View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
501 [Server] Grand Theft Auto IV feature N/A 2023-12-11 05:25 2024-03-03 11:40
Reporter: Diego Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: A way to check for clients using trainers (If trainers are enabled on the server)
Description:

Suggestion: Having a way to check to see if a player is using a trainer would be a great addition to the scripting API.

Possible use cases?
1: Only allow administrators to use trainers, else kick the player.
if(notAdmin(player) && usingTrainer(player) return KickPlayer()

2: On a trainer-allowed server, maybe on the server list have a marker showing that they are using one.

3: If the player is using a trainer, show special messages, or give them access to special commands.

Something like playerelement.usingTrainer; // (read only / returns true-false)
or server.isUsingTrainer(element); // returns true/false

Tags:

Anticheat, GTA 4, Scripting, Suggestion

Steps To Reproduce:

n/a

Additional Information:

n/a

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
509 [Server] Server minor N/A 2024-02-10 01:47 2024-02-10 01:47
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Streaming system performance
Description:

The streaming system has some performance issues. I've previously offered some ideas to help remedy this:

  • Custom tick rate
  • Priority level where some elements are checked less often
  • Chunk streaming
  • Checking if player's position has changed enough (threshold) since last update
  • Not checking distance every frame
Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
508 [Client/Game] Grand Theft Auto IV block always 2024-01-25 22:22 2024-01-26 01:39
Reporter: LocalEpicMan Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.29  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't Launch at all
Description:

I try to join servers after following the downgrade steps but nothing happens at all. It also seems that I'm missing settings that I see in video tutorials but not in my client.

Tags:
Steps To Reproduce:
Additional Information:

I've tried reinstalling the client multiple times with no luck, I recall seeing the extra settings when I first installed the client but after I first set the directory they disappeared. First image is my game settings, second is from the video

System Description
Attached Files: Screenshot 2024-01-26 081943.png (19,588 bytes) 2024-01-25 22:22
https://bugs.gtaconnected.com/file_download.php?file_id=220&type=bug
png

Screenshot 2024-01-26 082051.png (122,776 bytes) 2024-01-25 22:22
https://bugs.gtaconnected.com/file_download.php?file_id=221&type=bug
png
Notes
(0000407)
LocalEpicMan   
2024-01-26 01:38   

Fixed it, all good

(0000408)
LocalEpicMan   
2024-01-26 01:39   

fixed it, all good


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
499 [GTA Connected] Grand Theft Auto IV major always 2023-12-06 15:12 2024-01-20 18:29
Reporter: deadfoxy17 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled exception access violation c00005 gta iv connected
Description:

Since I updated to version 1.5.28, I just go to every server and it immediately throws up this error message.
Before, there was no such thing as throwing in the error right away.

Tags:
Steps To Reproduce:

I think the updated version must be the bug, because I tried it with fresh gta iv (freshly reinstalled) and it didn't work either.

Additional Information:
System Description
Attached Files: Képkivágás.PNG (12,038 bytes) 2023-12-06 15:12
https://bugs.gtaconnected.com/file_download.php?file_id=209&type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
506 [GTA Connected] Grand Theft Auto IV crash random 2024-01-20 17:18 2024-01-20 18:23
Reporter: lizardman36 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: My game crashes at random times.
Description:

İ dont know why that happens.

Tags:
Steps To Reproduce:
Additional Information:

Address: 0x008F567F (0x012C567F)

Registers:
EAX: 0xDDDDDDDD
EBX: 0x0B7E5E60
ECX: 0x36D27B0F
EDX: 0x00000001
ESI: 0x01F9F9F0
EDI: 0x0E125000
EBP: 0x0B7E5E60
ESP: 0x1781FA44
EFLAGS: 0x00010A06

System Description
Attached Files:
Notes
(0000404)
lizardman36   
2024-01-20 18:22   

it was c0000005 access violation

(0000405)
lizardman36   
2024-01-20 18:23   

it was c0000005 access violation

(0000406)
lizardman36   
2024-01-20 18:23   

it was c0000005 access violation


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
504 [GTA Connected] Grand Theft Auto IV crash always 2023-12-24 15:33 2023-12-31 03:08
Reporter: alexkiki55 Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: 0x36B1 (14001)
Description:

0x36B1 (14001) what to do???

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 091f6f19-aacc-4ef4-a324-1f4fdd647b8e.jfif (117,417 bytes) 2023-12-24 15:33
https://bugs.gtaconnected.com/file_download.php?file_id=216&type=bug
jfif

gta connected.PNG (45,213 bytes) 2023-12-25 23:24
https://bugs.gtaconnected.com/file_download.php?file_id=217&type=bug
png
Notes
(0000400)
deadfoxy17   
2023-12-25 23:24   

Same bro, and i dont know how to solve it.
I've tried several times to combine it with gta connected again with fresh gta iv but it produced something similar, I don't know, there was no problem before, now I don't know what happened to it.
Any idea to solve it?

(0000401)
Skipcast   
2023-12-28 17:04   

Does it work if you install this?

https://download.microsoft.com/download/8/B/4/8B42259F-5D70-43F4-AC2E-4B208FD8D66A/vcredist_x86.EXE

(0000402)
deadfoxy17   
2023-12-29 18:10   

It works perfectly fine with that program. Thanks you very much. You safed my gta, even if that's why I unnecessarily bought gta iv on steam. ��
Guys, download this app, its really solve the problems. �
And happy new years for everyone! ���

(0000403)
Skipcast   
2023-12-31 03:08   

Glad to hear it!


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
212 [Server] Wiki minor always 2020-10-09 19:03 2023-12-19 06:34
Reporter: Tosfera Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA IV vehicle IDs are incorrect on the wiki
Description:

the numbers on the wiki basically go from 0 up to 120~, while they're weirdly hashed numbers in the actual engine.

Tags:
Steps To Reproduce:
Additional Information:

Vortrex's shared lib for IDs: https://github.com/VortrexFTW/gtac_vortrex/blob/master/sandbox/shared/util.js#L5332

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
456 [Client/Game] Grand Theft Auto III crash always 2022-12-18 17:41 2023-12-19 06:33
Reporter: rww Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: urgent OS Version: 11  
Status: resolved Product Version: 1.4.3  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: .removeFromVehicle() cause desync a player in GTA III
Description:

https://youtu.be/MnydRfrhgvE <- like on this movie + after /eject and /portland commands, other players will don't see us!

Tags:
Steps To Reproduce:

Server-side:
triggerNetworkEvent("remove_From_Vehicle", client)

Client-side:

addNetworkHandler("remove_From_Vehicle", function()

if (localPlayer) then
    localPlayer:removeFromVehicle()
end

end)

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
433 [Client/Game] Grand Theft Auto IV major sometimes 2022-08-02 10:31 2023-12-19 06:31
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA IV
Summary: Out of Memory + Crash
Description:

Not sure how this happened. Running 1.0.8.0 in window mode, 1600x900 resolution and all graphics settings at max.

My rig has decent specs. There's no way I should be running out of memory (32 GB!) unless IV is a 32-bit exe.

Tags:

Crash, Game

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (5,990 bytes) 2022-08-02 10:31
https://bugs.gtaconnected.com/file_download.php?file_id=142&amp;type=bug
png

2022-08-02 05-26-28.358.dmp.gz (6,682,907 bytes) 2022-08-02 10:31
https://bugs.gtaconnected.com/file_download.php?file_id=143&amp;type=bug
Notes
(0000399)
Vortrex   
2023-12-19 06:31   

Scripting memory is now in a separate process


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
495 [GTA Connected] Grand Theft Auto IV crash random 2023-10-01 10:04 2023-12-19 06:26
Reporter: deadfoxy17 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled exception access violation c00005 gta iv connected
Description:

This happens when I'm walking or when I'm sitting in a car, it just throws me out at random times, but I also noticed that if there are 10 or more of us on the server, it won't even let me play if I let it in and immediately throws me out, which is damn annoying!

Tags:
Steps To Reproduce:

happens randomly, no matter what you do,
Please you guys solve this problem because it is very annoying for everyone! <3

Additional Information:
System Description
Attached Files: cs4.PNG (11,512 bytes) 2023-10-01 10:04
https://bugs.gtaconnected.com/file_download.php?file_id=207&amp;type=bug
png

2023-10-01 11-57-38.480.dmp.gz (6,877,436 bytes) 2023-10-01 10:04
https://bugs.gtaconnected.com/file_download.php?file_id=208&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
496 [GTA Connected] Grand Theft Auto IV crash always 2023-10-06 17:10 2023-12-19 06:26
Reporter: deadfoxy17 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Please fix these (Unhandled exception access violation c00005 gta iv connect error)s because the game is unplayable like this, i
Description:

Please fix these (Unhandled exception access violation c00005 gta iv connect error)s because the game is unplayable like this, if you can do something about it please guys!!!!!!!!

I have previously uploaded such an announcement here (Unhandled exception access violation c00005 gta iv connect error), please look at it!!!!!

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
500 [GTA Connected] Grand Theft Auto IV major always 2023-12-08 15:22 2023-12-19 06:26
Reporter: deadfoxy17 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: it doesn't launch 0000499: Unhandled exception access violation c00005 gta iv connected
Description:

Since I updated to version 1.5.28, I just go to every server and it immediately throws up this error message.
Before, there was no such thing as throwing in the error right away.
I think the updated version must be the bug, because I tried it with fresh gta iv (freshly reinstalled) and it didn't work either.

Tags:
Steps To Reproduce:

Just run the game with gta connected 1.5.8. or 1.5.9, and you will see the game doesn't launch, just shows up these errors.

Additional Information:
System Description
Attached Files: Képkivágás.PNG (12,233 bytes) 2023-12-08 15:22
https://bugs.gtaconnected.com/file_download.php?file_id=210&amp;type=bug
png

2023-12-08 16-10-33.168.dmp.gz (5,342,075 bytes) 2023-12-08 15:22
https://bugs.gtaconnected.com/file_download.php?file_id=211&amp;type=bug
2023-12-08 16-10-33.168.dmp-2.gz (5,342,075 bytes) 2023-12-08 15:23
https://bugs.gtaconnected.com/file_download.php?file_id=212&amp;type=bug
Notes
(0000390)
deadfoxy17   
2023-12-08 15:23   
(0000391)
deadfoxy17   
2023-12-08 15:23   
(0000392)
deadfoxy17   
2023-12-08 15:24   

***** Preparing the environment for Debugger Extensions Gallery repositories **
ExtensionRepository : Implicit
UseExperimentalFeatureForNugetShare : false
AllowNugetExeUpdate : false
AllowNugetMSCredentialProviderInstall : false
AllowParallelInitializationOfLocalRepositories : true

-- Configuring repositories
----> Repository : LocalInstalled, Enabled: true
----> Repository : UserExtensions, Enabled: true

Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds

***** Waiting for Debugger Extensions Gallery to Initialize **

Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.047 seconds
----> Repository : UserExtensions, Enabled: true, Packages count: 0
----> Repository : LocalInstalled, Enabled: true, Packages count: 36

Microsoft (R) Windows Debugger Version 10.0.25877.1004 X86
Copyright (c) Microsoft Corporation. All rights reserved.

Loading Dump File [C:\Users\ANTALD~1\AppData\Local\Temp\Rar$DRa5820.49051\2023-12-08 16-10-33.168.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19045 MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
Edition build lab: 10.0.19041.3691 (WinBuild.160101.0800)
Debug session time: Fri Dec 8 16:10:33.000 2023 (UTC + 1:00)
System Uptime: not available
Process Uptime: 0 days 0:00:01.000
................................................................
..........................
Loading unloaded module list
.
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(208.19f8): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
eax=00000000 ebx=0235ddac ecx=02520000 edx=02520000 esi=00000000 edi=00001670
eip=775a2bcc esp=0235dc0c ebp=0235dc7c iopl=0 nv up ei pl nz na pe nc
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00200206
ntdll!NtWaitForSingleObject+0xc:
775a2bcc c20c00 ret 0Ch


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
503 [Client/Game] Bug Tracker crash always 2023-12-13 20:39 2023-12-19 06:24
Reporter: JarttaliP Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.29  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes after some loading
Description:

After picking correct game (IV or EFLC) and after the loading screen + lobby, the game crashes.
Crashing after the update (version 1.5.30.0)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000394)
JarttaliP   
2023-12-13 20:40   
(0000395)
JarttaliP   
2023-12-13 20:41   

Cant' attach .dmp file

(0000396)
JarttaliP   
2023-12-13 20:41   
(0000397)
JarttaliP   
2023-12-14 21:54   
(0000398)
Vortrex   
2023-12-19 06:24   

Put the dmp.gz file directly in here. Don't extract the .dmp file from it.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
502 [Client/Game] Grand Theft Auto IV minor sometimes 2023-12-11 14:39 2023-12-11 15:08
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.29  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Weird crashes
Description:

Crashed like 3 times within a very short time span, not sure if it was related to a specific player being close to me or not, nobody else crashing

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2023-12-11 15-34-02.293.dmp.gz (6,497,700 bytes) 2023-12-11 14:39
https://bugs.gtaconnected.com/file_download.php?file_id=213&amp;type=bug
2023-12-11 15-32-27.201.dmp.gz (6,452,929 bytes) 2023-12-11 14:39
https://bugs.gtaconnected.com/file_download.php?file_id=214&amp;type=bug
2023-12-11 15-30-58.094.dmp.gz (7,069,704 bytes) 2023-12-11 14:39
https://bugs.gtaconnected.com/file_download.php?file_id=215&amp;type=bug
Notes
(0000393)
B Dawg   
2023-12-11 15:08   

Was specific to a Mafiya Work match*


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
498 [GTA Connected] Grand Theft Auto: Vice City minor always 2023-11-18 16:52 2023-12-08 14:28
Reporter: stjepan_op Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: immediate OS Version: 10  
Status: feedback Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: it dosent launch
Description:

it just reloads the program

Tags:

dosent launch

Steps To Reproduce:

i dont know

Additional Information:
System Description
Attached Files:
Notes
(0000389)
Vortrex   
2023-12-08 14:28   

Unfortunately without more info, there's no way for us to know exactly what happened, and trying to guess could just make things worse.

Please check for a crash dump and upload it here.

https://wiki.gtaconnected.com/CrashDumps


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
450 [Client/Game] Game Launcher / Server Browser crash sometimes 2022-10-29 13:48 2023-12-08 14:24
Reporter: lightwo Platform: x86_64  
Assigned To: jack9267 OS: Artix Linux  
Priority: normal OS Version: 6.0.1-zen2-1-zen  
Status: resolved Product Version: 1.4.3  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.5.29  
    Target Version:  
Game:
Summary: "Access denied" trying to launch GTAIV
Description:

For various versions of Wine I have tried, the usual outcome of trying to launch GTAIV through GTAC launcher was "access denied".

Tags:

Crash, GTA 4 Connected, GTA Connected GTA 4 crash, Linux, Proton, Wine

Steps To Reproduce:
Additional Information:

Disabling mods doesn't make a difference, only trying a different Wine version helped in the past.

Error information:
Code 0x5 (access denied)
ModLauncher\Projects\Hacks\HackSupport\HackSupport.cpp
Function: bool __thiscall CHackSupport::OnLoad(void *,unsigned int)
Line: 708

Game version:
Patch 7 (the game itself works)
xlive.dll md5: b8c51891352e3e7bfc2c30f2c903b46c
LaunchGTAIV.exe md5: 3e9b3dc03cd5c2e658dd731b616fdcf1
1911.dll md5: 4d82ddcf7c3a66007e5ce8cef09ea747

File hierarchy:
Game: virtual D: -> /mnt/hdd owned by my user, ext4 FS
Wine bottle: home directory, owned by my user, ext4 FS

Wine versions affected:
Proton 7.0-4
wine-staging 7.19
lutris-5.7-11-x86_64
wine-5.11-staging-tkg-amd64

Wine versions working:
WIP

Attached Files:
Notes
(0000375)
lightwo   
2023-07-08 19:17   

Update to the issue:

Occasionally, the "access denied" error dialogue won't be present, and instead, Wine will display an unhandled exception in the logs:

014c:err:seh:NtRaiseException Unhandled exception code c0000005 flags 0 addr 0x7eba0104

This time the address is shown, maybe it could help with the process of finding the issue.

(0000376)
lightwo   
2023-07-08 20:20   

Also, I used a FS logger on the wineserver process and found that this is the likely culprit:

/proc/18068/mem

Presumably, editing the game process memory was denied to the launcher.

Maybe this is distribution specific, the issue has been occurring on Arch Linux and Artix Linux (which is what I am using now).

(0000380)
lightwo   
2023-08-27 14:06   

Update: With Esync and Fsync disabled, GTA Connected actually works!

As a side-note, considering that anticheat disabled mods I use that actually fix the game, I had to use -availablevidmem 0.6 because -nomemrestrict and -norestrictions didn't work, and my card has over 2 GB of VRAM.

The value (0.6) can be altered with this formula:
Value = max / det
det = detected value
max = the highest value that works (approx. 2452)
Example: 2452 / 4088 = 0.6

(0000382)
Vortrex   
2023-09-11 16:32   

What is Esync and Fsync? Is that specific to WINE?

(0000383)
lightwo   
2023-09-11 19:03   

Yes. As far as I know, Esync and Fsync are Wine optimisations related to FS access that aren't upstream, but are featured in Proton and many custom versions of Wine.

(0000387)
lightwo   
2023-12-08 14:08   

Fixed in 1.5.29

(0000388)
Vortrex   
2023-12-08 14:24   

Fixed in 1.5.29
Bug closed, marked as fixed and resolved


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
497 [Server] Server major always 2023-10-24 20:25 2023-10-24 20:25
Reporter: 1337 Platform: Linux  
Assigned To: OS: Ubuntu Server 23.04  
Priority: normal OS Version: 6.2.0-35-generic  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Log Writing
Description:

if started as a service no log is written, if started directly it is written correctly

Tags:
Steps To Reproduce:
Additional Information:

[Unit]
Description=GTAConnected for GTA:IV
Wants=network-online.target
After=network-online.target

[Service]
User=linux-user
WorkingDirectory=/opt/GTAC_IV
ExecStart=/opt/GTAC_IV/GTAC_Server

Restart the server when it is stopped or crashed after 30 seconds

Comment out RestartSec if you want to restart immediately

Restart=always
#RestartSec=30
StandardInput=null

[Install]
WantedBy=multi-user.target

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
269 [Server] Server feature N/A 2021-01-21 19:51 2023-10-24 17:30
Reporter: fryflex Platform: x64  
Assigned To: jack9267 OS: Linux  
Priority: low OS Version: Linux  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Linux ARM Build of the server
Description:

Would be nice to have a Linux ARM build of the server to host off a pi4.
Obviously priority is not high, it would just be a nice extra!

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000174)
alexdev   
2021-03-03 17:18   

Aren't there x86 emulators for ARM?
It wouldn't perform the greatest but its worth a shot.

(0000241)
Vortrex   
2021-10-19 17:43   

Jack has successfully built the server for both 32 and 64 bit ARM architectures, and will hopefully add them to the downloads soon

(0000385)
jack9267   
2023-10-24 17:30   

ARM64 server is available


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
375 [Client/Game] Grand Theft Auto IV major always 2022-05-02 13:15 2023-09-30 19:30
Reporter: Kop323 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA 4 c0000005 Error when loading.
Description:

version 1.0.7.0 cracked

Tags:

c0000005

Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2022-04-30 20-09-52.323.dmp.gz (5,568,970 bytes) 2022-05-02 13:30
https://bugs.gtaconnected.com/file_download.php?file_id=96&amp;type=bug
2023-05-06 22-09-10.244.dmp.gz (6,115,807 bytes) 2023-05-06 15:15
https://bugs.gtaconnected.com/file_download.php?file_id=189&amp;type=bug
image.png (73,034 bytes) 2023-05-06 15:15
https://bugs.gtaconnected.com/file_download.php?file_id=190&amp;type=bug
png

2023-09-30 21-25-57.972.dmp.gz (6,870,479 bytes) 2023-09-30 19:30
https://bugs.gtaconnected.com/file_download.php?file_id=205&amp;type=bug
cs4.PNG (14,919 bytes) 2023-09-30 19:30
https://bugs.gtaconnected.com/file_download.php?file_id=206&amp;type=bug
png
Notes
(0000265)
Kop323   
2022-05-02 13:30   

dump here

(0000367)
Snowblake   
2023-05-06 15:15   

Same. Crash Dump is attached

(0000384)
deadfoxy17   
2023-09-30 19:30   

This happens when I'm walking or when I'm sitting in a car, it just throws me out at random times, but I also noticed that if there are 10 or more of us on the server, it won't even let me play if I let it in and immediately throws me out, which is damn annoying!


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
494 [Client/Game] Grand Theft Auto IV major have not tried 2023-09-11 16:38 2023-09-11 16:42
Reporter: ephialt Platform: x64  
Assigned To: OS: Windows  
Priority: none OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: C0000005 Error
Description:

how to fix it? I'm connecting to my server. When the inscription "Connecting to GTA Connected" appears, then this error appears.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2023-09-11 19-22-30.594.dmp.gz (6,264,287 bytes) 2023-09-11 16:38
https://bugs.gtaconnected.com/file_download.php?file_id=204&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
492 [GTA Connected] Grand Theft Auto IV crash random 2023-08-16 19:12 2023-08-16 19:12
Reporter: mariokamani Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client crashes at different events
Description:

Joined Connected Roleplay on IV with some friends and my game crashed multiple times. Once, immediately after getting deadly hit by a vehicle, secondly, just standing still at Dukes PD and at some other random intervals.

Tags:
Steps To Reproduce:

Get killed with a vehicle

Additional Information:

Latest version, no mods.

System Description
Attached Files: 2023-08-16_20-30-27.558.dmp.gz (6,436,646 bytes) 2023-08-16 19:12
https://bugs.gtaconnected.com/file_download.php?file_id=203&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
491 [GTA Connected] Grand Theft Auto IV crash random 2023-08-14 19:05 2023-08-14 19:05
Reporter: mariokamani Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Random client crash when using /goto and /gethere
Description:

10% chance for the client to crash when using goto or gethere on players, especially out of streaming distance.

Tags:
Steps To Reproduce:

I'm calling "triggerNetworkEvent("setPlayerPosition", client, Number(x), Number(y), Number(z))" on player command.

addNetworkHandler("setPlayerPosition", (x, y, z) => {
if (localPlayer) {
console.log(Setting player position to ${x}, ${y}, ${z});
if (localPlayer.vehicle) {
localPlayer.vehicle.position = new Vec3(x, y, z);
localPlayer.vehicle.velocity = new Vec3(0, 0, 0);
return;
}
localPlayer.velocity = new Vec3(0, 0, 0);
localPlayer.position = new Vec3(x, y, z);
} else {
console.log(Local player is null);
}
});

Additional Information:

Attaching crash dump. Let me know whatever info you need.

System Description
Attached Files: 2023-08-14 20-59-21.492.dmp.gz (6,405,617 bytes) 2023-08-14 19:05
https://bugs.gtaconnected.com/file_download.php?file_id=202&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
490 [GTA Connected] Grand Theft Auto: San Andreas minor always 2023-07-30 04:23 2023-07-30 04:36
Reporter: gonces Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unable to answer calls
Description:

When trying to answer a call, the game crashes instantly, only the client, the server is not affected, it can also happen when doing a mini-game like the dancing game in the mission "life's a beach". Attached are generated dumps and a video

Tags:
Steps To Reproduce:

Complete any mission that unlocks a call and try to answer it.

Additional Information:
System Description
Attached Files: 2023-07-30 00-15-54.mp4 (7,132,203 bytes) 2023-07-30 04:23
https://bugs.gtaconnected.com/file_download.php?file_id=198&amp;type=bug
2023-07-30 00-15-57.449.dmp.gz (6,466,284 bytes) 2023-07-30 04:23
https://bugs.gtaconnected.com/file_download.php?file_id=199&amp;type=bug
gta_sa.exe.20230730001557.log (4,124 bytes) 2023-07-30 04:23
https://bugs.gtaconnected.com/file_download.php?file_id=200&amp;type=bug
Screenshot_1.png (2,389,937 bytes) 2023-07-30 04:36
https://bugs.gtaconnected.com/file_download.php?file_id=201&amp;type=bug
Notes
(0000378)
gonces   
2023-07-30 04:35   

Curiously, the mini-game of the mission "cesar vialpando" is not affected, completing it without problems.

(0000379)
gonces   
2023-07-30 04:36   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
485 [Client/Game] Server minor always 2023-05-09 18:02 2023-07-24 12:22
Reporter: ukots Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: player.heading is read only on server side
Description:

Player heading cannot be set server side.

Tags:
Steps To Reproduce:

Set player.heading on server. The change won't appear.

Additional Information:

Client-side works correctly.

System Description
Attached Files: Bez tytułu.png (2,283,689 bytes) 2023-05-09 18:10
https://bugs.gtaconnected.com/file_download.php?file_id=193&amp;type=bug
Notes
(0000370)
ukots   
2023-05-09 18:04   

Tested on GTA3.

(0000371)
rww   
2023-05-09 18:10   

second player sees, that server try to change player heading for 1 sec, but it goes back to its previous heading, so it's looks like, heading is read/set, but set isn't works fine.

(0000377)
Vortrex   
2023-07-24 12:22   

@rww
That's because it's being reset by the client that's syncing it.
Use a network event to tell the client to set their heading.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
469 [Server] Grand Theft Auto: San Andreas crash random 2023-03-15 23:35 2023-06-29 06:33
Reporter: Landimizer Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: [Crash] Occasional crash when entering a vehicle in a private San Andreas server
Description:

Me (and a few of my friends who went through the same downgrading process from the Steam version of San Andreas) are playing on a private server. With seemingly random requirements, sometimes entering a vehicle crashes the game. Around 50% of the time a vehicle is entered, the game freezes, followed by a crash. This crash happens when entering as a driver (pressing F) or entering as a passenger (pressing G with the "v-passenger" script).

Sometimes it will crash everyone who attempts to enter a vehicle. Sometimes it only crashes the driver, or only crashes the passenger.

I've attached the server config file (which I doubt is causing issues, but just in case), and two crash logs. The first ("2023-03-15 19-17-14.655.dmp.gz") being one of my own crashes (entering as a driver), and the second ("2023-03-16_00-21-35.104.dmp.gz") being a crash from my friend (entering as a passenger).

Tags:
Steps To Reproduce:
  • Enter a vehicle.
  • Crash...? (seemingly around 50% chance)
Additional Information:

Playing on a private server hosted on my machine with these scripts:

  • "v-events" (unmodified)
  • "freeroam" (slightly modified to only load some code (all code except for the "fade") when playing GTA III, as that's what the script was made for)
  • "v-nametags" (unmodified)
  • "v-passenger" (unmodified)
  • "v-sandbox" (slightly modified to remove some code from "/server/main.js", as they caused errors in the console - lines 26, 27, and 28 have been commented out)
  • "v-spawnscreen" (slightly modified to change instances of "onPedDeath" to "onPedDeathEX" from the "v-events" script to work with San Andreas)
  • "v-time" (unmodified)
System Description
Attached Files: server.xml (3,038 bytes) 2023-03-15 23:35
https://bugs.gtaconnected.com/file_download.php?file_id=175&amp;type=bug
2023-03-15 19-17-14.655.dmp.gz (6,481,057 bytes) 2023-03-15 23:35
https://bugs.gtaconnected.com/file_download.php?file_id=176&amp;type=bug
2023-03-16_00-21-35.104.dmp.gz (6,420,154 bytes) 2023-03-15 23:35
https://bugs.gtaconnected.com/file_download.php?file_id=177&amp;type=bug
2023-06-28_23-24-39.780.dmp.gz (6,523,290 bytes) 2023-06-29 06:33
https://bugs.gtaconnected.com/file_download.php?file_id=195&amp;type=bug
2023-06-28 23-21-39.122.dmp.gz (6,420,485 bytes) 2023-06-29 06:33
https://bugs.gtaconnected.com/file_download.php?file_id=196&amp;type=bug
2023-06-28 23-19-27.312.dmp.gz (6,475,997 bytes) 2023-06-29 06:33
https://bugs.gtaconnected.com/file_download.php?file_id=197&amp;type=bug
Notes
(0000374)
SpiffyJUNIOR   
2023-06-29 06:33   

Still an issue on 1.5.8, happens very commonly on my self-hosted server to the point where clients will crash every 10-15 minutes.

Multiple crash dumps attached, my server.xml: https://pastebin.com/McCMKE09


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
489 [Client/Game] Grand Theft Auto IV crash unable to reproduce 2023-06-06 09:34 2023-06-06 09:34
Reporter: Geroinchik Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled exception at 0x00A73D66 in GTAIV.exe (+0x43d66): 0xC0000005: Access violation reading location 0xFBC273B0.
Description:

Проблема при подключении к серверу

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: GTAIV.exe.20230606122029.log (4,589 bytes) 2023-06-06 09:34
https://bugs.gtaconnected.com/file_download.php?file_id=194&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
488 [GTA Connected] Grand Theft Auto IV minor sometimes 2023-06-04 17:25 2023-06-04 17:25
Reporter: kerry-w Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception Error
Description:

When trying to load into certain servers (Including one I host on my LAN) I get the below error message come up, the game connects however gets stuck on loading, the only way to see the error message is by ALT + TAB to bring the log up.

Tried on 4x different PC's with each exhibiting the same issues, only certain servers are causing this, also tried clearing the cache for all, flushing the DNS and restarting each machine. Firewall settings on all have GTA Connected whitelisted and ports required are forwarded.

