 11:19 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | high | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | radom crash | ||||
Description: |
i really have no clue when or what caused this but it just happened randomly , i simply was just driving around and it crashed |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2021-06-29 15-11-12.648.dmp.gz (2,140,987 bytes) 2021-06-29 16:04 https://bugs.gtaconnected.com/file_download.php?file_id=52&type=bug |
||||
Notes | |
(0000222)
Vortrex 2021-07-26 11:19 |
We were able to identify what happened because of the crash dump. Thanks for providing it! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
333 | [Client/Game] Grand Theft Auto: Vice City | major | random | 2021-06-29 16:00 | 2021-07-26 11:19 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | high | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | crash when entering a jacked vehicle | ||||
Description: |
simply stole a car from the npc and as soon as i entered the vehicle game crashed ( Unhandled Exception) |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2021-06-29 15-18-41.200.dmp.gz (2,019,142 bytes) 2021-06-29 16:00 https://bugs.gtaconnected.com/file_download.php?file_id=51&type=bug |
||||
Notes | |
(0000221)
Vortrex 2021-07-26 11:19 |
Fixed for version 1.3.4 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
332 | [Client/Game] Grand Theft Auto: Vice City | crash | random | 2021-06-29 15:55 | 2021-07-26 11:18 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | high | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Random crash on 1 star | ||||
Description: |
it happens randomly , when you get 1 star sometime a cop running toward you and trying to hit you with night stick. |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2021-06-29 18-19-55.679.dmp.gz (2,184,093 bytes) 2021-06-29 15:55 https://bugs.gtaconnected.com/file_download.php?file_id=50&type=bug |
||||
Notes | |
(0000220)
Vortrex 2021-07-26 11:18 |
Fixed for client 1.3.4 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
162 | [Server] Grand Theft Auto: Vice City | minor | always | 2020-04-30 17:54 | 2021-07-23 11:23 |
Reporter: | gulk | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | "OnPedWasted" weapon giving wrong int | ||||
Description: |
colt45 should be 17 but returns 255 |
||||
Tags: | |||||
Steps To Reproduce: |
die to said reasons |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000218)
2021-07-23 11:23 |
This has been fixed in the next version, the parameter data is no longer reset internally. Also OnWastePed was added server-side (attacker client data). |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
158 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2020-03-23 19:20 | 2021-07-22 23:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | ped.crouching | ||||
Description: |
Can't set another player ped's crouching state. |
||||
Tags: |
Bug, Scripting, Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000217)
2021-07-22 23:12 |
fixed in next version. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
292 | [Client/Game] Grand Theft Auto: Vice City | tweak | always | 2021-03-18 22:11 | 2021-07-19 19:02 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | some text doesn't show properly for /gamestats | ||||
Description: |
PtrNode and EntryInfoNode (e.g. 100/200) the 200 shows as incorrect symbols instead of the infinity symbol. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000216)
2021-07-19 19:01 |
fixed and ready for next version. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
330 | [Client/Game] Grand Theft Auto: Vice City | major | always | 2021-06-23 15:13 | 2021-07-18 22:55 |
Reporter: | LuizfilipeRN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 8.1 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Peds spawned/owned by other players getting stuck after exiting a vehicle | ||||
Description: |
Peds spawned/owned by other players get stuck after they exit a vehicle they just stand outside the door to anyone that isn't the player who spawned/owns them, their animations still sync though. |
||||
Tags: |
Bug, Crash, Sync |
||||
Steps To Reproduce: |
the easiest way to see this glitch is to just carjack a traffic car that is spawned/owned by another player but it happens in every sort of occasion that envolves peds exiting a vehicle. |
||||
Additional Information: |
i also got a crash that may or may not be related to me going too far away from the player who spawned/owned a ped that was stuck on my screen after i carjacked him |
||||
System Description | |||||
Attached Files: |
unknown.png (171,847 bytes) 2021-06-23 15:13 https://bugs.gtaconnected.com/file_download.php?file_id=47&type=bug 2021-06-23 11-25-44.047.dmp.gz (2,082,186 bytes) 2021-06-23 15:13 https://bugs.gtaconnected.com/file_download.php?file_id=48&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
209 | [Client/Game] Grand Theft Auto: San Andreas | minor | sometimes | 2020-10-07 18:06 | 2021-07-15 15:33 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Weapons are sometimes flickering for other players | ||||
Description: |
Player A holds a weapon and player B sees it flickering in player A's hands. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000090)
Vortrex 2020-10-07 18:08 |
Woops this should be set as GTA SA, not general "Game" |
(0000215)
Vortrex 2021-07-15 15:33 |
Fixed in client 1.3.0 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
224 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2020-11-25 07:07 | 2021-07-15 15:24 |
Reporter: | Sgautam | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | game has buggy sync | ||||
Description: |
game has buggy sync and the police bike has as u can see in the image. i cant write more |
||||
Tags: | |||||
Steps To Reproduce: |
run the game and u will see the bugs |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image.png (1,372,141 bytes) 2020-11-25 07:07 https://bugs.gtaconnected.com/file_download.php?file_id=14&type=bug |
||||
Notes | |
(0000213)
Vortrex 2021-07-15 15:24 |
Sync in GTA SA is much improved, and the sync issues listed here are fixed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
3 | [Client/Game] General | minor | have not tried | 2017-12-10 00:19 | 2021-07-15 14:57 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.3 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.4 | ||
Target Version: | 1.1.4 | ||||
Game: | |||||
Summary: | Connect command accepts whitespace | ||||
Description: |
Originally reported by Callum: |
||||
Tags: | |||||
Steps To Reproduce: |
Type 'connect ' into chatbox. |
||||
Additional Information: | |||||
Attached Files: |
9d8d53b6.png (1,122,243 bytes) 2018-10-18 00:30 https://bugs.gtaconnected.com/file_download.php?file_id=2&type=bug Captura.PNG (49,313 bytes) 2020-05-06 17:59 https://bugs.gtaconnected.com/file_download.php?file_id=11&type=bug |
||||
Notes | |
(0000005)
Vortrex 2018-10-18 00:30 |
Confirmed |
(0000062)
PerikiyoXD 2020-05-06 17:59 |
Still broken on 1.1.52 |
(0000210)
Vortrex 2021-07-15 14:57 |
This was fixed a long time ago but it seems the bug wasn't updated. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
283 | [Client/Game] Grand Theft Auto IV | minor | random | 2021-02-27 03:22 | 2021-07-15 14:54 |
Reporter: | Hackerman1234 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | feedback | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Everybody's game crashes when a lot of players start knifing each other | ||||
Description: |
When alot of players start knifing each other everybodys game will crash (to people that are in the lobby) Not immediate, so take your time! Thanks |
||||
Tags: |
Crash |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000196)
Vortrex 2021-03-28 20:46 |
Attach a crash dump. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
295 | [Client/Game] Grand Theft Auto III | minor | always | 2021-03-27 11:41 | 2021-07-15 14:53 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | parked cars duplicate | ||||
Description: |
i'm aware jack recently fixed the bug caused by "Busted" in the new version and its working well. but the new version causes a parked cars duplicate in GTA III wich wasn't present in the older version . idk if the devs are aware of this or not, but i thought its best to just report it . also it happens in VC and SA so its not related to only one game. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000195)
Vortrex 2021-03-27 12:12 |
Yes we are aware of this issue and recently had a discussion on how to fix it. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
339 | [Client/Game] Bug Tracker | feature | N/A | 2021-07-10 16:26 | 2021-07-12 21:25 |
Reporter: | KlikWeird | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add Windows 11 in Bug Tracker | ||||
Description: |
Windows 11 But Co Release not Full |
||||
Tags: |
Windows 11 |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
331 | [Client/Game] Grand Theft Auto IV | minor | random | 2021-06-25 14:39 | 2021-06-25 14:39 |
Reporter: | KlikWeird | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Show Custom Match live and ranked match in eflc | ||||
Description: |
because I didn't see the custom match room player |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
gambar_2021-06-25_212917.png (153,693 bytes) 2021-06-25 14:39 https://bugs.gtaconnected.com/file_download.php?file_id=49&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
304 | [Client/Game] Grand Theft Auto IV | feature | always | 2021-04-10 16:07 | 2021-06-14 07:53 |
Reporter: | KlikWeird | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Feature's Enb For Graphics Mods Only GTA 4 | ||||
Description: |
my friend uses enb on gta 4 for modification graphics Thanks |
||||
Tags: |
ENB, Graphics Mods, Xenos dll injector use d3d9.dll |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
unknown.png (269,383 bytes) 2021-06-14 07:40 https://bugs.gtaconnected.com/file_download.php?file_id=46&type=bug |
||||
Notes | |
(0000206)
KlikWeird 2021-06-14 07:40 |
im back use xenos dll injector for use enb (uploaded from yukikoamagi) |
(0000207)
KlikWeird 2021-06-14 07:53 |
first open gtac and open xenos injector Manual launch Select Folder games GTAIV.exe and add d3d9.dll in folder games click inject awaiting press which server and success |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
325 | [Client/Game] Grand Theft Auto IV | minor | always | 2021-05-12 06:23 | 2021-05-12 06:23 |
Reporter: | KlikWeird | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Multiplayer Player Match Lan To Multiplayer Games in EFLC (Sorry Repost Due to busyness) | ||||
Description: |
Multiplayer Player Match Lan Switch to Multiplayer Games in EFLC THX |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
259 | [Client/Game] Grand Theft Auto III | feature | have not tried | 2021-01-09 14:53 | 2021-05-11 11:16 |
Reporter: | UajtiPL | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | GTA Re Liberty City Stories | ||||
Description: |
|
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000142)
UajtiPL 2021-01-09 19:40 |
Also I forgot to request a GTA Liberty City Mod. Here's link for LC Mod: And for LCS port a Standalone mod/port III Aircraft mod for GTA 3: |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
324 | [Client/Game] Grand Theft Auto IV | major | random | 2021-05-11 11:11 | 2021-05-11 11:11 |
Reporter: | KlikWeird | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Don't Press Phonebook Gamer Card Because Can't Mouse And Keyboard (EFLC) | ||||
Description: |
Don't Click Gamer Card In GTA EFLC Games Because There is a bug that can't move the keyboard and mouse |
||||
Tags: |
Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Screenshot (131).png (432,331 bytes) 2021-05-11 11:11 https://bugs.gtaconnected.com/file_download.php?file_id=44&type=bug image.png (1,546,923 bytes) 2021-05-11 11:11 https://bugs.gtaconnected.com/file_download.php?file_id=45&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
321 | [Client/Game] Grand Theft Auto IV | major | always | 2021-04-16 06:42 | 2021-04-16 06:46 |
Reporter: | KlikWeird | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Loading Freeze When open computer problem TBOGT Co-Op Only | ||||
Description: |
only the problem of opening the computer when loading is stuck or freeze is video proof |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Stuck Loading When Computer Open.mp4 (2,745,239 bytes) 2021-04-16 06:46 https://bugs.gtaconnected.com/file_download.php?file_id=42&type=bug |
||||
Notes | |
(0000203)
KlikWeird 2021-04-16 06:46 |
Here |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
314 | [Client/Game] Grand Theft Auto IV | feature | sometimes | 2021-04-13 06:37 | 2021-04-13 06:48 |
Reporter: | NegativeCreep | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Custom games are not shown which does not allow joining | ||||
Description: |
When searching for custom games, the game claims to have found a couple of games that I should be able to join, but they are not listed. Screenshot: https://gyazo.com/cbd136573f11a22165cd841f6cb65776 |
||||
Tags: |
Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
266 | [Client/Game] Grand Theft Auto III | minor | always | 2021-01-18 01:31 | 2021-04-12 05:13 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | hud.txd cannot be replaced | ||||
