View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000221||Client||Grand Theft Auto III||public||2020-11-21 20:02||2020-11-29 07:03|
|Summary||0000221: getClients() returns only clients with a lower ID|
|Description||We have been with 3 on the server and checked with a Debug command who sees who client-side. Simple as that... Player 0 sees only hisself, Player 1 sees player 0 and hisself, and Player 2 sees all of them.|
Lead to issues with playerboard and some sync features added.
Worked around by getting player entities to fetch the clients from them, but this seems to bug out after some time. (Logs look like the player stopped syncing hisself and returns no more getClientFromPlayer)
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