Unhandled exception at 0x002418C6 in GTAIV.exe (+0xb18c6): 0xC0000005: Access violation reading location 0xFAFBC168.
Register dump:
EAX: 0x00C51720 EBX: 0x4C880C58 ECX: 0x069CF120 EDX: 0x00000001
EDI: 0x3E800000 ESI: 0x069CF120 EBP: 0x01BDEE0C EIP: 0x002418C6
ESP: 0x01BDED80 EFL: 0x00210246

    CS: 0x00000023   SS: 0x0000002B   
    GS: 0x0000002B   FS: 0x00000053   
    ES: 0x0000002B   DS: 0x0000002B   

    ST00: 0x00000000 0xE0000000 0x00004002 0x00000000  [ 0.000000 -36893488147419103232.000000 0.000000 0.000000 ]
    ST01: 0x00000000 0x80000000 0x00003FFF 0x00000000  [ 0.000000 -0.000000 0.000000 0.000000 ]
    ST02: 0x00000000 0xC0000000 0x00004000 0x00000000  [ 0.000000 -2.000000 0.000000 0.000000 ]
    ST03: 0x00000000 0xF5000000 0x00004006 0x00000000  [ 0.000000 -162259276829213363391578010288128.000000 0.000000 0.000000 ]
    ST04: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    ST05: 0x00000000 0x80000000 0x00004002 0x00000000  [ 0.000000 -0.000000 0.000000 0.000000 ]
    ST06: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    ST07: 0x00000000 0x80000000 0x00003FFF 0x002B0000  [ 0.000000 -0.000000 0.000000 0.000000 ]

    XMM00: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM01: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM02: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM03: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM04: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM05: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM06: 0x4EE20700 0xFFFFFF8C 0x4EE20730 0xFFFFFF8C  [ 1896054784.000000 -nan 1896060928.000000 -nan ]
    XMM07: 0x4EE20760 0xFFFFFF8C 0x4EE20790 0xFFFFFF8C  [ 1896067072.000000 -nan 1896073216.000000 -nan ]

Stack dump:
    0x01BDED80:  01BDF40C 01BDEE0C 70B5B94A 3E800000 00000004 01BDEDAC
    0x01BDED98:  00000001 714B9D57 01BDF40C 70E33D6C 4C880C58 3F800000
    0x01BDEDB0:  00000000 00000000 00000000 00000000 3F800000 00000000
    0x01BDEDC8:  00000000 00000000 00000000 3F800000 00000000 00000000
    0x01BDEDE0:  00000000 00000000 3F800000 01BDF40C 3E800000 00000001
    0x01BDEDF8:  00000000 3E800000 01BDEE74 70D16D06 00000001 01BDEE80
    0x01BDEE10:  70C17CC5 01BDF40C 714B9DDB 01BDF40C 01BDF470 04F8C030
    0x01BDEE28:  FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 0089FDE5
    0x01BDEE40:  70AD803F 01BDEE78 714B9D2B 01BDF40C 00000000 00000014
    0x01BDEE58:  04F8E748 0000008E 00000000 00000001 04F8E750 178A4610
    base: 0x01AE0000   top: 0x01BDED80   bottom: 0x01BE0000

Backtrace (may be wrong):
    =>0x002418C6 in GTAIV.exe (+0xb18c6) (0x01BDEE0C) 
      0x70C17CC5 HackEntryPoint3_CrashHandler+0xb069d in GTAC.dll (+0x187cc5) (0x01BDEE80) 
      0x70C1264C HackEntryPoint3_CrashHandler+0xab024 in GTAC.dll (+0x18264c) (0x01BDEF18) 
      0x70B54211 HackEntryPoint3_MultiplayerModIV+0xbb9c in GTAC.dll (+0xc4211) (0x01BDF3E8) 
      0x70B98B41 HackEntryPoint3_CrashHandler+0x31519 in GTAC.dll (+0x108b41) (0x01BDF48C) 
      0x70B992C2 HackEntryPoint3_CrashHandler+0x31c9a in GTAC.dll (+0x1092c2) (0x01BDF4A8) 
      0x70B98FF5 HackEntryPoint3_CrashHandler+0x319cd in GTAC.dll (+0x108ff5) (0x01BDF508) 
      0x70C11C93 HackEntryPoint3_CrashHandler+0xaa66b in GTAC.dll (+0x181c93) (0x01BDF518) 
      0x70B4C008 HackEntryPoint3_MultiplayerModIV+0x3993 in GTAC.dll (+0xbc008) (0x01BDF538) 
      0x70B48FE7 HackEntryPoint3_MultiplayerModIV+0x972 in GTAC.dll (+0xb8fe7) (0x01BDF588) 
      0x70A96BD5 HookMainThread+0x14a7 in GTAC.dll (+0x6bd5) (0x01BDF5A8) 
      0x70AD8657 HackEntryPoint3_GTAInterface+0x869 in GTAC.dll (+0x48657) (0x01BDF608) 
      0x0022517D in GTAIV.exe (+0x9517d) (0x01BDF638) 
      0x00220612 in GTAIV.exe (+0x90612) (0x01BDF654) 
      0x0019189C in GTAIV.exe (+0x189c) (0x01BDFC04) 
      0x76BF00C9 BaseThreadInitThunk+0x19 in KERNEL32.DLL (+0x200c9) (0x01BDFC14) 
      0x77467B4E RtlGetAppContainerNamedObjectPath+0x11e in ntdll.dll (+0x67b4e) (0x01BDFC70) 
      0x77467B1E RtlGetAppContainerNamedObjectPath+0xee in ntdll.dll (+0x67b1e) (0x01BDFC80) 
Tags:
Steps To Reproduce:

Launch GTA connected, try connecting to server

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
487 [GTA Connected] Grand Theft Auto IV minor sometimes 2023-06-04 17:24 2023-06-04 17:24
Reporter: kerry-w Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception Error
Description:

When trying to load into certain servers (Including one I host on my LAN) I get the below error message come up, the game connects however gets stuck on loading, the only way to see the error message is by ALT + TAB to bring the log up.

Tried on 4x different PC's with each exhibiting the same issues, only certain servers are causing this, also tried clearing the cache for all, flushing the DNS and restarting each machine. Firewall settings on all have GTA Connected whitelisted and ports required are forwarded.

Unhandled exception at 0x002418C6 in GTAIV.exe (+0xb18c6): 0xC0000005: Access violation reading location 0xFAFBC168.
Register dump:
EAX: 0x00C51720 EBX: 0x4C880C58 ECX: 0x069CF120 EDX: 0x00000001
EDI: 0x3E800000 ESI: 0x069CF120 EBP: 0x01BDEE0C EIP: 0x002418C6
ESP: 0x01BDED80 EFL: 0x00210246

    CS: 0x00000023   SS: 0x0000002B   
    GS: 0x0000002B   FS: 0x00000053   
    ES: 0x0000002B   DS: 0x0000002B   

    ST00: 0x00000000 0xE0000000 0x00004002 0x00000000  [ 0.000000 -36893488147419103232.000000 0.000000 0.000000 ]
    ST01: 0x00000000 0x80000000 0x00003FFF 0x00000000  [ 0.000000 -0.000000 0.000000 0.000000 ]
    ST02: 0x00000000 0xC0000000 0x00004000 0x00000000  [ 0.000000 -2.000000 0.000000 0.000000 ]
    ST03: 0x00000000 0xF5000000 0x00004006 0x00000000  [ 0.000000 -162259276829213363391578010288128.000000 0.000000 0.000000 ]
    ST04: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    ST05: 0x00000000 0x80000000 0x00004002 0x00000000  [ 0.000000 -0.000000 0.000000 0.000000 ]
    ST06: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    ST07: 0x00000000 0x80000000 0x00003FFF 0x002B0000  [ 0.000000 -0.000000 0.000000 0.000000 ]

    XMM00: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM01: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM02: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM03: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM04: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM05: 0x00000000 0x00000000 0x00000000 0x00000000  [ 0.000000 0.000000 0.000000 0.000000 ]
    XMM06: 0x4EE20700 0xFFFFFF8C 0x4EE20730 0xFFFFFF8C  [ 1896054784.000000 -nan 1896060928.000000 -nan ]
    XMM07: 0x4EE20760 0xFFFFFF8C 0x4EE20790 0xFFFFFF8C  [ 1896067072.000000 -nan 1896073216.000000 -nan ]

Stack dump:
    0x01BDED80:  01BDF40C 01BDEE0C 70B5B94A 3E800000 00000004 01BDEDAC
    0x01BDED98:  00000001 714B9D57 01BDF40C 70E33D6C 4C880C58 3F800000
    0x01BDEDB0:  00000000 00000000 00000000 00000000 3F800000 00000000
    0x01BDEDC8:  00000000 00000000 00000000 3F800000 00000000 00000000
    0x01BDEDE0:  00000000 00000000 3F800000 01BDF40C 3E800000 00000001
    0x01BDEDF8:  00000000 3E800000 01BDEE74 70D16D06 00000001 01BDEE80
    0x01BDEE10:  70C17CC5 01BDF40C 714B9DDB 01BDF40C 01BDF470 04F8C030
    0x01BDEE28:  FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF FFFFFFFF 0089FDE5
    0x01BDEE40:  70AD803F 01BDEE78 714B9D2B 01BDF40C 00000000 00000014
    0x01BDEE58:  04F8E748 0000008E 00000000 00000001 04F8E750 178A4610
    base: 0x01AE0000   top: 0x01BDED80   bottom: 0x01BE0000

Backtrace (may be wrong):
    =>0x002418C6 in GTAIV.exe (+0xb18c6) (0x01BDEE0C) 
      0x70C17CC5 HackEntryPoint3_CrashHandler+0xb069d in GTAC.dll (+0x187cc5) (0x01BDEE80) 
      0x70C1264C HackEntryPoint3_CrashHandler+0xab024 in GTAC.dll (+0x18264c) (0x01BDEF18) 
      0x70B54211 HackEntryPoint3_MultiplayerModIV+0xbb9c in GTAC.dll (+0xc4211) (0x01BDF3E8) 
      0x70B98B41 HackEntryPoint3_CrashHandler+0x31519 in GTAC.dll (+0x108b41) (0x01BDF48C) 
      0x70B992C2 HackEntryPoint3_CrashHandler+0x31c9a in GTAC.dll (+0x1092c2) (0x01BDF4A8) 
      0x70B98FF5 HackEntryPoint3_CrashHandler+0x319cd in GTAC.dll (+0x108ff5) (0x01BDF508) 
      0x70C11C93 HackEntryPoint3_CrashHandler+0xaa66b in GTAC.dll (+0x181c93) (0x01BDF518) 
      0x70B4C008 HackEntryPoint3_MultiplayerModIV+0x3993 in GTAC.dll (+0xbc008) (0x01BDF538) 
      0x70B48FE7 HackEntryPoint3_MultiplayerModIV+0x972 in GTAC.dll (+0xb8fe7) (0x01BDF588) 
      0x70A96BD5 HookMainThread+0x14a7 in GTAC.dll (+0x6bd5) (0x01BDF5A8) 
      0x70AD8657 HackEntryPoint3_GTAInterface+0x869 in GTAC.dll (+0x48657) (0x01BDF608) 
      0x0022517D in GTAIV.exe (+0x9517d) (0x01BDF638) 
      0x00220612 in GTAIV.exe (+0x90612) (0x01BDF654) 
      0x0019189C in GTAIV.exe (+0x189c) (0x01BDFC04) 
      0x76BF00C9 BaseThreadInitThunk+0x19 in KERNEL32.DLL (+0x200c9) (0x01BDFC14) 
      0x77467B4E RtlGetAppContainerNamedObjectPath+0x11e in ntdll.dll (+0x67b4e) (0x01BDFC70) 
      0x77467B1E RtlGetAppContainerNamedObjectPath+0xee in ntdll.dll (+0x67b1e) (0x01BDFC80) 
Tags:
Steps To Reproduce:

Launch GTA connected, try connecting to server

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
486 [Client/Game] Grand Theft Auto IV minor always 2023-05-29 11:58 2023-05-29 11:58
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTAC chat conflict with gamemode
Description:

Opening the chat makes the game think you're not on a turf and therefore can lose it to the enemy team.
(TLAD - Own The City)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
418 [Client/Game] Grand Theft Auto III major always 2022-07-03 19:08 2023-05-20 16:36
Reporter: rww Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game has more than 30/60fps with enabled frame limits
Description:

Like in topic. Also some players from my team, got more than 100fps in game. And GTA III with above 60 fps looks very bugged, vehicles are slower etc... In Display Menu, we has FrameSync and FrameLimiter enabled. And it tested with SilentPatch and without it.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: unknown-10.png (4,380,590 bytes) 2022-07-03 19:08
https://bugs.gtaconnected.com/file_download.php?file_id=135&amp;type=bug
unknown-9.png (2,158,443 bytes) 2022-07-03 19:08
https://bugs.gtaconnected.com/file_download.php?file_id=136&amp;type=bug
Notes
(0000315)
rww   
2022-10-08 10:58   

https://youtu.be/L2jXYuIc-PY

(0000372)
rww   
2023-05-09 18:12   

Idk, but it's bugged only on full screen (on windowed mode, I got a stable 60fps).

(0000373)
guesswhat   
2023-05-20 16:36   

i have like 10000fps and can run the entire map in 3 seconds. in windowed mode too


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
241 [Server] Game Launcher / Server Browser feature N/A 2020-12-13 10:55 2023-05-16 12:17
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client native command to make the chat bigger and/or maybe scrolling?
Description:

It would be actually really cool to have a command like /chatfont to set the
font size bigger/smaller and /chatsize to actually show more lines of the chat.

Currently there are 7 lines, without the possibility to scroll... I know that there
is a possibility to also rework the chat by myself, but font.render does not
handle color codes.

I hope it ain't a wish too big ;P
Cheers

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000125)
DeVeX   
2020-12-13 11:25   

I just found the /chatscale command, thought - knew I had seen something like this tho.

(0000126)
Vortrex   
2020-12-13 11:37   

Yeah I recommended this a long time ago using some inspiration from another multiplayer mod, just slightly differently on the commands:
/chatfont to change the actual the font (system fonts like Arial, Comic Sans, Courier New, etc)
/chatlines to set the number of visible lines
/chatsize to set the text size
/chatback to enable a semi-transparent background
/chatshadow to enable shadows under the text
/chatweight to set the text weight (thin, light, normal, medium, bold, etc)

(0000127)
DeVeX   
2020-12-13 11:46   

Well the most of that would be just setting existing variables. Ain't you Developer too?

I tried to make a chat that is bigger with font.render but since color codes are not handled
I had to decide .... rather style or more lines. And for development stage i prefer style �

(0000128)
Vortrex   
2020-12-13 11:48   

These variables are hard coded at the moment and don't save. I'd prefer having the old client cvars back to handle this.

(0000129)
DeVeX   
2020-12-13 12:00   

But there is sqlite not? That's offering a proper way to save client side config data :)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
484 [Client/Game] All Games major always 2023-05-09 17:19 2023-05-09 17:19
Reporter: user15 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: client-side offline resources don't seem to re-run when disconnecting from a server
Description:

client-side offline resources don't seem to re-run when disconnecting from a server

Tags:
Steps To Reproduce:

Connect to a server.
Type /disconnect
If you have an offline resource with a F1 key bind to reconnect, F1 will not work, even after minutes of waiting.

Additional Information:

Chat box says timeout despite typing /disconnect (See other issue)

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
483 [Client/Game] All Games major always 2023-05-09 17:17 2023-05-09 17:17
Reporter: user15 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Disconnecting via /disconnect command says timeout
Description:

Disconnecting via /disconnect command says timeout in the chat box

Tags:
Steps To Reproduce:

Connect to a server.
Type /disconnect

Additional Information:

Tested on VC, likely occurs on all games, or at least III-era games.

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
199 [Client/Game] Grand Theft Auto: San Andreas major always 2020-09-17 01:05 2023-05-09 13:28
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onPedWasted event is never triggered
Description:

Only for GTA SA

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000369)
ukots   
2023-05-09 13:28   

It seems to not work on IV too.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
482 [GTA Connected] Grand Theft Auto IV crash random 2023-05-08 20:26 2023-05-08 20:26
Reporter: Disaster Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crash on 1.5.8
Description:

cheatkeys

v-admin

v-chat

v-help

v-hudtoggle

v-joinquit

v-sandbox

the crash mostly because of cheatkeys and v-sandbox.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2023-05-09 00-21-56.105.dmp.gz (6,894,738 bytes) 2023-05-08 20:26
https://bugs.gtaconnected.com/file_download.php?file_id=192&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
371 [GTA Connected] Grand Theft Auto III block always 2022-04-24 16:44 2023-05-08 18:48
Reporter: rww Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: gta.createSphere crashes game
Description:

Today we've been testing how gta.createSphere works. I created sphere on both client and server side and in both cases the result was identical. Every time it crashed every player with ID number bigger than 0, if player with ID 0 was really close to the sphere. If player with ID number bigger than 0 got too much close to the sphere, his game would crash. We didn't assign any functions to the sphere.

Tags:
Steps To Reproduce:

Add to script (not matter if it's client or server side) gta.createSphere and enter a server with someone. Then come close to the sphere - game crashes.

Lua Code:

SphereTest = nil
SphereTest = gta.createSphere(Vec3(878.943, -304.322, 8.4), 2.0)
addToWorld(SphereTest) -- (only on server-side, but with and without is same effect - game crashes).
Additional Information:
Attached Files: 2022-04-24 18-20-38.150.dmp.gz (1,573,018 bytes) 2022-04-24 16:44
https://bugs.gtaconnected.com/file_download.php?file_id=95&amp;type=bug
2023-05-08 20-41-24.233.dmp.gz (1,609,042 bytes) 2023-05-08 18:48
https://bugs.gtaconnected.com/file_download.php?file_id=191&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
481 [Client/Game] Grand Theft Auto IV crash always 2023-05-06 09:51 2023-05-06 09:51
Reporter: markking13 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes whenever I join the server
Description:

When I enter the game and I wait for a few secs, the game crashes and I ran into this message Unhandled Exception

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2023-05-06-16-13-53.528.dmp.gz (6,267,063 bytes) 2023-05-06 09:51
https://bugs.gtaconnected.com/file_download.php?file_id=188&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
249 [Client/Game] Grand Theft Auto IV minor always 2021-01-04 09:54 2023-05-05 19:13
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Cross game matchmaking bug
Description:

You can launch into one of the episodes, and Quickmatch into an existing lobby that is on IV without actually loading into IV (still playing the episode itself). Meme.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000134)
B Dawg   
2021-01-04 09:57   

Forgot to mention, this can only happen with Freemode.

(0000181)
Vortrex   
2021-03-05 20:41   

Is this still happening after the update that puts everybody in party mode together first?

(0000184)
B Dawg   
2021-03-10 20:21   

Yes. If you use the phone to change episode from within IV's party mode and for example change to TLAD, it ends up placing you into an IV freemode. I don't think it's a problem though considering servers can just force an episode.

(0000366)
B Dawg   
2023-05-05 19:13   

It seems that this also affects Party Mode but in a different way.
If there are people in Episodic Party Mode, other people cannot launch IV at all.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
480 [GTA Connected] Grand Theft Auto IV major always 2023-04-29 22:14 2023-04-29 22:14
Reporter: scoobert Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unable to see others
Description:

Unable to see other players on the same maps. Or their character is standing still but in the chat we confirmed that they are moving and that our characters are doing the same on their side. Happend multiple times.

Also getting a crash exemption error and then it freezes. Unable to play mulitplayer on any server.

Tags:
Steps To Reproduce:

Log out and back in

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
479 [Client/Game] Grand Theft Auto IV major always 2023-04-29 15:28 2023-04-29 15:28
Reporter: mmf49 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Cannot enter server when another player is in a server
Description:

A friend and I are playing GTA Connected 1.5.5 on version 1070 of GTA 4.
When entering an empty server we are both able to enter games with no problem. When attempting to enter a server with other players (of any count) it will say "connected" at the top left but be frozen on "LOADING GTA CONNECTED" with the letters at the bottom right flashing infinitely.
As soon as all the other players leave it will immediately admit one of us into the server so the issue has been narrowed down to joining a server when anyone else is in one.

Tags:

GTA 4 Connected

Steps To Reproduce:

Use GTA Connected on GTA 4 and attempt to join any standard free roam server that is occupied by another player.

Additional Information:

Both my friend and I are in different states on entirely different IPs. This issue has been when joining other servers, as well as when we tried connecting to my own x64 server. The only server we were able to enter since this problem arose was some heavily modded roleplay server.

Attached are the last 3 logs which showed the issue

System Description
Attached Files: GTAIV.exe.20230429014333.log (3,377 bytes) 2023-04-29 15:28
https://bugs.gtaconnected.com/file_download.php?file_id=185&amp;type=bug
GTAIV.exe.20230429014525.log (4,685 bytes) 2023-04-29 15:28
https://bugs.gtaconnected.com/file_download.php?file_id=186&amp;type=bug
GTAIV.exe.20230429023950.log (2,985 bytes) 2023-04-29 15:28
https://bugs.gtaconnected.com/file_download.php?file_id=187&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
403 [GTA Connected] Grand Theft Auto III minor always 2022-06-13 19:07 2023-04-28 16:58
Reporter: rww Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: The same vehicles spawns at different heights
Description:

Vehicles spawns at different heights, they spawned from server-side script. Coord Z is correct, they should spawns on surface, but for some reason, they spawns also in tunnel. In some parking lot I think there was also this problem.

Tags:
Steps To Reproduce:

Try to join on "IS - Irelevant III Server ..." and try check spawned vehicles on /hospital, and next try from /portland drive in tunnel to Shoreside Vale.

Additional Information:
System Description
Attached Files: car_parked_1.jpg (311,447 bytes) 2022-06-13 19:07
https://bugs.gtaconnected.com/file_download.php?file_id=110&amp;type=bug
car_parked_2.jpg (416,119 bytes) 2022-06-13 19:07
https://bugs.gtaconnected.com/file_download.php?file_id=111&amp;type=bug
Notes
(0000364)
rww   
2023-04-28 16:30   

It happend, because when we drive from Portland under Staunton in tunnel, game still is on Portland Island (and game don't load Stauton Island collision - all vehicles fall to blue hell and respawn in tunnel).

(0000365)
rww   
2023-04-28 16:58   

Workaround for it (tested)
<code lua>
Get_Player_Island = 0

bindEventHandler("OnResourceReady", thisResource, function(event, resource)

setInterval(function() -- timer for function second
    OneSecond()
end, 1000)

end)

function OneSecond()

if (localPlayer) then

    local getPlayerIsland = gta.getIslandFromPosition(localPlayer.position) -- workaround for https://bugs.gtaconnected.com/view.php?id=403

    if (localPlayer.position.z &lt; 0.0) then
        if (getPlayerIsland ~= Get_Player_Island) then
            if (getPlayerIsland ~= 0) then

                gta.setIsland(tonumber(getPlayerIsland), true, true, true)

            end
        end
    end

    Get_Player_Island = getPlayerIsland

end

end
</code>


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
476 [Server] Server crash always 2023-04-16 07:25 2023-04-27 18:27
Reporter: rww Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA III with enabled traffic NPC isn't PLAYABLE anymore
Description:

I recently reported a similar problem. There, it turned out that blips attached to a player who is in a vehicle on another island was the problem, but apparently not the only one....

Since server version 1.5.3 there is another problem. I can't even explain it so that you would understand (that's why I included a video on how to repeat the crash).

If there are NPCs in vehicles (traffic) enabled, there is more than one player and each is on a different island, which one will constantly crash when on the screen of one of them, a vehicle appears (usually crashes the one who is not in Portland).

I also checked in GTA Vice City, everything seems to be fine there.

Tags:

Crash, Sync

Steps To Reproduce:

Here it's video, how to do. This crash works on every server with enabled traffic (also with blank script).

https://youtu.be/-G4sculPzhs

  1. Open a local server (Linux or Windows, this crash works on both) and open clients in two windows (like in video above).
  2. Set position for first player : "1379.2, -192.8, 50.2".
  3. Set position for second player : "196.5, -311.8, 16.2".
  4. Just wait for traffic. :)
Additional Information:
System Description
Attached Files: 2023-04-15 15-53-55.526.dmp.gz (1,576,309 bytes) 2023-04-16 07:25
https://bugs.gtaconnected.com/file_download.php?file_id=184&amp;type=bug
Notes
(0000356)
rww   
2023-04-16 19:25   

However, NPC (also when they are not driving cars) cause a crash. It doesn't just always happen, but often.
Today we played for a long time and it was only when I disabled NPC completely that it was possible to play on server. Otherwise, all players got crashes.

(0000363)
rww   
2023-04-27 18:27   

I can't reproduce it on Client 1.5.4/ Server 1.5.7.
Propably fixed? :D


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
478 [Client/Game] Grand Theft Auto III crash always 2023-04-21 16:13 2023-04-27 17:53
Reporter: ukots Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Teleporting players after removing them from vehicle causes desync.
Description:

Player is invisible after romoving from vehicle and setting position. Also car controls are messed up for teleported/removed player.

Tags:

Sync

Steps To Reproduce:
  1. Join and spawn (2 players).
  2. Use player.removeFromVehicle() then set player.position.
Additional Information:
System Description
Attached Files:
Notes
(0000362)
rww   
2023-04-27 17:53   

Tested on Irrelevant III Server - easy to reproduce:
https://youtu.be/05Cz1V0AL9g


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
302 [Client/Game] Grand Theft Auto IV minor sometimes 2021-04-05 17:23 2023-04-22 16:58
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: People stuck in loading freeze match progress
Description:

Example: A player dies in a match but for unknown reasons doesn't respawn, assumed stuck in infinite loading. The result of this is that match progress is frozen. Any money accumulated doesn't update on the scoreboard/playerlist, new Mafiya Work tasks aren't given, other players that die can't respawn either (stuck on the loading screen), new players joining the match are stuck on the lobby screen despite the match running, until said player ALT F4's or is kicked from the match by the host or voted by majority of players.

To fix this, you'd have to bring back lag kick, but ideally make it take longer to trigger in comparison to original GFWL Multiplayer if possible.

Tags:
Steps To Reproduce:

Read description

Additional Information:
System Description
Attached Files:
Notes
(0000247)
Vortrex   
2021-12-09 10:26   

Is this still happening with the current networking?

(0000251)
B Dawg   
2021-12-10 20:16   

Yes

(0000360)
B Dawg   
2023-04-21 20:20   

Haven't seen it happen in a long time so probably No longer an issue/Resolved

(0000361)
B Dawg   
2023-04-22 16:58   

Actually nvm right after I wrote this a friend told me this might still be a thing lol


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
286 [Client/Game] Grand Theft Auto IV minor sometimes 2021-03-10 20:13 2023-04-21 20:20
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Scripted peds freezing in place
Description:

As of 1.2.24, scripted peds can rarely freeze in place unable to do anything or be killed. having to get out of their streaming distance and back in to fix them. I've only noticed this on The Lost And Damned on the Own The City gamemode so far. This can happen as lobby host and without any other players within the peds distance.

Tags:
Steps To Reproduce:

Just play a match of Own The City and you'll eventually come across at least 1 turf defender suffering from this in a 10 or 20 minute match.

Additional Information:
System Description
Attached Files:
Notes
(0000359)
B Dawg   
2023-04-21 20:20   

Haven't seen this happen in a long time so probably No longer an issue/Resolved


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
360 [GTA Connected] Grand Theft Auto IV tweak always 2021-12-24 21:42 2023-04-21 20:19
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Remove LIVE option on phone
Description:

So I don't have to tell people to use the LAN option

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000358)
B Dawg   
2023-04-21 20:19   

No longer an issue/Resolved


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
477 [Client/Game] Grand Theft Auto III minor always 2023-04-20 15:03 2023-04-20 15:03
Reporter: ukots Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: entity.island always returns 0
Description:

entity.island always returns 0, JS.

Tags:
Steps To Reproduce:

Print entity.island on any island and it will always return 0.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
475 [Launcher] Launcher feature N/A 2023-04-16 02:12 2023-04-16 02:12
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Tooltip for long server rules
Description:

See screenshot.
A tooltip would be nice for long server rules that get cut-off due to column width.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Launcher_dDDWn52o8W.png (61,932 bytes) 2023-04-16 02:12
https://bugs.gtaconnected.com/file_download.php?file_id=183&amp;type=bug
png
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View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
472 [Client/Game] Grand Theft Auto IV crash have not tried 2023-04-12 08:33 2023-04-12 08:33
Reporter: Maxaxle Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes on /stopwork.
Description:

I took the bus driver job wandered around in a bus, and used /stopwork...somehow using /stopwork caused my client to crash.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2023-04-12 01-29-54.476.dmp.gz (6,541,615 bytes) 2023-04-12 08:33
https://bugs.gtaconnected.com/file_download.php?file_id=181&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
471 [Client/Game] Bug Tracker crash always 2023-04-09 08:23 2023-04-09 08:23
Reporter: Busta Niko Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: game crashes after launching with a black screen
Description:

The game launches and then hangs, leaving me with a black screen.. for some reason there is no error / crash message for me

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: GTAIV.exe.20230409133610.log (3,086 bytes) 2023-04-09 08:23
https://bugs.gtaconnected.com/file_download.php?file_id=180&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
470 [Client/Game] Grand Theft Auto IV crash sometimes 2023-04-09 08:13 2023-04-09 08:13
Reporter: Maxaxle Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.5.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes on launch.
Description:

I attempt to connect to a server, the game launches and then hangs, leaving me with a black screen. I can push the game window to another desktop to get to the "Unhandled Exception" window.

