View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0000476 | Server | Server | public | 2023-04-16 07:25 | 2023-04-27 18:27 |
Reporter | rww | Assigned To | |||
Priority | immediate | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | x64 | OS | Windows | OS Version | 11 |
Product Version | 1.5.3 | ||||
Summary | 0000476: GTA III with enabled traffic NPC isn't PLAYABLE anymore | ||||
Description | I recently reported a similar problem. There, it turned out that blips attached to a player who is in a vehicle on another island was the problem, but apparently not the only one.... Since server version 1.5.3 there is another problem. I can't even explain it so that you would understand (that's why I included a video on how to repeat the crash). If there are NPCs in vehicles (traffic) enabled, there is more than one player and each is on a different island, which one will constantly crash when on the screen of one of them, a vehicle appears (usually crashes the one who is not in Portland). I also checked in GTA Vice City, everything seems to be fine there. | ||||
Steps To Reproduce | Here it's video, how to do. This crash works on every server with enabled traffic (also with blank script).
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Tags | Crash, Sync | ||||
Game | |||||
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However, NPC (also when they are not driving cars) cause a crash. It doesn't just always happen, but often. |
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I can't reproduce it on Client 1.5.4/ Server 1.5.7. |