View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000408 | Server | Server | public | 2022-06-17 12:12 | 2023-02-01 02:03 |
| Reporter | Vortrex | Assigned To | |||
| Priority | low | Severity | feature | Reproducibility | N/A |
| Status | new | Resolution | open | ||
| Platform | x64 | OS | Windows | OS Version | 10 |
| Summary | 0000408: Dynamic CVars | ||||
| Description | (Originally suggested by PerikiyoXD)
Scripting API has some specialized functions for on-the-fly toggling:
Another approach could be: | ||||
| Tags | No tags attached. | ||||
| Game | |||||
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This would also require resyncing the updated CVar to the client. The effects of some cvars may not be able to be changed without a reload of the game, so those might need to be marked as read-only somehow. |
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CVars are set once but those might be set only by the server on demand. Compatibility or stability might depend on the CVar. |
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So I'm thinking that a "read-only" state to the CVar system in Galactic might solve this issue The internal function to set a CVar:
Perhaps a 4th arg like And an internal util function would be helpful:
This way we can have a |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-06-17 12:12 | Vortrex | New Issue | |
| 2022-06-17 12:17 | Vortrex | Note Added: 0000269 | |
| 2022-06-17 12:20 | PerikiyoXD | Note Added: 0000270 | |
| 2023-02-01 02:02 | Vortrex | Note Added: 0000337 |