Description: |
Seems like hud.txd is the only thing that cannot be replaced. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
263 | [Client/Game] Grand Theft Auto III | feature | have not tried | 2021-01-10 03:03 | 2021-04-12 05:12 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Make also hud.txd replaceable | ||||
Description: |
Title says it... Cheers |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000149)
DeVeX 2021-01-18 01:31 |
Sorry, forgot I have posted that already! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
136 | [Client/Game] Server | feature | N/A | 2019-12-31 04:00 | 2021-04-12 05:10 |
Reporter: | Lucy | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Allow specific entities to be synced no matter the client distance from it | ||||
Description: |
Allow making serverside entities which requires long distances to be streamed (e.g. bus driving a route, missions) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000202)
Vortrex 2021-04-12 05:09 |
Added for next update. Will be available in server 1.2.11 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
307 | [Client/Game] Grand Theft Auto IV | crash | always | 2021-04-11 06:56 | 2021-04-11 19:50 |
Reporter: | anilolkawaii | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game becomes not responding after alt-tab. | ||||
Description: |
It freezes whenever changing windows. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
300 | [Client/Game] Grand Theft Auto IV | minor | sometimes | 2021-04-02 13:02 | 2021-04-02 13:02 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Score from previous match in the same mode is carried over to the next one | ||||
Description: |
After the match finished, the host left, the new one selected the same mode (or it was already selected before old host left, I don't remember) |
||||
Tags: | |||||
Steps To Reproduce: |
Read description |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
298 | [Server] General | minor | always | 2021-03-29 19:48 | 2021-03-29 19:48 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Launcher should send player name list udp request when player count updates for that server | ||||
Description: |
Launcher should send player name list udp request when player count updates for that server. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
296 | [Client/Game] Grand Theft Auto III | minor | sometimes | 2021-03-27 11:48 | 2021-03-27 11:48 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | some animation desyncs | ||||
Description: |
sometimes when the player is hit by a car or pulled out by another player or npc their animation get stuck . or sometimes when they enter the car they're player model is outside of the car but they're registered as a driver and can drive around like in normal. there are a few more examples of desyncs but these are the major ones. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
264 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2021-01-12 21:43 | 2021-03-25 04:27 |
Reporter: | UajtiPL | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | acknowledged | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | txd and col problem | ||||
Description: |
I can't replace tree textures on my server. Collisions are bugging after replacing one. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
image_2021-01-13_164608.png (1,055,231 bytes) 2021-01-13 15:46 https://bugs.gtaconnected.com/file_download.php?file_id=22&type=bug |
||||
Notes | |
(0000145)
Kewun 2021-01-13 14:48 |
Additional info: gta.loadTXD seems to work only on generic.txd, player skins (but you neeed to load default ped dff to make the skin replace smh) and cars. But not from textures from gta3.img (trees.txd, trees2.txd for example.) |
(0000146)
Kewun 2021-01-13 15:46 |
Sorry for double posting but heres images for further analysis and better understanding of the problem. |
(0000148)
Vortrex 2021-01-17 18:45 |
You need to apply the TXD before the DFF, or the updated texture won't show on it. In the snippet from your screenshot, you're loading the DFF first. |
(0000151)
Kewun 2021-01-20 06:51 |
Same thing even after applying the txd before dff. And sometimes the object turns into white boxes. And yes, im using the correct dff and txd. In singleplayer it works fine. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
128 | [Client/Game] Grand Theft Auto III | minor | always | 2019-11-28 20:08 | 2021-03-25 04:20 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | acknowledged | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | entity.isOnScreen doesn't work same for Client peds than Ped civilians | ||||
Description: |
If it's a civilian depends if it's on screen or not but entity.isOnScreen remains always true if the Ped is from a client until is out of sync |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000079)
PerikiyoXD 2020-05-08 21:27 |
Acknowledged. Seems fixed on 1.1.52 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
115 | [Client/Game] Grand Theft Auto III | crash | always | 2019-09-22 19:31 | 2021-03-25 04:18 |
Reporter: | Lucy | Platform: | |||
Assigned To: | PerikiyoXD | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | getObjects() execution crashes the client | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000073)
PerikiyoXD 2020-05-08 20:04 |
Confirmed on 1.1.52. |
(0000139)
PerikiyoXD 2021-01-09 06:52 (Last edited: 2021-01-09 06:53) |
Fixed on >= 1.2.19.0 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
116 | [Client/Game] Grand Theft Auto III | crash | always | 2019-09-29 21:31 | 2021-03-25 03:55 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Player 'frozen' can shoot on other clients | ||||
Description: |
If player is frozen (controls off), has a weapon in hand and presses LMB it starts shooting in others clients |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000040)
jack9267 2019-10-05 02:01 |
Seems I need to check if the input is disabled before sending controls. |
(0000193)
PerikiyoXD 2021-03-25 03:55 |
Acknowledged |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
130 | [Client/Game] Grand Theft Auto III | minor | always | 2019-12-01 01:32 | 2021-03-25 03:51 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Issues when resolving hex colors | ||||
Description: |
Also doesn't seem to be rendered when using fonts |
||||
Tags: | |||||
Steps To Reproduce: |
Paste this to chat: Resolves [# but not [[# |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000080)
PerikiyoXD 2020-05-08 21:33 |
Confirmed in 1.1.52 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
279 | [Client/Game] Grand Theft Auto III | crash | always | 2021-02-23 13:13 | 2021-03-21 18:53 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Crash after busted GTA 3 | ||||
Description: |
this happens only for players above ID 0 when the second player or more who joins the server get busted by the police (on foot or in car etc) the game crashes for them (happens everytime) . also sometimes the game crashes when they respawn after they die. but it happened only 2 or 3 times and not every time. first player who join never get this crash. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2021-02-12 14-52-28.643.dmp.gz (1,553,042 bytes) 2021-02-23 13:13 https://bugs.gtaconnected.com/file_download.php?file_id=35&type=bug |
||||
Notes | |
(0000182)
Vortrex 2021-03-05 20:57 |
Jack has identified the problem and has started working on a fix for this. |
(0000189)
Vortrex 2021-03-21 18:53 |
Fixed in 1.2.25 (duplicate) of bug 272 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
278 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2021-02-23 12:58 | 2021-03-21 18:52 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception after busted | ||||
Description: |
this bug is client sided for sure. and it only happens for the players with IDs above 0. wich means the first player who joins the game won't have this issue , not even a single one . but player with ID 1 for example always have this problem.
|
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2021-02-21 19-21-25.393.dmp.gz (2,147,261 bytes) 2021-02-23 12:58 https://bugs.gtaconnected.com/file_download.php?file_id=34&type=bug |
||||
Notes | |
(0000188)
Vortrex 2021-03-21 18:52 |
Fixed in 1.2.25 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
272 | [Client/Game] Grand Theft Auto III | crash | always | 2021-02-10 16:55 | 2021-03-21 18:46 |
Reporter: | ARIAN | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Unhandled Exception(GTA 3 & VC) | ||||
Description: |
it only happens to the players with other IDs , player with 0 ID is fine , no crashes at all. in GTA 3 , it happens mostly when you're respawning after death ( using with both added respawn code in freeroam resource and using v-respawnscreen resource) , other times it happens when you get busted by the cops in car. in GTA VC , it happens sometimes randomly (don't know if it happens when you're getting busted by the cops or not , haven't tried) I've also uploaded the crash log another bug i ran into (not game breaking) is in the /car command . when you spawn a car far away from another player and getting to that player using your spawned car , the car is invisible and that player only sees you driving around in an invisible car. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
gta3.exe.20210210200641.log (3,126 bytes) 2021-02-10 16:55 https://bugs.gtaconnected.com/file_download.php?file_id=25&type=bug 2021-02-12 14-52-28.643.dmp.gz (1,553,042 bytes) 2021-02-12 11:27 https://bugs.gtaconnected.com/file_download.php?file_id=26&type=bug 2021-02-12 15-04-14.863.dmp.gz (2,016,195 bytes) 2021-02-12 11:40 https://bugs.gtaconnected.com/file_download.php?file_id=27&type=bug debug.JPG (82,027 bytes) 2021-02-12 11:40 https://bugs.gtaconnected.com/file_download.php?file_id=28&type=bug |
||||
Notes | |
(0000161)
Vortrex 2021-02-12 07:45 |
Please attach the crash dump to a reply here. |
(0000162)
ARIAN 2021-02-12 11:27 |
|
(0000163)
ARIAN 2021-02-12 11:40 |
the first crash dump is for GTA 3 , this second one is for vice city , for vice city it happens randomly and i've noticed the debug console is like this when more than one players join |
(0000187)
Vortrex 2021-03-21 18:46 |
Fixed in 1.2.25 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
290 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2021-03-14 20:06 | 2021-03-14 20:06 |
Reporter: |
|
Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onElementStreamIn doesn't trigger for pickups created by civilians that die who had weapons on them | ||||
Description: |
onElementStreamIn doesn't trigger for pickups that are created by civilians that die who had weapons on them |
||||
Tags: | |||||
Steps To Reproduce: |
VC |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
289 | [Client/Game] Grand Theft Auto IV | tweak | always | 2021-03-14 12:50 | 2021-03-14 12:50 |
Reporter: | PogoCrack69 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | ENB Dont Work | ||||
Description: |
Hello , when i join a server i have a black screen I try to uninstall the enb and everything is working nicely |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: |
When i play in singleplayer with these enb , i dont have any issues |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
288 | [Server] Server | major | always | 2021-03-12 21:53 | 2021-03-12 21:53 |
Reporter: |
|
Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | [Server side, At least VC] civilian.setData(str, VehHandle) causes that created civilian to not appear in-game | ||||
Description: |
Sending a vehicle handle to the setData method on a civilian object, can cause the civilian to not appear in-game. |
||||
Tags: | |||||
Steps To Reproduce: |
The following partial-code reproduces the resulting error for me every time: (Server side code) [code]
}; |
||||
Additional Information: |
Perhaps it is something to do with the vehicle and civilian being created right before the setData call. |
||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
287 | [Client/Game] Grand Theft Auto IV | major | always | 2021-03-12 00:38 | 2021-03-12 00:55 |
Reporter: | ChadProscan | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | "Unhandled Exception" | ||||
Description: |
Basically, if I try to join a server, I get an infinite "Loading Grand Theft Auto Connected" screen. If I alt+tab, I see this error message (see attatched file) |
||||
Tags: |
Bug, Networking |
||||
Steps To Reproduce: |
-Launch GTA Connected |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
error message.jpg (319,112 bytes) 2021-03-12 00:38 https://bugs.gtaconnected.com/file_download.php?file_id=37&type=bug crash log.rar (4,807,998 bytes) 2021-03-12 00:43 https://bugs.gtaconnected.com/file_download.php?file_id=38&type=bug GTAIV.exe.20210311195305.log (3,142 bytes) 2021-03-12 00:55 https://bugs.gtaconnected.com/file_download.php?file_id=39&type=bug |
||||
Notes | |
(0000185)
ChadProscan 2021-03-12 00:43 |
I can't upload the crash log without first compressing it because the file is too big. So here it is: |
(0000186)
ChadProscan 2021-03-12 00:55 |
I'm also attatching this text file in case it's needed for my situation: |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
281 | [Client/Game] Grand Theft Auto IV | feature | have not tried | 2021-02-26 16:47 | 2021-03-05 21:02 |
Reporter: | Hackerman1234 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can this mod be allowed? | ||||
