View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000403 | GTA Connected | Grand Theft Auto III | public | 2022-06-13 19:07 | 2023-04-28 16:58 |
| Reporter | rww | Assigned To | |||
| Priority | high | Severity | minor | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | x64 | OS | Windows | OS Version | 11 |
| Summary | 0000403: The same vehicles spawns at different heights | ||||
| Description | Vehicles spawns at different heights, they spawned from server-side script. Coord Z is correct, they should spawns on surface, but for some reason, they spawns also in tunnel. In some parking lot I think there was also this problem. | ||||
| Steps To Reproduce | Try to join on "IS - Irelevant III Server ..." and try check spawned vehicles on /hospital, and next try from /portland drive in tunnel to Shoreside Vale. | ||||
| Tags | No tags attached. | ||||
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It happend, because when we drive from Portland under Staunton in tunnel, game still is on Portland Island (and game don't load Stauton Island collision - all vehicles fall to blue hell and respawn in tunnel). |
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Workaround for it (tested) bindEventHandler("OnResourceReady", thisResource, function(event, resource)
end) function OneSecond()
end |