View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000159 | Client/Game | Grand Theft Auto III | public | 2020-03-25 11:01 | 2026-03-12 05:35 |
| Reporter | Kewun | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | x64 | OS | Windows | OS Version | 7 |
| Summary | 0000159: Some objects created using createBuilding or createObject do not have collision at all | ||||
| Description | even tried setting .collisionsEnabled = true in client side but doesnt work. | ||||
| Tags | Bug | ||||
| Game | |||||
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Objects from Portland (ex. from industse.ide) created on Chinatown has collision, but if we created it on Staunton Island - there is no collision anymore... ======================== This object from industse.ide is created on main drag of Chinatown - has collision: local withcoll = gta.createBuilding(758) ========================================== Same object on Staunton Island - without collision: local nocoll = gta.createBuilding(758) |
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Probably collision isn't brought from Portland -> Staunton? |
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Why even bother, this mp is dead anyway, destroyed by greedy Vortrex by blackmailing Jack, who has to know, knows. Ages old issues and exploits that aren't fixed still to this day, instead prefer updating libraries that are meaningless to the players and changing the copyright year, good job. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-03-25 11:01 | Kewun | New Issue | |
| 2020-04-08 10:45 | Vortrex | Tag Attached: Bug | |
| 2026-03-11 16:33 | rww | Note Added: 0000468 | |
| 2026-03-11 21:08 | PerikiyoXD | Note Added: 0000470 | |
| 2026-03-12 05:35 | Kewun | Note Added: 0000473 |