Tags:
Steps To Reproduce:
  1. Launch client.
  2. Attempt to connect to a server.
Additional Information:
System Description
Attached Files: 2023-04-09 00-57-27.216.dmp.gz (5,417,251 bytes) 2023-04-09 08:13
https://bugs.gtaconnected.com/file_download.php?file_id=178&amp;type=bug
2023-04-09 01-07-53.300.dmp.gz (5,418,848 bytes) 2023-04-09 08:13
https://bugs.gtaconnected.com/file_download.php?file_id=179&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
399 [Server] Grand Theft Auto III minor always 2022-06-12 16:36 2023-02-25 07:12
Reporter: rww Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Disabled "scripts" cvar enables Pay'N'Spray game script.
Description:

Disabled "scripts" cvar enables Pay'N'Spray game script.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: unknown.jpg (328,799 bytes) 2022-06-12 16:36
https://bugs.gtaconnected.com/file_download.php?file_id=103&amp;type=bug
Notes
(0000353)
rww   
2023-02-25 07:12   

There is a workaround for it:

gta.CHANGE_GARAGE_TYPE(garageID, typeID)

garageID list = https://wiki.gtaconnected.com/Resources/GTA3/Garages
typeID list = https://gtamods.com/wiki/Garage


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
468 [Client/Game] Grand Theft Auto III major always 2023-02-25 07:09 2023-02-25 07:09
Reporter: rww Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: /reconnect cause client crash
Description:

This only happens, when in client-side script we had a some objects by createBuilding/createObject. When I disable it, /reconnect works perfect.

Tags:
Steps To Reproduce:

Try it on my server - Irrelevant III Server

Additional Information:
Attached Files: 2023-02-25 08-08-00.495.dmp.gz (1,571,866 bytes) 2023-02-25 07:09
https://bugs.gtaconnected.com/file_download.php?file_id=174&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
467 [Server] Grand Theft Auto III crash always 2023-02-11 08:13 2023-02-11 08:13
Reporter: rww Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Fast switching weapons cause desync
Description:

https://youtu.be/UH3jvds3T-Q

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
200 [Client/Game] Grand Theft Auto: San Andreas minor always 2020-09-17 01:06 2023-02-10 19:19
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.5.2  
    Target Version:  
Game:
Summary: Ped is given a bottle or cigar when respawning at police station after busted
Description:

For GTA SA

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
465 [Client/Game] Grand Theft Auto III crash always 2023-02-04 13:48 2023-02-04 13:48
Reporter: SugarD-x Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled exception only after rejoining III server with existing files
Description:

After updating my client and server to version 1.5.1, GTA III has started crashing on me consistently any time I join my server with the client after already having downloaded the server's files for the client itself. First joins after clearing the cache and other resources does not cause it, nor does the initial join where the files are downloaded. Any attempts to join again after results in an unhandled exception crash.

Tags:
Steps To Reproduce:
  1. Join the server to download the files and play.
  2. Disconnect and quit the game after downloading and successfully joining/logging in/playing normally.
  3. Launch the client and connect to the server again.
  4. Upon the scripts loading, (which display a login screen and temporarily hide the chat box), the unhandled exception occurs.
  5. Clicking "Continue" results in a crash and cannot be bypassed.
Additional Information:

A dump file has been included. The issue does not appear to happen with the other games. I have not tested this with a default server to rule out resource issues, however everything seems to have worked fine in version 1.5.0.

System Description
Attached Files: 2023-02-04 05-41-02.244.dmp.gz (1,637,434 bytes) 2023-02-04 13:48
https://bugs.gtaconnected.com/file_download.php?file_id=172&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
464 [Client/Game] Grand Theft Auto IV minor always 2023-02-03 13:05 2023-02-03 14:59
Reporter: dwaoiawdouo8u Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: natives.getPlayerChar(id) only works on self.
Description:

It'd be very useful if we were able to get the handle of another player in the same session. However, it only ever returns a handle if the id you supply the argument with is your own player ID. (natives.getPlayerId())

You cannot grab the handle of a networked player. This is an issue.

(Possibly related to my previous issues regarding player ID's allocating backwards.)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000344)
Vortrex   
2023-02-03 14:55   

Which native are you needing another player's handle for?

(0000345)
Vortrex   
2023-02-03 14:59   

I highly recommend using GTAC's scripting functions for elements. Natives are only meant to be a stop-gap for things we haven't added to the main scripting API.

getClients() returns an array of Client objects, each of which have a player property, which points to their ped. It's also usable in natives where a ped object is accepted as an argument.
Same with vehicles and such.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
254 [Server] Game Launcher / Server Browser feature N/A 2021-01-06 00:12 2023-02-02 18:10
Reporter: Landimizer Platform: x86  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Allow ".asi" Files Setting For Servers
Description:

Of course, allowing this would allow for rule-breaking very easily. However, for private servers, like one I'm currently hosting myself for friends, having the option to allow ".asi" modifications to the game would be an absolute blessing. I use "quality-of-life" files, like a fix for widescreen and better camera movement.

It'd be REALLy nice - and I'd play the game a whole lot more if this was an option. Thank you!

Tags:

Anticheat, Configuration, Server, Suggestion

Steps To Reproduce:

(N/A.)

Additional Information:

(N/A.)

System Description
Attached Files:
Notes
(0000343)
Vortrex   
2023-02-02 18:10   

I don't think this is possible right now. Jack can probably give more details, but here's the short version:

GTAC needs to know which mods to allow when launching the game.
The connection to a server happens after the game is loaded, at which point we can't safely change which mods to allow or block.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
463 [Client/Game] Grand Theft Auto IV major always 2023-02-01 17:13 2023-02-01 17:36
Reporter: dwaoiawdouo8u Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Deathmatch money HUD is not functional
Description:

The local player money HUD does not increase or decrease at all UNLESS your player id is 0. If your player id is 0, it works perfectly fine.

It is possible that this issue is related to the previous issue I posted regarding player ID allocation going backwards. Link here: https://bugs.gtaconnected.com/view.php?id=462

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
462 [Client/Game] Grand Theft Auto IV major always 2023-02-01 16:10 2023-02-01 17:36
Reporter: dwaoiawdouo8u Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.5.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Player ID's allocate backwards, and deathmatch money counter is broken
Description:

Player ID's are meant to go from 0 to 31

Instead on GTAC, the ID for the beginner host is 0, and the next player that joins gets the highest available ID. Each player that follows then get that ID - 1

Deathmatch money counter is broken for all players except for the player with ID 0.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000340)
Vortrex   
2023-02-01 16:55   

Please make a second bug report for the death match money issue.

(0000341)
Vortrex   
2023-02-01 16:55   

What are you using to get a player's ID?

(0000342)
dwaoiawdouo8u   
2023-02-01 17:11   

natives.getPlayerId()

Can also check internally through memory too that the ID is also incorrect.

The reason why I included the deathmatch money counter in the same bug report is because I feel like it might be related in some way. It certainly IS related to player ID's as it only works correctly for player ID 0.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
299 [Client/Game] Grand Theft Auto IV minor always 2021-03-31 16:01 2023-02-01 16:30
Reporter: user15 Platform: x86  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: IV - Vec3 parameter not working for natives createObject and getViewportPositionOfCoord
Description:

Vec3 parameter not working for natives createObject and getViewportPositionOfCoord

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000339)
dwaoiawdouo8u   
2023-02-01 16:30   

likewise for natives.createPickup().


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
408 [Server] Server feature N/A 2022-06-17 12:12 2023-02-01 02:03
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Dynamic CVars
Description:

(Originally suggested by PerikiyoXD)
There's no way of changing CVars by default on the console.

cvar set UniqueStuntJumps 1
[cvar] UniqueStuntJumps = 1

cvar get UniqueStuntJumps
[cvar] UniqueStuntJumps = 0

Scripting API has some specialized functions for on-the-fly toggling:

setTrafficEnabled
setTrainsEnabled
setCiviliansEnabled

Another approach could be:

setCVar(&quot;traffic&quot;, 0);
setCVar(&quot;trains&quot;, 1);
setCVar(&quot;planes&quot;, 0);
Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000269)
Vortrex   
2022-06-17 12:17   

This would also require resyncing the updated CVar to the client.

The effects of some cvars may not be able to be changed without a reload of the game, so those might need to be marked as read-only somehow.
If they aren't readonly (and the server updates the cvar), incoming clients will receive the new one when connecting and their game will be set differently than the already connected players.

(0000270)
PerikiyoXD   
2022-06-17 12:20   

CVars are set once but those might be set only by the server on demand. Compatibility or stability might depend on the CVar.

(0000337)
Vortrex   
2023-02-01 02:02   

So I'm thinking that a "read-only" state to the CVar system in Galactic might solve this issue

The internal function to set a CVar:

bool Set(const GChar* pszName, const GChar* pszValue, bool bCreate);

Perhaps a 4th arg like bool bReadOnly, and of course a bool member in the CVar class.
Using true for that new arg when calling to set the initial cvars from config when the server starts.

And an internal util function would be helpful:

bool IsReadOnly(const GChar* pszName);

This way we can have a server.setCVar in the scripting API without being able to modify the ones that can't (shouldn't?) be changed.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
425 [Client/Game] Server crash always 2022-07-19 16:00 2023-01-31 17:47
Reporter: Elisss Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: The game crashes when i change radio station
Description:

When i want to change the radio station, the game just crashes

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000334)
jack9267   
2023-01-30 22:12   

The server crashes? What game crashes if it's the game?

(0000336)
Vortrex   
2023-01-31 17:47   

I'm moving this to client, I don't think it's a server issue.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
414 [Client/Game] All Games minor always 2022-06-20 14:02 2023-01-30 23:09
Reporter: PerikiyoXD Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: All Games
Summary: Connect/Reconnect logic sometimes fails.
Description:

Something in the logic doesn't work.

Tags:
Steps To Reproduce:

Open a local server.
Open client.
Type /connect, then /reconnect, then /reconnect.

Expected:
When connected, running /reconnect should instantly disconnect you, and connect again. No waits. (Ignore network specific problems)

What happens:
Connects, then on reconnect it disconnects, doesn't reset world and state, and you need to trigger reconnect again to make it work.

Additional Information:
System Description
Attached Files: imagen.png (1,561,871 bytes) 2022-06-20 14:02
https://bugs.gtaconnected.com/file_download.php?file_id=116&amp;type=bug
imagen-2.png (2,096,490 bytes) 2022-06-20 14:02
https://bugs.gtaconnected.com/file_download.php?file_id=117&amp;type=bug
imagen-3.png (2,095,926 bytes) 2022-06-20 14:02
https://bugs.gtaconnected.com/file_download.php?file_id=118&amp;type=bug
imagen-4.png (1,678,008 bytes) 2022-06-20 14:02
https://bugs.gtaconnected.com/file_download.php?file_id=119&amp;type=bug
Notes
(0000280)
PerikiyoXD   
2022-06-20 14:03   

1 - Launch game, offline
2 - Do /connect, connects to local server
3 - Do /reconnect, disconnects and tries to connect. Waits for any reason.
4 - Do /reconnect again, actually connects back.

(0000281)
PerikiyoXD   
2022-06-20 14:04   

Objective here is don't wait for any reason and just reconnect.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
455 [GTA Connected] Grand Theft Auto: San Andreas crash always 2022-12-05 21:47 2023-01-30 22:41
Reporter: monsterdrink Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception
Description:

Im trying to play a server for GTA San Andreas and i cant open the game

Tags:
Steps To Reproduce:

Just i press button to start the game and the problem appears

Additional Information:
System Description
Attached Files: Sin título.png (9,794 bytes) 2022-12-05 21:47
https://bugs.gtaconnected.com/file_download.php?file_id=167&amp;type=bug
png

2022-12-05 16-40-28.895.dmp.gz (5,705,893 bytes) 2022-12-05 21:47
https://bugs.gtaconnected.com/file_download.php?file_id=168&amp;type=bug
image.png (24,761 bytes) 2023-01-30 22:03
https://bugs.gtaconnected.com/file_download.php?file_id=171&amp;type=bug
png
Notes
(0000333)
jack9267   
2023-01-30 22:03   

You have an asi loader in the game folder and a bass.dll in your GTA SA folder which is conflicting with GTAC. I'll try to avoid the bass.dll issue in the future.

(0000335)
jack9267   
2023-01-30 22:41   

Can you provide a copy of vorbisfile.dll and any other files such as bass.dll to help investigate?


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
459 [Launcher] Grand Theft Auto IV major always 2023-01-12 19:55 2023-01-30 21:49
Reporter: agwzh Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version: 1.4.0  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: So each time I try and join a server, it just shows me this.
Description:

After having to install everything, I got this every time I tried to join a server

Tags:

GTA 4 Connected

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image_2023-01-12_195459690.png (17,204 bytes) 2023-01-12 19:55
https://bugs.gtaconnected.com/file_download.php?file_id=170&amp;type=bug
png
Notes
(0000330)
jack9267   
2023-01-30 20:55   

You need to attach the actual crash dump file.

(0000331)
Vortrex   
2023-01-30 21:49   

Here's a handy guide to finding the crash dump file:
https://wiki.gtaconnected.com/CrashDumps


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
189 [Server] General minor always 2020-08-23 09:50 2023-01-30 21:48
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.5.2  
Game:
Summary: Can't bind OnElementStreamIn event to elements
Description:

Can't bind OnElementStreamIn event to elements

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
416 [Server] Bug Tracker feature N/A 2022-06-29 16:20 2023-01-30 16:04
Reporter: caroyankers Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.0  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Parameters for custom paths for server resources
Description:

There is a feature to set custom path to config file like -config <path>, but there're no such features for lib and resources folder. Maybe there're some server resources I don't know which can be handled by this feature too.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000328)
Vortrex   
2023-01-30 16:03   

I think it would be better to allow a relative path in the <resource> entries of the server config. Example:

&lt;resources>
    &lt;resource src=&quot;resources/foo&quot; />
    &lt;resource src=&quot;old-resources/bar&quot; />
&lt;/resources>
(0000329)
Vortrex   
2023-01-30 16:04   

Aaannndd Mantis has dumb HTML character escaping :|


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
190 [Server] Server minor have not tried 2020-08-23 09:57 2023-01-30 15:57
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't warp players into streamed out vehicles
Description:

Please fix this so we can warp players into vehicles that aren't close by via server.

Currently we have to set the player's position (which requires yet another workaround via client event. See bug 188) then either set a delay or use the OnElementStreamIn event, which can't even be bound to the vehicle anyway (See bug 189) so we're stuck using the global one and doing ridiculous things like setting synced data to it just for this purpose.

So to warp a player into a vehicle from far away, there are two extra unnecessary packets from server to client (teleport network event workaround and vehicle data for element stream event check) and one extra unnecessary packet from client to server (position sync from teleport workaround) and god knows what else.

All that mess just to warp a player into a vehicle that's not streamed in.

Tags:

Scripting, Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
188 [Server] Server major always 2020-08-23 09:46 2023-01-30 15:55
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't set player coordinates/heading via server
Description:

Can't set player coordinates/heading via server

Tags:
Steps To Reproduce:
Additional Information:

Currently have to use a network event to do it clientside as a workaround.

System Description
Attached Files:
Notes
(0000314)
rww   
2022-10-05 17:14   

Player coordinantes works, only player heading (and vehicle coordinates/heading) don't work on server-side.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
229 [Server] Grand Theft Auto IV minor always 2020-11-30 12:29 2023-01-30 15:52
Reporter: B Dawg Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.5.2  
Game:
Summary: cvar ''iv_spbulletspread'' does not work
Description:

Bulletspread fix sauce code here if needed:
https://github.com/Crspy/IV-RecoilFix/releases/

Tags:

Configuration

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
461 [Launcher] Launcher feature N/A 2023-01-29 13:24 2023-01-29 13:24
Reporter: Johndill Platform: x86  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Portable type launcher
Description:

Hi, is it possible to make the Grand Theft Auto Connected launcher portable?
As in, have all it's settings saved in a config file in the working directory instead of appdata & the registry? Thanks :-)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
417 [Client/Game] All Games feature N/A 2022-07-03 17:59 2023-01-28 10:12
Reporter: PerikiyoXD Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: All Games
Summary: Game agnostic model/collision/texture dictionary scripting functions
Description:

gta.loadModel
gta.loadTextureDictionary
gta.loadCollision

Should work for III/VC/SA/IV

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
460 [Client/Game] Grand Theft Auto III minor always 2023-01-27 08:31 2023-01-28 10:07
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: high OS Version: 10  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA III
Summary: Controls are locked, but player running animation shows to other players
Description:

(Originally reported by Stoku)

I think the controls are still being synced, even though the player's controls are disabled (via setPlayerControl)

Tags:
Steps To Reproduce:
  • Connect two client instances to the same server (or use another player to test)
  • Disable player controls on one client with setPlayerControl
  • On that client, try to move your ped
  • Observe the running animation on the other client
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
458 [Client/Game] Grand Theft Auto III tweak always 2023-01-09 15:51 2023-01-09 15:52
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: OnPedEnterVehicle doesn't trigger for III for passenger enter.
Description:

OnPedEnterVehicle doesn't trigger for III for passenger enter.

Tags:
Steps To Reproduce:

Press G key to enter a passenger as a vehicle, with the following code:

<code>
bindKey(SDLK_g, KEYSTATE_DOWN, () => {
if (localClient.player) {
let vehicle = getClosestVehicle(localPlayer.position);

                if (vehicle.locked == true) return;

                localPlayer.enterVehicle(vehicle, false);
                return;
            }
            return;
        }
    });

</code>

Additional Information:
Attached Files:
Notes
(0000326)
user15   
2023-01-09 15:52   

i forgot to mention, that this is on the client-side.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
454 [Client/Game] Grand Theft Auto III major always 2022-11-30 21:14 2022-11-30 21:14
Reporter: Arthur_Vyater Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Grenade's throw strength is not working
Description:

One player throws a grenade far away by holding the fire button.
For a different player it will look like the first player dropped it right in front of him immediately.
It's like he skipped the part where the throw strength is being charged up.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
453 [Client/Game] Grand Theft Auto III major always 2022-11-30 21:03 2022-11-30 21:03
Reporter: Arthur_Vyater Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.4.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle explosions not synchronized.
Description:

Vehicle explodes only for the syncer.

Tags:
Steps To Reproduce:

Two or more players stand close to a car.
Make the car explode (use guns or whatever).
The car will explode for the syncer, while the other player will see it catching fire but never exploding.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
391 [Website] Wiki minor always 2022-06-11 21:25 2022-11-29 21:42
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Speed up the ScriptItem2 Lua script.
Description:

Find out why it lags for a min or 2 when updating a main list page.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
393 [Website] Wiki minor have not tried 2022-06-11 21:37 2022-11-29 21:41
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: urgent OS Version:  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Update wiki lists to 1.4.2
Description:

Client side events.
Client side functions.
Server side events.
Server side functions.
Defines.

Because they are a fair amount out of date currently, afaik.

Tags:
Steps To Reproduce:
Additional Information:

Leave list entry red-links if needed, just get the lists up to date asap.

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
397 [Website] Wiki feature have not tried 2022-06-11 22:58 2022-11-29 21:39
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: Main  
    Target Version: Main  
Summary: Add wiki page describing ScriptItem2 usage - For wiki editors
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000320)
user15   
2022-11-29 21:39   

https://wiki.gtaconnected.com/PageTemplateSyntax


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
444 [Client/Game] Grand Theft Auto: San Andreas crash have not tried 2022-09-20 07:38 2022-11-28 22:38
Reporter: modernwarfare10 Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 7  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception
Description:

When i try to join Asshat Gaming RP san andreas server, I get this always:

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Capture_2022_09_20_11_58_43_221.png (6,152 bytes) 2022-09-20 07:40
https://bugs.gtaconnected.com/file_download.php?file_id=154&amp;type=bug
png
Notes
(0000312)
modernwarfare10   
2022-09-20 07:40   
(0000313)
Vortrex   
2022-10-03 11:37   

Please attach the actual crash dump.
Instructions: https://wiki.gtaconnected.com/CrashDumps


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
449 [Client/Game] Grand Theft Auto IV crash always 2022-10-21 19:27 2022-10-21 19:27
Reporter: unatwyfo Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 11  
Status: new Product Version: 1.4.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: game crash everytime i try connect happening to friend also
Description:

game loads into normal story mode but when i type /connect (ip bla bla) it goes to launching gta connected and stays on that. In the background a windows opens with a crash error

Tags:
Steps To Reproduce:

connect and watch it crash

Additional Information:
System Description
Attached Files: 2022-10-21 20-12-25.052.dmp.gz (6,248,128 bytes) 2022-10-21 19:27
https://bugs.gtaconnected.com/file_download.php?file_id=166&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
448 [GTA Connected] Grand Theft Auto IV major always 2022-10-16 17:13 2022-10-16 17:13
Reporter: ANBU Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception upon launching game through GTA Connected Launcher
Description:

it wont launch the game from the launcher i get Unhandled Exception upon launching game, trough the gta connect launcher.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2022-10-16 17-12-53.043.dmp.gz (5,445,104 bytes) 2022-10-16 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=161&amp;type=bug
2022-10-16 16-49-23.530.dmp.gz (5,436,905 bytes) 2022-10-16 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=162&amp;type=bug
2022-10-16 16-54-59.199.dmp.gz (5,450,878 bytes) 2022-10-16 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=163&amp;type=bug
2022-10-16 16-55-20.076.dmp.gz (5,464,634 bytes) 2022-10-16 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=164&amp;type=bug
2022-10-16 17-09-16.537.dmp.gz (5,462,682 bytes) 2022-10-16 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=165&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
340 [Client/Game] Grand Theft Auto IV major always 2021-08-07 14:34 2022-10-16 06:12
Reporter: djebzer Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: player.invincible doesn't work
Description:

Only tried on GTA IV so far but it just won't change the state for some reason. No error will be output, the state will always be 'false'.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000246)
Vortrex   
2021-12-09 10:24   

ped.invincible is only available client-side, yet this bug is marked for server. What game did you try it on?


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
435 [Client/Game] Grand Theft Auto IV tweak always 2022-08-11 02:58 2022-10-16 06:11
Reporter: JonasTV007 Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: confirmed Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: player disconnects from the server
Description:

the player disconnects from the server if he is on the desktop for more than 5 seconds.

Tags:

Bug, Networking, Server, Sync

Steps To Reproduce:

press ALT+TAB when you are in-game on a multiplayer server.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
430 [Launcher] Launcher minor always 2022-07-26 02:02 2022-10-16 06:09
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Server query doesn't return info if history list is full
Description:

This bug has been present in GTA Connected for years.

Each time you join a server, it's added to the history list in your launcher. When it finally reaches a certain amount, server query won't work. This means player list, rules list, etc will all be empty.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: History.xml (863 bytes) 2022-10-16 06:09
https://bugs.gtaconnected.com/file_download.php?file_id=159&amp;type=bug
Favourites.xml (385 bytes) 2022-10-16 06:09
https://bugs.gtaconnected.com/file_download.php?file_id=160&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
447 [Client/Game] Grand Theft Auto IV minor random 2022-10-16 05:32 2022-10-16 06:07
Reporter: ziql5 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: sometimes crashing game when i look on map
Description:

i just look on map and my game crashed

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: изображение_2022-10-16_113158925.png (12,461 bytes) 2022-10-16 05:32
https://bugs.gtaconnected.com/file_download.php?file_id=157&amp;type=bug
png

2022-10-16 11-18-23.289.dmp.gz (6,572,498 bytes) 2022-10-16 05:34
https://bugs.gtaconnected.com/file_download.php?file_id=158&amp;type=bug
Notes
(0000316)
ziql5   
2022-10-16 05:34   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
446 [Launcher] Game Launcher / Server Browser minor sometimes 2022-10-15 23:37 2022-10-15 23:37
Reporter: RiskAstleu Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: [Feature Request] local list
Description:

Everytime the server list syncs to a users launcher, update a file that has server! This will help for when the server list goes offline

Tags:

feature

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
211 [Client/Game] Grand Theft Auto IV minor always 2020-10-08 18:07 2022-10-09 02:17
Reporter: LuizfilipeRN Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 8.1  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: In fullscreen mode when i alt-tab i can't tab back into the game
Description:

if i'm in fullscreen mode on gta iv if i alt-tab i can't tab back into the game it just stays on the background

Tags:

Bug

Steps To Reproduce:

alt-tab while in fullscreen and see if you can tab back into the game

Additional Information:

i check in the taskmanager and apparently the grand theft auto iv process is not responding(when i tab out)

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
445 [Client/Game] Grand Theft Auto IV crash always 2022-10-08 04:19 2022-10-08 04:19
Reporter: gaymer Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.4.3  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception upon launching game through GTA Connected Launcher
Description:

Upon selecting a server to join, game opens to a black screen and immediately throws the attached error then locks up

Tags:
Steps To Reproduce:

Launch Game

Additional Information:
System Description
Attached Files: 2022-10-07 21-51-14.190.dmp.gz (5,485,085 bytes) 2022-10-08 04:19
https://bugs.gtaconnected.com/file_download.php?file_id=155&amp;type=bug
Exception.png (27,822 bytes) 2022-10-08 04:19
https://bugs.gtaconnected.com/file_download.php?file_id=156&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
443 [GTA Connected] Grand Theft Auto IV crash always 2022-09-07 16:04 2022-09-07 16:04
Reporter: Kirschi Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crashes on server connect
Description:

I try to join my own server and it just crashes.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2022-09-07 17-55-14.693.dmp.gz (6,316,320 bytes) 2022-09-07 16:04
https://bugs.gtaconnected.com/file_download.php?file_id=151&amp;type=bug
2022-09-07 17-57-16.855.dmp.gz (6,341,024 bytes) 2022-09-07 16:04
https://bugs.gtaconnected.com/file_download.php?file_id=152&amp;type=bug
2022-09-07 17-38-15.287.dmp.gz (5,415,882 bytes) 2022-09-07 16:04
https://bugs.gtaconnected.com/file_download.php?file_id=153&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
440 [GTA Connected] Grand Theft Auto IV crash N/A 2022-09-03 20:04 2022-09-04 15:43
Reporter: Fox 629 Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA 4 Connecting crashes whenever I join any server
Description:

Whenever I join a server in GTA 4 Connected (Only GTA 4, GTA VC and 3 Connected work fine) I get an unhandled exeption. I attached a screenshot and crash dump

Tags:

c0000005, GTA 4, GTA 4 Connected, GTA 4 Connected crash, GTA 4 Connected crashing, GTA Connected, GTA Connected GTA 4 crash, GTA Connected GTA 4 crashing

Steps To Reproduce:
Additional Information:
System Description
Attached Files: unknown.png (97,207 bytes) 2022-09-03 20:04
https://bugs.gtaconnected.com/file_download.php?file_id=149&amp;type=bug
png

2022-09-03 20-40-39.531.dmp.gz (6,133,556 bytes) 2022-09-03 20:04
https://bugs.gtaconnected.com/file_download.php?file_id=150&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
439 [GTA Connected] Grand Theft Auto: Vice City major always 2022-08-24 03:02 2022-08-24 03:02
Reporter: Squishylemon Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: extending a object using .interior causes error (serverside) eg : let NorthPickup1 = gta.createPickup(274, NorthPointGun1, 1); /
Description:

let NorthPickup1 = gta.createPickup(274, NorthPointGun1, 1); //---Pistol SPAWN
NorthPickup1.interior = 4; //---Sets Pickups Interior

causes a console error of :
can't define property "interior": Object is not extensible

This was me attempting to arrange a pickup within ViceCity's mall (Inside Interior 4)

Tags:
Steps To Reproduce:

.interior is used as a extender for objects within the serverside code.

Additional Information:

I'm not the best at java and only began 3 days ago, so please forgive me if any of the information above is unclear or incorrect.

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
438 [Client/Game] Grand Theft Auto IV crash always 2022-08-18 21:28 2022-08-19 18:26
Reporter: blackant02 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: I am getting random crashes when joining Vortrex server.
Description:

I join the Server and it just immediately crashes on loading process or crashes when I am walking around the map

Tags:

c0000005

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (14,345 bytes) 2022-08-18 21:28
https://bugs.gtaconnected.com/file_download.php?file_id=147&amp;type=bug
png

Dump - 2022-08-18 17-14-35.836.dmp.gz (6,317,619 bytes) 2022-08-18 21:36
https://bugs.gtaconnected.com/file_download.php?file_id=148&amp;type=bug
Notes
(0000310)
blackant02   
2022-08-18 21:31   

My game is Version 1.0.8.0 by the way and it is the DVD Version that came with GFWL.

(0000311)
blackant02   
2022-08-18 21:36   

Here is the dump file for the error


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
437 [Client/Game] Grand Theft Auto IV major always 2022-08-17 00:14 2022-08-17 00:14
Reporter: ZETTH Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 11  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: I can't join matches cause i have error: Unhandled Exception c0000005
Description:

I made a new copy of GTA IV in 1.0.7.0 cause i wanted to play online, i installed GTA Connected and i did the whole stuff to play correctly, but when I'm going to join a match the game opens and gets frozen, and then a GTA connected window appears saying "Unhandled Exception: c0000005"

Tags:

c0000005

Steps To Reproduce:

I opened GTA Connected, then i selected a server and finally clicked "Launch"

Additional Information:
System Description
Attached Files: 2022-08-16 13-45-00.051.dmp.gz (5,434,093 bytes) 2022-08-17 00:14
https://bugs.gtaconnected.com/file_download.php?file_id=146&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
436 [GTA Connected] Client major always 2022-08-16 01:30 2022-08-16 01:30
Reporter: KhalidHalimEG Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA:C is always offline even with the best internet, and graphic errors.
Description:

There are 2 serious problems, as I can't even connect to GTA:C even with the best internet, and, there's a serious problem with the graphic settings even with commandline.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
388 [Client/Game] Grand Theft Auto: Vice City minor always 2022-06-11 20:51 2022-08-11 21:51
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: VC - Wanted level 3 AI doesn't sync (Peds and cheetah vehicles)
Description:

The remote player never sees them appear.