Description: |
First person mod for gta 4 Thanks! |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
FirstPersonV1-22.zip (76,007 bytes) 2021-02-26 16:47 https://bugs.gtaconnected.com/file_download.php?file_id=36&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
142 | [Client/Game] General | feature | N/A | 2020-01-12 17:06 | 2021-03-05 21:00 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Play audio streams from URLs | ||||
Description: |
Play audio streams e.g. radio or audio files from a url |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
285 | [Server] Server | feature | N/A | 2021-03-03 17:10 | 2021-03-05 16:48 |
Reporter: | alexdev | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add the ability to call and handle events from/to the Galactic SDK | ||||
Description: |
Considering that GTA Connected does not have a C ABI that we can use, I did notice that the Galactic SDK has the ability to register natives. |
||||
Tags: |
Module, Scripting |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000176)
alexdev 2021-03-05 13:26 |
Hey! Is there any update on this? I would much appreciate if one was given to me. Thanks. |
(0000177)
Vortrex 2021-03-05 15:52 |
Well considering you only submitted the feature request two days ago and we've got a lot of other things we're working on at the moment, the answer is no. |
(0000178)
alexdev 2021-03-05 16:21 |
You wanna get cocky? Let's get cocky then. |
(0000179)
Vortrex 2021-03-05 16:47 |
It's not about how "simple" the thing is to make. There are only three developers, and we're all busy working on a lot of other more important things. I don't have access to the part of the project (Galactic) that would need changed to support SDK events, so that further limits this issue to only two developers. When there's an update on the progress of this bug report, we'll let you know. Again, patience. |
(0000180)
alexdev 2021-03-05 16:48 |
A simple "Hey man, we'll look into it when the time comes." would've been sufficient. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
245 | [Client/Game] Grand Theft Auto IV | minor | always | 2020-12-27 12:10 | 2021-03-04 20:10 |
Reporter: | B Dawg | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Police officer corpses don't despawn | ||||
Description: |
With no physics. Doesn't apply to NOOSE/FIB, and doesn't seem to cause issues apart from surrounding peds ghosting. |
||||
Tags: | |||||
Steps To Reproduce: |
Kill |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000175)
B Dawg 2021-03-04 18:59 |
Fixed as of 1.2.24 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
284 | [Client/Game] Grand Theft Auto IV | crash | always | 2021-03-03 05:17 | 2021-03-03 17:15 |
Reporter: | dessart_dylan | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Cant Launch Game, Constant Black Screen | ||||
Description: |
tried installing to play coop with a friend, but everytime i launch the game gives an unhandled exception and sits at a black screen. |
||||
Tags: | |||||
Steps To Reproduce: |
everytime |
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000172)
alexdev 2021-03-03 17:12 |
What version of the game are you running? (i.e. GTA IV 1.0.X.0, GTA Complete Edition 1.0.X.0.) |
(0000173)
Vortrex 2021-03-03 17:15 |
I'm not certain if this the same issue, but please check if "Blackscreen patch" is enabled in the game settings of the GTAC launcher. It's under the "Bug Fixes" tab. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
252 | [Server] Grand Theft Auto IV | minor | random | 2021-01-05 07:15 | 2021-02-27 03:28 |
Reporter: | DRACH | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | cannot see other players | ||||
Description: |
when im connected to the other server ., i cant see the other players .,. please help me |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000135)
B Dawg 2021-01-05 14:33 |
Phone > Multiplayer > Games > Custom Match |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
219 | [Server] Game | minor | always | 2020-10-24 23:44 | 2021-02-27 03:27 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Setting client.administrator doesn't sync to clients | ||||
Description: |
If the server sets the "administrator" property to true, it doesn't sync to the clients so in client scripts they'll always see it as false |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000171)
Vortrex 2021-02-27 03:27 |
Fixed in 1.2.4 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
282 | [Client/Game] Grand Theft Auto IV | feature | always | 2021-02-26 16:58 | 2021-02-26 17:08 |
Reporter: | Hackerman1234 | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Loading Screen bug in gta 4 | ||||
Description: |
The loading screen now takes some time to load when you press start in gta 4, not annoying just an wierd bug on GTA Connected 1.2.23 |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000170)
Vortrex 2021-02-26 17:08 |
This bug has been updated to show that it's for GTA IV (you had it labeled as an issue with the bug tracker) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
274 | [Client/Game] Grand Theft Auto IV | tweak | always | 2021-02-21 00:29 | 2021-02-21 00:29 |
Reporter: | AliceTS | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | DXVK not working on GTA Connected. | ||||
Description: |
DXVK is a thing that forces games to use Vulkan instead of DirectX. In GTA IV, this is a MASSIVE game changer for me, and definitely for many of us. I'm now able to play the game at highest settings, easily reaching 60 fps and above. However, DXVK refuses to work on GTA Connected, the game wont even open. Using SweetFX alongside DXVK gives me some errors. I use SweetFX alongside DXVK to be able to use SweetFX's antialiasing along side using Vulkan, as DXVK does not have its own anti-aliasing thingy. |
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Tags: |
DXVK |
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Steps To Reproduce: |
http://ant-sh.blogspot.com/2020/07/gta-4-stutter-choppiness-fix.html > DXVK Method section After all that, I just simply launch GTA Connected, I try to join a server and the game won't open. |
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Additional Information: |
Somebody else in the GTA Connected discord said that DXVK used to work with GTA Connected sometime ago, although I can't confirm this I thought it'd be useful for me to say this. Obviously, a lot of people struggle with really bad FPS on this game, even playing on the lowest settings. This will help massively for everybody if everybody had the ability to use this, on GTA Connected. |
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System Description | |||||
Attached Files: |
err1.JPG (20,809 bytes) 2021-02-21 00:29 https://bugs.gtaconnected.com/file_download.php?file_id=30&type=bug err2.JPG (19,012 bytes) 2021-02-21 00:29 https://bugs.gtaconnected.com/file_download.php?file_id=31&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
273 | [Client/Game] Grand Theft Auto IV | major | always | 2021-02-17 14:41 | 2021-02-17 14:41 |
Reporter: | AliceTS | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | STORE_SCORE (A players money) is not synchronized in multiplayer. | ||||
Description: |
I've encountered an issue where players that aren't lobby hosts, their money will remain at 0 regardless of what they do, say in a deathmatch, they kill 5 people and that'd equal to 500$. But in the top right corner it shows as 0. Hosts do not have this issue. However, when pressing tab you'll be able to see the amount you're supposed to have. I've been making a level system that relies on natives.storeScore() to determine when a player gets XP or not. I've tried other natives in hopes to perhaps get the cash provided in tab/the scoreboard but I've had no luck as all of them just print 0 or 0.0. |
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Tags: | |||||
Steps To Reproduce: |
Create a deathmatch, have at least 1 more player with you. Get the other player to kill you, and ask them if they received any money in the top right corner. If they say their money is 0, then the bug has occurred. |
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Additional Information: |
pls fix |
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System Description | |||||
Attached Files: |
plsfix.JPG (200,310 bytes) 2021-02-17 14:41 https://bugs.gtaconnected.com/file_download.php?file_id=29&type=bug |
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
262 | [Server] Grand Theft Auto III | feature | always | 2021-01-10 02:51 | 2021-01-10 02:51 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Make player camera the syncing object please? | ||||
Description: |
Currently other players are only synced if local client is spawned as well. It would be much cooler to actually have the client camera being the sync data target instead of the spawned player.
Hope you get my point, cheers :) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
260 | [Client/Game] Grand Theft Auto III | feature | always | 2021-01-09 15:34 | 2021-01-09 15:34 |
Reporter: | Kewun | Platform: | x86 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | XP | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add fps limit cvar back | ||||
Description: |
Or a way to limit the game fps to 30 |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
144 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2020-01-14 17:36 | 2021-01-09 07:13 |
Reporter: | Kewun | Platform: | |||
Assigned To: | OS: | ||||
Priority: | urgent | OS Version: | |||
Status: | acknowledged | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | You can't kill peds synced by other players (Peer2Peer) | ||||
Description: |
You can't kill peds synced by other players, even if they die they look "alive" because they still have collision |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000051)
Vortrex 2020-02-12 06:12 |
Just providing some extra information. It was already discussed on Discord but I'm putting it here for reference: Currently only a ped's animation is synced. This is why you see a ped "look" like they're shooting but without a gun, sound, or damage. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
126 | [Client/Game] Grand Theft Auto III | minor | always | 2019-11-28 16:53 | 2021-01-09 07:05 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Pickup 1392 (frenzy icon) doesn't appear | ||||
Description: |
Pickup 1392 (frenzy icon) created through createPickup doesn't appear |
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Tags: |
Pickups |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000078)
PerikiyoXD 2020-05-08 21:14 |
Confirmed on 1.1.52 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
117 | [Client/Game] Grand Theft Auto III | minor | always | 2019-10-05 17:04 | 2021-01-09 07:05 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | confirmed | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Radar txd doesn't keep stored | ||||
Description: |
If player moves a bit, radar txd refreshes with original txd instead of custom one. |
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Tags: |
TXD |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000075)
PerikiyoXD 2020-05-08 20:13 |
Confirmed on 1.1.52 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
248 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2021-01-04 07:49 | 2021-01-09 07:04 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | PerikiyoXD | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | no change required | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | New game starts when disconnecting from server | ||||
Description: |
Every time I use /disconnect or lose connection, the game throws me into the intro cutscene at the start of the GTA 3 storyline. Any key press during this leads to starting the first mission on the bridge. I assume the story is playable from there, although I haven't tried that. I can't even access the chatbox to stop it or use client resources or anything. What happened to just the simple spawn on callahan bridge? |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000140)
PerikiyoXD 2021-01-09 07:01 (Last edited: 2021-01-09 07:01) |
Not a bug. A change has been implemented https://i.imgur.com/jzLUlFg.png Disable that to get back the simple spawn on callahan bridge |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
256 | [Client/Game] Game Launcher / Server Browser | feature | N/A | 2021-01-07 22:00 | 2021-01-07 22:00 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add filter options to launcher server list | ||||
Description: |
A basic input box to input filters to help find servers. Options similar to name=%s, episode=%s, gamemode=%s |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
92 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2019-02-09 17:59 | 2021-01-06 11:54 |
Reporter: |
|
Platform: | |||
Assigned To: | PerikiyoXD | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | entity.collisionPower - getter and setter code needs adding for III | ||||
Description: |
entity.collisionPower - getter and setter code needs adding for III the property isn't effective |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000071)
PerikiyoXD 2020-05-08 19:25 |
Confirmed on 1.1.52 |
(0000137)
PerikiyoXD 2021-01-06 11:54 |
Getter and setter works now.
