View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000190 | Server | Server | public | 2020-08-23 09:57 | 2023-01-30 15:57 |
Reporter | Vortrex | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | open | ||
Summary | 0000190: Can't warp players into streamed out vehicles | ||||
Description | Please fix this so we can warp players into vehicles that aren't close by via server. Currently we have to set the player's position (which requires yet another workaround via client event. See bug 188) then either set a delay or use the OnElementStreamIn event, which can't even be bound to the vehicle anyway (See bug 189) so we're stuck using the global one and doing ridiculous things like setting synced data to it just for this purpose. So to warp a player into a vehicle from far away, there are two extra unnecessary packets from server to client (teleport network event workaround and vehicle data for element stream event check) and one extra unnecessary packet from client to server (position sync from teleport workaround) and god knows what else. All that mess just to warp a player into a vehicle that's not streamed in. | ||||
Tags | Scripting, Sync | ||||
Game | |||||
duplicate of | 0000185 | confirmed | Client/Game | ped.warpIntoVehicle is broken when on a different island or far away |
Date Modified | Username | Field | Change |
---|---|---|---|
2020-08-23 09:57 | Vortrex | New Issue | |
2020-08-23 09:58 | Vortrex | Description Updated | |
2020-10-30 14:06 | Vortrex | Relationship added | duplicate of 0000185 |
2022-07-19 23:38 | Vortrex | Tag Attached: Sync | |
2022-07-19 23:38 | Vortrex | Tag Attached: Scripting | |
2023-01-30 15:57 | Vortrex | Status | new => resolved |