2017-11-22 18:01 GMT
Timeline
2017-11-15 .. 2017-11-22 [Prev]

No activity within time range.

Unassigned (1 - 10 / 14)
0000018
[Grand Theft Auto III Connected] Implement a function for hiding objects, building
[All Projects] General - 2017-05-09 21:36
0000017
[Grand Theft Auto III Connected] Implement a variable for read water cannon angle for firetruck
[All Projects] General - 2017-05-09 21:36
0000016
[Grand Theft Auto III Connected] Implement CParticle functions
[All Projects] General - 2017-05-09 21:35
0000015
[Grand Theft Auto III Connected] Vehicle live radios using bass library
[All Projects] General - 2017-05-09 21:35
0000014
[Grand Theft Auto III Connected] Implement player skins synced (.bmp)
[All Projects] General - 2017-05-09 21:35
0000013
 
[Grand Theft Auto III Connected] Implement custom dff, txd, col loading for vehicles, objects
[All Projects] General - 2017-05-09 21:34
0000009
[Vice City Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:38
0000008
[Grand Theft Auto III Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:37
0000007
[San Andreas Connected] Changing a ped skin to CJ causes a green triangle
[Grand Theft Auto Connected] Client - 2016-12-20 03:32
0000006
[San Andreas Connected] Boats cannot rotate
[Grand Theft Auto Connected] Client - 2016-12-20 03:30
Resolved (1 - 3 / 3)
0000011
[Grand Theft Auto Connected] Support GTA elements
Client - 2016-12-20 03:52
0000010
[San Andreas Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:39
0000002
[Grand Theft Auto III Connected] Player support
[Grand Theft Auto Connected] Client - 2016-12-20 03:24
Recently Modified (1 - 10 / 17)
0000018
[Grand Theft Auto III Connected] Implement a function for hiding objects, building
[All Projects] General - 2017-05-09 21:36
0000017
[Grand Theft Auto III Connected] Implement a variable for read water cannon angle for firetruck
[All Projects] General - 2017-05-09 21:36
0000016
[Grand Theft Auto III Connected] Implement CParticle functions
[All Projects] General - 2017-05-09 21:35
0000015
[Grand Theft Auto III Connected] Vehicle live radios using bass library
[All Projects] General - 2017-05-09 21:35
0000014
[Grand Theft Auto III Connected] Implement player skins synced (.bmp)
[All Projects] General - 2017-05-09 21:35
0000013
 
[Grand Theft Auto III Connected] Implement custom dff, txd, col loading for vehicles, objects
[All Projects] General - 2017-05-09 21:34
0000011
[Grand Theft Auto Connected] Support GTA elements
Client - 2016-12-20 03:52
0000010
[San Andreas Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:39
0000009
[Vice City Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:38
0000008
[Grand Theft Auto III Connected] Implement CanCreateCivilians and CanCreateTraffic rather than modifying the densities
[Grand Theft Auto Connected] Client - 2016-12-20 03:37

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