will crash the game with 0x004b0cc0 (Damn physics). |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
171 | [Client/Game] Grand Theft Auto III | major | always | 2020-05-08 22:28 | 2021-01-03 23:55 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client spawns idle civilians in the streets w/ cameraMatrix and setGenerateCarsAroundCamera | ||||
Description: |
Setting camera matrix + setGenerateCarsAroundCamera spawns idle civilians which in previous versions it crashed a lot |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
185 | [Client/Game] Game | minor | always | 2020-08-18 02:56 | 2021-01-03 23:54 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | ped.warpIntoVehicle is broken when on a different island or far away | ||||
Description: |
When using ped.warpIntoVehicle on a vehicle that's on a different island or far away (streamed out), the car either gets flipped into the air, or the player is only teleported to it without being warped in. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
220 | [Client/Game] Game | major | random | 2020-11-21 18:25 | 2021-01-03 23:54 |
Reporter: | Sgautam | Platform: | x86 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Lobby Split | ||||
Description: |
5-7 people are playing and randmoly getting lobby split. 3 people in different lobby and remaining in one lobby. Understand me not good in writing english |
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Tags: | |||||
Steps To Reproduce: |
Join game with 2-3 people |
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Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
203 | [Client/Game] General | feature | N/A | 2020-09-17 01:13 | 2021-01-03 23:53 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client objects needs administrator readonly property (clientside) | ||||
Description: |
Would be nice to have when processing commands via client. For example, I have a vehicle spawn command that I use client side since I need it to work both online and offline (singleplayer) ... there's an anti-flood mechanism in place that forces players to wait 15 seconds before spawning another (to avoid a huge pileup of cars being hoarded into the game world by some troll) ... I'd like to determine whether or not this client is an administrator to bypass this. It's probably very important that this is readonly. Don't want nasty clients setting themselves as administrator ;) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
202 | [Client/Game] Game | minor | have not tried | 2020-09-17 01:09 | 2021-01-03 23:53 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client object needs console property (both serverside and clientside) | ||||
Description: |
Since console is considered a client, we need a way to determine that it's a console and not an actual player client. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
194 | [Client/Game] General | major | always | 2020-09-06 05:58 | 2021-01-03 23:52 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | confirmed | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | localPlayer is null when using onPedSpawn | ||||
Description: |
There's a couple of things my client script needs to do when the localPlayer spawns. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
175 | [Client/Game] Game | feature | N/A | 2020-05-13 08:42 | 2021-01-03 23:52 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Allow client-side websockets and http requests | ||||
Description: |
For when client is offline: For when connected to server: |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
244 | [Server] Grand Theft Auto III | major | always | 2020-12-27 06:53 | 2020-12-27 06:53 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | OnResourceStart is getting triggered before resource is even ready. | ||||
Description: |
According to the wiki: "onResourceReady" "[...] is invoked when when all files are finished downloading to the client, and the resource is ready to start." So any images that are supposed to be loaded, should be available by OnResourceReady Event, but actually this is not the case. I am actually trying to get Jacks speedometer running on my server since image loading doesn't work well for me somehow. And that is already some kind of a challenge... ^^' So I added a simple console message to see when OnResourceStart is getting executed and well... It's running the code without being done downloading the whole resource at all. |
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Tags: | |||||
Steps To Reproduce: |
Just setup a server running Jacks speedometer and join the server. |
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Additional Information: | |||||
Attached Files: |
Unbenannt1.PNG (27,309 bytes) 2020-12-27 06:53 https://bugs.gtaconnected.com/file_download.php?file_id=18&type=bug Unbenannt.PNG (13,296 bytes) 2020-12-27 06:53 https://bugs.gtaconnected.com/file_download.php?file_id=19&type=bug |
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There are no notes attached to this issue. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
221 | [Client/Game] Grand Theft Auto III | tweak | always | 2020-11-21 20:02 | 2020-12-27 01:53 |
Reporter: | DeVeX | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | getClients() returns only clients with a lower ID | ||||
Description: |
We have been with 3 on the server and checked with a Debug command who sees who client-side. Simple as that... Player 0 sees only hisself, Player 1 sees player 0 and hisself, and Player 2 sees all of them. Cheers |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000106)
DeVeX 2020-11-29 07:03 |
Seems to be fixed since 1.2.5 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
243 | [Server] Grand Theft Auto III | major | always | 2020-12-25 21:17 | 2020-12-25 21:17 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | vehicle.drowned returns always false | ||||
Description: |
Title says it. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
239 | [Server] Grand Theft Auto III | major | sometimes | 2020-12-10 09:11 | 2020-12-10 10:22 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Teleporting to a streamed out player causes getClientElementFromPlayer return null | ||||
Description: |
Teleporting to a streamed out player causes clientscripts to fail fetch the client object. (Teleportation is made as workaround with network event) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000124)
DeVeX 2020-12-10 10:22 |
*returns undefined. Also a work around fetching clients and checking if their client.player equals player does return undefined. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
230 | [Server] Grand Theft Auto III | crash | always | 2020-11-30 12:59 | 2020-12-10 09:05 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | input type in html crashes the game | ||||
Description: |
I am trying to use input tag in html with the default gta c scripting functions with GUIWindow and such, but when I use input type in my html file the game crashes. dump file attached in the crash report. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2020-11-30 13-55-27.740.dmp.gz (1,607,612 bytes) 2020-11-30 12:59 https://bugs.gtaconnected.com/file_download.php?file_id=15&type=bug |
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Notes | |
(0000123)
DeVeX 2020-12-10 09:05 |
Does input fields show up for you? I never get to see anything when a input field is in the html file :S |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
238 | [Client/Game] Grand Theft Auto III | tweak | always | 2020-12-07 11:45 | 2020-12-07 11:45 |
Reporter: | DeVeX | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Cars/Civilians fall through the floor when you are in the tunnel | ||||
Description: |
If you are syncer and in the tunnel, cars and civilians fall through the floor. This also counts for vehicles that are streamed in but map loading range isn't that far. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
236 | [Client/Game] Grand Theft Auto III | trivial | always | 2020-12-07 05:02 | 2020-12-07 06:55 |
Reporter: | DeVeX | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | SET_TAXI_LIGHTS does not make any change | ||||
Description: |
gta.SET_ALL_TAXI_LIGHTS Both does not make a change when used. SET_ALL_TAXI_LIGHTS affects only taxis that are spawned after it was used. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000116)
Vortrex 2020-12-07 05:12 |
What are you using for the vehicle integer? |
(0000117)
DeVeX 2020-12-07 06:46 |
localPlayer.vehicle.id (I check the native stuff on https://gtamods.com/wiki/) Also tried the client-side scripting function provided by GTAC: addCommandHandler("taxilight",function(commandName, args){ Getting the following: |
(0000118)
DeVeX 2020-12-07 06:47 |
The error line is the 5th line of this snippet, btw. |
(0000119)
Vortrex 2020-12-07 06:49 |
I'll take a look at the native soon. |
(0000120)
DeVeX 2020-12-07 06:55 |
My fault, sry! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
218 | [Server] Game | minor | always | 2020-10-24 23:42 | 2020-11-21 22:55 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | getClients is sometimes incomplete in client scripts | ||||
Description: |
Player A connects, then player B connects after. I think when a player connects, it's not being sent to the already connected clients or something. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
157 | [Client/Game] General | minor | random | 2020-03-23 13:47 | 2020-11-15 19:57 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Masterlist reported wrong player count from internet and official | ||||
Description: |
Some weird bug with the masterlist, the player count in Official doesnt match the one in Internet. It is the first time I see something like this |
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Tags: |
Bug |
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Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
38 | [Server] Grand Theft Auto: San Andreas | minor | random | 2018-10-19 16:44 | 2020-11-15 19:56 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | Knockdown doesn't sync | ||||
Description: |
Other player still jumps around when knocked down by shotgun. https://www.youtube.com/watch?v=QPQBkTnGjww |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000101)
Vortrex 2020-10-27 12:45 |
Re-opening and setting game status since it was fixed in GTA3/VC but not GTA SA |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
204 | [Client/Game] Game | minor | always | 2020-09-17 01:22 | 2020-11-07 20:16 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Discord shows an extra player connected for the console client | ||||
Description: |
So if I'm in a server alone, it shows that I'm in a server with 2 players total since it counts the console as a player |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
170 | [Client/Game] Game Launcher / Server Browser | crash | always | 2020-05-08 18:26 | 2020-11-02 01:43 |
Reporter: | PerikiyoXD | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Tabs Favourite, Local and History doesn't resolve hosts | ||||
Description: |
The tabs described in the title does not resolve hosts. |
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Tags: |
Bug |
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Steps To Reproduce: |
Favourites:
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000066)
Vortrex 2020-05-08 18:58 |
These tabs were added before before the server query protocol. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
184 | [Client/Game] Game | feature | always | 2020-08-03 10:48 | 2020-11-02 01:40 |
Reporter: | Phoenix | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | [Suggestion] Ability to see connected users names trough the client. | ||||
Description: |
The title explains it all ^^ |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
192 | [Server] Server | major | always | 2020-09-05 21:23 | 2020-10-30 14:02 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Server blips don't use specified icon | ||||
Description: |
All server blips are created as a regular square, instead of the specified icon. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000097)
Callum 2020-10-23 17:06 |
This seems to only apply to createBlip, and not createBlipAttachedTo. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
193 | [Client/Game] Game | feature | N/A | 2020-09-06 05:45 | 2020-10-30 14:02 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Get island for vec3 | ||||
Description: |
A way to get what island a position is on |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
214 | [Server] Grand Theft Auto IV | crash | always | 2020-10-09 20:44 | 2020-10-30 14:00 |
Reporter: | Tosfera | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Restarting a resource when the resource creates vehicles, crashes the client | ||||
Description: |
My script creates several vehicles server sided to test a few functions and scripts, once I rebooted the resource; every client disconnected. |
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Tags: | |||||
Steps To Reproduce: |
create a server sided file with the following content: addEventHandler( start the script, connect to the server, restart the script. watch it crash. |
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Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000096)
Callum 2020-10-22 21:56 |
Adding to this, the server appears to get stuck in an infinite loop creating the vehicles again in the same position. Within a second or so you can see dozens and dozens of the same vehicle model all within each other. This is most observable with a Police Maverick as they instantly shoot across the sky in all directions (as if they're trying to spread out). |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
154 | [Client/Game] Server | minor | always | 2020-03-20 15:20 | 2020-10-27 14:47 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Ped armour isn't syncing | ||||
Description: |
Ped armour isn't syncing when shot by somebody. |
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Tags: |
Bug, Sync |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
141 | [Client/Game] General | feature | N/A | 2020-01-12 16:48 | 2020-10-27 12:43 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | shakeCamera | ||||
Description: |
shakeCamera func |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000100)
