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|0000203: Client objects needs administrator readonly property (clientside)
Would be nice to have when processing commands via client.
For example, I have a vehicle spawn command that I use client side since I need it to work both online and offline (singleplayer) ... there's an anti-flood mechanism in place that forces players to wait 15 seconds before spawning another (to avoid a huge pileup of cars being hoarded into the game world by some troll) ... I'd like to determine whether or not this client is an administrator to bypass this.
It's probably very important that this is readonly. Don't want nasty clients setting themselves as administrator ;)
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