View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000398 | GTA Connected | Grand Theft Auto IV | public | 2022-06-12 01:00 | 2022-06-12 01:09 |
Reporter | paldogg | Assigned To | |||
Priority | normal | Severity | tweak | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | x64 | OS | Windows | OS Version | 11 |
Summary | 0000398: Splited Lobby in servers with a starting gamemode. (Non-PartyMode) | ||||
Description | When the server use a specific starting gamemode (races - in this case), In some scenarios, a lobby split can occurs for recently joined players. IV-Racing-Club server use "Races" as main gamemode. Server seems to work fine when a low number of players join, everyone joins directly to the same and only lobby. But, when the number start to increase, a lobby split is more possible. (At least in GTA IV). For some reason, in TLAD DLC the issue showed in a persistent way. We did a event on the previously called server, and, every joined player were sended to a different lobby. They had to manually go to freemode, phone, multiplayer > player match > lan > quick match > race, to join to our principal session. | ||||
Steps To Reproduce |
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Tags | No tags attached. | ||||
Game | |||||