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IDProjectCategoryView StatusLast Update
0000398GTA ConnectedGrand Theft Auto IVpublic2022-06-12 01:09
Reporterpaldogg Assigned To 
PrioritynormalSeveritytweakReproducibilityalways
Status newResolutionopen 
Platformx64OSWindowsOS Version11
Summary0000398: Splited Lobby in servers with a starting gamemode. (Non-PartyMode)
Description

When the server use a specific starting gamemode (races - in this case), In some scenarios, a lobby split can occurs for recently joined players.

IV-Racing-Club server use "Races" as main gamemode. Server seems to work fine when a low number of players join, everyone joins directly to the same and only lobby. But, when the number start to increase, a lobby split is more possible. (At least in GTA IV).

For some reason, in TLAD DLC the issue showed in a persistent way. We did a event on the previously called server, and, every joined player were sended to a different lobby. They had to manually go to freemode, phone, multiplayer > player match > lan > quick match > race, to join to our principal session.

Steps To Reproduce
  • DLC Change in server config. [TLAD] (Not sure about TBoGT - Not tested) (IV-Less possible).
  • Specific Gamemode in server config. (Non-PartyMode)
  • Launch the server and join, a host is needed.
  • Wait for people to join, the issue can occur inmediatly after one player joins, or up to 3-4 players.
TagsNo tags attached.
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paldogg

2022-06-12 01:00

reporter  

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Issue History

Date Modified Username Field Change
2022-06-12 01:00 paldogg New Issue
2022-06-12 01:00 paldogg File Added: Screenshot_1.png
2022-06-12 01:00 paldogg File Added: Screenshot_2.png