Vortrex 2020-10-27 12:43 |
For a workaround, you can use gta.SHAKE_CAM(intensity) (one of the mass-SCM functions added to help close gaps in scripting until proper functions can be added for them) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
164 | [Client/Game] Grand Theft Auto III | minor | always | 2020-05-04 07:22 | 2020-10-27 12:41 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.47 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | vehicle.locked and players can still get out of them but can't get in. | ||||
Description: |
as in title, setting vehicle.locked to true you can still get out of cars but they appear locked when u try to enter them |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000099)
Vortrex 2020-10-27 12:41 |
Fixed with vehicle.carLock to set the specific lock type |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
197 | [Server] Server | feature | N/A | 2020-09-13 21:30 | 2020-10-27 12:37 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | immediate | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Bind to specific IP | ||||
Description: |
We need a way to bind to specific IP addresses. This is important for hosts with multiple IPs on the same machine. Please add for a server patch ASAP. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
215 | [Server] Grand Theft Auto IV | block | always | 2020-10-10 12:12 | 2020-10-10 12:16 |
Reporter: | Tosfera | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Spawning a player on another location breaks every action from the player | ||||
Description: |
Spawning the player for example on -246, -589, 4 (x,y,z, vec3 format) and entering a vehicle will crash the client. This happens when you either spawn a vehicle or hijack a vehicle from the generated traffic. This doesn't happen when you drive/walk/swim there and then hijack a car, nor does it happen when you create a car on the starting island (happy island, they call it? more like a jail surrounded with water). |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000091)
Tosfera 2020-10-10 12:16 |
I haven't tested this on a public server, just on my local server. so the steps would be;
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
213 | [Server] Grand Theft Auto IV | tweak | always | 2020-10-09 20:13 | 2020-10-09 20:13 |
Reporter: | Tosfera | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | creating vehicles is done differently on a server compared to a client | ||||
Description: |
Servers are using the "gta" namespace while clients aren't. |
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Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
208 | [Client/Game] Grand Theft Auto: San Andreas | minor | sometimes | 2020-10-07 17:53 | 2020-10-07 17:53 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Players are able to enter destroyed vehicles | ||||
Description: |
On my SA server, a player spawned a vehicle that later exploded, and another player was able to enter it despite being destroyed. It sunk into the ground when trying to drive it. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
201 | [Client/Game] Grand Theft Auto: San Andreas | feature | N/A | 2020-09-17 01:07 | 2020-09-17 01:07 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add civ move state sync. | ||||
Description: |
This works really well in GTA 3 when testing. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
187 | [Server] Server | major | always | 2020-08-23 09:43 | 2020-09-13 21:32 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Sending Vec3 over network event is broken | ||||
Description: |
Sending Vec3 over network event is broken. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
191 | [Server] Server | major | always | 2020-09-01 05:59 | 2020-09-01 18:32 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | (1.2.0) Squirrel VM errors are returning weird characters | ||||
Description: |
as in title, instead of sqvm: the index 'bla' doesnt exist it returns chinese chars |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
186 | [Server] Server | minor | always | 2020-08-22 10:57 | 2020-08-22 12:57 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.1.21 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Modules loading issue | ||||
Description: |
In linux server, you can't load modules which are in main server directory, you have to put them in a newly created "modules" directory then specify for example <module src="modules/libmod_sqlite" /> |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000086)
Vortrex 2020-08-22 11:21 |
The server config uses a relative path for modules and no file extension when specifying them: |
(0000087)
Kewun 2020-08-22 12:52 |
thats not the problem. |
(0000088)
Vortrex 2020-08-22 12:54 |
What happens when you put a period to indicate the server's current directory? |
(0000089)
Kewun 2020-08-22 12:57 |
Yeah that seems to work, but without the "./" it wont work |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
183 | [Server] Server | minor | always | 2020-07-22 06:45 | 2020-08-18 15:25 |
Reporter: | Tosfera | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | low | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Hidden folders seen as resources | ||||
Description: |
Most of my projects are either on github or bitbucket, I'm not a fan of adding a whole bunch of other folders to the source code (for example; initializing git in the folder where the server.exe is) so I always initialize my repository in the resources folder. By initializing a git repo, you always get a .git folder. The server does an attempt on booting up this folder, I think it's safe to say that you can skip every hidden folder/file while booting up resources. It's also not in my list of resources in the server.xml so it shouldn't even try to boot it up in the first place. |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000085)
jack9267 2020-08-18 15:25 |
Fixed ready for new version |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
45 | [Server] Server | tweak | always | 2018-10-20 19:33 | 2020-07-26 22:49 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | element creation functions - inconsistent parameters | ||||
Description: |
Inconsistent element creation function parameters: createBlip(Vec3 position, int icon, [ int size = 2, int colour = 0 ]) Some functions take a position parameter, some don't. |
||||
Tags: |
Scripting, Suggestion |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
182 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2020-07-21 20:58 | 2020-07-22 02:48 |
Reporter: | HotCandy69 | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Using ShareX program's region capture with GTA Connected bugs out the chatbox. | ||||
Description: |
Basically ShareX is a program that's really useful for taking screenshots and uploading it in a second. If I use the "region capture" feature which only lets me screenshot a specific region of the screen (CTLR + PrntScrn ) it completely bugs out the chat box in a way that the backspace button can no longer be used, the a button deletes the entire chat input and pressing just "v" pastes whatever you have on your clipboard. I tested the same buttons without ShareX and the chatbox did not bug it out so I'm pretty positive that the program is somehow interfeering with the game, I might be wrong though. |
||||
Tags: | |||||
Steps To Reproduce: |
1: Install ShareX |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000083)
Vortrex 2020-07-22 02:48 |
I can confirm. I've been using ShareX for a couple years now and have been experiencing this bug recently. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
152 | [Client/Game] General | feature | N/A | 2020-02-29 18:38 | 2020-07-10 19:21 |
Reporter: | Lucy | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | ped.pedType | ||||
Description: |
needed if we want to cmp ped types (instead of skin) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
124 | [Client/Game] Grand Theft Auto III | minor | always | 2019-11-07 19:27 | 2020-07-08 16:00 |
Reporter: | Lucy | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | Sphere variables get updated but they don't seem to do anything | ||||
Description: |
sphere.radius They don't seem to do anything, but if colour is set to 0 it becomes invisible |
||||
Tags: | |||||
Steps To Reproduce: |
Done with an interactive command prompt (Squirrel): |
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000077)
PerikiyoXD 2020-05-08 21:12 |
Added steps, confirmed on 1.1.52 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
54 | [Server] Server | minor | always | 2018-10-22 00:46 | 2020-07-07 15:50 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Server pickups and spheres don't spawn | ||||
Description: |
They spawn via client scripts, but not server. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000053)
Vortrex 2020-02-12 06:24 |
Bug is partially fixed. Pickups spawn now but spheres still don't work. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
160 | [Client/Game] Grand Theft Auto III | feature | N/A | 2020-04-02 16:55 | 2020-07-07 12:08 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: |
|
OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.1.53 | ||||
Game: | |||||
Summary: | player.weaponAmmoAtSlot | ||||
Description: |
player.weaponAmmoAtSlot function |
||||
Tags: |
Scripting, Suggestion |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000082)
2020-07-07 12:08 |
Added ped.getWeaponAmmunition(int slotId) and ped.setWeaponAmmunition(int slotId, int ammunition) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
114 | [Client/Game] General | feature | N/A | 2019-09-22 15:01 | 2020-07-07 11:59 |
Reporter: | Lucy | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Get player weapon ammo thru scripting | ||||
Description: |
player.weaponAmmo |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000081)
2020-07-07 11:59 |
Added ped.getWeaponAmmunition(int slotId) and ped.setWeaponAmmunition(int slotId, int ammunition) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
94 | [Client/Game] Grand Theft Auto: Vice City | minor | have not tried | 2019-02-09 18:03 | 2020-07-06 16:05 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onCursorMove y co-ordinate difference is incorrect | ||||
Description: |
When moving mouse directly up - the y co-ord diff is positive, then negative, then positive, then negative, etc, clearly this is incorrect. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
99 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2019-02-26 21:48 | 2020-07-06 16:03 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | gui.cursorPosition is null (tested in JS) when onMouseWheel is triggered | ||||
Description: |
gui.cursorPosition is null (tested in JS) when onMouseWheel is triggered |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000054)
2020-03-01 18:10 |
Reproduce client side with this code: addEventHandler('onMouseWheel', function(e,m,d,f) |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
179 | [Server] Server | major | always | 2020-07-02 06:50 | 2020-07-02 06:50 |
Reporter: | Damage | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | "OnPedWasted" event never gets triggered. | ||||
Description: |
"OnPedWasted" event never gets triggered. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
177 | [Client/Game] Game Launcher / Server Browser | feature | N/A | 2020-05-23 12:44 | 2020-05-23 12:44 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Borderless windowed mode | ||||
Description: |
title |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
173 | [Client/Game] Grand Theft Auto III | major | always | 2020-05-12 21:08 | 2020-05-17 15:08 |
Reporter: | Lucy | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.53 | ||
Target Version: | |||||
Game: | |||||
Summary: | Yardie Lobo car has the tank control | ||||
Description: |
Basically there's a gtac jmp in gta3.exe+1222E which causes the game to process the tank control when it shouldn't be |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
163 | [Client/Game] Grand Theft Auto: Vice City | crash | always | 2020-05-02 11:17 | 2020-05-16 23:31 |
Reporter: | sircucuruchito | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.47 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Flow runTo -> warpIntoVehicle -> driveTo bug | ||||
Description: |
I am trying to create a assistance system for VC but when the ped is executing runTo animation and before execute warpIntoVehicle or enterVehicle to finish executing the function driveTo and return to the hospital, he ends up doing a very strange thing. Video: https://youtu.be/kccKo1kQFpE |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000061)
sircucuruchito 2020-05-02 11:19 |
Also occurs by executing the sprintTo or walkTo function. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
174 | [Client/Game] Grand Theft Auto III | crash | always | 2020-05-13 02:00 | 2020-05-13 02:00 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes with wrong parameters in a function registered through SDK | ||||
Description: |
title |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
Untitled.png (21,792 bytes) 2020-05-13 02:00 https://bugs.gtaconnected.com/file_download.php?file_id=13&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
172 | [Client/Game] Grand Theft Auto III | minor | sometimes | 2020-05-08 22:45 | 2020-05-08 22:45 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | 1.1.52 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Pay'n'Spray garage doors get stuck when they're out of sync | ||||
Description: |
title |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
118 | [Client/Game] Grand Theft Auto III | minor | always | 2019-10-13 13:25 | 2020-05-08 20:07 |
Reporter: | Lucy | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.52 | ||
Target Version: | |||||
Game: | |||||
Summary: | gui.cursorPosition is always 0,0 | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000074)
PerikiyoXD 2020-05-08 20:07 |
Already fixed for 1.1.52. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
112 | [Client/Game] Grand Theft Auto III | crash | always | 2019-09-21 19:12 | 2020-05-08 20:02 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Game crashes if player is in chopper and client disconnects | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000041)
jack9267 2019-10-05 02:03 |