Tags:

Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
380 [Client/Game] Grand Theft Auto: Vice City feature have not tried 2022-06-11 15:29 2022-08-11 21:51
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: VC - Sync idle ped anims
Description:

eg. Stretching

Tags:

Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
404 [Client/Game] Grand Theft Auto III minor have not tried 2022-06-14 19:28 2022-08-11 21:50
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: III flamethrower doesn't damage peds
Description:

Or other players afaik.

Tags:

Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
382 [Client/Game] Grand Theft Auto III crash sometimes 2022-06-11 20:04 2022-08-11 21:47
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.4.3  
Game:
Summary: III Crash 5B874F - Minimize related
Description:

5B874F (III 1.1)

Tags:

5B874F, Crash

Steps To Reproduce:

Happened for me a few times now, twice when changing active window.

Additional Information:

Seems to only have started occurring in 1.4.2.
Likely is the half-working aim fix that I added which is causing it.

Attached Files:
Notes
(0000267)
user15   
2022-06-13 12:51   

Replicated. Auto Aspect Ratio off and then Show Desktop (Win Key + D).


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
432 [Client/Game] Grand Theft Auto: San Andreas minor N/A 2022-08-01 19:01 2022-08-11 21:43
Reporter: Tema159 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: crash dump
Description:

c0000005

Tags:

0x64F11690, c0000005, Crash, Game

Steps To Reproduce:

Error appears when entering any server through the launcher.

Additional Information:

Couldn't solve this problem on my own...

System Description
Attached Files: image.png (20,633 bytes) 2022-08-01 19:01
https://bugs.gtaconnected.com/file_download.php?file_id=141&amp;type=bug
png

2022-08-10 17-14-15.551.dmp.gz (5,696,633 bytes) 2022-08-10 14:17
https://bugs.gtaconnected.com/file_download.php?file_id=145&amp;type=bug
Notes
(0000304)
Tema159   
2022-08-10 13:22   

Sorry but I accidentally cloned the question...

(0000306)
Vortrex   
2022-08-10 14:13   

Please attach the actual crash dump.

https://wiki.gtaconnected.com/CrashDumps

(0000308)
Tema159   
2022-08-10 14:17   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
347 [GTA Connected] Grand Theft Auto: San Andreas crash always 2021-08-19 22:04 2022-08-10 14:17
Reporter: Pivot_Boi Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game Crashes when start
Description:

gta san andreas crashes when i try to start up the game to play

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files: GTA_SA.EXE.20210812200022.log (3,299 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=57&amp;type=bug
GTA_SA.EXE.20210812200116.log (3,293 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=58&amp;type=bug
GTA_SA.EXE.20210812200127.log (3,293 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=59&amp;type=bug
GTA_SA.EXE.20210812200134.log (3,293 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=60&amp;type=bug
GTA_SA.EXE.20210812200253.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=61&amp;type=bug
GTA_SA.EXE.20210812200411.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=62&amp;type=bug
GTA_SA.EXE.20210812203829.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=63&amp;type=bug
GTA_SA.EXE.20210812204537.log (3,299 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=64&amp;type=bug
GTA_SA.EXE.20210812210857.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=65&amp;type=bug
GTA_SA.EXE.20210812213341.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=66&amp;type=bug
GTA_SA.EXE.20210812213533.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=67&amp;type=bug
GTA_SA.EXE.20210812215158.log (3,298 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=68&amp;type=bug
GTA_SA.EXE.20210819155204.log (3,492 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=69&amp;type=bug
GTA_SA.EXE.20210819172239.log (3,499 bytes) 2021-08-19 22:04
https://bugs.gtaconnected.com/file_download.php?file_id=70&amp;type=bug
Notes
(0000226)
Vortrex   
2021-08-19 23:51   

Please attach the crash dump (from the Crashes folder)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
429 [Server] Server feature N/A 2022-07-23 12:48 2022-08-02 10:28
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: All Games
Summary: Attaching elements
Description:

Please add a scripting function to attach one element to another so they'll be synced together.
Probably needs a position offset too.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
431 [GTA Connected] Grand Theft Auto IV block always 2022-07-31 15:20 2022-07-31 15:23
Reporter: loyuivv Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Not possible to launch game
Description:

When i try to join any server, an error with a code "0x36B1" pops up. The version of the game I'm playing on is 1.0.7.0. I've tried to change the version of the game 2 times to 1.0.7.0, reinstalled GTA Connected, and the error still pops up.

Tags:

Bug, Launcher, Windows 11

Steps To Reproduce:
Additional Information:
System Description
Attached Files: obraz_2022-07-31_171650160.png (80,115 bytes) 2022-07-31 15:20
https://bugs.gtaconnected.com/file_download.php?file_id=140&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
421 [Server] Server major N/A 2022-07-07 09:17 2022-07-19 23:45
Reporter: Vortrex Platform: x86  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: XP  
Status: resolved Product Version: 1.4.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.1  
    Target Version: 1.4.1  
Game: All Games
Summary: Upgrade Windows server JS engine to mozjs60
Description:

Windows server currently uses mozjs52. We already use mozjs60 on Linux server. Would be great to make these in sync for consistency.

Requires dropping XP support for server.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000302)
Vortrex   
2022-07-19 23:31   

Issue is resolved. Starting in 1.4.1, Windows server will use mozjs60.

Windows server will no longer support XP


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
341 [Server] Grand Theft Auto IV block sometimes 2021-08-08 19:43 2022-07-19 23:37
Reporter: djebzer Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Players are not visible sometimes.
Description:

First I thought I was moved in a different dimension than others. I actually checked every players dimension and they are correctly at '0' so this is not related to player's dimension. Then I noticed that other new incoming players were visible for me, as if I was in a separate freemode game.

I actually don't know what could cause this but even if I restart my server, I have 1 on 3 chances to get this bug to happen again which is very painful.

Tags:

Bug, Sync

Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (113,944 bytes) 2021-08-09 15:32
https://bugs.gtaconnected.com/file_download.php?file_id=53&amp;type=bug
png
Notes
(0000224)
djebzer   
2021-08-09 14:12   

Forgot to mention, it happens with Sandbox (30) gamemode.

(0000225)
djebzer   
2021-08-09 15:32   

Apparently, someone else has been facing the same bug on a different gamemode (16), so it seems like the bug happen across all gamemodes.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
268 [Server] Game Launcher / Server Browser feature N/A 2021-01-20 08:05 2022-07-19 23:36
Reporter: memesmcgee Platform: x86  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Option to Allow/White List .asi Files For Servers
Description:

Would be a very nice feature that would really set apart this mod from the rest and undoubtedly increase interest in GTAC. And it would be fun ;)

Tags:

Anticheat, Configuration, Server, Suggestion

Steps To Reproduce:

N/A

Additional Information:

N/A

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
415 [Server] Server minor always 2022-06-22 14:00 2022-07-19 23:29
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.0  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA III, GTA VC , GTA SA
Summary: Can't pass lambda as parameter when calling exported function in different resource
Description:

Can't pass lambda as parameter when calling exported function in different resource

Tags:
Steps To Reproduce:

let a = findResourceByName('someResourceName').exports.someExportedFunctionName;

a( (b) => b*2) ); // the lambda being sent to "a" won't work

Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
426 [GTA Connected] Server crash always 2022-07-19 16:01 2022-07-19 16:01
Reporter: Elisss Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: The game crashes when i change radio station
Description:

When i want to change the radio station, the game just crashes

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2022-07-19 12-56-26.161.dmp.gz (6,373,870 bytes) 2022-07-19 16:01
https://bugs.gtaconnected.com/file_download.php?file_id=139&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
291 [Client/Game] Grand Theft Auto: Vice City major always 2021-03-18 12:36 2022-07-19 09:05
Reporter: user15 Platform: x86  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: feedback Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: in-game clock goes back in time every few seconds
Description:

The in-game clock appears sync'd fine between clients, however every few seconds the clock time displayed decreases by a few seconds.
Tested on VC client, with x86 Windows server.
Fwiw, the clock decrease in time appears perfectly sync'd too.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000301)
Vortrex   
2022-07-19 09:05   

I was unable to reproduce this issue.

Are you running any resources that change gta.time.hour, gta.time.minute, or gta.time.minuteDuration?
If yes, please show a snippet of what the script is doing.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
413 [Client/Game] All Games major always 2022-06-19 18:19 2022-07-19 09:00
Reporter: PerikiyoXD Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Make OnPedExit/EnterVehicle cancelable
Description:

Already coded the cancelable state but the events are marked as not cancelable

Tags:
Steps To Reproduce:
Additional Information:

Change false to true on event definition

System Description
Attached Files:
Notes
(0000279)
PerikiyoXD   
2022-06-20 13:54   

Current hooks don't prevent the event.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
381 [Client/Game] Grand Theft Auto: Vice City feature have not tried 2022-06-11 19:50 2022-07-19 09:00
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: VC - Sync out of breath ped anim
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
390 [Client/Game] All Games minor always 2022-06-11 21:14 2022-07-19 08:58
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: assigned Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.4.3  
Game:
Summary: III, VC, SA, IV, Server - Can't use dictionary types in network args
Description:

JS: {'a':'b'}

Tags:
Steps To Reproduce:

triggerNetworkEvent

Additional Information:

This feature has been coded by Mex and is currently pending QA review by Jack.

Attached Files:
Notes
(0000295)
Vortrex   
2022-06-20 22:15   

This is marked as "Assigned" but not assigned to anybody


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
409 [Launcher] Game Launcher / Server Browser minor always 2022-06-17 14:38 2022-07-18 15:21
Reporter: PerikiyoXD Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: urgent OS Version: 10  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Summary: Some existing languages don't show up on Launcher
Description:

Updates must be done on lang files.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: English.lang (5,492 bytes) 2022-06-17 15:09
https://bugs.gtaconnected.com/file_download.php?file_id=115&amp;type=bug
Notes
(0000272)
PerikiyoXD   
2022-06-17 14:58   
(Last edited: 2022-06-17 15:03)

Awaiting updated Czech, Polish and Arabic lang file for corrections

(0000273)
Vortrex   
2022-06-17 14:59   

I have reached out to our previous Czech translator a while back but he's ignoring me.

(0000277)
PerikiyoXD   
2022-06-17 15:09   

English translation file (use as reference)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
412 [Launcher] Game Launcher / Server Browser feature N/A 2022-06-17 15:06 2022-07-18 15:20
Reporter: PerikiyoXD Platform:  
Assigned To: Vortrex OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Summary: Arabic translation updates
Description:

Awaiting for Arabic language revision and updates

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Arabic.lang (8,179 bytes) 2022-06-17 15:08
https://bugs.gtaconnected.com/file_download.php?file_id=113&amp;type=bug
Notes
(0000275)
PerikiyoXD   
2022-06-17 15:08   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
405 [Client/Game] Grand Theft Auto III minor always 2022-06-16 18:34 2022-07-16 23:09
Reporter: PerikiyoXD Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: confirmed Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Leftover audios don't clear until opening and close pause menu
Description:

Usually, when connecting to a server, it's possible to hear vehicles or sounds that are no more.
To fix the issue, you have to press escape twice (open and close pause menu) and the sounds will stop.

Tags:

Audio, Bug, Sound

Steps To Reproduce:

Connect to a server, reconnect.
Also works if offline and typing /connect &lt;ip> and once connected,
you might notice car sounds where there are no cars.

Additional Information:
System Description
Attached Files:
Notes
(0000299)
Vortrex   
2022-06-30 21:26   

I was able to reproduce this multiple times when connecting to a server. Changing bug status to "confirmed"


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
424 [Launcher] Server List major always 2022-07-16 09:55 2022-07-16 09:55
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Official server list is bugged when a server changes name
Description:

If a server on the official list changes name, the list duplicates it (it works fine in the internet tab though)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (51,809 bytes) 2022-07-16 09:55
https://bugs.gtaconnected.com/file_download.php?file_id=138&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
423 [Website] Wiki major N/A 2022-07-07 19:49 2022-07-07 19:49
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Summary: Change MediaWiki cache
Description:

Wiki is slow. Enable cache and make other tweaks to improve performance.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
422 [GTA Connected] Grand Theft Auto IV feature always 2022-07-07 10:57 2022-07-07 10:57
Reporter: cocam123 Platform: x64  
Assigned To: OS: Windows  
Priority: immediate OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Impossible to create a lobby
Description:

I'm trying to create a deathmatch lobby on my server (Grand Theft Auto Connected) but the lobby doesn't appear for the others (only the group mode works)

Tags:
Steps To Reproduce:

This certainly happens with the configuration below

Additional Information:
System Description
Attached Files: server.xml (2,289 bytes) 2022-07-07 10:57
https://bugs.gtaconnected.com/file_download.php?file_id=137&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
420 [Website] Wiki feature N/A 2022-07-07 06:28 2022-07-07 06:28
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version: Main  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Add HTML headers to wiki for discord embed info
Description:

Discord is able to grab the page name from MediaWiki, but that's it.
Needs more info. Basic info and args I guess.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
419 [Website] Main Website feature N/A 2022-07-07 06:25 2022-07-07 06:25
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Add HTML headers to MantisBT for discord embed info
Description:

When posting a link to a bug, discord doesn't automatically pick up the info needed for auto-embeds.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
145 [Client/Game] General major always 2020-02-07 23:30 2022-07-03 18:05
Reporter: Vortrex Platform:  
Assigned To: PerikiyoXD OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Game: All Games
Summary: Resources progress bar issue
Description:

So there's no loading bar while the splash screen is shown. If the camera hasn't faded into the game, players won't know if there are resources downloading!
I have a larger resource that takes a few moments to download (has lots of custom DFF/TXD files) and until it's complete, the game just "hangs" on the loading screen with no indication that it's downloading in the background except the messages in console. Furthermore, I can't fade in the camera using the client side function since the resources haven't loaded yet!

This needs fixed ASAP! To most players, this would probably appear as the game is stuck and isn't loading.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: gta3_Cfm2FwEY98.jpg (126,088 bytes) 2020-02-07 23:30
https://bugs.gtaconnected.com/file_download.php?file_id=9&amp;type=bug
jpg

gta3_9fIFJ9IKL9.jpg (104,083 bytes) 2020-02-07 23:30
https://bugs.gtaconnected.com/file_download.php?file_id=10&amp;type=bug
jpg

imagen.png (44,614 bytes) 2022-06-20 14:19
https://bugs.gtaconnected.com/file_download.php?file_id=121&amp;type=bug
png

mock_dls.png (18,896 bytes) 2022-06-20 14:47
https://bugs.gtaconnected.com/file_download.php?file_id=122&amp;type=bug
png

mock_2w.png (4,792 bytes) 2022-06-20 15:13
https://bugs.gtaconnected.com/file_download.php?file_id=123&amp;type=bug
png

mock_2b.png (4,792 bytes) 2022-06-20 15:13
https://bugs.gtaconnected.com/file_download.php?file_id=124&amp;type=bug
png

mock_3_darkest.png (12,621 bytes) 2022-06-20 15:42
https://bugs.gtaconnected.com/file_download.php?file_id=125&amp;type=bug
png

mock_3_gray.png (13,312 bytes) 2022-06-20 15:42
https://bugs.gtaconnected.com/file_download.php?file_id=126&amp;type=bug
png

final_positioning.png (21,817 bytes) 2022-06-20 15:49
https://bugs.gtaconnected.com/file_download.php?file_id=129&amp;type=bug
png

mock_3_darkest-2.png (12,621 bytes) 2022-06-20 15:49
https://bugs.gtaconnected.com/file_download.php?file_id=130&amp;type=bug
png

splash_preview_3.png (882,782 bytes) 2022-06-20 15:55
https://bugs.gtaconnected.com/file_download.php?file_id=131&amp;type=bug
final_impl_ss.png (56,981 bytes) 2022-06-20 20:31
https://bugs.gtaconnected.com/file_download.php?file_id=132&amp;type=bug
png
Notes
(0000292)
PerikiyoXD   
2022-06-20 15:49   

We've decided this will be the design

(0000293)
PerikiyoXD   
2022-06-20 15:55   

Preview with splash

(0000294)
PerikiyoXD   
2022-06-20 20:31   

Implementation

(0000300)
PerikiyoXD   
2022-07-03 18:05   

Waiting for merging changes


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
387 [Client/Game] Grand Theft Auto: Vice City feature always 2022-06-11 20:47 2022-06-21 16:20
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Game: GTA III, GTA VC , GTA SA
Summary: III, VC and SA - Add array/count scripting getters for all element types client-side
Description:

Add getBlips() getPickups() getMarkers() getPlayers(), and getBlipCount() getPickupCount() getMarkerCount() getPlayerCount(), to client-side scripting.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
407 [Client/Game] Grand Theft Auto III minor have not tried 2022-06-16 18:52 2022-06-20 23:18
Reporter: PerikiyoXD Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Game: GTA III
Summary: Drive-by not synced
Description:

Drive-by is disabled and not synced. Tested on rww's server.

Tags:
Steps To Reproduce:

Drive-by online

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
406 [Client/Game] Grand Theft Auto III major always 2022-06-16 18:46 2022-06-20 22:14
Reporter: PerikiyoXD Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Disabled Pay'N'Spray on CVars: Script still running
Description:

^ Test on GTA3

Tags:
Steps To Reproduce:

disable all CVars, spawn a car and try to Spray.

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
383 [Website] Main Website minor N/A 2022-06-11 20:10 2022-06-17 14:51
Reporter: user15 Platform:  
Assigned To: Hellraiser OS:  
Priority: normal OS Version:  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: New Design  
Summary: New website design
Description:

Use Hellraiser's design with Jack's framework.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
345 [Server] Server feature N/A 2021-08-09 21:12 2022-06-17 12:33
Reporter: djebzer Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add a way to authenticate a player by an unique serial
Description:

Adding an unique serial to each player would help server owners to authenticate anyone instead of using their Name/IP which is not very helpful. It would be useful for GTAC administrators aswell.

It would include adding a server-sided property for it such as client.serial.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000271)
Vortrex   
2022-06-17 12:33   

A unique ID feature has been in a long standing debate amongst the team for a while now. We still haven't decided on which way to implement it.
Our biggest concern is the how the serial is generated, and the possibility of it being breached.

A few options we've considered:

  1. Authentication server that provides a token when connecting. Works like this: client provides a public key to game server. Game server contacts the authentication server. Authentication server validates the key and provides a unique token back to the game server to identify the client.

  2. Kernel driver to enforce memory protection like MTA SA uses. This is probably the most secure. However, antiviruses don't usually take kindly to this approach. It also requires a code signing cert, which is expensive.

  3. Simple UID generated from PC hardware info. Since the generation of this UID is done client-side, a hacker could reverse-engineer it and find how it's generated. This is how LU's (LUID) was breached. We could update how it's done but every time we do, all previous UID's that a server stored for bans are invalid.

  4. Master account system. Sort of like Minecraft. Optional for servers in config. Not very effective since GTAC isn't a paid service so making more free accounts is an easy bypass.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
401 [Client/Game] Grand Theft Auto III minor sometimes 2022-06-13 12:37 2022-06-13 12:37
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crash sometimes on game load (GUI related maybe)
Description:

Sometimes GTA 3 crashes shortly after fade-in. Could be related to my server's GUI, but I can't confirm.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: gta3_4oer0FQnht.png (2,395 bytes) 2022-06-13 12:37
https://bugs.gtaconnected.com/file_download.php?file_id=105&amp;type=bug
png

2022-06-13 07-07-01.058.dmp.gz (1,685,703 bytes) 2022-06-13 12:37
https://bugs.gtaconnected.com/file_download.php?file_id=106&amp;type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
396 [Website] Wiki minor have not tried 2022-06-11 22:12 2022-06-12 19:03
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: All Wiki URLs should be case-insensitive
Description:

More specifically, if a case-insensitive match occurs on a page:

If the stored page is on a different text-case than that requested (OnBlah vs onBlah), then redirect to the URL with the case which the page is stored with. (Redirect to OnBlah).
Otherwise, show the page without redirect.

Tags:
Steps To Reproduce:

When I go to:
https://wiki.gtaconnected.com/OnResourceStop
It works.

But when I go to:
https://wiki.gtaconnected.com/onResourceStop
It says: "There is currently no text in this page."

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
395 [Website] Wiki minor have not tried 2022-06-11 22:05 2022-06-12 19:03
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Syntax highlighter - Text colour for function/variable names
Description:
  1. Remove argument text colour for reserved words.

addEventHandler("OnResourceStop", function(event,resource,stoppingForRestart)

event - is green - should be same as stoppingForRestart
resource - is green - should be same as stoppingForRestart
stoppingForRestart- is blue- seems fine

  1. Text colours for functions and variables should differ.

addEventHandler - is blue
stoppingForRestart - is blue

Tags:
Steps To Reproduce:
Additional Information:

https://wiki.gtaconnected.com/OnResourceStop
Check example 1

Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
394 [Website] Wiki minor have not tried 2022-06-11 21:46 2022-06-12 19:03
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Complete the reference pages (Red-links)
Description:

Add all reference pages that are currently red links.
Adding all items to each page, excluding Objects where we should simply add at least 1 item to for now if it's a red-link.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
392 [Website] Wiki minor always 2022-06-11 21:34 2022-06-12 19:03
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: Main  
Summary: Line wrap the signature if too long
Description:

https://wiki.gtaconnected.com/graphics.drawRectangle

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
400 [GTA Connected] Grand Theft Auto IV crash always 2022-06-12 17:25 2022-06-12 17:32
Reporter: lodd Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crash on GTA IV server start
Description:

I tried to join a server and when i press on start (Gta IV home screen) after a while it crash

Tags:
Steps To Reproduce:

Join a server (Not all the server it happen with mostly all OptikLink server Hosted)
Press Start
Wait
Error happen

Additional Information:
System Description
Attached Files: Immagine 2022-06-12 191414.png (22,846 bytes) 2022-06-12 17:25
https://bugs.gtaconnected.com/file_download.php?file_id=104&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
385 [Client/Game] Grand Theft Auto III minor always 2022-06-11 20:26 2022-06-12 13:17
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.4.2  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.3  
    Target Version: 1.4.3  
Game:
Summary: III - Aim fix doesn't work with launcher setting Automatic Aspect Ratio enabled
Description:

.

Tags:
Steps To Reproduce:

Go to launcher and enable "Automatic Aspect Ratio".
Aim position breaks.

Additional Information:

III

Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
398 [GTA Connected] Grand Theft Auto IV tweak always 2022-06-12 01:00 2022-06-12 01:09
Reporter: paldogg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Splited Lobby in servers with a starting gamemode. (Non-PartyMode)
Description:

When the server use a specific starting gamemode (races - in this case), In some scenarios, a lobby split can occurs for recently joined players.

IV-Racing-Club server use "Races" as main gamemode. Server seems to work fine when a low number of players join, everyone joins directly to the same and only lobby. But, when the number start to increase, a lobby split is more possible. (At least in GTA IV).

For some reason, in TLAD DLC the issue showed in a persistent way. We did a event on the previously called server, and, every joined player were sended to a different lobby. They had to manually go to freemode, phone, multiplayer > player match > lan > quick match > race, to join to our principal session.

Tags:
Steps To Reproduce:
  • DLC Change in server config. [TLAD] (Not sure about TBoGT - Not tested) (IV-Less possible).
  • Specific Gamemode in server config. (Non-PartyMode)
  • Launch the server and join, a host is needed.
  • Wait for people to join, the issue can occur inmediatly after one player joins, or up to 3-4 players.
Additional Information:
System Description
Attached Files: Screenshot_1.png (52,669 bytes) 2022-06-12 01:00
https://bugs.gtaconnected.com/file_download.php?file_id=101&amp;type=bug
png

Screenshot_2.png (20,687 bytes) 2022-06-12 01:00
https://bugs.gtaconnected.com/file_download.php?file_id=102&amp;type=bug
png
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
389 [Client/Game] Grand Theft Auto: Vice City minor always 2022-06-11 21:06 2022-06-11 21:06
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: III, VC and SA - Can't change game setting Resolution in-game
Description:

Changing the game resolution in-game doesn't work.

Tags:
Steps To Reproduce:

Pause. Change resolution. Un-pause.

Additional Information:

The new resolution should apply exactly like it does on single player.

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
384 [Client/Game] Grand Theft Auto: Vice City minor always 2022-06-11 20:24 2022-06-11 20:41
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: III and VC - Aim fix doesn't work when window height exceeds width
Description:

AR < 1.0

Tags:
Steps To Reproduce:

Resize the window to have the height longer than the width.

Additional Information:

III and VC.

Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
386 [Client/Game] Grand Theft Auto III crash always 2022-06-11 20:32 2022-06-11 20:32
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.4.2  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: III - Crash - 4B1C15
Description:

4B1C15 (III 1.1)

Tags:
Steps To Reproduce:

Not sure, I was idle with 2 other players in the server.

Additional Information:

Can also crash at 4B1C10 and near afaik.

Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
365 [Client/Game] Grand Theft Auto: Vice City crash always 2022-02-03 05:03 2022-06-11 15:20
Reporter: Renzuka Ctone Platform: x64  
Assigned To: user15 OS: Windows  
Priority: urgent OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crash when multiple players jump together
Description:

As title. It happened in my own server first, so I downloaded pure official server 1.3.4 (x86) and test it with my friends, the game still crashed. Sometimes only one of the clients crashed.

Tags:

Crash, Game

Steps To Reproduce:

just 2 or more players jumping together.

Additional Information:

Server 1.3.4 (x86)
Client 1.3.8 (only replaced OpenSans font)

System Description
Attached Files: 2022-02-02 16-32-10.286.dmp.gz (1,985,925 bytes) 2022-02-03 05:03
https://bugs.gtaconnected.com/file_download.php?file_id=80&amp;type=bug
gta-vc.exe.20220202163210.log (3,256 bytes) 2022-02-03 05:03
https://bugs.gtaconnected.com/file_download.php?file_id=81&amp;type=bug
may need this gta-vc.exe.20220202163117.log (3,591 bytes) 2022-02-03 05:03
https://bugs.gtaconnected.com/file_download.php?file_id=82&amp;type=bug
IMG_20220203130030.jpg (21,686 bytes) 2022-02-03 05:03
https://bugs.gtaconnected.com/file_download.php?file_id=83&amp;type=bug
jpg

IMG_20220203124610.png (604,916 bytes) 2022-02-03 05:03
https://bugs.gtaconnected.com/file_download.php?file_id=84&amp;type=bug
Notes
(0000260)
user15   
2022-04-02 16:14   

Confirmed. Reproduceable within seconds each time.

(0000266)
user15   
2022-06-07 12:46   

This should now be fixed in the latest release.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
368 [Client/Game] Grand Theft Auto III block always 2022-03-15 14:33 2022-06-07 12:40
Reporter: rww Platform: x64  
Assigned To: user15 OS: Windows  
Priority: immediate OS Version: 11  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.4.2  
    Target Version:  
Game:
Summary: Can't jump after use .giveweapon function
Description:

If I spawned without weapons, I can jump, but after .giveweapon function, I can't.

Tags:
Steps To Reproduce:

Just try to jump with weapons.

Additional Information:
System Description
Attached Files:
Notes
(0000258)
rww   
2022-03-15 15:06   

Only when I give UZI (wep ID 3), jump button has blocked. So code below works (LUA):

--localPlayer:giveWeapon(3, 500, false) -- uzi
localPlayer:giveWeapon(4, 200, true) -- pump shotgun
localPlayer:giveWeapon(5, 500, false) -- ak-47


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
379 [Client/Game] Grand Theft Auto IV minor always 2022-05-28 11:00 2022-05-28 11:00
Reporter: shue Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.4.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTAC performs worse than singleplayer
Description:

GTAC overloads first core, performance loss compared to singleplayer (see screenshots)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: gtac.png (2,803,001 bytes) 2022-05-28 11:00
https://bugs.gtaconnected.com/file_download.php?file_id=99&amp;type=bug
sp.png (2,752,810 bytes) 2022-05-28 11:00
https://bugs.gtaconnected.com/file_download.php?file_id=100&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
378 [Client/Game] Grand Theft Auto IV minor always 2022-05-28 10:53 2022-05-28 10:53
Reporter: shue Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.4.1  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: gta4browser.exe doesn't close automatically after loading, background CPU load
Description:

In singleplayer, gta4browser.exe exits after loading is finished. In GTAConnected, it never exits, hurting game performance.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Unt1itled.png (2,328,359 bytes) 2022-05-28 10:53
https://bugs.gtaconnected.com/file_download.php?file_id=98&amp;type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
377 [GTA Connected] Grand Theft Auto: San Andreas minor sometimes 2022-05-09 19:23 2022-05-09 19:23
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA SA
Summary: No cursor in GTA San Andreas
Description:

Unfortunately dinput is required to enable a mouse cursor in GTA San Andreas.
GTAC needs a fix to enable the cursor by default when scripting requests it or when the chat input is active.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
376 [GTA Connected] Grand Theft Auto IV feature N/A 2022-05-09 16:42 2022-05-09 16:42
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA IV
Summary: Remove LIVE options from main menu
Description:

I think we need to remove the "LIVE" and "LIVE Marketplace" options from the main game screen when launching IV in GTAC.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: firefox_QeWo6aeaDD.png (1,350,448 bytes) 2022-05-09 16:42
https://bugs.gtaconnected.com/file_download.php?file_id=97&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
374 [GTA Connected] Grand Theft Auto III minor always 2022-05-01 11:24 2022-05-01 11:24
Reporter: rww Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: vehicle.setRGBColours on server-side don't working
Description:

Function vehicle.setRGBColours on server-side don't working, no errors in console, nothing. So looks like, you added this function on server-side, but somethings is bugged in server code. On client-side works, but without sync with other players.