Which chopper? GTA3 doesn't have any enterable choppers. |
(0000042)
Lucy 2019-10-05 09:13 |
but you can warp players to the chopper |
(0000072)
PerikiyoXD 2020-05-08 20:02 |
Seems to be fixed on 1.1.52. Marking as resolved. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
168 | [Client/Game] Game Launcher / Server Browser | feature | N/A | 2020-05-08 00:09 | 2020-05-08 18:19 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Add a checkbox for saving the password when trying to connect a passworded server | ||||
Description: |
title |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
161 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2020-04-22 14:25 | 2020-04-22 14:25 |
Reporter: | Kewun | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Objects which are created with createBuilding or createObject do not have collision on certain island | ||||
Description: |
Example, I create a object in staunton island which the object is from portland ( for example the basketball yard in china town) I've reported a issue before about the collisions thing before and this is the explanation why that happens. Hopefully it can get fixed some time in some update |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
156 | [Client/Game] General | minor | always | 2020-03-20 15:27 | 2020-04-08 10:45 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Discord invite doesn't connect | ||||
Description: |
The discord invite only runs the launcher and stops there. It doesn't connect you to the server/session that you're being invited to. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
159 | [Client/Game] Grand Theft Auto III | minor | always | 2020-03-25 11:01 | 2020-04-08 10:45 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Some objects created using createBuilding or createObject do not have collision at all | ||||
Description: |
even tried setting .collisionsEnabled = true in client side but doesnt work. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
111 | [Client/Game] Server | tweak | always | 2019-09-21 16:44 | 2020-03-24 00:45 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | createPickup params are different serverside than clientside | ||||
Description: |
createPickup(id, position) <-- server |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
150 | [Client/Game] Grand Theft Auto III | minor | always | 2020-02-12 06:05 | 2020-03-24 00:43 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | duplicate | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Minute duration crash | ||||
Description: |
Setting the minute duration to 0 crashes the game. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000056)
Vortrex 2020-03-24 00:43 |
Fixed |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
151 | [Client/Game] Grand Theft Auto III | minor | always | 2020-02-12 06:06 | 2020-03-24 00:42 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Minute duration crash | ||||
Description: |
Setting the minute duration to 0 crashes the game. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000055)
Vortrex 2020-03-24 00:42 |
Fixed |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
153 | [Client/Game] General | feature | N/A | 2020-03-02 18:45 | 2020-03-02 18:45 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Client event when player gets arrested by the game cops | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
139 | [Client/Game] Grand Theft Auto III | feature | have not tried | 2020-01-11 15:51 | 2020-03-01 17:05 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 7 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Make the F11 map on GTA III optional | ||||
Description: |
as in title (add a option in launcher settings or server cvar?) |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
35 | [Server] Server | major | have not tried | 2018-10-19 06:48 | 2020-02-12 06:25 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | Vehicle sync is bad. | ||||
Description: |
Vehicle sync is jerky. |
||||
Tags: |
Sync |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000012)
Vortrex 2018-10-21 17:28 |
Vehicle sync has improved. I am leaving this issue open since further adjustments are needed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
121 | [Server] Server | crash | always | 2019-10-30 05:14 | 2020-02-12 06:21 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Server cannot make subdirectories for logs. | ||||
Description: |
Explanation: Running multiple servers via different configs results in a messy state of all logs being in one folder, so I decided to organize into subfolders. I added it to the different server configs, similar to this: <logpath>logs/dir1</logpath> with dir1, dir2, etc being folder names corresponding to the server. I didn't actually make the folders (assumed the server would do this automatically) but it failed to do so, throwing the error shown in the attached image. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
Server_Aouk5rNfbf.png (9,474 bytes) 2019-10-30 05:14 https://bugs.gtaconnected.com/file_download.php?file_id=6&type=bug |
||||
Notes | |
(0000052)
Vortrex 2020-02-12 06:21 |
Fixed in server version 1.1.13 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
137 | [Client/Game] Grand Theft Auto III | minor | always | 2020-01-01 17:03 | 2020-01-24 03:08 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 7 | ||
Status: | resolved | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | ped.sprintTo doesnt work | ||||
Description: |
as in title. does nothing at all. no errors |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
Notes | |
(0000047)
Vortrex 2020-01-13 00:12 |
The ped.sprintTo command was added for VC+ only. It wasn't supposed to be included in GTA 3 and using it will likely cause corruption. |
(0000049)
Vortrex 2020-01-24 03:08 |
This was fixed in client 1.1.43 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
140 | [Client/Game] Grand Theft Auto III | crash | always | 2020-01-12 00:00 | 2020-01-12 00:00 |
Reporter: | Kewun | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 7 | ||
Status: | new | Product Version: | 1.1.30 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Assertion Failed at IENTITY::ProcessControl | ||||
Description: |
gtaclasses.cpp, line 139. Happens when u destroyElement the ped in onPedDead event. Client Side |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
134 | [Client/Game] Grand Theft Auto III | minor | always | 2019-12-22 01:02 | 2019-12-22 16:23 |
Reporter: | Lucy | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Player dimension doesn't get updated in clientside when it's changed serverside. | ||||
Description: |
^ |
||||
Tags: | |||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000045)
Lucy 2019-12-22 01:15 |
seems like it changes to the last dimension it was set |
(0000046)
jack9267 2019-12-22 16:22 |
Fixed for next release |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
135 | [Client/Game] General | feature | N/A | 2019-12-22 14:41 | 2019-12-22 14:41 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | PlayFrontEndTrack && StopFrontEndTrack | ||||
Description: |
cDMAudio::PlayFrontEndTrack |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
132 | [Client/Game] Grand Theft Auto III | feature | N/A | 2019-12-03 18:09 | 2019-12-03 18:09 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle.taxiLight | ||||
Description: |
Vehicle taxi light switch, just like siren for ambulance/cop cars |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
127 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2019-11-28 17:13 | 2019-11-30 02:08 |
Reporter: | Lucy | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Setting manually pickup.collected variable crashes the game | ||||
Description: |
As title says |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
2019-11-28 18-12-33.543.dmp.gz (160,274 bytes) 2019-11-28 17:13 https://bugs.gtaconnected.com/file_download.php?file_id=7&type=bug |
||||
Notes | |
(0000043)
jack9267 2019-11-29 05:08 |
Is this tied to a specific scripting language? |
(0000044)
Lucy 2019-11-29 16:27 |
squirrel |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
129 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2019-11-29 17:35 | 2019-11-30 02:08 |
Reporter: | Lucy | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Setting manually player.status variable crashes the game | ||||
Description: |
As title says. Language is Squirrel. Dump attached |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: |
2019-11-29 18-33-56.889.dmp.gz (145,392 bytes) 2019-11-29 17:35 https://bugs.gtaconnected.com/file_download.php?file_id=8&type=bug |
||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
123 | [Client/Game] General | tweak | N/A | 2019-10-31 04:24 | 2019-10-31 04:24 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vice City trails option in the wrong place? | ||||
Description: |
So we've got a game options window now ... shouldn't "Vice City trails" be moved to it? It's in the launcher settings still. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
120 | [Client/Game] Server | trivial | N/A | 2019-10-24 15:57 | 2019-10-24 15:57 |
Reporter: | Lucy | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Module loading error info | ||||
Description: |
We can't diagnose why a module doesn't load without proper info |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
37 | [Server] Grand Theft Auto III | minor | always | 2018-10-19 16:40 | 2019-07-19 05:34 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Rocket Launcher and Snipers aren't synchronized | ||||
Description: |
The trigger noise is when firing the weapon, but not the rocket or sniper bullet. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
43 | [Client/Game] General | minor | have not tried | 2018-10-20 05:42 | 2019-07-19 02:19 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | low | OS Version: | Windows 10 | ||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle.fix() gives Dodo an extra wheel | ||||
Description: |
Very strange. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
61 | [Client/Game] General | minor | N/A | 2018-10-23 08:10 | 2019-07-19 02:18 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Discord rich presence doesn't show server name | ||||
Description: |
The game mode text is shown, but the server name isn't. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
34 | [Client/Game] General | minor | have not tried | 2018-10-19 06:44 | 2019-07-17 20:58 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicles explode multiple times | ||||
Description: |
My vehicle caught on fire, and exploded ... several times. Rapidly. |
||||
Tags: | |||||
Steps To Reproduce: |
When connected to a server, damage a vehicle to catch it on fire, then watch it explode. |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
57 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2018-10-22 23:44 | 2019-07-16 22:37 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't change game resolution | ||||
Description: |
I'm not sure my monitor supports this resolution :D |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
40 | [Client/Game] Grand Theft Auto III | minor | always | 2018-10-19 21:12 | 2019-07-16 22:36 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | a wanted star is gained for shooting a cop car | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
39 | [Client/Game] Grand Theft Auto III | minor | always | 2018-10-19 21:11 | 2019-07-16 22:36 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Passenger can control vehicle engine noise locally with up/down arrow keys | ||||
Description: |
. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
29 | [Server] Server | major | always | 2018-10-18 03:52 | 2019-07-12 00:51 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | world.hour causes server crash when closing server | ||||
Description: |
run the server, run world.hour, close the server, it will crash. |
||||
Tags: |
Crash, Scripting |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
46 | [Server] Server | major | always | 2018-10-20 20:02 | 2019-07-12 00:48 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | Vehicle exit event calls bound callbacks multiple times | ||||
Description: |
Vehicle exit event calls bound callbacks multiple times |
||||
Tags: |
Bug, Scripting |
||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
102 | [Client/Game] General | major | N/A | 2019-03-16 23:20 | 2019-07-09 21:45 |
Reporter: | Vortrex | Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle sync is very jerky. | ||||
Description: |
This needs some serious improvements. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000038)
Vortrex 2019-07-09 21:45 |
Fixed a bunch of versions back. Thanks Mex! |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
72 | [Server] Server | minor | always | 2018-10-31 22:09 | 2019-07-08 00:20 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | client.player should be internally set before triggering onPedSpawn event | ||||
Description: |
this means that fetching the client object from the player/ped object doesn't work inside an onPedSpawn callback |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
88 | [Server] Server | feature | always | 2019-02-05 18:58 | 2019-07-08 00:20 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | bindKey doesn't work server-side | ||||
Description: |
It works client-side though. |
||||
Tags: | |||||
Steps To Reproduce: |
The callback doesn't get triggered when using bindKey() server-side. |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
89 | [Client/Game] Grand Theft Auto: Vice City | major | always | 2019-02-05 19:19 | 2019-07-08 00:20 |
Reporter: |
|
Platform: | |||
Assigned To: |
|
OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onKeyDown currently doesn't trigger for chatbox stuff | ||||
Description: |
Tested client-side, although the fix should be applied to both client-side and server-side. onKeyDown - This event should trigger for text typed into the chat box, or when pressing t to start typing, or when pressing enter to submit the message/command. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000037)
2019-07-08 00:20 |
prevented for down/up key events. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
104 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2019-06-15 11:19 | 2019-07-08 00:19 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Walk key is not synced | ||||