I think it's easy to fix it, and I hope it will synced with everyone ;)

Tags:
Steps To Reproduce:

client.player.vehicle:setRGBColours( toColour(255, 255, 255), toColour(255, 255, 255) )

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
373 [GTA Connected] Grand Theft Auto III minor always 2022-04-24 16:53 2022-04-24 16:53
Reporter: rww Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: In onPedEnterVehicle works only, when player entering as driver.
Description:

Like in topic, when I try to enter as passanger, event not triggered. (server-side, not tested on client-side).

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
372 [GTA Connected] Grand Theft Auto III minor always 2022-04-24 16:46 2022-04-24 16:46
Reporter: rww Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onRegisterDodoFlightTime - not working
Description:

Like a topic, onRegisterDodoFlightTime not working.

Tags:
Steps To Reproduce:

I try on airport by flyning dodo, and use this code on client-side. Nothing has shown up

Lua Code:

addEventHandler("onRegisterDodoFlightTime", function(event, timeFlight)

message(&quot;test: &quot; .. timeFlight)

end)

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
370 [GTA Connected] Grand Theft Auto IV block always 2022-04-12 16:01 2022-04-12 16:01
Reporter: sanilya Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception Error
Description:

Hello,

After selecting any server and pressing the Launch button, I encounter this warning.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Ekran görüntüsü 2022-04-12 185601.jpg (24,248 bytes) 2022-04-12 16:01
https://bugs.gtaconnected.com/file_download.php?file_id=93&amp;type=bug
jpg

2022-04-12 18-55-41.801.dmp.gz (5,357,054 bytes) 2022-04-12 16:01
https://bugs.gtaconnected.com/file_download.php?file_id=94&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
358 [GTA Connected] Grand Theft Auto IV block always 2021-11-18 19:35 2022-04-12 15:52
Reporter: katochi701 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: unhandle exception c0000005 in gta IV
Description:

when I click on "launch" to connect to the server it appears

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (58,655 bytes) 2021-11-18 19:35
https://bugs.gtaconnected.com/file_download.php?file_id=75&amp;type=bug
png

2022-02-12 12-28-25.285.dmp.gz (5,529,835 bytes) 2022-02-12 11:31
https://bugs.gtaconnected.com/file_download.php?file_id=86&amp;type=bug
Ekran görüntüsü 2022-04-12 183424.jpg (24,603 bytes) 2022-04-12 15:35
https://bugs.gtaconnected.com/file_download.php?file_id=92&amp;type=bug
jpg
Notes
(0000256)
Failip420   
2022-02-12 11:31   

I get the same error

(0000261)
sanilya   
2022-04-12 15:31   

I'm getting the same error. I also asked for help on the Discord server but no one helped.

(0000262)
sanilya   
2022-04-12 15:35   
(0000263)
Vortrex   
2022-04-12 15:52   

@sanilya
The screenshot you provided is for a different address, which means it's probably something else causing it.
Please make a new bug report for it, and attach the actual crash dump (https://wiki.gtaconnected.com/CrashDumps)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
369 [GTA Connected] Grand Theft Auto IV minor random 2022-03-20 21:10 2022-03-20 21:11
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Some deadbeat is crashing the game
Description:

Not sure how, maybe you can figure that out and potentially fix it

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2022-03-20 21-25-10.956.dmp.gz (6,503,388 bytes) 2022-03-20 21:10
https://bugs.gtaconnected.com/file_download.php?file_id=88&amp;type=bug
2022-03-20 22-08-16.721.dmp.gz (6,844,286 bytes) 2022-03-20 21:10
https://bugs.gtaconnected.com/file_download.php?file_id=89&amp;type=bug
GTAIV 1080.exe.20220320212509.log (3,338 bytes) 2022-03-20 21:11
https://bugs.gtaconnected.com/file_download.php?file_id=90&amp;type=bug
GTAIV 1080.exe.20220320220814.log (3,482 bytes) 2022-03-20 21:11
https://bugs.gtaconnected.com/file_download.php?file_id=91&amp;type=bug
Notes
(0000259)
B Dawg   
2022-03-20 21:11   

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
367 [GTA Connected] Grand Theft Auto IV crash always 2022-03-15 14:10 2022-03-15 14:12
Reporter: beastdba Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: crashing while playing
Description:

the game crashed while i was canging my outfit in clothes shop

Tags:
Steps To Reproduce:

by changing the outfit

Additional Information:
System Description
Attached Files: 2022-03-15 19-29-41.272.dmp.gz (6,442,646 bytes) 2022-03-15 14:10
https://bugs.gtaconnected.com/file_download.php?file_id=87&amp;type=bug
Notes
(0000257)
Vortrex   
2022-03-15 14:12   

It was on Connected RP btw. Custom scripted clothes system.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
366 [GTA Connected] Client minor always 2022-02-07 21:21 2022-02-07 21:21
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game: GTA III, GTA VC , GTA SA
Summary: Assertion for element with invalid ID
Description:

It seems there's a netobject with an invalid ID. This happens every time I disconnect from my server.
See attached image for exact error message.

Tags:
Steps To Reproduce:

Enable assertions in GTAC launcher settings, connect to a server, then disconnect. A dialog containing the message will immediately show.

Additional Information:
System Description
Attached Files: gta3_feOvG4mXC2.png (6,971 bytes) 2022-02-07 21:21
https://bugs.gtaconnected.com/file_download.php?file_id=85&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
362 [Client/Game] Grand Theft Auto IV block always 2022-01-13 09:31 2022-01-13 09:31
Reporter: zoneox3 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Failed to find the import _BinkRegisterFrameBuffers@8 inside binkw32.dl
Description:

Error when trying to connect to any server Failed to find the import _BinkRegisterFrameBuffers@8 inside binkw32.dl Although my friend everything works

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: bandicam 2022-01-13 12-23-17-835.jpg (145,876 bytes) 2022-01-13 09:31
https://bugs.gtaconnected.com/file_download.php?file_id=77&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
361 [GTA Connected] Wiki trivial always 2021-12-31 02:28 2022-01-04 10:20
Reporter: Diego Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Man functions and events on the wiki don't load/respond
Description:

It's extreamly hard to get proper documentation as the wiki is basically non-functional

Tags:

Websockets, Wiki

Steps To Reproduce:

n/a?

Additional Information:
System Description
Attached Files: unknown.png (37,032 bytes) 2021-12-31 02:28
https://bugs.gtaconnected.com/file_download.php?file_id=76&amp;type=bug
png
Notes
(0000253)
Vortrex   
2022-01-04 10:20   

We were working on some major changes to the wiki (including migration to a new host). This should all be resolved now.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
251 [Server] Server text N/A 2021-01-05 00:00 2021-12-26 05:11
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crazy logging
Description:

So I just deleted a three-day 100MB log file filled with a ton of syncer messages off my server
This needs fixed badly.

A side note: perhaps we could use a script log file where print() and console.log/error/warn message created by scripts can go, separate from the server log?

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: image.png (83,398 bytes) 2021-01-05 00:00
https://bugs.gtaconnected.com/file_download.php?file_id=20&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
301 [Client/Game] Grand Theft Auto IV crash always 2021-04-03 12:15 2021-12-09 10:26
Reporter: user15 Platform: x86  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: spawnPlayer crashes client-side for IV
Description:

spawnPlayer crashes client-side for IV.
The model appears to be loaded.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
344 [Server] Grand Theft Auto IV block always 2021-08-09 21:03 2021-12-09 10:23
Reporter: djebzer Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: urgent OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Sandbox gamemode's default spawn can't be overridden
Description:

When running a server on the Sandbox gamemode (30), a default spawn causes functions like 'spawnPlayer' to be useless for example if we want to spawn the player on a specific location, because the default sandbox spawn will teleport the player at the Happiness Island once he loaded everything.

I could add a timer for my custom spawn, but the fact that default spawn differs since it waits for the player to fully load, causes that we can't trust this timer.

The default spawn should be removed since 'spawnPlayer' function can be used instead.

Tags:
Steps To Reproduce:
  1. Set the server to the Sandbox gamemode (30) and join it.
  2. You will spawn in the Happiness Island with all weapons + lots of ammo.
Additional Information:
System Description
Attached Files: image.png (2,443,956 bytes) 2021-08-09 21:03
https://bugs.gtaconnected.com/file_download.php?file_id=54&amp;type=bug
Notes
(0000245)
Vortrex   
2021-12-09 10:20   
(Last edited: 2021-12-09 10:23)

spawnPlayer will now forcefully respawn the player, destroying the default one at Happiness Island.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
357 [Client/Game] Grand Theft Auto: San Andreas crash always 2021-11-17 21:45 2021-11-17 21:51
Reporter: Linki Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 11  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: [CRASH - GTA SA] BIG AMMUNATION in LS
Description:

Whenever i enter the big ammunation located in LS it just crashed... i am using the downgraded version .exe of gta sa provided by gta connected, my game is clean there is no mods.

Tags:

Bug, Crash, Game, Server

Steps To Reproduce:

Go to Los Santos (LS) and enter the Big Ammunation.

Additional Information:
System Description
Attached Files:
Notes
(0000242)
Linki   
2021-11-17 21:51   

https://easyupload.io/a8zbnj


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
226 [Client/Game] All Games trivial always 2020-11-29 07:02 2021-10-19 17:41
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: font.render does not handle color codes
Description:

I tried everything, but the render function seem not to handle any color codes inside the string.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000108)
Lucy   
2020-11-29 10:43   

I already reported this in 0000130

(0000115)
Vortrex   
2020-12-06 18:09   

Flagged as duplicate (will show in relationships section of the bug page)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
355 [Client/Game] Grand Theft Auto: San Andreas crash random 2021-10-15 16:14 2021-10-15 16:25
Reporter: PerikiyoXD Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Random crash wandering around Los Santos
Description:

While being in "Connected Roleplay" I got a crash.

Tags:
Steps To Reproduce:

Probably unreproducible, wander around the beach

Additional Information:
System Description
Attached Files: image.png (3,071,147 bytes) 2021-10-15 16:14
https://bugs.gtaconnected.com/file_download.php?file_id=74&amp;type=bug
Notes
(0000235)
PerikiyoXD   
2021-10-15 16:15   

https://drive.google.com/file/d/1bv3lLNRgcXxiHTtY2QVS6JnFVoiUTHSl/view?usp=sharing (Attaching this file is impossible due to file size restrictions)

(0000236)
PerikiyoXD   
2021-10-15 16:24   

https://drive.google.com/file/d/1LojF_eXzhMI6LrZpBpkbyY9RqxnR_H6z/view?usp=sharing Another crash after joining and getting in a faggio

(0000237)
PerikiyoXD   
2021-10-15 16:25   

https://drive.google.com/file/d/14PnSy3tjDeDUYGiLTN-BY3s8tb9ZyuC2/view?usp=sharing Yet another crash


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
131 [Client/Game] Grand Theft Auto III feature N/A 2019-12-01 20:30 2021-10-12 07:29
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onElementStreamOut
Description:

Just like onElementStreamIn but Out

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
106 [Client/Game] Grand Theft Auto: San Andreas minor N/A 2019-06-15 11:22 2021-10-06 20:47
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.26  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Default pickups are spawned when connected
Description:

Previously had this issue in Vice City. Now it's in San Andreas.
Default pickups should be disabled in multiplayer (or give scripters a function to enable/disable them)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
169 [Client/Game] Grand Theft Auto III minor always 2020-05-08 00:18 2021-10-06 20:46
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle can be still be driven with vehicle.engine = false
Description:

title

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
93 [Client/Game] Grand Theft Auto III minor have not tried 2019-02-09 18:00 2021-10-06 20:41
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: setting entity.mass crashes game on collision
Description:

setting entity.mass crashes game on collision

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: crash.PNG (2,199,945 bytes) 2020-05-08 19:13
https://bugs.gtaconnected.com/file_download.php?file_id=12&amp;type=bug
Notes
(0000069)
PerikiyoXD   
2020-05-08 19:13   

Confirmed on 1.1.52

(0000138)
PerikiyoXD   
2021-01-06 12:05   

It works now afaik.
Probably the error is using 0, which makes the game crash.
A fix limiting use of 0 is on the way


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
196 [Client/Game] Game feature N/A 2020-09-06 06:10 2021-10-06 20:38
Reporter: Vortrex Platform: x64  
Assigned To: user15 OS: Windows  
Priority: normal OS Version: 10  
Status: assigned Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add vehicle handling functions to scripting
Description:

Editing vehicle handling properties via resources opens a lot of doors for scripters to make cool features and fixes.

Also a function to process a custom handling.cfg would be good for this too.
Something like gta.loadHandlingCfg(file stream) and scripters could place their custom handling.cfg in a resource directory and load as a file to input to that function.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
125 [Client/Game] Grand Theft Auto III minor always 2019-11-27 21:21 2021-10-06 20:36
Reporter: Lucy Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Vehicle lights can't be disabled
Description:

Vehicle lights can't be disabled when set to "false", and also it returns integer but it only accepts bool.

EDIT: vehicle.lights doesn't set/get light status.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000076)
PerikiyoXD   
2020-05-08 20:38   

Confirmed on 1.1.52

(0000107)
DeVeX   
2020-11-29 07:11   

Same with the .setLightStatus function

(0000136)
PerikiyoXD   
2021-01-06 05:10   

Bug fixed, expected public release 1.2.20.0

(0000190)
Vortrex   
2021-03-21 22:04   

Re-opening the bug because it wasn't fixed.

(0000234)
Vortrex   
2021-10-06 20:36   

This has been fixed.
A new property has been added: https://wiki.gtaconnected.com/vehicle.lightStatus


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
133 [Client/Game] Grand Theft Auto III minor always 2019-12-14 13:18 2021-10-06 20:36
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Civilians doesn't attack threats if runTo is used
Description:

They don't attack even if threat flags are cleared

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
138 [Client/Game] Grand Theft Auto III minor always 2020-01-11 15:45 2021-10-06 20:35
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: confirmed Product Version: 1.1.30  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: gta.radar.range doesnt work
Description:

the function is settable but nothing changes in radar view range.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000141)
PerikiyoXD   
2021-01-09 07:09   

Confirmed on 1.2.19.0
Assigned to PerikiyoXD


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
306 [Client/Game] Grand Theft Auto IV crash always 2021-04-11 06:55 2021-10-06 20:33
Reporter: anilolkawaii Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game becomes not responding after alt-tab.
Description:

It freezes whenever changing windows.

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
353 [Client/Game] Grand Theft Auto: San Andreas minor always 2021-09-30 11:50 2021-10-06 20:32
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Missing vehicle sync in tyres, windshield, doors
Description:

Only vehicle engine damage is being synced and missing tyres, windshield, doors

Tags:

Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
343 [Client/Game] All Games minor always 2021-08-09 20:32 2021-10-06 20:32
Reporter: Scusemua Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: client.administrator is not syncing
Description:

When I try to access localClient.administrator from vehicle.js client-side, it is false even though server-side it is true.

Tags:

Networking, Scripting, Sync

Steps To Reproduce:

Make someone an admin, access localClient.administrator, it will be false, I guess

Additional Information:
System Description
Attached Files:
Notes
(0000230)
Vortrex   
2021-10-06 19:57   

Updated this to include all games, since it affects them too.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
275 [Client/Game] Game Launcher / Server Browser feature N/A 2021-02-21 15:36 2021-10-06 20:21
Reporter: Hellraiser Platform: N/A  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Installation Directory Message
Description:

With the number of people coming to the Discord server complaining things don't work, just for us to find they've installed GTAC into a game's root, I think, if possible, the installer should have a message such as the below in the directory selection screen:

Do not change this unless you know what you're doing.
Do NOT install Grand Theft Auto Connected inside any game directory!

Better yet if possible, could the installer detect the directory path, and flag a warning if it sees any game's name within that path?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000232)
Vortrex   
2021-10-06 20:21   

This has been fixed. The installer will not ask for an installation directory anymore.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
207 [Client/Game] Grand Theft Auto: San Andreas major random 2020-10-07 17:52 2021-10-06 20:18
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Some players are in vehicles but appear to others as running around on foot
Description:

Title says all. Sometimes when players are driving around, it appears to other players that they're running around at high speeds (the speed of the vehicle)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
210 [Client/Game] Grand Theft Auto: San Andreas major random 2020-10-07 18:07 2021-10-06 20:17
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't aim guns
Description:

The player ped just spins around like crazy. No crosshair or camera change to show where he's aiming

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
237 [Client/Game] Grand Theft Auto III trivial always 2020-12-07 06:57 2021-10-06 20:16
Reporter: DeVeX Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: low OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: vehicle.lights not changeable
Description:

if(localPlayer.vehicle.lights) {
localPlayer.vehicle.lights = false;
}
else {
localPlayer.vehicle.lights = true;
}

Lights stay on, and the function returns always true.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000121)
Lucy   
2020-12-07 10:28   

dup of 0000125

(0000122)
DeVeX   
2020-12-07 10:29   

I really tried to check for a report like this, couldn't find it. :/

(0000231)
Vortrex   
2021-10-06 20:16   

This has been fixed. A new property has been added: https://wiki.gtaconnected.com/vehicle.lightStatus


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
351 [Client/Game] Grand Theft Auto: San Andreas major always 2021-09-30 11:42 2021-09-30 11:42
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client keeps peds/vehicles from singleplayer/disconnected
Description:

Client keeps the peds, vehicles from the disconnected world.

Tags:
Steps To Reproduce:

Just reconnect and spawn in Grove Street

Additional Information:
Attached Files: image_2021-09-30_134230.png (2,182,345 bytes) 2021-09-30 11:42
https://bugs.gtaconnected.com/file_download.php?file_id=73&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
328 [Client/Game] Grand Theft Auto IV minor always 2021-06-07 08:50 2021-09-06 08:07
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Standalone EFLC exe
Description:

People who try to use exe version 1.1.2.0 are met with Unrecognized game version while 1.1.3.0 exe works.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000227)
Vortrex   
2021-09-05 09:57   

Just to clarify ... is this for launching with EFLC selected as the active game or just IV?

(0000228)
B Dawg   
2021-09-06 08:07   

Using EFLC exe to join servers listed under GTA IV


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
342 [Server] Grand Theft Auto IV minor always 2021-08-09 14:10 2021-08-09 14:10
Reporter: djebzer Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes when going back to desktop (full-screen mode)
Description:

The game simply crashes whenever you press ALT + TAB or go back to desktop for some reason. (happens to everyone)
There is no error code, the window just goes blank and crashes.

Tags:
Steps To Reproduce:
  1. Open GTA IV as full screen.
  2. Go back to desktop.
  3. Game crashes.
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
334 [Client/Game] Grand Theft Auto: Vice City major random 2021-06-29 16:04 2021-07-26 11:19
Reporter: ARIAN Platform: x64  
Assigned To: user15 OS: Windows  
Priority: high OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: radom crash
Description:

i really have no clue when or what caused this but it just happened randomly , i simply was just driving around and it crashed

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2021-06-29 15-11-12.648.dmp.gz (2,140,987 bytes) 2021-06-29 16:04
https://bugs.gtaconnected.com/file_download.php?file_id=52&amp;type=bug
Notes
(0000222)
Vortrex   
2021-07-26 11:19   

We were able to identify what happened because of the crash dump. Thanks for providing it!
It's been fixed for client 1.3.4


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
333 [Client/Game] Grand Theft Auto: Vice City major random 2021-06-29 16:00 2021-07-26 11:19
Reporter: ARIAN Platform: x64  
Assigned To: user15 OS: Windows  
Priority: high OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: crash when entering a jacked vehicle
Description:

simply stole a car from the npc and as soon as i entered the vehicle game crashed ( Unhandled Exception)

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2021-06-29 15-18-41.200.dmp.gz (2,019,142 bytes) 2021-06-29 16:00
https://bugs.gtaconnected.com/file_download.php?file_id=51&amp;type=bug
Notes
(0000221)
Vortrex   
2021-07-26 11:19   

Fixed for version 1.3.4


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
332 [Client/Game] Grand Theft Auto: Vice City crash random 2021-06-29 15:55 2021-07-26 11:18
Reporter: ARIAN Platform: x64  
Assigned To: user15 OS: Windows  
Priority: high OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Random crash on 1 star
Description:

it happens randomly , when you get 1 star sometime a cop running toward you and trying to hit you with night stick.
as soon as the cop approaches you wanna hit you the game crashes and you get "Unhandled Exception". (a little note: this happens to the second player or more players who joined the server and pretty much never happens to the first player)

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2021-06-29 18-19-55.679.dmp.gz (2,184,093 bytes) 2021-06-29 15:55
https://bugs.gtaconnected.com/file_download.php?file_id=50&amp;type=bug
Notes
(0000220)
Vortrex   
2021-07-26 11:18   

Fixed for client 1.3.4


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
162 [Server] Grand Theft Auto: Vice City minor always 2020-04-30 17:54 2021-07-23 11:23
Reporter: gulk Platform: x64  
Assigned To: user15 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: "OnPedWasted" weapon giving wrong int
Description:

colt45 should be 17 but returns 255
dying in car also returns 255

Tags:
Steps To Reproduce:

die to said reasons

Additional Information:
System Description
Attached Files:
Notes
(0000218)
user15   
2021-07-23 11:23   

This has been fixed in the next version, the parameter data is no longer reset internally.

Also OnWastePed was added server-side (attacker client data).
Use OnPedWasted for data from syncer client of ped who died, or OnWastePed for data from syncer client of killer ped/vehicle.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
158 [Client/Game] Grand Theft Auto: Vice City minor always 2020-03-23 19:20 2021-07-22 23:12
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: ped.crouching
Description:

Can't set another player ped's crouching state.
I was trying to add custom sync via network events but this property has no effect when applied.

Tags:

Bug, Scripting, Sync

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000217)
user15   
2021-07-22 23:12   

fixed in next version.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
292 [Client/Game] Grand Theft Auto: Vice City tweak always 2021-03-18 22:11 2021-07-19 19:02
Reporter: user15 Platform: x86  
Assigned To: user15 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: some text doesn't show properly for /gamestats
Description:

PtrNode and EntryInfoNode (e.g. 100/200) the 200 shows as incorrect symbols instead of the infinity symbol.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000216)
user15   
2021-07-19 19:01   

fixed and ready for next version.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
330 [Client/Game] Grand Theft Auto: Vice City major always 2021-06-23 15:13 2021-07-18 22:55
Reporter: LuizfilipeRN Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 8.1  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Peds spawned/owned by other players getting stuck after exiting a vehicle
Description:

Peds spawned/owned by other players get stuck after they exit a vehicle they just stand outside the door to anyone that isn't the player who spawned/owns them, their animations still sync though.

Tags:

Bug, Crash, Sync

Steps To Reproduce:

the easiest way to see this glitch is to just carjack a traffic car that is spawned/owned by another player but it happens in every sort of occasion that envolves peds exiting a vehicle.

Additional Information:

i also got a crash that may or may not be related to me going too far away from the player who spawned/owned a ped that was stuck on my screen after i carjacked him

System Description
Attached Files: unknown.png (171,847 bytes) 2021-06-23 15:13
https://bugs.gtaconnected.com/file_download.php?file_id=47&amp;type=bug
png

2021-06-23 11-25-44.047.dmp.gz (2,082,186 bytes) 2021-06-23 15:13
https://bugs.gtaconnected.com/file_download.php?file_id=48&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
209 [Client/Game] Grand Theft Auto: San Andreas minor sometimes 2020-10-07 18:06 2021-07-15 15:33
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Weapons are sometimes flickering for other players
Description:

Player A holds a weapon and player B sees it flickering in player A's hands.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000090)
Vortrex   
2020-10-07 18:08   

Woops this should be set as GTA SA, not general "Game"

(0000215)
Vortrex   
2021-07-15 15:33   

Fixed in client 1.3.0


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
224 [Client/Game] Grand Theft Auto: San Andreas major always 2020-11-25 07:07 2021-07-15 15:24
Reporter: Sgautam Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: game has buggy sync
Description:

game has buggy sync and the police bike has as u can see in the image.
police bike in traffic without cop.
and traffic is dissappearing in front of my eyes and vehicles are also stucking,

i cant write more

Tags:
Steps To Reproduce:

run the game and u will see the bugs

Additional Information:
System Description
Attached Files: image.png (1,372,141 bytes) 2020-11-25 07:07
https://bugs.gtaconnected.com/file_download.php?file_id=14&amp;type=bug
Notes
(0000213)
Vortrex   
2021-07-15 15:24   

Sync in GTA SA is much improved, and the sync issues listed here are fixed.
A lot of SA sync improvements were in the 1.3.0 client, but there are a few ped things that still need synced.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
3 [Client/Game] General minor have not tried 2017-12-10 00:19 2021-07-15 14:57
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.3  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.4  
    Target Version: 1.1.4  
Game:
Summary: Connect command accepts whitespace
Description:

Originally reported by Callum:
Entering 'connect' into chat errors 'Nothing specified!', however this can be fooled with 'connect ', in which case it tries to connect to ' '.

Tags:
Steps To Reproduce:

Type 'connect ' into chatbox.

Additional Information:
Attached Files: 9d8d53b6.png (1,122,243 bytes) 2018-10-18 00:30
https://bugs.gtaconnected.com/file_download.php?file_id=2&amp;type=bug
Captura.PNG (49,313 bytes) 2020-05-06 17:59
https://bugs.gtaconnected.com/file_download.php?file_id=11&amp;type=bug
png
Notes
(0000005)
Vortrex   
2018-10-18 00:30   

Confirmed

(0000062)
PerikiyoXD   
2020-05-06 17:59   

Still broken on 1.1.52

(0000210)
Vortrex   
2021-07-15 14:57   

This was fixed a long time ago but it seems the bug wasn't updated.
Using whitespace instead of an IP:port will default to localhost:22000


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
283 [Client/Game] Grand Theft Auto IV minor random 2021-02-27 03:22 2021-07-15 14:54
Reporter: Hackerman1234 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: feedback Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Everybody's game crashes when a lot of players start knifing each other
Description:

When alot of players start knifing each other everybodys game will crash (to people that are in the lobby)
ive experienced this bug twice and i tested it on Games For Windows LIVE multiplayer and the bug didnt appear!

Not immediate, so take your time!

Thanks

Tags:

Crash

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000196)
Vortrex   
2021-03-28 20:46   

Attach a crash dump.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
295 [Client/Game] Grand Theft Auto III minor always 2021-03-27 11:41 2021-07-15 14:53
Reporter: ARIAN Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: parked cars duplicate
Description:

i'm aware jack recently fixed the bug caused by "Busted" in the new version and its working well. but the new version causes a parked cars duplicate in GTA III wich wasn't present in the older version . idk if the devs are aware of this or not, but i thought its best to just report it . also it happens in VC and SA so its not related to only one game.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000195)
Vortrex   
2021-03-27 12:12   

Yes we are aware of this issue and recently had a discussion on how to fix it.
It should be resolved soon.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
339 [Client/Game] Bug Tracker feature N/A 2021-07-10 16:26 2021-07-12 21:25
Reporter: KlikWeird Platform:  
Assigned To: Vortrex OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add Windows 11 in Bug Tracker
Description:

Windows 11 But Co Release not Full

Tags:

Windows 11

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
331 [Client/Game] Grand Theft Auto IV minor random 2021-06-25 14:39 2021-06-25 14:39
Reporter: KlikWeird Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Show Custom Match live and ranked match in eflc
Description:

because I didn't see the custom match room player

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: gambar_2021-06-25_212917.png (153,693 bytes) 2021-06-25 14:39
https://bugs.gtaconnected.com/file_download.php?file_id=49&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
304 [Client/Game] Grand Theft Auto IV feature always 2021-04-10 16:07 2021-06-14 07:53
Reporter: KlikWeird Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Feature's Enb For Graphics Mods Only GTA 4
Description:

my friend uses enb on gta 4 for modification graphics
Link This
https://www.gtainside.com/en/gta4/mods/144894-engine-enhance-enb/
Or This https://www.gtainside.com/en/gta4/mods/135841-icenhancer-3-0-natural/

Thanks

Tags:

ENB, Graphics Mods, Xenos dll injector use d3d9.dll

Steps To Reproduce:
Additional Information:
System Description
Attached Files: unknown.png (269,383 bytes) 2021-06-14 07:40
https://bugs.gtaconnected.com/file_download.php?file_id=46&amp;type=bug
Notes
(0000206)
KlikWeird   
2021-06-14 07:40   

im back use xenos dll injector for use enb (uploaded from yukikoamagi)

(0000207)
KlikWeird   
2021-06-14 07:53   

first open gtac and open xenos injector Manual launch Select Folder games GTAIV.exe and add d3d9.dll in folder games click inject awaiting press which server and success


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
325 [Client/Game] Grand Theft Auto IV minor always 2021-05-12 06:23 2021-05-12 06:23
Reporter: KlikWeird Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Multiplayer Player Match Lan To Multiplayer Games in EFLC (Sorry Repost Due to busyness)
Description:

Multiplayer Player Match Lan Switch to Multiplayer Games in EFLC THX

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
259 [Client/Game] Grand Theft Auto III feature have not tried 2021-01-09 14:53 2021-05-11 11:16
Reporter: UajtiPL Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: GTA Re Liberty City Stories
Description:
  1. Can you add collision support(for vehicles) and something like mvl in vcmp? Adding a support for mods such as Snow City. Adding more weapons ect.
  2. Can you add support for GTA Re LCS?
  3. Snow Mod improvement: trees are still green (gta 3)
  4. Can you intergrate III Aircraft Mod to gta connected?
Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000142)
UajtiPL   
2021-01-09 19:40   

Also I forgot to request a GTA Liberty City Mod.

Here's link for LC Mod:
https://gtaforums.com/forum/333-gta-liberty-city/

And for LCS port a Standalone mod/port
https://gtaforums.com/topic/887066-re-liberty-city-stories/

III Aircraft mod for GTA 3:
https://www.gtagarage.com/mods/show.php?id=24533:


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
324 [Client/Game] Grand Theft Auto IV major random 2021-05-11 11:11 2021-05-11 11:11
Reporter: KlikWeird Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Don't Press Phonebook Gamer Card Because Can't Mouse And Keyboard (EFLC)
Description:

Don't Click Gamer Card In GTA EFLC Games Because There is a bug that can't move the keyboard and mouse

Tags:

Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files: Screenshot (131).png (432,331 bytes) 2021-05-11 11:11
https://bugs.gtaconnected.com/file_download.php?file_id=44&amp;type=bug
image.png (1,546,923 bytes) 2021-05-11 11:11
https://bugs.gtaconnected.com/file_download.php?file_id=45&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
321 [Client/Game] Grand Theft Auto IV major always 2021-04-16 06:42 2021-04-16 06:46
Reporter: KlikWeird Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Loading Freeze When open computer problem TBOGT Co-Op Only
Description:

only the problem of opening the computer when loading is stuck or freeze is video proof

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Stuck Loading When Computer Open.mp4 (2,745,239 bytes) 2021-04-16 06:46
https://bugs.gtaconnected.com/file_download.php?file_id=42&amp;type=bug
Notes
(0000203)
KlikWeird   
2021-04-16 06:46   

Here


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
314 [Client/Game] Grand Theft Auto IV feature sometimes 2021-04-13 06:37 2021-04-13 06:48
Reporter: NegativeCreep Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Custom games are not shown which does not allow joining
Description:

When searching for custom games, the game claims to have found a couple of games that I should be able to join, but they are not listed.

Screenshot: https://gyazo.com/cbd136573f11a22165cd841f6cb65776
It is in Spanish, but at the bottom left the text says it has found 4 results (games), but the list on the right is empty.

Tags:

Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
266 [Client/Game] Grand Theft Auto III minor always 2021-01-18 01:31 2021-04-12 05:13
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: hud.txd cannot be replaced
Description:

Seems like hud.txd is the only thing that cannot be replaced.
Is it even technical possible?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
263 [Client/Game] Grand Theft Auto III feature have not tried 2021-01-10 03:03 2021-04-12 05:12
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Make also hud.txd replaceable
Description:

Title says it...
GTA 3 has the least game data, I really would like to replace HUD items :)

Cheers

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000149)
DeVeX   
2021-01-18 01:31   

Sorry, forgot I have posted that already!


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
136 [Client/Game] Server feature N/A 2019-12-31 04:00 2021-04-12 05:10
Reporter: Lucy Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Allow specific entities to be synced no matter the client distance from it
Description:

Allow making serverside entities which requires long distances to be streamed (e.g. bus driving a route, missions)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000202)
Vortrex   
2021-04-12 05:09   

Added for next update. Will be available in server 1.2.11


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
307 [Client/Game] Grand Theft Auto IV crash always 2021-04-11 06:56 2021-04-11 19:50
Reporter: anilolkawaii Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game becomes not responding after alt-tab.
Description:

It freezes whenever changing windows.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
300 [Client/Game] Grand Theft Auto IV minor sometimes 2021-04-02 13:02 2021-04-02 13:02
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Score from previous match in the same mode is carried over to the next one
Description:

After the match finished, the host left, the new one selected the same mode (or it was already selected before old host left, I don't remember)
It was Car Jack City, and I've seen it happen once before with Deathmatch

Tags:
Steps To Reproduce:

Read description

Additional Information:
System Description
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
298 [Server] General minor always 2021-03-29 19:48 2021-03-29 19:48
Reporter: user15 Platform: x86  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Launcher should send player name list udp request when player count updates for that server
Description:

Launcher should send player name list udp request when player count updates for that server.
Player count updates for the server on a different protocol and thus could trigger the player name list udp request/response.
With a fallback of 1 request to any server every 1-3 seconds or so.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
296 [Client/Game] Grand Theft Auto III minor sometimes 2021-03-27 11:48 2021-03-27 11:48
Reporter: ARIAN Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: some animation desyncs
Description:

sometimes when the player is hit by a car or pulled out by another player or npc their animation get stuck . or sometimes when they enter the car they're player model is outside of the car but they're registered as a driver and can drive around like in normal. there are a few more examples of desyncs but these are the major ones.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
264 [Client/Game] Grand Theft Auto III minor have not tried 2021-01-12 21:43 2021-03-25 04:27
Reporter: UajtiPL Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: acknowledged Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: txd and col problem
Description:

I can't replace tree textures on my server. Collisions are bugging after replacing one.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: image_2021-01-13_164608.png (1,055,231 bytes) 2021-01-13 15:46
https://bugs.gtaconnected.com/file_download.php?file_id=22&amp;type=bug
Notes
(0000145)
Kewun   
2021-01-13 14:48   

Additional info: gta.loadTXD seems to work only on generic.txd, player skins (but you neeed to load default ped dff to make the skin replace smh) and cars. But not from textures from gta3.img (trees.txd, trees2.txd for example.)

(0000146)
Kewun   
2021-01-13 15:46   

Sorry for double posting but heres images for further analysis and better understanding of the problem.

(0000148)
Vortrex   
2021-01-17 18:45   

You need to apply the TXD before the DFF, or the updated texture won't show on it. In the snippet from your screenshot, you're loading the DFF first.
This is also why you're having to re-apply the DFF of the player skin ... it needs a "refresh"

(0000151)
Kewun   
2021-01-20 06:51   

Same thing even after applying the txd before dff. And sometimes the object turns into white boxes. And yes, im using the correct dff and txd. In singleplayer it works fine.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
128 [Client/Game] Grand Theft Auto III minor always 2019-11-28 20:08 2021-03-25 04:20
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: acknowledged Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: entity.isOnScreen doesn't work same for Client peds than Ped civilians
Description:

If it's a civilian depends if it's on screen or not but entity.isOnScreen remains always true if the Ped is from a client until is out of sync

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000079)
PerikiyoXD   
2020-05-08 21:27   

Acknowledged. Seems fixed on 1.1.52


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
115 [Client/Game] Grand Theft Auto III crash always 2019-09-22 19:31 2021-03-25 04:18
Reporter: Lucy Platform:  
Assigned To: PerikiyoXD OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: getObjects() execution crashes the client
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000073)
PerikiyoXD   
2020-05-08 20:04   

Confirmed on 1.1.52.

(0000139)
PerikiyoXD   
2021-01-09 06:52   
(Last edited: 2021-01-09 06:53)

Fixed on >= 1.2.19.0


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
116 [Client/Game] Grand Theft Auto III crash always 2019-09-29 21:31 2021-03-25 03:55
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Player 'frozen' can shoot on other clients
Description:

If player is frozen (controls off), has a weapon in hand and presses LMB it starts shooting in others clients

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000040)
jack9267   
2019-10-05 02:01   

Seems I need to check if the input is disabled before sending controls.

(0000193)
PerikiyoXD   
2021-03-25 03:55   

Acknowledged


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
130 [Client/Game] Grand Theft Auto III minor always 2019-12-01 01:32 2021-03-25 03:51
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Issues when resolving hex colors
Description:

[[0000099]R[#ffffff]ADIO] = no colour
[ [0000099]R[#ffffff]ADIO] = colour

Also doesn't seem to be rendered when using fonts

Tags:
Steps To Reproduce:

Paste this to chat:
[[0000099]R[#ffffff]ADIO] = no colour, [ [0000099]R[#ffffff]ADIO] = colour

Resolves [# but not [[#

Additional Information:
Attached Files:
Notes
(0000080)
PerikiyoXD   
2020-05-08 21:33   

Confirmed in 1.1.52


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
279 [Client/Game] Grand Theft Auto III crash always 2021-02-23 13:13 2021-03-21 18:53
Reporter: ARIAN Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Crash after busted GTA 3
Description:

this happens only for players above ID 0

when the second player or more who joins the server get busted by the police (on foot or in car etc) the game crashes for them (happens everytime) . also sometimes the game crashes when they respawn after they die. but it happened only 2 or 3 times and not every time. first player who join never get this crash.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2021-02-12 14-52-28.643.dmp.gz (1,553,042 bytes) 2021-02-23 13:13
https://bugs.gtaconnected.com/file_download.php?file_id=35&amp;type=bug
Notes
(0000182)
Vortrex   
2021-03-05 20:57   

Jack has identified the problem and has started working on a fix for this.

(0000189)
Vortrex   
2021-03-21 18:53   

Fixed in 1.2.25 (duplicate) of bug 272


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
278 [Client/Game] Grand Theft Auto: Vice City minor always 2021-02-23 12:58 2021-03-21 18:52
Reporter: ARIAN Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception after busted
Description:

this bug is client sided for sure. and it only happens for the players with IDs above 0. wich means the first player who joins the game won't have this issue , not even a single one . but player with ID 1 for example always have this problem.

  • after you get busted by the AI cops or when they try to attack you on foot (on 1 star for example) the game crashes and the error is "Unhandled Exception".
Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2021-02-21 19-21-25.393.dmp.gz (2,147,261 bytes) 2021-02-23 12:58
https://bugs.gtaconnected.com/file_download.php?file_id=34&amp;type=bug
Notes
(0000188)
Vortrex   
2021-03-21 18:52   

Fixed in 1.2.25


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
272 [Client/Game] Grand Theft Auto III crash always 2021-02-10 16:55 2021-03-21 18:46
Reporter: ARIAN Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Unhandled Exception(GTA 3 & VC)
Description:

it only happens to the players with other IDs , player with 0 ID is fine , no crashes at all.

in GTA 3 , it happens mostly when you're respawning after death ( using with both added respawn code in freeroam resource and using v-respawnscreen resource) , other times it happens when you get busted by the cops in car.

in GTA VC , it happens sometimes randomly (don't know if it happens when you're getting busted by the cops or not , haven't tried)

I've also uploaded the crash log

another bug i ran into (not game breaking) is in the /car command . when you spawn a car far away from another player and getting to that player using your spawned car , the car is invisible and that player only sees you driving around in an invisible car.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: gta3.exe.20210210200641.log (3,126 bytes) 2021-02-10 16:55
https://bugs.gtaconnected.com/file_download.php?file_id=25&amp;type=bug
2021-02-12 14-52-28.643.dmp.gz (1,553,042 bytes) 2021-02-12 11:27
https://bugs.gtaconnected.com/file_download.php?file_id=26&amp;type=bug
2021-02-12 15-04-14.863.dmp.gz (2,016,195 bytes) 2021-02-12 11:40
https://bugs.gtaconnected.com/file_download.php?file_id=27&amp;type=bug
debug.JPG (82,027 bytes) 2021-02-12 11:40
https://bugs.gtaconnected.com/file_download.php?file_id=28&amp;type=bug
jpg
Notes
(0000161)
Vortrex   
2021-02-12 07:45   

Please attach the crash dump to a reply here.
To find the crash dump, open GTAC launcher and select "Open" at the bottom, then "Crashes".
If you've just crashed from it, it'll be the file with the most recent modified date.

(0000162)
ARIAN   
2021-02-12 11:27   
(0000163)
ARIAN   
2021-02-12 11:40   

the first crash dump is for GTA 3 , this second one is for vice city , for vice city it happens randomly and i've noticed the debug console is like this when more than one players join

(0000187)
Vortrex   
2021-03-21 18:46   

Fixed in 1.2.25


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
290 [Client/Game] Grand Theft Auto: Vice City minor always 2021-03-14 20:06 2021-03-14 20:06
Reporter: user15 Platform: x86  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onElementStreamIn doesn't trigger for pickups created by civilians that die who had weapons on them
Description:

onElementStreamIn doesn't trigger for pickups that are created by civilians that die who had weapons on them

Tags:
Steps To Reproduce:

VC
Create a civilian server-side
Give a civilian weapon client-side
Kill the civilian in-game
Monitor onElementStreamIn client-side, it is not triggered.

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
289 [Client/Game] Grand Theft Auto IV tweak always 2021-03-14 12:50 2021-03-14 12:50
Reporter: PogoCrack69 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: ENB Dont Work
Description:

Hello , when i join a server i have a black screen

I try to uninstall the enb and everything is working nicely

Tags:
Steps To Reproduce:
Additional Information:

When i play in singleplayer with these enb , i dont have any issues

System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
288 [Server] Server major always 2021-03-12 21:53 2021-03-12 21:53
Reporter: user15 Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: [Server side, At least VC] civilian.setData(str, VehHandle) causes that created civilian to not appear in-game
Description:

Sending a vehicle handle to the setData method on a civilian object, can cause the civilian to not appear in-game.
Tested server-side for VC.

Tags:
Steps To Reproduce:

The following partial-code reproduces the resulting error for me every time: (Server side code)

[code]

for(var i=0; i&lt;vehicleCivilianCount; i++)
{
    var pedType = PEDTYPE_SPECIAL;
    var model = i == 0 ? driverSkinId : utility.getRandomPedModel();
    var pos2 = new Vec3(pos.x + 1, pos.y + 1, pos.z + 1);

    var civilian = gta.createCivilian(model, pos2, pedType);
    if(!civilian)
    {
        clearCivilians();
        return;
    }

    civilians.push(civilian);
}

var vehicle = gta.createVehicle(vehicleModelId, pos);
if(!vehicle)
{
    clearCivilians();
    return;
}

vehicle.heading = zrotation - utility.radians(90);
vehicle.setData('traffic', 1);

addToWorld(vehicle);

for(var i=0; i&lt;civilians.length; i++)
{
    civilians[i].setData('traffic', 1);
    //civilians[i].setData('vehicle', vehicle); // &lt;--------- This line of code causes the created civilians to not appear. Without this line of code the civilians appear.

    addToWorld(civilians[i]);
}

traffic.elements.set(vehicle, [civilians, vehicle]);

};
[/code]

Additional Information:

Perhaps it is something to do with the vehicle and civilian being created right before the setData call.

System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
287 [Client/Game] Grand Theft Auto IV major always 2021-03-12 00:38 2021-03-12 00:55
Reporter: ChadProscan Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: "Unhandled Exception"
Description:

Basically, if I try to join a server, I get an infinite "Loading Grand Theft Auto Connected" screen. If I alt+tab, I see this error message (see attatched file)

Tags:

Bug, Networking

Steps To Reproduce:

-Launch GTA Connected
-Join a server
-When the game launches, press Enter (or A if on controller) twice and let the game load
-After about 20 seconds, the in-game loading screen artwork will stop showing and will switch to a black screen, with the text "Loading Grand Theft Auto Connected" at the bottom right, with the text flashing as if everything is loading normally.
-The game is now in at an infinite loading screen. At this point, if I alt+tab, I see this error message from GTA Connected (see attatched file)

Additional Information:
System Description
Attached Files: error message.jpg (319,112 bytes) 2021-03-12 00:38
https://bugs.gtaconnected.com/file_download.php?file_id=37&amp;type=bug
crash log.rar (4,807,998 bytes) 2021-03-12 00:43
https://bugs.gtaconnected.com/file_download.php?file_id=38&amp;type=bug
GTAIV.exe.20210311195305.log (3,142 bytes) 2021-03-12 00:55
https://bugs.gtaconnected.com/file_download.php?file_id=39&amp;type=bug
Notes
(0000185)
ChadProscan   
2021-03-12 00:43   

I can't upload the crash log without first compressing it because the file is too big. So here it is:

(0000186)
ChadProscan   
2021-03-12 00:55   

I'm also attatching this text file in case it's needed for my situation:


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
281 [Client/Game] Grand Theft Auto IV feature have not tried 2021-02-26 16:47 2021-03-05 21:02
Reporter: Hackerman1234 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can this mod be allowed?
Description:

First person mod for gta 4
can you allow that mod jack?

Thanks!

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: FirstPersonV1-22.zip (76,007 bytes) 2021-02-26 16:47
https://bugs.gtaconnected.com/file_download.php?file_id=36&amp;type=bug
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
142 [Client/Game] General feature N/A 2020-01-12 17:06 2021-03-05 21:00
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Play audio streams from URLs
Description:

Play audio streams e.g. radio or audio files from a url

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
285 [Server] Server feature N/A 2021-03-03 17:10 2021-03-05 16:48
Reporter: alexdev Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add the ability to call and handle events from/to the Galactic SDK
Description:

Considering that GTA Connected does not have a C ABI that we can use, I did notice that the Galactic SDK has the ability to register natives.
This way, we could expose certain functions to the GTA Connected server, and we could receive responses back through some sort of event handler.
Being able to trigger events over on the server side would be great also.

Tags:

Module, Scripting

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000176)
alexdev   
2021-03-05 13:26   

Hey!

Is there any update on this? I would much appreciate if one was given to me.

Thanks.

(0000177)
Vortrex   
2021-03-05 15:52   

Well considering you only submitted the feature request two days ago and we've got a lot of other things we're working on at the moment, the answer is no.
Patience.

(0000178)
alexdev   
2021-03-05 16:21   

You wanna get cocky? Let's get cocky then.
Considering how simple a basic C ABI is, unless you've overcomplicated your internal event handler / native system then it should be a simple change.

(0000179)
Vortrex   
2021-03-05 16:47   

It's not about how "simple" the thing is to make. There are only three developers, and we're all busy working on a lot of other more important things. I don't have access to the part of the project (Galactic) that would need changed to support SDK events, so that further limits this issue to only two developers.

When there's an update on the progress of this bug report, we'll let you know.

Again, patience.

(0000180)
alexdev   
2021-03-05 16:48   

A simple "Hey man, we'll look into it when the time comes." would've been sufficient.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
245 [Client/Game] Grand Theft Auto IV minor always 2020-12-27 12:10 2021-03-04 20:10
Reporter: B Dawg Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 7  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Police officer corpses don't despawn
Description:

With no physics.

Doesn't apply to NOOSE/FIB, and doesn't seem to cause issues apart from surrounding peds ghosting.

Tags:
Steps To Reproduce:

Kill

Additional Information:
System Description
Attached Files:
Notes
(0000175)
B Dawg   
2021-03-04 18:59   

Fixed as of 1.2.24


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
284 [Client/Game] Grand Theft Auto IV crash always 2021-03-03 05:17 2021-03-03 17:15
Reporter: dessart_dylan Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Cant Launch Game, Constant Black Screen
Description:

tried installing to play coop with a friend, but everytime i launch the game gives an unhandled exception and sits at a black screen.

Tags:
Steps To Reproduce:

everytime

Additional Information:
System Description
Attached Files:
Notes
(0000172)
alexdev   
2021-03-03 17:12   

What version of the game are you running? (i.e. GTA IV 1.0.X.0, GTA Complete Edition 1.0.X.0.)
Are you using any mods, or anything that may tamper with your game.

(0000173)
Vortrex   
2021-03-03 17:15   

I'm not certain if this the same issue, but please check if "Blackscreen patch" is enabled in the game settings of the GTAC launcher. It's under the "Bug Fixes" tab.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
252 [Server] Grand Theft Auto IV minor random 2021-01-05 07:15 2021-02-27 03:28
Reporter: DRACH Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: cannot see other players
Description:

when im connected to the other server ., i cant see the other players .,. please help me

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000135)
B Dawg   
2021-01-05 14:33   

Phone > Multiplayer > Games > Custom Match
(if Episodes) > Player Match > LAN > Custom Match


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
219 [Server] Game minor always 2020-10-24 23:44 2021-02-27 03:27
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Setting client.administrator doesn't sync to clients
Description:

If the server sets the "administrator" property to true, it doesn't sync to the clients so in client scripts they'll always see it as false

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000171)
Vortrex   
2021-02-27 03:27   

Fixed in 1.2.4


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
282 [Client/Game] Grand Theft Auto IV feature always 2021-02-26 16:58 2021-02-26 17:08
Reporter: Hackerman1234 Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Loading Screen bug in gta 4
Description:

The loading screen now takes some time to load when you press start in gta 4, not annoying just an wierd bug on GTA Connected 1.2.23

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000170)
Vortrex   
2021-02-26 17:08   

This bug has been updated to show that it's for GTA IV (you had it labeled as an issue with the bug tracker)
I've also set the bug to unassigned. It will be assigned when a developer has time and starts to work on it.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
274 [Client/Game] Grand Theft Auto IV tweak always 2021-02-21 00:29 2021-02-21 00:29
Reporter: AliceTS Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: DXVK not working on GTA Connected.
Description:

DXVK is a thing that forces games to use Vulkan instead of DirectX.

In GTA IV, this is a MASSIVE game changer for me, and definitely for many of us.

I'm now able to play the game at highest settings, easily reaching 60 fps and above. However, DXVK refuses to work on GTA Connected, the game wont even open. Using SweetFX alongside DXVK gives me some errors.

I use SweetFX alongside DXVK to be able to use SweetFX's antialiasing along side using Vulkan, as DXVK does not have its own anti-aliasing thingy.

Tags:

DXVK

Steps To Reproduce:

http://ant-sh.blogspot.com/2020/07/gta-4-stutter-choppiness-fix.html > DXVK Method section

After all that, I just simply launch GTA Connected, I try to join a server and the game won't open.
Or, using SweetFX alongside DXVK; it causes 2 errors, one error after the other. I've attached some screenshots.

Additional Information:

Somebody else in the GTA Connected discord said that DXVK used to work with GTA Connected sometime ago, although I can't confirm this I thought it'd be useful for me to say this.

Obviously, a lot of people struggle with really bad FPS on this game, even playing on the lowest settings. This will help massively for everybody if everybody had the ability to use this, on GTA Connected.

System Description
Attached Files: err1.JPG (20,809 bytes) 2021-02-21 00:29
https://bugs.gtaconnected.com/file_download.php?file_id=30&amp;type=bug
jpg

err2.JPG (19,012 bytes) 2021-02-21 00:29
https://bugs.gtaconnected.com/file_download.php?file_id=31&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
273 [Client/Game] Grand Theft Auto IV major always 2021-02-17 14:41 2021-02-17 14:41
Reporter: AliceTS Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: STORE_SCORE (A players money) is not synchronized in multiplayer.
Description:

I've encountered an issue where players that aren't lobby hosts, their money will remain at 0 regardless of what they do, say in a deathmatch, they kill 5 people and that'd equal to 500$. But in the top right corner it shows as 0. Hosts do not have this issue.

However, when pressing tab you'll be able to see the amount you're supposed to have.

I've been making a level system that relies on natives.storeScore() to determine when a player gets XP or not. I've tried other natives in hopes to perhaps get the cash provided in tab/the scoreboard but I've had no luck as all of them just print 0 or 0.0.

Tags:
Steps To Reproduce:

Create a deathmatch, have at least 1 more player with you.

Get the other player to kill you, and ask them if they received any money in the top right corner. If they say their money is 0, then the bug has occurred.
Note, the other player must NOT be the host. As this issue is not present on the host side.

Additional Information:

pls fix

System Description
Attached Files: plsfix.JPG (200,310 bytes) 2021-02-17 14:41
https://bugs.gtaconnected.com/file_download.php?file_id=29&amp;type=bug
jpg
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
262 [Server] Grand Theft Auto III feature always 2021-01-10 02:51 2021-01-10 02:51
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Make player camera the syncing object please?
Description:

Currently other players are only synced if local client is spawned as well. It would be much cooler to actually have the client camera being the sync data target instead of the spawned player.
This would make the following things possible:

  • A joining screen on which players are actually moving across
  • Player spectation, without the need of beeing spawned (for example destruction derbys or dm games)
  • Administrative player spectation (without forcing localPlayer to get streamed in to another player)
  • Free camera mode, while player is despawned (So also the map gets generated around it)

Hope you get my point, cheers :)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
260 [Client/Game] Grand Theft Auto III feature always 2021-01-09 15:34 2021-01-09 15:34
Reporter: Kewun Platform: x86  
Assigned To: OS: Windows  
Priority: high OS Version: XP  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add fps limit cvar back
Description:

Or a way to limit the game fps to 30
Or fix clientside cvars

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
144 [Client/Game] Grand Theft Auto III minor have not tried 2020-01-14 17:36 2021-01-09 07:13
Reporter: Kewun Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: acknowledged Product Version: 1.1.30  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: You can't kill peds synced by other players (Peer2Peer)
Description:

You can't kill peds synced by other players, even if they die they look "alive" because they still have collision

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000051)
Vortrex   
2020-02-12 06:12   

Just providing some extra information. It was already discussed on Discord but I'm putting it here for reference:
Jack is working on a new ped sync system at the moment. Once complete, this bug will be invalid.

Currently only a ped's animation is synced. This is why you see a ped "look" like they're shooting but without a gun, sound, or damage.
The new ped sync system will have much more complete sync.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
126 [Client/Game] Grand Theft Auto III minor always 2019-11-28 16:53 2021-01-09 07:05
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Pickup 1392 (frenzy icon) doesn't appear
Description:

Pickup 1392 (frenzy icon) created through createPickup doesn't appear

Tags:

Pickups

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000078)
PerikiyoXD   
2020-05-08 21:14   

Confirmed on 1.1.52


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
117 [Client/Game] Grand Theft Auto III minor always 2019-10-05 17:04 2021-01-09 07:05
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: confirmed Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Radar txd doesn't keep stored
Description:

If player moves a bit, radar txd refreshes with original txd instead of custom one.

Tags:

TXD

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000075)
PerikiyoXD   
2020-05-08 20:13   

Confirmed on 1.1.52


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
248 [Client/Game] Grand Theft Auto III minor have not tried 2021-01-04 07:49 2021-01-09 07:04
Reporter: Vortrex Platform:  
Assigned To: PerikiyoXD OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: no change required  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: New game starts when disconnecting from server
Description:

Every time I use /disconnect or lose connection, the game throws me into the intro cutscene at the start of the GTA 3 storyline. Any key press during this leads to starting the first mission on the bridge. I assume the story is playable from there, although I haven't tried that. I can't even access the chatbox to stop it or use client resources or anything.

What happened to just the simple spawn on callahan bridge?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000140)
PerikiyoXD   
2021-01-09 07:01   
(Last edited: 2021-01-09 07:01)

Not a bug.

A change has been implemented

https://i.imgur.com/jzLUlFg.png

Disable that to get back the simple spawn on callahan bridge


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
256 [Client/Game] Game Launcher / Server Browser feature N/A 2021-01-07 22:00 2021-01-07 22:00
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add filter options to launcher server list
Description:

A basic input box to input filters to help find servers. Options similar to name=%s, episode=%s, gamemode=%s

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
92 [Client/Game] Grand Theft Auto III minor have not tried 2019-02-09 17:59 2021-01-06 11:54
Reporter: user15 Platform:  
Assigned To: PerikiyoXD OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: entity.collisionPower - getter and setter code needs adding for III
Description:

entity.collisionPower - getter and setter code needs adding for III

the property isn't effective

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000071)
PerikiyoXD   
2020-05-08 19:25   

Confirmed on 1.1.52

(0000137)
PerikiyoXD   
2021-01-06 11:54   

Getter and setter works now.

localPlayer.vehicle.collisionPower = 0 

will crash the game with 0x004b0cc0 (Damn physics).


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
171 [Client/Game] Grand Theft Auto III major always 2020-05-08 22:28 2021-01-03 23:55
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client spawns idle civilians in the streets w/ cameraMatrix and setGenerateCarsAroundCamera
Description:

Setting camera matrix + setGenerateCarsAroundCamera spawns idle civilians which in previous versions it crashed a lot

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
185 [Client/Game] Game minor always 2020-08-18 02:56 2021-01-03 23:54
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: ped.warpIntoVehicle is broken when on a different island or far away
Description:

When using ped.warpIntoVehicle on a vehicle that's on a different island or far away (streamed out), the car either gets flipped into the air, or the player is only teleported to it without being warped in.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
220 [Client/Game] Game major random 2020-11-21 18:25 2021-01-03 23:54
Reporter: Sgautam Platform: x86  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Lobby Split
Description:

5-7 people are playing and randmoly getting lobby split. 3 people in different lobby and remaining in one lobby.

Understand me not good in writing english

Tags:
Steps To Reproduce:

Join game with 2-3 people

Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
203 [Client/Game] General feature N/A 2020-09-17 01:13 2021-01-03 23:53
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client objects needs administrator readonly property (clientside)
Description:

Would be nice to have when processing commands via client.

For example, I have a vehicle spawn command that I use client side since I need it to work both online and offline (singleplayer) ... there's an anti-flood mechanism in place that forces players to wait 15 seconds before spawning another (to avoid a huge pileup of cars being hoarded into the game world by some troll) ... I'd like to determine whether or not this client is an administrator to bypass this.