Description: |
Other players who use their walk key (default ALT) will move slower as if they were walking, but show a jogging animation. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
53 | [Server] General | tweak | always | 2018-10-21 19:52 | 2019-07-08 00:18 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | Server-side / Client-side world functions naming is inconsistent | ||||
Description: |
Server-side / Client-side world functions naming is inconsistent |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
100 | [Client/Game] Grand Theft Auto III | minor | have not tried | 2019-03-16 23:15 | 2019-07-07 01:55 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | OnLostFocus doesn't get called anymore. | ||||
Description: |
This used to work. I use it in my afk detection resource. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
42 | [Client/Game] General | minor | always | 2018-10-20 05:41 | 2019-07-07 01:55 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | Windows 10 | ||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vehicle.fix doesn't fix a blown up vehicle. | ||||
Description: |
Vehicle.fix doesn't fix a blown up vehicle. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
62 | [Client/Game] General | minor | always | 2018-10-23 22:51 | 2019-07-07 01:54 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Attached blips don't stream in | ||||
Description: |
If an element with an attached blip streams out and back in, the blip doesn't stream back in with the element. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
60 | [Client/Game] General | feature | N/A | 2018-10-23 06:41 | 2019-07-07 01:53 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | OnFocus event | ||||
Description: |
Previously discussed in discord. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000016)
Vortrex 2018-10-26 03:56 |
It was suggested by Mex that this could also be named OnGainFocus. Just putting it here for reference. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
71 | [Client/Game] Grand Theft Auto III | minor | always | 2018-10-28 01:03 | 2019-07-07 01:52 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | calling spawnPlayer when already spawned creates an extra ped | ||||
Description: |
calling spawnPlayer when already spawned creates an extra ped |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
47 | [Client/Game] Grand Theft Auto III | crash | always | 2018-10-20 23:59 | 2019-07-02 22:27 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | crash when alt tabbing out of game with snow enabled | ||||
Description: |
crash when alt tabbing out of game with snow enabled |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
107 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2019-06-15 11:23 | 2019-07-02 22:26 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't use ped.enterVehicle | ||||
Description: |
The function ped.enterVehicle does nothing. This renders passenger resources useless. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
108 | [Client/Game] Grand Theft Auto: San Andreas | major | always | 2019-06-15 11:25 | 2019-07-02 22:26 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | urgent | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Player exit vehicle is not synced | ||||
Description: |
Players that exit a vehicle are still shown in the vehicle to other players. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
79 | [Server] Grand Theft Auto: Vice City | major | always | 2019-01-17 17:25 | 2019-07-01 00:35 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.2 | ||
Target Version: | |||||
Game: | |||||
Summary: | spawnPlayer skin arg doesn't work in Vice City. | ||||
Description: |
This function works fine in GTA 3, and sets the skin properly. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
1 | [Server] Server | minor | always | 2017-12-10 00:12 | 2019-07-01 00:33 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.18 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.9 | ||
Target Version: | 1.0.19 | ||||
Game: | |||||
Summary: | Server logs are empty | ||||
Description: |
Server log files are created, but no data is ever written to them. They sit empty. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
Enable logs with <logpath>Logs</logpath> in server.xml, and start server. A file (and the folder if needed) is created, but always remains empty. |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
110 | [Client/Game] Grand Theft Auto: San Andreas | minor | unable to reproduce | 2019-06-15 11:28 | 2019-06-15 11:28 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Night vision/Thermal Goggles are forced for all players | ||||
Description: |
If one player equips either a night vision goggles or thermal (infrared) goggles, it shows the effect for all players. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
109 | [Client/Game] Grand Theft Auto: San Andreas | minor | always | 2019-06-15 11:27 | 2019-06-15 11:27 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | normal | OS Version: | 10 | ||
Status: | new | Product Version: | 1.1.26 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Towed vehicles aren't synced to the tow truck driver | ||||
Description: |
When a tow truck backs up to a vehicle and attaches, the other vehicle doesn't change syncer. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
105 | [Client/Game] Grand Theft Auto: San Andreas | minor | have not tried | 2019-06-15 11:21 | 2019-06-15 11:21 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | |||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Player entering business anim not synced | ||||
Description: |
With gta.setDefaultInteriors(true), default interior entrance/exit doors are shown. However, when another player enters the business, they slide into the door and disappear. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
78 | [Client/Game] Grand Theft Auto: Vice City | minor | always | 2019-01-17 09:15 | 2019-06-10 23:32 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.13 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Vice city gangs/peds spawn when online | ||||
Description: |
My spawnscreen spawns me at Vercetti mansion. Also when spawning in other parts of the city, a few peds show up here and there at the spawn point, wandering around. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
86 | [Client/Game] General | major | always | 2019-02-02 14:22 | 2019-06-10 23:30 |
Reporter: | bluesn0w | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.14 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Not being able to exit vehicle after warping into the driver's seat | ||||
Description: |
Able to exit with the passenger seats |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
90 | [Server] Server | minor | have not tried | 2019-02-09 17:58 | 2019-06-09 06:10 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | createBlipAttachedTo - first 2 parameters need swapping for server-side syntax | ||||
Description: |
createBlipAttachedTo - first 2 parameters need swapping for server-side syntax |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000036)
Vortrex 2019-06-09 06:10 |
Fixed. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
87 | [Client/Game] General | minor | have not tried | 2019-02-05 08:46 | 2019-03-16 23:13 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.1.14 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | OnPedInflictDamage isn't called | ||||
Description: |
Originally reported by StrPdr from Discord. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
74 | [Server] Server | minor | always | 2018-12-30 00:12 | 2019-03-08 03:08 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Can't send object instances inside arrays over network events | ||||
Description: |
Sending [vehicle] doesn't work. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000026)
bluesn0w 2019-01-01 22:42 |
You can't send over vehicle instances outside of arrays as well. |
(0000027)
Vortrex 2019-01-04 14:16 |
For now, a possible workaround would be to send the element's ID over the network event, and use getElementById() with the ID on the other end. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
77 | [Server] General | major | always | 2019-01-15 11:10 | 2019-03-07 15:08 |
Reporter: | Rhytz | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | 1.1.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Resource start, stop, restart commands can be executed by anyone | ||||
Description: |
Resource start, stop and restart commands (and possibly other commands that affect the serverside, haven't tested) can be executed by anyone in the server. While it can be partially prevented using event.PreventDefault() with an onResourceStart and onResourceStop eventhandler, that causes issues when scripts are being started or stopped by the server (e.g. when starting or stopping the server executable). Furthermore, even with a global addEventHandler with event.PreventDefault() in place for the onResourceStart and onResourceStop events, if a script has a bindEventHandler for onResourceStart and onResourceStop, they are still being triggered. Preferred solution: Including a script to handle these functions, instead of hardcoding them. Or allowing the default commands to be overwritten through scripting. The Replace variable in addCommandHandler currently doesnt seem to have any effect on the built-in commands. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000035)
Vortrex 2019-03-07 15:08 |
Use the boolean client.administrator property to enable/disable the ability to run this per-client |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
84 | [Server] Server | major | always | 2019-01-26 21:22 | 2019-03-07 15:06 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Exceeding 4096 elements breaks spawn and possibly script too | ||||
Description: |
It causes the player to spawn at 0,0,0 and possibly corrupts the server/client too. |
||||
Tags: | |||||
Steps To Reproduce: |
Tested with 4300+ vehicles. |
||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
97 | [Server] Server | feature | always | 2019-02-23 16:26 | 2019-03-07 15:05 |
Reporter: | Lucy | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | 1.1.0 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | clock() and date() are missing in Squirrel | ||||
Description: |
^ |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
85 | [Client/Game] Grand Theft Auto: Vice City | major | always | 2019-01-26 21:35 | 2019-03-02 00:47 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | onCursorDown and onCursorUp don't trigger when game has focus. | ||||
Description: |
When the game has focus - I left click, middle click (wheel), or right click, but neither of the 2 events are triggered. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
27 | [Client/Game] Grand Theft Auto III | crash | always | 2018-10-18 01:58 | 2019-03-02 00:42 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | closing game window whilst connecting causes crash | ||||
Description: |
closing game window whilst game is connecting to a server that is not running causes client crash |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
69 | [Client/Game] Grand Theft Auto III | crash | always | 2018-10-27 22:00 | 2019-03-02 00:40 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | game crash - close the server and wait for client to timeout | ||||
Description: |
game crash - close the server and wait for client to timeout |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
68 | [Client/Game] Grand Theft Auto III | crash | always | 2018-10-27 21:59 | 2019-03-02 00:38 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | launcher crash - game close then server restart | ||||
Description: |
launcher crash - game close then server restart |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
96 | [Client/Game] Grand Theft Auto: Vice City | crash | always | 2019-02-11 03:23 | 2019-02-24 22:47 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Pressing F11 key causes a crash | ||||
Description: |
Pressing F11 key causes a crash |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
95 | [Client/Game] Grand Theft Auto III | minor | always | 2019-02-09 18:43 | 2019-02-20 00:35 |
Reporter: |
|
Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | vec3.addSpherical uses inclination angle for azimuthal angle | ||||
Description: |
vec3.addSpherical uses inclination angle for azimuthal angle |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
83 | [Client/Game] Server | feature | have not tried | 2019-01-26 18:01 | 2019-01-26 18:01 |
Reporter: | bluesn0w | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | new | Product Version: | 1.1.14 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Changing default game sounds | ||||
Description: |
being able to change default game sounds, like the vehicle, weapon and interface sounds |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
58 | [Client/Game] Grand Theft Auto III | minor | always | 2018-10-23 05:35 | 2019-01-23 22:06 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | Doors flicker when exiting a vehicle | ||||
Description: |
Only happens on exit. Affects the several different cars I tried. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000032)
Vortrex 2019-01-23 22:06 |
Due to a major overhaul in the vehicle enter/exit sync and logic, this is no longer an issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
67 | [Client/Game] General | feature | N/A | 2018-10-26 02:18 | 2019-01-23 22:06 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | none | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | Get mouse coordinates | ||||
Description: |
Currently there's no way to do this. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000017)
Vortrex 2018-10-26 20:51 |
I found a workaround for now, using the clientside OnMouseMove event and storing the mouse coordinates in a global variable. |
(0000031)
Vortrex 2019-01-23 22:06 |
This has been fixed. There are two ways to acquire an absolute mouse position:
|
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
70 | [Client/Game] Grand Theft Auto III | minor | always | 2018-10-27 22:11 | 2019-01-23 22:05 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | ped.warpIntoVehicle makes the player invisible and they can't drive the vehicle | ||||