It's probably very important that this is readonly. Don't want nasty clients setting themselves as administrator ;)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
202 [Client/Game] Game minor have not tried 2020-09-17 01:09 2021-01-03 23:53
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client object needs console property (both serverside and clientside)
Description:

Since console is considered a client, we need a way to determine that it's a console and not an actual player client.
For example, my scoreboard now shows a player called "Console" and server always reports the ping as -1 since I can't filter it out because there's no way to determine whether it's a console client.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
194 [Client/Game] General major always 2020-09-06 05:58 2021-01-03 23:52
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: confirmed Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: localPlayer is null when using onPedSpawn
Description:

There's a couple of things my client script needs to do when the localPlayer spawns.
However, localPlayer is null when this event is triggered as the player spawns.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
175 [Client/Game] Game feature N/A 2020-05-13 08:42 2021-01-03 23:52
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Allow client-side websockets and http requests
Description:

For when client is offline:
So for those who are concerned with security issues ... resources aren't automatically added to client to run offline. This means the user has to manually add them to the GTAC dir (or have ones GTAC team provide by default with client). Just don't add scripts you don't trust (duh)

For when connected to server:
So basically, we have the ability to use http requests built into server, and websockets can be used via server module.
Perhaps add this for client scripting? Obviously some people might not like it, so add a toggle in settings in launcher similar to the direct connections option (or perhaps just use the direct connections option to apply to this as well.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
244 [Server] Grand Theft Auto III major always 2020-12-27 06:53 2020-12-27 06:53
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: OnResourceStart is getting triggered before resource is even ready.
Description:

According to the wiki: "onResourceReady" "[...] is invoked when when all files are finished downloading to the client, and the resource is ready to start."

So any images that are supposed to be loaded, should be available by OnResourceReady Event, but actually this is not the case. I am actually trying to get Jacks speedometer running on my server since image loading doesn't work well for me somehow. And that is already some kind of a challenge... ^^'

So I added a simple console message to see when OnResourceStart is getting executed and well... It's running the code without being done downloading the whole resource at all.
But to be fair, this is only an issue when a player newly joins the server.
They have to relog to see the GUI Images...(Since they have been downloaded, but never loaded to the game session).

Tags:
Steps To Reproduce:

Just setup a server running Jacks speedometer and join the server.
Remove resource from cache to try again.

Additional Information:
Attached Files: Unbenannt1.PNG (27,309 bytes) 2020-12-27 06:53
https://bugs.gtaconnected.com/file_download.php?file_id=18&amp;type=bug
png

Unbenannt.PNG (13,296 bytes) 2020-12-27 06:53
https://bugs.gtaconnected.com/file_download.php?file_id=19&amp;type=bug
png
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
221 [Client/Game] Grand Theft Auto III tweak always 2020-11-21 20:02 2020-12-27 01:53
Reporter: DeVeX Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: getClients() returns only clients with a lower ID
Description:

We have been with 3 on the server and checked with a Debug command who sees who client-side. Simple as that... Player 0 sees only hisself, Player 1 sees player 0 and hisself, and Player 2 sees all of them.
Lead to issues with playerboard and some sync features added.
Worked around by getting player entities to fetch the clients from them, but this seems to bug out after some time. (Logs look like the player stopped syncing hisself and returns no more getClientFromPlayer)

Cheers

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000106)
DeVeX   
2020-11-29 07:03   

Seems to be fixed since 1.2.5


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
243 [Server] Grand Theft Auto III major always 2020-12-25 21:17 2020-12-25 21:17
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: vehicle.drowned returns always false
Description:

Title says it.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
239 [Server] Grand Theft Auto III major sometimes 2020-12-10 09:11 2020-12-10 10:22
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Teleporting to a streamed out player causes getClientElementFromPlayer return null
Description:

Teleporting to a streamed out player causes clientscripts to fail fetch the client object.
Sometimes even the player element isn't appearing at all. To get the client element of this player again only works if the player respawns (So a new player element gets createad) or you relog.

(Teleportation is made as workaround with network event)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000124)
DeVeX   
2020-12-10 10:22   

*returns undefined.

Also a work around fetching clients and checking if their client.player equals player does return undefined.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
230 [Server] Grand Theft Auto III crash always 2020-11-30 12:59 2020-12-10 09:05
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: input type in html crashes the game
Description:

I am trying to use input tag in html with the default gta c scripting functions with GUIWindow and such, but when I use input type in my html file the game crashes. dump file attached in the crash report.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2020-11-30 13-55-27.740.dmp.gz (1,607,612 bytes) 2020-11-30 12:59
https://bugs.gtaconnected.com/file_download.php?file_id=15&amp;type=bug
Notes
(0000123)
DeVeX   
2020-12-10 09:05   

Does input fields show up for you? I never get to see anything when a input field is in the html file :S


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
238 [Client/Game] Grand Theft Auto III tweak always 2020-12-07 11:45 2020-12-07 11:45
Reporter: DeVeX Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Cars/Civilians fall through the floor when you are in the tunnel
Description:

If you are syncer and in the tunnel, cars and civilians fall through the floor. This also counts for vehicles that are streamed in but map loading range isn't that far.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
236 [Client/Game] Grand Theft Auto III trivial always 2020-12-07 05:02 2020-12-07 06:55
Reporter: DeVeX Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: SET_TAXI_LIGHTS does not make any change
Description:

gta.SET_ALL_TAXI_LIGHTS
gta.SET_TAXI_LIGHTS

Both does not make a change when used. SET_ALL_TAXI_LIGHTS affects only taxis that are spawned after it was used.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000116)
Vortrex   
2020-12-07 05:12   

What are you using for the vehicle integer?

(0000117)
DeVeX   
2020-12-07 06:46   

localPlayer.vehicle.id (I check the native stuff on https://gtamods.com/wiki/)
Using the same integer for vehicle engine, which is working.

Also tried the client-side scripting function provided by GTAC:

addCommandHandler("taxilight",function(commandName, args){
if(localPlayer.vehicle.taxiLight)
localPlayer.vehicle.taxiLight = false;
else
localPlayer.vehicle.taxiLight = true;
});

Getting the following:
Error: can't define property "taxiLight": Object is not extensible

(0000118)
DeVeX   
2020-12-07 06:47   

The error line is the 5th line of this snippet, btw.

(0000119)
Vortrex   
2020-12-07 06:49   

I'll take a look at the native soon.
vehicle.taxiLight is only available on GTA IV right now, hence the "GTA IV Only" at the top of the wiki page for it.

(0000120)
DeVeX   
2020-12-07 06:55   

My fault, sry!


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
218 [Server] Game minor always 2020-10-24 23:42 2020-11-21 22:55
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: getClients is sometimes incomplete in client scripts
Description:

Player A connects, then player B connects after.
Player B's getClients() has both players but Player A's getClients doesn't have player B.
However, if player A reconnects, they have both in getClients()

I think when a player connects, it's not being sent to the already connected clients or something.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
157 [Client/Game] General minor random 2020-03-23 13:47 2020-11-15 19:57
Reporter: Kewun Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.30  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Masterlist reported wrong player count from internet and official
Description:

Some weird bug with the masterlist, the player count in Official doesnt match the one in Internet. It is the first time I see something like this
Official: https://media.discordapp.net/attachments/341530831388409857/691635332067754034/unknown.png
Internet: https://media.discordapp.net/attachments/341530831388409857/691635308181061752/unknown.png

Tags:

Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
38 [Server] Grand Theft Auto: San Andreas minor random 2018-10-19 16:44 2020-11-15 19:56
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: Knockdown doesn't sync
Description:

Other player still jumps around when knocked down by shotgun.

https://www.youtube.com/watch?v=QPQBkTnGjww
0:27 and 0:35

Tags:

Sync

Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000101)
Vortrex   
2020-10-27 12:45   

Re-opening and setting game status since it was fixed in GTA3/VC but not GTA SA


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
204 [Client/Game] Game minor always 2020-09-17 01:22 2020-11-07 20:16
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Discord shows an extra player connected for the console client
Description:

So if I'm in a server alone, it shows that I'm in a server with 2 players total since it counts the console as a player

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
170 [Client/Game] Game Launcher / Server Browser crash always 2020-05-08 18:26 2020-11-02 01:43
Reporter: PerikiyoXD Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Tabs Favourite, Local and History doesn't resolve hosts
Description:

The tabs described in the title does not resolve hosts.

Tags:

Bug

Steps To Reproduce:

Favourites:

  • Open Server Browser
  • Add a Favourite server
  • Click on Favourite tab
  • Server isn't resolved.
    History:
  • Open Server Browser
  • Connect to a server
  • Go back to the Server Browser
  • Click on History tab
  • Servers aren't resolved.
Additional Information:
System Description
Attached Files:
Notes
(0000066)
Vortrex   
2020-05-08 18:58   

These tabs were added before before the server query protocol.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
184 [Client/Game] Game feature always 2020-08-03 10:48 2020-11-02 01:40
Reporter: Phoenix Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: [Suggestion] Ability to see connected users names trough the client.
Description:

The title explains it all ^^

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
192 [Server] Server major always 2020-09-05 21:23 2020-10-30 14:02
Reporter: Vortrex Platform: x64  
Assigned To: user15 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Server blips don't use specified icon
Description:

All server blips are created as a regular square, instead of the specified icon.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000097)
Callum   
2020-10-23 17:06   

This seems to only apply to createBlip, and not createBlipAttachedTo.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
193 [Client/Game] Game feature N/A 2020-09-06 05:45 2020-10-30 14:02
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Get island for vec3
Description:

A way to get what island a position is on

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
214 [Server] Grand Theft Auto IV crash always 2020-10-09 20:44 2020-10-30 14:00
Reporter: Tosfera Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Restarting a resource when the resource creates vehicles, crashes the client
Description:

My script creates several vehicles server sided to test a few functions and scripts, once I rebooted the resource; every client disconnected.

Tags:
Steps To Reproduce:

create a server sided file with the following content:

addEventHandler(
'OnResourceStart',
function(_, resource)
if (resource == thisResource) then
local vehicle= gta.createVehicle(1821991593, randomLocation.crook)
addToWorld(vehicle)
vehicle.setColours(vehicle, 0, 0)
end
end
)

start the script, connect to the server, restart the script. watch it crash.

Additional Information:

crashlogs: https://cdn.discordapp.com/attachments/431847495732166658/764225254573736006/2020-10-09_22-37-23.945.dmp.gz

Attached Files:
Notes
(0000096)
Callum   
2020-10-22 21:56   

Adding to this, the server appears to get stuck in an infinite loop creating the vehicles again in the same position. Within a second or so you can see dozens and dozens of the same vehicle model all within each other. This is most observable with a Police Maverick as they instantly shoot across the sky in all directions (as if they're trying to spread out).


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
154 [Client/Game] Server minor always 2020-03-20 15:20 2020-10-27 14:47
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Ped armour isn't syncing
Description:

Ped armour isn't syncing when shot by somebody.

Tags:

Bug, Sync

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
141 [Client/Game] General feature N/A 2020-01-12 16:48 2020-10-27 12:43
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: shakeCamera
Description:

shakeCamera func

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000100)
Vortrex   
2020-10-27 12:43   

For a workaround, you can use gta.SHAKE_CAM(intensity) (one of the mass-SCM functions added to help close gaps in scripting until proper functions can be added for them)


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
164 [Client/Game] Grand Theft Auto III minor always 2020-05-04 07:22 2020-10-27 12:41
Reporter: Kewun Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.47  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: vehicle.locked and players can still get out of them but can't get in.
Description:

as in title, setting vehicle.locked to true you can still get out of cars but they appear locked when u try to enter them

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000099)
Vortrex   
2020-10-27 12:41   

Fixed with vehicle.carLock to set the specific lock type


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
197 [Server] Server feature N/A 2020-09-13 21:30 2020-10-27 12:37
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: immediate OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Bind to specific IP
Description:

We need a way to bind to specific IP addresses. This is important for hosts with multiple IPs on the same machine.
Two server hosting companies have asked for this already.

Please add for a server patch ASAP.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
215 [Server] Grand Theft Auto IV block always 2020-10-10 12:12 2020-10-10 12:16
Reporter: Tosfera Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Spawning a player on another location breaks every action from the player
Description:

Spawning the player for example on -246, -589, 4 (x,y,z, vec3 format) and entering a vehicle will crash the client. This happens when you either spawn a vehicle or hijack a vehicle from the generated traffic. This doesn't happen when you drive/walk/swim there and then hijack a car, nor does it happen when you create a car on the starting island (happy island, they call it? more like a jail surrounded with water).

Tags:
Steps To Reproduce:
  1. Create a server sided script (lua code enclosed);
    addEventHandler ( "OnPlayerJoined",
    function ( _, client )
    spawnPlayer ( client, Vec3 ( -246.37889099121, -589.7584838867, 4.1604571342468 ) );
    fadeCamera ( client, true );
    end
    );

  2. try to get in a car as a driver.

Additional Information:

crashlogs; https://cdn.discordapp.com/attachments/431847495732166658/764459725282607104/2020-10-10_14-03-13.092.dmp.gz

Attached Files:
Notes
(0000091)
Tosfera   
2020-10-10 12:16   

I haven't tested this on a public server, just on my local server. so the steps would be;

  1. start your local server
  2. launch the game
  3. use /connect localhost to join your server (you'll be at happiness island then)
  4. spawn a car at happiness island > works
  5. let the script spawn you somewhere else
  6. spawn a car / hijack a car
  7. crash

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
213 [Server] Grand Theft Auto IV tweak always 2020-10-09 20:13 2020-10-09 20:13
Reporter: Tosfera Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: creating vehicles is done differently on a server compared to a client
Description:

Servers are using the "gta" namespace while clients aren't.

Tags:
Steps To Reproduce:
  1. create a script and mark it as server
  2. add in the code: gta.createVehicle(1821991593, Vec3(-246.37889099121, -589.7584838867, 4.1604571342468))
  3. the car should spawn
  4. remove "gta." and reboot the script
  5. error pops up
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
208 [Client/Game] Grand Theft Auto: San Andreas minor sometimes 2020-10-07 17:53 2020-10-07 17:53
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Players are able to enter destroyed vehicles
Description:

On my SA server, a player spawned a vehicle that later exploded, and another player was able to enter it despite being destroyed. It sunk into the ground when trying to drive it.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
201 [Client/Game] Grand Theft Auto: San Andreas feature N/A 2020-09-17 01:07 2020-09-17 01:07
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add civ move state sync.
Description:

This works really well in GTA 3 when testing.
Add this to GTA SA if possible.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
187 [Server] Server major always 2020-08-23 09:43 2020-09-13 21:32
Reporter: Vortrex Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Sending Vec3 over network event is broken
Description:

Sending Vec3 over network event is broken.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
191 [Server] Server major always 2020-09-01 05:59 2020-09-01 18:32
Reporter: Kewun Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.21  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: (1.2.0) Squirrel VM errors are returning weird characters
Description:

as in title, instead of sqvm: the index 'bla' doesnt exist it returns chinese chars
A workaround is try catch exception in script but still its a thing that needs fix

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
186 [Server] Server minor always 2020-08-22 10:57 2020-08-22 12:57
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.1.21  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Modules loading issue
Description:

In linux server, you can't load modules which are in main server directory, you have to put them in a newly created "modules" directory then specify for example <module src="modules/libmod_sqlite" />
But in windows server, it works even if the module is in main server directory. <module src="libmod_sqlite" />
submitting this because some people had issues with that

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000086)
Vortrex   
2020-08-22 11:21   

The server config uses a relative path for modules and no file extension when specifying them:
<module src="folder_name/module_name" />

(0000087)
Kewun   
2020-08-22 12:52   

thats not the problem.
In linux, modules dont load when they are not in a directory. you must create a directory and put them in it and then dir_name/module_name
But in Windows server this bug doesnt exist. they load even if they are in main root. there where server.exe is

(0000088)
Vortrex   
2020-08-22 12:54   

What happens when you put a period to indicate the server's current directory?
i.e. <module src="./module_name" />

(0000089)
Kewun   
2020-08-22 12:57   

Yeah that seems to work, but without the "./" it wont work


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
183 [Server] Server minor always 2020-07-22 06:45 2020-08-18 15:25
Reporter: Tosfera Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: low OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Hidden folders seen as resources
Description:

Most of my projects are either on github or bitbucket, I'm not a fan of adding a whole bunch of other folders to the source code (for example; initializing git in the folder where the server.exe is) so I always initialize my repository in the resources folder.

By initializing a git repo, you always get a .git folder. The server does an attempt on booting up this folder, I think it's safe to say that you can skip every hidden folder/file while booting up resources. It's also not in my list of resources in the server.xml so it shouldn't even try to boot it up in the first place.

Tags:
Steps To Reproduce:
  1. Initialize a new git repo (git init) in the resources folder
  2. boot your server
  3. the following errors pop up:
    Loading resources...
    unable to load meta.xml in resource .git!
    Failed to load resource .git!
Additional Information:
System Description
Attached Files:
Notes
(0000085)
jack9267   
2020-08-18 15:25   

Fixed ready for new version


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
45 [Server] Server tweak always 2018-10-20 19:33 2020-07-26 22:49
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: element creation functions - inconsistent parameters
Description:

Inconsistent element creation function parameters:

createBlip(Vec3 position, int icon, [ int size = 2, int colour = 0 ])
createBlipAttachedTo(Element element, int icon, [ int size = 2, int colour = 0, bool blip = true, bool marker = false ])
createCivilian(int model, [ int pedType = -1 ])
createBuilding(int model)
createVehicle(int model, int gameId)
createElement(int ElementType)
createObject(int model)
createPickup(Vec3 position, int model, [ int type = 0 ])
createPlayer(int model)
createSphere(Vec3 position, float radius)

Some functions take a position parameter, some don't.
One function takes a gameId parameter.

Tags:

Scripting, Suggestion

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
182 [Client/Game] Grand Theft Auto: Vice City minor always 2020-07-21 20:58 2020-07-22 02:48
Reporter: HotCandy69 Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Using ShareX program's region capture with GTA Connected bugs out the chatbox.
Description:

Basically ShareX is a program that's really useful for taking screenshots and uploading it in a second. If I use the "region capture" feature which only lets me screenshot a specific region of the screen (CTLR + PrntScrn ) it completely bugs out the chat box in a way that the backspace button can no longer be used, the a button deletes the entire chat input and pressing just "v" pastes whatever you have on your clipboard.

I tested the same buttons without ShareX and the chatbox did not bug it out so I'm pretty positive that the program is somehow interfeering with the game, I might be wrong though.

Tags:
Steps To Reproduce:

1: Install ShareX
2: Start GTA VC with GTA Connected (not sure if this happens on other games)
3: Try to region capture with CTRL + PrntScrn
4: Game should alt tab you out, once you tab back in the chatbox inputs should be bugged

Additional Information:
Attached Files:
Notes
(0000083)
Vortrex   
2020-07-22 02:48   

I can confirm. I've been using ShareX for a couple years now and have been experiencing this bug recently.
I didn't realize ShareX was the issue until I saw this bug report and reproduced it.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
152 [Client/Game] General feature N/A 2020-02-29 18:38 2020-07-10 19:21
Reporter: Lucy Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: ped.pedType
Description:

needed if we want to cmp ped types (instead of skin)

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
124 [Client/Game] Grand Theft Auto III minor always 2019-11-07 19:27 2020-07-08 16:00
Reporter: Lucy Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: Sphere variables get updated but they don't seem to do anything
Description:

sphere.radius
sphere.position
sphere.colour

They don't seem to do anything, but if colour is set to 0 it becomes invisible

Tags:
Steps To Reproduce:

Done with an interactive command prompt (Squirrel):
/exec sp <- createSphere(localPlayer.position, 3); // Create
/exec sp.position = localPlayer.position; // Move
/exec sp.colour = -2 // Set colour

Additional Information:
Attached Files:
Notes
(0000077)
PerikiyoXD   
2020-05-08 21:12   

Added steps, confirmed on 1.1.52


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
54 [Server] Server minor always 2018-10-22 00:46 2020-07-07 15:50
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Server pickups and spheres don't spawn
Description:

They spawn via client scripts, but not server.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000053)
Vortrex   
2020-02-12 06:24   

Bug is partially fixed. Pickups spawn now but spheres still don't work.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
160 [Client/Game] Grand Theft Auto III feature N/A 2020-04-02 16:55 2020-07-07 12:08
Reporter: Kewun Platform: x64  
Assigned To: user15 OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.30  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.1.53  
Game:
Summary: player.weaponAmmoAtSlot
Description:

player.weaponAmmoAtSlot function

Tags:

Scripting, Suggestion

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000082)
user15   
2020-07-07 12:08   

Added ped.getWeaponAmmunition(int slotId) and ped.setWeaponAmmunition(int slotId, int ammunition)


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
114 [Client/Game] General feature N/A 2019-09-22 15:01 2020-07-07 11:59
Reporter: Lucy Platform:  
Assigned To: user15 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Get player weapon ammo thru scripting
Description:

player.weaponAmmo

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000081)
user15   
2020-07-07 11:59   

Added ped.getWeaponAmmunition(int slotId) and ped.setWeaponAmmunition(int slotId, int ammunition)


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
94 [Client/Game] Grand Theft Auto: Vice City minor have not tried 2019-02-09 18:03 2020-07-06 16:05
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onCursorMove y co-ordinate difference is incorrect
Description:

When moving mouse directly up - the y co-ord diff is positive, then negative, then positive, then negative, etc, clearly this is incorrect.
The x co-ordinate difference appears accurate.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
99 [Client/Game] Grand Theft Auto: Vice City minor always 2019-02-26 21:48 2020-07-06 16:03
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: gui.cursorPosition is null (tested in JS) when onMouseWheel is triggered
Description:

gui.cursorPosition is null (tested in JS) when onMouseWheel is triggered

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000054)
user15   
2020-03-01 18:10   

Reproduce client side with this code:

addEventHandler('onMouseWheel', function(e,m,d,f)
{
console.log(gui.cursorPosition);
});


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
179 [Server] Server major always 2020-07-02 06:50 2020-07-02 06:50
Reporter: Damage Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: "OnPedWasted" event never gets triggered.
Description:

"OnPedWasted" event never gets triggered.

Tags:

Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
177 [Client/Game] Game Launcher / Server Browser feature N/A 2020-05-23 12:44 2020-05-23 12:44
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Borderless windowed mode
Description:

title

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
173 [Client/Game] Grand Theft Auto III major always 2020-05-12 21:08 2020-05-17 15:08
Reporter: Lucy Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.52  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.53  
    Target Version:  
Game:
Summary: Yardie Lobo car has the tank control
Description:

Basically there's a gtac jmp in gta3.exe+1222E which causes the game to process the tank control when it shouldn't be

Tags:
Steps To Reproduce:
  1. spawn yardie lobo (id 135)
  2. press lmb/ctrl
  3. profit
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
163 [Client/Game] Grand Theft Auto: Vice City crash always 2020-05-02 11:17 2020-05-16 23:31
Reporter: sircucuruchito Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: new Product Version: 1.1.47  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Flow runTo -> warpIntoVehicle -> driveTo bug
Description:

I am trying to create a assistance system for VC but when the ped is executing runTo animation and before execute warpIntoVehicle or enterVehicle to finish executing the function driveTo and return to the hospital, he ends up doing a very strange thing.

Video: https://youtu.be/kccKo1kQFpE

Tags:
Steps To Reproduce:
  1. Use civilian.runTo function to go a position.
  2. Use warpIntoVehicle function to teleport a ped to vehicle.
  3. Use driveTo function to whatever place.
Additional Information:
System Description
Attached Files:
Notes
(0000061)
sircucuruchito   
2020-05-02 11:19   

Also occurs by executing the sprintTo or walkTo function.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
174 [Client/Game] Grand Theft Auto III crash always 2020-05-13 02:00 2020-05-13 02:00
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes with wrong parameters in a function registered through SDK
Description:

title

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: Untitled.png (21,792 bytes) 2020-05-13 02:00
https://bugs.gtaconnected.com/file_download.php?file_id=13&amp;type=bug
png
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
172 [Client/Game] Grand Theft Auto III minor sometimes 2020-05-08 22:45 2020-05-08 22:45
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version: 1.1.52  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Pay'n'Spray garage doors get stuck when they're out of sync
Description:

title

Tags:
Steps To Reproduce:
  1. close garage
  2. open garage
  3. get far from the garage door object (must disappear)
  4. look at the garage door
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
118 [Client/Game] Grand Theft Auto III minor always 2019-10-13 13:25 2020-05-08 20:07
Reporter: Lucy Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.52  
    Target Version:  
Game:
Summary: gui.cursorPosition is always 0,0
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000074)
PerikiyoXD   
2020-05-08 20:07   

Already fixed for 1.1.52.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
112 [Client/Game] Grand Theft Auto III crash always 2019-09-21 19:12 2020-05-08 20:02
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Game crashes if player is in chopper and client disconnects
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000041)
jack9267   
2019-10-05 02:03   

Which chopper? GTA3 doesn't have any enterable choppers.

(0000042)
Lucy   
2019-10-05 09:13   

but you can warp players to the chopper

(0000072)
PerikiyoXD   
2020-05-08 20:02   

Seems to be fixed on 1.1.52. Marking as resolved.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
168 [Client/Game] Game Launcher / Server Browser feature N/A 2020-05-08 00:09 2020-05-08 18:19
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Add a checkbox for saving the password when trying to connect a passworded server
Description:

title

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
161 [Client/Game] Grand Theft Auto III minor have not tried 2020-04-22 14:25 2020-04-22 14:25
Reporter: Kewun Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Objects which are created with createBuilding or createObject do not have collision on certain island
Description:

Example, I create a object in staunton island which the object is from portland ( for example the basketball yard in china town)
It doesnt have collision at staunton island, but when i create it in portland it has collision

I've reported a issue before about the collisions thing before and this is the explanation why that happens. Hopefully it can get fixed some time in some update

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
156 [Client/Game] General minor always 2020-03-20 15:27 2020-04-08 10:45
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Discord invite doesn't connect
Description:

The discord invite only runs the launcher and stops there. It doesn't connect you to the server/session that you're being invited to.

Tags:

Bug

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
159 [Client/Game] Grand Theft Auto III minor always 2020-03-25 11:01 2020-04-08 10:45
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.1.30  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Some objects created using createBuilding or createObject do not have collision at all
Description:

even tried setting .collisionsEnabled = true in client side but doesnt work.
Issue occurs both in server side object creation as well as in client side. For example object id 2301 ( ammunation ) isnt solid, when it should be.

Tags:

Bug

Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
111 [Client/Game] Server tweak always 2019-09-21 16:44 2020-03-24 00:45
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: createPickup params are different serverside than clientside
Description:

createPickup(id, position) <-- server
createPickup(position, id); <-- client

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
150 [Client/Game] Grand Theft Auto III minor always 2020-02-12 06:05 2020-03-24 00:43
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: duplicate  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Minute duration crash
Description:

Setting the minute duration to 0 crashes the game.
Please add some error checking to prevent this.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000056)
Vortrex   
2020-03-24 00:43   

Fixed


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
151 [Client/Game] Grand Theft Auto III minor always 2020-02-12 06:06 2020-03-24 00:42
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Minute duration crash
Description:

Setting the minute duration to 0 crashes the game.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000055)
Vortrex   
2020-03-24 00:42   

Fixed


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
153 [Client/Game] General feature N/A 2020-03-02 18:45 2020-03-02 18:45
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Client event when player gets arrested by the game cops
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
139 [Client/Game] Grand Theft Auto III feature have not tried 2020-01-11 15:51 2020-03-01 17:05
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 7  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Make the F11 map on GTA III optional
Description:

as in title (add a option in launcher settings or server cvar?)

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
35 [Server] Server major have not tried 2018-10-19 06:48 2020-02-12 06:25
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: Vehicle sync is bad.
Description:

Vehicle sync is jerky.

Tags:

Sync

Steps To Reproduce:
Additional Information:

Video: https://www.youtube.com/watch?v=ODjos-jDrGk

Attached Files:
Notes
(0000012)
Vortrex   
2018-10-21 17:28   

Vehicle sync has improved. I am leaving this issue open since further adjustments are needed.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
121 [Server] Server crash always 2019-10-30 05:14 2020-02-12 06:21
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Server cannot make subdirectories for logs.
Description:

Explanation:
I have an existing logs folder.

Running multiple servers via different configs results in a messy state of all logs being in one folder, so I decided to organize into subfolders. I added it to the different server configs, similar to this: <logpath>logs/dir1</logpath> with dir1, dir2, etc being folder names corresponding to the server.

I didn't actually make the folders (assumed the server would do this automatically) but it failed to do so, throwing the error shown in the attached image.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: Server_Aouk5rNfbf.png (9,474 bytes) 2019-10-30 05:14
https://bugs.gtaconnected.com/file_download.php?file_id=6&amp;type=bug
png
Notes
(0000052)
Vortrex   
2020-02-12 06:21   

Fixed in server version 1.1.13


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
137 [Client/Game] Grand Theft Auto III minor always 2020-01-01 17:03 2020-01-24 03:08
Reporter: Kewun Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 7  
Status: resolved Product Version: 1.1.30  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: ped.sprintTo doesnt work
Description:

as in title. does nothing at all. no errors

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
Notes
(0000047)
Vortrex   
2020-01-13 00:12   

The ped.sprintTo command was added for VC+ only. It wasn't supposed to be included in GTA 3 and using it will likely cause corruption.
For now just refrain from using it.