Description: |
ped.warpIntoVehicle makes the player invisible and they can't drive the vehicle. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000021)
Vortrex 2018-11-02 11:27 |
This happens with civilian peds too. I can manually enter the vehicle in the same seat they warped to, as if they're not even there. |
(0000022)
Vortrex 2018-11-02 11:29 (Last edited: 2018-11-04 14:53) |
I should also add that this doesn't apply to passenger peds when using Only drivers are affected. |
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ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
80 | [Client/Game] Grand Theft Auto: Vice City | minor | N/A | 2019-01-17 17:33 | 2019-01-23 22:04 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.13 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | Vice City default pickups spawn | ||||
Description: |
So there's a ton of pickups around the city from the singleplayer game that spawn. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
81 | [Client/Game] Grand Theft Auto: Vice City | crash | sometimes | 2019-01-17 17:36 | 2019-01-23 22:04 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | high | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.13 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | Crash! Player is sometimes all black, like a silhouette or shadow. | ||||
Description: |
Every now and then when I spawn, I am all-black like a shadow or silhouette. This always causes a crash immediately after. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: |
2019-01-17 11-37-06.000.dmp.gz (129,612 bytes) 2019-01-17 17:38 https://bugs.gtaconnected.com/file_download.php?file_id=5&type=bug |
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Notes | |
(0000029)
Vortrex 2019-01-17 17:36 |
Forgot to add the screenshot. Here it is: |
(0000030)
Vortrex 2019-01-17 17:38 |
Crash dump |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
82 | [Client/Game] Grand Theft Auto: Vice City | minor | N/A | 2019-01-17 18:00 | 2019-01-23 22:03 |
Reporter: | Vortrex | Platform: | x64 | ||
Assigned To: | Vortrex | OS: | Windows | ||
Priority: | normal | OS Version: | 10 | ||
Status: | resolved | Product Version: | 1.1.13 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.14 | ||
Target Version: | |||||
Game: | |||||
Summary: | getMouseSpeed is missing | ||||
Description: |
Tried to load up lucas's freecam resource, but there's no getMouseSpeed function so it doesn't work as intended. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
75 | [Server] Server | minor | always | 2019-01-03 00:35 | 2019-01-03 00:35 |
Reporter: | SalwadoR | Platform: | x64 | ||
Assigned To: | OS: | Windows | |||
Priority: | low | OS Version: | 7 | ||
Status: | new | Product Version: | 1.1.0 | ||
Product Build: | Resolution: | open | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Incorrect output unicode chat messages into console | ||||
Description: |
When i write something non-english (i try with RU lang), it not outputs into console, and not make new line. |
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Tags: | |||||
Steps To Reproduce: |
|
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Additional Information: | |||||
System Description | |||||
Attached Files: |
bandicam 2019-01-03 10-33-22-746.jpg (139,690 bytes) 2019-01-03 00:35 https://bugs.gtaconnected.com/file_download.php?file_id=3&type=bug gta3 2019-01-03 10-32-53-794.jpg (274,740 bytes) 2019-01-03 00:35 https://bugs.gtaconnected.com/file_download.php?file_id=4&type=bug |
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There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
65 | [Server] Grand Theft Auto III | crash | random | 2018-10-26 01:40 | 2018-12-12 15:53 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Launcher crashes when closing game window | ||||
Description: |
Launcher crashes when closing game window. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
63 | [Server] Server | minor | always | 2018-10-24 20:06 | 2018-10-30 15:30 |
Reporter: |
|
Platform: | |||
Assigned To: | Vortrex | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.0.19 | ||
Target Version: | |||||
Game: | |||||
Summary: | Suggestion: player.vehicle property server-side | ||||
Description: |
Suggestion: player.vehicle property server-side One can use events at the moment to fetch it, but if the server side events exist then it makes sense for the server-side property to exist too. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
5 | [Client/Game] General | tweak | have not tried | 2017-12-10 00:20 | 2018-10-30 00:22 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.55 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | |||||
Game: | |||||
Summary: | Chatbox scale is very large | ||||
Description: |
Originally reported by Callum: |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000004)
Vortrex 2018-10-18 00:25 |
Chatbox can now be resized with /chatscale. Accepted values are decimal numbers from 0 to 1. Also, you can use the cv_chatscale cvar to set this as well. More information on cvars on the wiki: |
(0000019)
Vortrex 2018-10-30 00:22 |
Updating this to let everybody know that /chatscale is no longer a command. /cvar cv_chatscale 0.5 |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
56 | [Server] Server | major | always | 2018-10-22 22:55 | 2018-10-25 23:59 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.0.19 | ||
Target Version: | |||||
Game: | |||||
Summary: | There is no way to write raw data to a stream | ||||
Description: |
We need a Stream.writeBytes method to match the Stream.readBytes method. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
59 | [Client/Game] General | minor | have not tried | 2018-10-23 06:36 | 2018-10-25 00:51 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | OS: | ||||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.1.1 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.2 | ||
Target Version: | 1.1.2 | ||||
Game: | |||||
Summary: | Client object is empty. | ||||
Description: |
Using getClients returns an array of clients, but all of them are empty. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
9 | [Server] Server | feature | N/A | 2018-02-12 19:10 | 2018-10-21 17:32 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | low | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.0.18 | ||
Target Version: | |||||
Game: | |||||
Summary: | .gameMode as a property for scripting. | ||||
Description: |
String property or whatever works best. Used to get/set gamemode name via scripts. |
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Tags: |
Scripting |
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Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
36 | [Client/Game] General | major | sometimes | 2018-10-19 13:33 | 2018-10-19 16:44 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | |||||
Game: | |||||
Summary: | Player dead status is unsynced | ||||
Description: |
When 2 players fight, if player 1 kills player 2 on player 1's screen, player 2 can still move around on player 2's screen, and on player 1's screen they see the player model dead on the ground but their nametag and hp bar still moving around when player 2 moves around. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000007)
Vortrex 2018-10-19 15:38 |
https://www.youtube.com/watch?v=J8EfLM_9JVs Mex's view: https://cdn.discordapp.com/attachments/340257059549216768/502594522497417228/unknown.png |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
28 | [Client/Game] General | major | always | 2018-10-18 02:06 | 2018-10-19 04:53 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | |||||
Game: | |||||
Summary: | in-vehicle/on-foot status not synced after exiting vehicle | ||||
Description: |
after exiting a vehicle, the other players still see them in the vehicle. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
32 | [Client/Game] General | major | always | 2018-10-18 21:04 | 2018-10-19 04:52 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | |||||
Game: | |||||
Summary: | Client uses outputChatBox however server uses message | ||||
Description: |
Change client-side outputChatBox() to the 3 new message() functions |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000006)
Vortrex 2018-10-18 23:38 (Last edited: 2018-10-18 23:40) |
. . |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
30 | [Client/Game] General | major | always | 2018-10-18 04:13 | 2018-10-19 04:50 |
Reporter: |
|
Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | |||||
Game: | |||||
Summary: | /reconnect loads traffic | ||||
Description: |
The /reconnect command will cause traffic to be loaded once reconnected. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
22 | [Client/Game] General | feature | N/A | 2018-03-12 04:17 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - vehicle.wheels | ||||
Description: |
Array with wheel ID's as index. |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
16 | [Client/Game] General | feature | N/A | 2018-03-12 04:10 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - .siren | ||||
Description: |
Two of them here, vehicle.siren to enable the siren (may only work when there's a driver present but not sure) |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
15 | [Client/Game] General | feature | N/A | 2018-03-12 04:07 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - .engine | ||||
Description: |
vehicle.engine to turn on and off the vehicle's engine. Boolean property? |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
14 | [Client/Game] General | feature | N/A | 2018-03-12 04:06 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - .lights | ||||
Description: |
vehicle.lights to turn on and off headlights. Boolean property? |
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Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
17 | [Client/Game] General | feature | N/A | 2018-03-12 04:11 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - vehicle.alarm | ||||
Description: |
Boolean property. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
18 | [Client/Game] General | feature | N/A | 2018-03-12 04:11 | 2018-10-15 21:12 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - vehicle.locked | ||||
Description: |
Boolean property. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
19 | [Client/Game] General | feature | N/A | 2018-03-12 04:12 | 2018-10-15 21:11 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - vehicle.radioStation | ||||
Description: |
Integer property |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
20 | [Client/Game] General | feature | N/A | 2018-03-12 04:13 | 2018-10-15 21:10 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | normal | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Vehicle scripting property - vehicle.colour1/colour2 | ||||
Description: |
Integer or possibly colour arg. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
11 | [Client/Game] General | minor | always | 2018-03-10 05:35 | 2018-10-15 21:09 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.1.1 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Game settings keep reverting to defaults. | ||||
Description: |
Okay, so when I start GTA Connected on either VC or SA, the control layout keeps getting reset. I prefer left shift to sprint (which is not set as default) and I have to set it every time I start the game. Works fine for that session but it never seems to save. Audio settings also get reset every time. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
Notes | |
(0000001)
jack9267 2018-03-10 11:54 |
Currently GTAC removed the write settings function because window mode would screw up my games resolution. |
(0000002)
Vortrex 2018-03-12 04:20 |
Vortrex will create GUI to edit settings in-game. Once finished, it will be added and settings can be modified from there. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
10 | [Client/Game] General | crash | always | 2018-03-09 14:24 | 2018-03-12 11:57 |
Reporter: | PunkNoodle | Platform: | x64 | ||
Assigned To: | jack9267 | OS: | Windows | ||
Priority: | low | OS Version: | Windows 10 | ||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.0.70 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | /setname without arguments causes a client crash | ||||
Description: |
The crash occurs only if there is neither arguments nor spaces at all. Adding a white space won't trigger the crash. |
||||
Tags: |
Bug |
||||
Steps To Reproduce: |
|
||||
Additional Information: | |||||
System Description | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
12 | [Client/Game] General | major | sometimes | 2018-03-10 05:40 | 2018-03-12 04:18 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | urgent | OS Version: | |||
Status: | resolved | Product Version: | 1.0.69 | ||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | 1.0.70 | ||
Target Version: | 1.0.70 | ||||
Game: | |||||
Summary: | Players spaz out when entering a vehicle. | ||||
Description: |
Other players spaz out when entering a vehicle. Once in a while it works fine but most of the time they just warp in and out of the vehicle rapidly. |
||||
Tags: | |||||
Steps To Reproduce: | |||||
Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |
View Issue Details | |||||
ID: | Category: | Severity: | Reproducibility: | Date Submitted: | Last Update: |
8 | [Server] Server | major | always | 2018-02-12 19:03 | 2018-03-08 20:10 |
Reporter: | Vortrex | Platform: | |||
Assigned To: | jack9267 | OS: | |||
Priority: | high | OS Version: | |||
Status: | resolved | Product Version: | |||
Product Build: | Resolution: | fixed | |||
Projection: | none | ||||
ETA: | none | Fixed in Version: | |||
Target Version: | |||||
Game: | |||||
Summary: | Masterlist always shows 0 players. | ||||
Description: |
So I started my server the other day, and successfully connected. The player count on the master list (http://masterlist.gtaconnected.com/) always showed 0. |
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Tags: | |||||
Steps To Reproduce: |
Start a publicly-accessible server with masterlist option set to true, and connect to the server (or have someone else connect). While remaining connected, open master list in a browser and look at player count. |
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Additional Information: | |||||
Attached Files: | |||||
There are no notes attached to this issue. |