(0000049)
Vortrex   
2020-01-24 03:08   

This was fixed in client 1.1.43
The function was removed from GTA 3.


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
140 [Client/Game] Grand Theft Auto III crash always 2020-01-12 00:00 2020-01-12 00:00
Reporter: Kewun Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 7  
Status: new Product Version: 1.1.30  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Assertion Failed at IENTITY::ProcessControl
Description:

gtaclasses.cpp, line 139. Happens when u destroyElement the ped in onPedDead event. Client Side

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
134 [Client/Game] Grand Theft Auto III minor always 2019-12-22 01:02 2019-12-22 16:23
Reporter: Lucy Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Player dimension doesn't get updated in clientside when it's changed serverside.
Description:

^

Tags:
Steps To Reproduce:
  1. server: set player dimension to any value
  2. client: get that player dimension, and returns 0
Additional Information:
Attached Files:
Notes
(0000045)
Lucy   
2019-12-22 01:15   

seems like it changes to the last dimension it was set

(0000046)
jack9267   
2019-12-22 16:22   

Fixed for next release


View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
135 [Client/Game] General feature N/A 2019-12-22 14:41 2019-12-22 14:41
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: PlayFrontEndTrack && StopFrontEndTrack
Description:

cDMAudio::PlayFrontEndTrack
cDMAudio::StopFrontEndTrack

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
132 [Client/Game] Grand Theft Auto III feature N/A 2019-12-03 18:09 2019-12-03 18:09
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle.taxiLight
Description:

Vehicle taxi light switch, just like siren for ambulance/cop cars

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
127 [Client/Game] Grand Theft Auto III minor have not tried 2019-11-28 17:13 2019-11-30 02:08
Reporter: Lucy Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Setting manually pickup.collected variable crashes the game
Description:

As title says

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 2019-11-28 18-12-33.543.dmp.gz (160,274 bytes) 2019-11-28 17:13
https://bugs.gtaconnected.com/file_download.php?file_id=7&amp;type=bug
Notes
(0000043)
jack9267   
2019-11-29 05:08   

Is this tied to a specific scripting language?

(0000044)
Lucy   
2019-11-29 16:27   

squirrel


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
129 [Client/Game] Grand Theft Auto III minor have not tried 2019-11-29 17:35 2019-11-30 02:08
Reporter: Lucy Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Setting manually player.status variable crashes the game
Description:

As title says. Language is Squirrel.

Dump attached

Tags:
Steps To Reproduce:
Additional Information:
Attached Files: 2019-11-29 18-33-56.889.dmp.gz (145,392 bytes) 2019-11-29 17:35
https://bugs.gtaconnected.com/file_download.php?file_id=8&amp;type=bug
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
123 [Client/Game] General tweak N/A 2019-10-31 04:24 2019-10-31 04:24
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vice City trails option in the wrong place?
Description:

So we've got a game options window now ... shouldn't "Vice City trails" be moved to it? It's in the launcher settings still.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
120 [Client/Game] Server trivial N/A 2019-10-24 15:57 2019-10-24 15:57
Reporter: Lucy Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Module loading error info
Description:

We can't diagnose why a module doesn't load without proper info

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
37 [Server] Grand Theft Auto III minor always 2018-10-19 16:40 2019-07-19 05:34
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Rocket Launcher and Snipers aren't synchronized
Description:

The trigger noise is when firing the weapon, but not the rocket or sniper bullet.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
43 [Client/Game] General minor have not tried 2018-10-20 05:42 2019-07-19 02:19
Reporter: Vortrex Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: low OS Version: Windows 10  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle.fix() gives Dodo an extra wheel
Description:

Very strange.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
61 [Client/Game] General minor N/A 2018-10-23 08:10 2019-07-19 02:18
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Discord rich presence doesn't show server name
Description:

The game mode text is shown, but the server name isn't.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
34 [Client/Game] General minor have not tried 2018-10-19 06:44 2019-07-17 20:58
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicles explode multiple times
Description:

My vehicle caught on fire, and exploded ... several times. Rapidly.

Tags:
Steps To Reproduce:

When connected to a server, damage a vehicle to catch it on fire, then watch it explode.

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
57 [Client/Game] Grand Theft Auto III minor have not tried 2018-10-22 23:44 2019-07-16 22:37
Reporter: Vortrex Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't change game resolution
Description:

I'm not sure my monitor supports this resolution :D
https://vortrex.info/files/misc/5d0275c6.png

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
40 [Client/Game] Grand Theft Auto III minor always 2018-10-19 21:12 2019-07-16 22:36
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: a wanted star is gained for shooting a cop car
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
39 [Client/Game] Grand Theft Auto III minor always 2018-10-19 21:11 2019-07-16 22:36
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Passenger can control vehicle engine noise locally with up/down arrow keys
Description:

.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
29 [Server] Server major always 2018-10-18 03:52 2019-07-12 00:51
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: world.hour causes server crash when closing server
Description:

run the server, run world.hour, close the server, it will crash.
it crashes on the 2nd garbage collection console output.

Tags:

Crash, Scripting

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
46 [Server] Server major always 2018-10-20 20:02 2019-07-12 00:48
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: Vehicle exit event calls bound callbacks multiple times
Description:

Vehicle exit event calls bound callbacks multiple times

Tags:

Bug, Scripting

Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
102 [Client/Game] General major N/A 2019-03-16 23:20 2019-07-09 21:45
Reporter: Vortrex Platform:  
Assigned To: user15 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle sync is very jerky.
Description:

This needs some serious improvements.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000038)
Vortrex   
2019-07-09 21:45   

Fixed a bunch of versions back. Thanks Mex!


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
72 [Server] Server minor always 2018-10-31 22:09 2019-07-08 00:20
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: client.player should be internally set before triggering onPedSpawn event
Description:

this means that fetching the client object from the player/ped object doesn't work inside an onPedSpawn callback

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
88 [Server] Server feature always 2019-02-05 18:58 2019-07-08 00:20
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: bindKey doesn't work server-side
Description:

It works client-side though.

Tags:
Steps To Reproduce:

The callback doesn't get triggered when using bindKey() server-side.

Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
89 [Client/Game] Grand Theft Auto: Vice City major always 2019-02-05 19:19 2019-07-08 00:20
Reporter: user15 Platform:  
Assigned To: user15 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onKeyDown currently doesn't trigger for chatbox stuff
Description:

Tested client-side, although the fix should be applied to both client-side and server-side.

onKeyDown - This event should trigger for text typed into the chat box, or when pressing t to start typing, or when pressing enter to submit the message/command.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000037)
user15   
2019-07-08 00:20   

prevented for down/up key events.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
104 [Client/Game] Grand Theft Auto: San Andreas major always 2019-06-15 11:19 2019-07-08 00:19
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version: 1.1.26  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Walk key is not synced
Description:

Other players who use their walk key (default ALT) will move slower as if they were walking, but show a jogging animation.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
53 [Server] General tweak always 2018-10-21 19:52 2019-07-08 00:18
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version: 1.0.19  
Game:
Summary: Server-side / Client-side world functions naming is inconsistent
Description:

Server-side / Client-side world functions naming is inconsistent

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
100 [Client/Game] Grand Theft Auto III minor have not tried 2019-03-16 23:15 2019-07-07 01:55
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: OnLostFocus doesn't get called anymore.
Description:

This used to work. I use it in my afk detection resource.
Lately it hasn't been working.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
42 [Client/Game] General minor always 2018-10-20 05:41 2019-07-07 01:55
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: Windows 10  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vehicle.fix doesn't fix a blown up vehicle.
Description:

Vehicle.fix doesn't fix a blown up vehicle.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
62 [Client/Game] General minor always 2018-10-23 22:51 2019-07-07 01:54
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Attached blips don't stream in
Description:

If an element with an attached blip streams out and back in, the blip doesn't stream back in with the element.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
60 [Client/Game] General feature N/A 2018-10-23 06:41 2019-07-07 01:53
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: OnFocus event
Description:

Previously discussed in discord.
We have an OnLostFocus event already but need a re-focus one too.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000016)
Vortrex   
2018-10-26 03:56   

It was suggested by Mex that this could also be named OnGainFocus. Just putting it here for reference.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
71 [Client/Game] Grand Theft Auto III minor always 2018-10-28 01:03 2019-07-07 01:52
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: calling spawnPlayer when already spawned creates an extra ped
Description:

calling spawnPlayer when already spawned creates an extra ped

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
47 [Client/Game] Grand Theft Auto III crash always 2018-10-20 23:59 2019-07-02 22:27
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: crash when alt tabbing out of game with snow enabled
Description:

crash when alt tabbing out of game with snow enabled

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
107 [Client/Game] Grand Theft Auto: San Andreas major always 2019-06-15 11:23 2019-07-02 22:26
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version: 1.1.26  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't use ped.enterVehicle
Description:

The function ped.enterVehicle does nothing. This renders passenger resources useless.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
108 [Client/Game] Grand Theft Auto: San Andreas major always 2019-06-15 11:25 2019-07-02 22:26
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: urgent OS Version: 10  
Status: resolved Product Version: 1.1.26  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Player exit vehicle is not synced
Description:

Players that exit a vehicle are still shown in the vehicle to other players.
This also creates issues for other players where the name tag is shown but the desynced player is invisible.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
79 [Server] Grand Theft Auto: Vice City major always 2019-01-17 17:25 2019-07-01 00:35
Reporter: Vortrex Platform:  
Assigned To: Vortrex OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.2  
    Target Version:  
Game:
Summary: spawnPlayer skin arg doesn't work in Vice City.
Description:

This function works fine in GTA 3, and sets the skin properly.
However, Vice City doesn't.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
1 [Server] Server minor always 2017-12-10 00:12 2019-07-01 00:33
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.18  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.9  
    Target Version: 1.0.19  
Game:
Summary: Server logs are empty
Description:

Server log files are created, but no data is ever written to them. They sit empty.

Tags:

Bug

Steps To Reproduce:

Enable logs with <logpath>Logs</logpath> in server.xml, and start server. A file (and the folder if needed) is created, but always remains empty.

Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
110 [Client/Game] Grand Theft Auto: San Andreas minor unable to reproduce 2019-06-15 11:28 2019-06-15 11:28
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 10  
Status: new Product Version: 1.1.26  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Night vision/Thermal Goggles are forced for all players
Description:

If one player equips either a night vision goggles or thermal (infrared) goggles, it shows the effect for all players.
It should only be shown to the player wearing the goggles.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
109 [Client/Game] Grand Theft Auto: San Andreas minor always 2019-06-15 11:27 2019-06-15 11:27
Reporter: Vortrex Platform: x64  
Assigned To: OS: Windows  
Priority: normal OS Version: 10  
Status: new Product Version: 1.1.26  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Towed vehicles aren't synced to the tow truck driver
Description:

When a tow truck backs up to a vehicle and attaches, the other vehicle doesn't change syncer.
If somebody else is already syncing that vehicle, the tow truck driver won't be able to tow it.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
105 [Client/Game] Grand Theft Auto: San Andreas minor have not tried 2019-06-15 11:21 2019-06-15 11:21
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version:  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Player entering business anim not synced
Description:

With gta.setDefaultInteriors(true), default interior entrance/exit doors are shown.

However, when another player enters the business, they slide into the door and disappear.
The entering animation (where CJ pushes the door and walks through it) needs to be synced

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
78 [Client/Game] Grand Theft Auto: Vice City minor always 2019-01-17 09:15 2019-06-10 23:32
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.13  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Vice city gangs/peds spawn when online
Description:

My spawnscreen spawns me at Vercetti mansion.
There are groups of Vercetti gang members standing around talking.

Also when spawning in other parts of the city, a few peds show up here and there at the spawn point, wandering around.
https://vortrex.info/files/misc/8fb9dacf.png

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
86 [Client/Game] General major always 2019-02-02 14:22 2019-06-10 23:30
Reporter: bluesn0w Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.14  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Not being able to exit vehicle after warping into the driver's seat
Description:

Able to exit with the passenger seats

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
90 [Server] Server minor have not tried 2019-02-09 17:58 2019-06-09 06:10
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: createBlipAttachedTo - first 2 parameters need swapping for server-side syntax
Description:

createBlipAttachedTo - first 2 parameters need swapping for server-side syntax

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000036)
Vortrex   
2019-06-09 06:10   

Fixed.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
87 [Client/Game] General minor have not tried 2019-02-05 08:46 2019-03-16 23:13
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.1.14  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: OnPedInflictDamage isn't called
Description:

Originally reported by StrPdr from Discord.
Either the hook isn't implemented correctly, or isn't implemented at all.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
74 [Server] Server minor always 2018-12-30 00:12 2019-03-08 03:08
Reporter: Vortrex Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.0  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Can't send object instances inside arrays over network events
Description:

Sending [vehicle] doesn't work.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000026)
bluesn0w   
2019-01-01 22:42   

You can't send over vehicle instances outside of arrays as well.

(0000027)
Vortrex   
2019-01-04 14:16   

For now, a possible workaround would be to send the element's ID over the network event, and use getElementById() with the ID on the other end.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
77 [Server] General major always 2019-01-15 11:10 2019-03-07 15:08
Reporter: Rhytz Platform:  
Assigned To: Vortrex OS:  
Priority: urgent OS Version:  
Status: resolved Product Version: 1.1.0  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Resource start, stop, restart commands can be executed by anyone
Description:

Resource start, stop and restart commands (and possibly other commands that affect the serverside, haven't tested) can be executed by anyone in the server.

While it can be partially prevented using event.PreventDefault() with an onResourceStart and onResourceStop eventhandler, that causes issues when scripts are being started or stopped by the server (e.g. when starting or stopping the server executable).

Furthermore, even with a global addEventHandler with event.PreventDefault() in place for the onResourceStart and onResourceStop events, if a script has a bindEventHandler for onResourceStart and onResourceStop, they are still being triggered.


Preferred solution: Including a script to handle these functions, instead of hardcoding them. Or allowing the default commands to be overwritten through scripting. The Replace variable in addCommandHandler currently doesnt seem to have any effect on the built-in commands.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000035)
Vortrex   
2019-03-07 15:08   

Use the boolean client.administrator property to enable/disable the ability to run this per-client


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
84 [Server] Server major always 2019-01-26 21:22 2019-03-07 15:06
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Exceeding 4096 elements breaks spawn and possibly script too
Description:

It causes the player to spawn at 0,0,0 and possibly corrupts the server/client too.

Tags:
Steps To Reproduce:

Tested with 4300+ vehicles.

Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
97 [Server] Server feature always 2019-02-23 16:26 2019-03-07 15:05
Reporter: Lucy Platform:  
Assigned To: Vortrex OS:  
Priority: none OS Version:  
Status: resolved Product Version: 1.1.0  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: clock() and date() are missing in Squirrel
Description:

^

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
85 [Client/Game] Grand Theft Auto: Vice City major always 2019-01-26 21:35 2019-03-02 00:47
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: onCursorDown and onCursorUp don't trigger when game has focus.
Description:

When the game has focus - I left click, middle click (wheel), or right click, but neither of the 2 events are triggered.
When the game doesn't have focus, when I click on the window to gain it's focus, the onCursorDown event triggers fine for the 3 buttons, but onCursorUp only triggers for the mouse wheel release, it doesn't trigger for left or right button released.

Tags:
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Additional Information:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
27 [Client/Game] Grand Theft Auto III crash always 2018-10-18 01:58 2019-03-02 00:42
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: closing game window whilst connecting causes crash
Description:

closing game window whilst game is connecting to a server that is not running causes client crash

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
69 [Client/Game] Grand Theft Auto III crash always 2018-10-27 22:00 2019-03-02 00:40
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: game crash - close the server and wait for client to timeout
Description:

game crash - close the server and wait for client to timeout

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
68 [Client/Game] Grand Theft Auto III crash always 2018-10-27 21:59 2019-03-02 00:38
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: urgent OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: launcher crash - game close then server restart
Description:

launcher crash - game close then server restart

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
96 [Client/Game] Grand Theft Auto: Vice City crash always 2019-02-11 03:23 2019-02-24 22:47
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Pressing F11 key causes a crash
Description:

Pressing F11 key causes a crash

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
95 [Client/Game] Grand Theft Auto III minor always 2019-02-09 18:43 2019-02-20 00:35
Reporter: user15 Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: vec3.addSpherical uses inclination angle for azimuthal angle
Description:

vec3.addSpherical uses inclination angle for azimuthal angle

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
83 [Client/Game] Server feature have not tried 2019-01-26 18:01 2019-01-26 18:01
Reporter: bluesn0w Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: new Product Version: 1.1.14  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Changing default game sounds
Description:

being able to change default game sounds, like the vehicle, weapon and interface sounds

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
There are no notes attached to this issue.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
58 [Client/Game] Grand Theft Auto III minor always 2018-10-23 05:35 2019-01-23 22:06
Reporter: Vortrex Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: Doors flicker when exiting a vehicle
Description:

Only happens on exit. Affects the several different cars I tried.
https://vortrex.info/files/misc/f765a164.gif

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000032)
Vortrex   
2019-01-23 22:06   

Due to a major overhaul in the vehicle enter/exit sync and logic, this is no longer an issue.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
67 [Client/Game] General feature N/A 2018-10-26 02:18 2019-01-23 22:06
Reporter: Vortrex Platform:  
Assigned To: Vortrex OS:  
Priority: none OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: Get mouse coordinates
Description:

Currently there's no way to do this.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000017)
Vortrex   
2018-10-26 20:51   

I found a workaround for now, using the clientside OnMouseMove event and storing the mouse coordinates in a global variable.

(0000031)
Vortrex   
2019-01-23 22:06   

This has been fixed. There are two ways to acquire an absolute mouse position:

  • the OnCursorMove event
  • gui.cursorPosition

View Issue Details
ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
70 [Client/Game] Grand Theft Auto III minor always 2018-10-27 22:11 2019-01-23 22:05
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: ped.warpIntoVehicle makes the player invisible and they can't drive the vehicle
Description:

ped.warpIntoVehicle makes the player invisible and they can't drive the vehicle.
The warpIntoVehicle function was called inside the onElementStreamIn event, for when the vehicle streams in.
Tested with driver seat.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000021)
Vortrex   
2018-11-02 11:27   

This happens with civilian peds too. I can manually enter the vehicle in the same seat they warped to, as if they're not even there.

(0000022)
Vortrex   
2018-11-02 11:29   
(Last edited: 2018-11-04 14:53)

I should also add that this doesn't apply to passenger peds when using
ped.warpIntoVehicle(vehicle, 1);

Only drivers are affected.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
80 [Client/Game] Grand Theft Auto: Vice City minor N/A 2019-01-17 17:33 2019-01-23 22:04
Reporter: Vortrex Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.13  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: Vice City default pickups spawn
Description:

So there's a ton of pickups around the city from the singleplayer game that spawn.
They show up when connected to a server too. This doesn't happen in GTA 3.
https://vortrex.info/files/misc/555de09a.png

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
81 [Client/Game] Grand Theft Auto: Vice City crash sometimes 2019-01-17 17:36 2019-01-23 22:04
Reporter: Vortrex Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: high OS Version: 10  
Status: resolved Product Version: 1.1.13  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: Crash! Player is sometimes all black, like a silhouette or shadow.
Description:

Every now and then when I spawn, I am all-black like a shadow or silhouette. This always causes a crash immediately after.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files: 2019-01-17 11-37-06.000.dmp.gz (129,612 bytes) 2019-01-17 17:38
https://bugs.gtaconnected.com/file_download.php?file_id=5&amp;type=bug
Notes
(0000029)
Vortrex   
2019-01-17 17:36   

Forgot to add the screenshot. Here it is:
https://vortrex.info/files/misc/bf430f6d.png

(0000030)
Vortrex   
2019-01-17 17:38   

Crash dump


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
82 [Client/Game] Grand Theft Auto: Vice City minor N/A 2019-01-17 18:00 2019-01-23 22:03
Reporter: Vortrex Platform: x64  
Assigned To: Vortrex OS: Windows  
Priority: normal OS Version: 10  
Status: resolved Product Version: 1.1.13  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.14  
    Target Version:  
Game:
Summary: getMouseSpeed is missing
Description:

Tried to load up lucas's freecam resource, but there's no getMouseSpeed function so it doesn't work as intended.

Tags:
Steps To Reproduce:
Additional Information:
System Description
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
75 [Server] Server minor always 2019-01-03 00:35 2019-01-03 00:35
Reporter: SalwadoR Platform: x64  
Assigned To: OS: Windows  
Priority: low OS Version: 7  
Status: new Product Version: 1.1.0  
Product Build: Resolution: open  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Incorrect output unicode chat messages into console
Description:

When i write something non-english (i try with RU lang), it not outputs into console, and not make new line.

Tags:
Steps To Reproduce:
  1. Join to server.
  2. Write something into chat, like a "привет", or "косячок".
Additional Information:
System Description
Attached Files: bandicam 2019-01-03 10-33-22-746.jpg (139,690 bytes) 2019-01-03 00:35
https://bugs.gtaconnected.com/file_download.php?file_id=3&amp;type=bug
jpg

gta3 2019-01-03 10-32-53-794.jpg (274,740 bytes) 2019-01-03 00:35
https://bugs.gtaconnected.com/file_download.php?file_id=4&amp;type=bug
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
65 [Server] Grand Theft Auto III crash random 2018-10-26 01:40 2018-12-12 15:53
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Launcher crashes when closing game window
Description:

Launcher crashes when closing game window.
This doesn't occur for all players.
I'm using windows 7.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
63 [Server] Server minor always 2018-10-24 20:06 2018-10-30 15:30
Reporter: user15 Platform:  
Assigned To: Vortrex OS:  
Priority: normal OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.0.19  
    Target Version:  
Game:
Summary: Suggestion: player.vehicle property server-side
Description:

Suggestion: player.vehicle property server-side

One can use events at the moment to fetch it, but if the server side events exist then it makes sense for the server-side property to exist too.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
5 [Client/Game] General tweak have not tried 2017-12-10 00:20 2018-10-30 00:22
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.55  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version:  
Game:
Summary: Chatbox scale is very large
Description:

Originally reported by Callum:
The chatbox is very large compared to what games usually have. I'd suggest at least halving the font size, so more than 6-7 lines of text can be shown at one time.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000004)
Vortrex   
2018-10-18 00:25   

Chatbox can now be resized with /chatscale. Accepted values are decimal numbers from 0 to 1.
0 means 0% size, which means you won't be able to see the chatbox!
0.5 is half.

Also, you can use the cv_chatscale cvar to set this as well. More information on cvars on the wiki:
https://wiki.gtaconnected.com/ClientVariables

(0000019)
Vortrex   
2018-10-30 00:22   

Updating this to let everybody know that /chatscale is no longer a command.
You need to manually set the CVAR with:

/cvar cv_chatscale 0.5
(This example will scale down the chatbox to half the size of the original)


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
56 [Server] Server major always 2018-10-22 22:55 2018-10-25 23:59
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: urgent OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.0.19  
    Target Version:  
Game:
Summary: There is no way to write raw data to a stream
Description:

We need a Stream.writeBytes method to match the Stream.readBytes method.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
59 [Client/Game] General minor have not tried 2018-10-23 06:36 2018-10-25 00:51
Reporter: Vortrex Platform:  
Assigned To: OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.1.1  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.2  
    Target Version: 1.1.2  
Game:
Summary: Client object is empty.
Description:

Using getClients returns an array of clients, but all of them are empty.
According to clientside documentation XML, clients are supposed to have name, game, and player properties inside it.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
9 [Server] Server feature N/A 2018-02-12 19:10 2018-10-21 17:32
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: low OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.0.18  
    Target Version:  
Game:
Summary: .gameMode as a property for scripting.
Description:

String property or whatever works best. Used to get/set gamemode name via scripts.

Tags:

Scripting

Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
36 [Client/Game] General major sometimes 2018-10-19 13:33 2018-10-19 16:44
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version:  
Game:
Summary: Player dead status is unsynced
Description:

When 2 players fight, if player 1 kills player 2 on player 1's screen, player 2 can still move around on player 2's screen, and on player 1's screen they see the player model dead on the ground but their nametag and hp bar still moving around when player 2 moves around.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000007)
Vortrex   
2018-10-19 15:38   

https://www.youtube.com/watch?v=J8EfLM_9JVs
At 2:14, I'm laying on the ground on Mex's screen, but jumping around on my screen.

Mex's view: https://cdn.discordapp.com/attachments/340257059549216768/502594522497417228/unknown.png


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
28 [Client/Game] General major always 2018-10-18 02:06 2018-10-19 04:53
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version:  
Game:
Summary: in-vehicle/on-foot status not synced after exiting vehicle
Description:

after exiting a vehicle, the other players still see them in the vehicle.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
32 [Client/Game] General major always 2018-10-18 21:04 2018-10-19 04:52
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version:  
Game:
Summary: Client uses outputChatBox however server uses message
Description:

Change client-side outputChatBox() to the 3 new message() functions

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
Notes
(0000006)
Vortrex   
2018-10-18 23:38   
(Last edited: 2018-10-18 23:40)

.

.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
30 [Client/Game] General major always 2018-10-18 04:13 2018-10-19 04:50
Reporter: user15 Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version:  
Game:
Summary: /reconnect loads traffic
Description:

The /reconnect command will cause traffic to be loaded once reconnected.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
22 [Client/Game] General feature N/A 2018-03-12 04:17 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - vehicle.wheels
Description:

Array with wheel ID's as index.
Values are defines to set different wheel states. WHEEL_GOOD, WHEEL_FLAT, WHEEL_GONE ... stuff like that.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
16 [Client/Game] General feature N/A 2018-03-12 04:10 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - .siren
Description:

Two of them here, vehicle.siren to enable the siren (may only work when there's a driver present but not sure)
and vehicle.sirenLight to turn on/off the lightbar.

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
15 [Client/Game] General feature N/A 2018-03-12 04:07 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - .engine
Description:

vehicle.engine to turn on and off the vehicle's engine. Boolean property?

Tags:
Steps To Reproduce:
Additional Information:
Attached Files:
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
14 [Client/Game] General feature N/A 2018-03-12 04:06 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - .lights
Description:

vehicle.lights to turn on and off headlights. Boolean property?

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
17 [Client/Game] General feature N/A 2018-03-12 04:11 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - vehicle.alarm
Description:

Boolean property.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
18 [Client/Game] General feature N/A 2018-03-12 04:11 2018-10-15 21:12
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - vehicle.locked
Description:

Boolean property.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
19 [Client/Game] General feature N/A 2018-03-12 04:12 2018-10-15 21:11
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - vehicle.radioStation
Description:

Integer property

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
20 [Client/Game] General feature N/A 2018-03-12 04:13 2018-10-15 21:10
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: normal OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Vehicle scripting property - vehicle.colour1/colour2
Description:

Integer or possibly colour arg.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
11 [Client/Game] General minor always 2018-03-10 05:35 2018-10-15 21:09
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.1.1  
    Target Version: 1.0.70  
Game:
Summary: Game settings keep reverting to defaults.
Description:

Okay, so when I start GTA Connected on either VC or SA, the control layout keeps getting reset. I prefer left shift to sprint (which is not set as default) and I have to set it every time I start the game. Works fine for that session but it never seems to save.

Audio settings also get reset every time.

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Notes
(0000001)
jack9267   
2018-03-10 11:54   

Currently GTAC removed the write settings function because window mode would screw up my games resolution.
Use the original game to change settings for now.

(0000002)
Vortrex   
2018-03-12 04:20   

Vortrex will create GUI to edit settings in-game. Once finished, it will be added and settings can be modified from there.


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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
10 [Client/Game] General crash always 2018-03-09 14:24 2018-03-12 11:57
Reporter: PunkNoodle Platform: x64  
Assigned To: jack9267 OS: Windows  
Priority: low OS Version: Windows 10  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.0.70  
    Target Version: 1.0.70  
Game:
Summary: /setname without arguments causes a client crash
Description:

The crash occurs only if there is neither arguments nor spaces at all. Adding a white space won't trigger the crash.

Tags:

Bug

Steps To Reproduce:
  1. Type /setname without anything else
  2. client crash
Additional Information:
System Description
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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
12 [Client/Game] General major sometimes 2018-03-10 05:40 2018-03-12 04:18
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: urgent OS Version:  
Status: resolved Product Version: 1.0.69  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version: 1.0.70  
    Target Version: 1.0.70  
Game:
Summary: Players spaz out when entering a vehicle.
Description:

Other players spaz out when entering a vehicle. Once in a while it works fine but most of the time they just warp in and out of the vehicle rapidly.
On their screen, they see themselves as in the vehicle, and can drive it (if they're in the driver seat) ... To other players, the car just keeps jumping around in the direction the driver is going, and the doors/windows on the car get busted up.

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ID: Category: Severity: Reproducibility: Date Submitted: Last Update:
8 [Server] Server major always 2018-02-12 19:03 2018-03-08 20:10
Reporter: Vortrex Platform:  
Assigned To: jack9267 OS:  
Priority: high OS Version:  
Status: resolved Product Version:  
Product Build: Resolution: fixed  
Projection: none      
ETA: none Fixed in Version:  
    Target Version:  
Game:
Summary: Masterlist always shows 0 players.
Description:

So I started my server the other day, and successfully connected. The player count on the master list (http://masterlist.gtaconnected.com/) always showed 0.

Tags:
Steps To Reproduce:

Start a publicly-accessible server with masterlist option set to true, and connect to the server (or have someone else connect).

While remaining connected, open master list in a browser and look at player count.

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