View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000462||Client/Game||Grand Theft Auto IV||public||2023-02-01 16:10||2023-02-01 17:36|
|Summary||0000462: Player ID's allocate backwards, and deathmatch money counter is broken|
Player ID's are meant to go from 0 to 31
Instead on GTAC, the ID for the beginner host is 0, and the next player that joins gets the highest available ID. Each player that follows then get that ID - 1
Deathmatch money counter is broken for all players except for the player with ID 0.
|Tags||No tags attached.|
Please make a second bug report for the death match money issue.
What are you using to get a player's ID?
Can also check internally through memory too that the ID is also incorrect.
The reason why I included the deathmatch money counter in the same bug report is because I feel like it might be related in some way. It certainly IS related to player ID's as it only works correctly for player ID 0.
|2023-02-01 16:10||dwaoiawdouo8u||New Issue|
|2023-02-01 16:55||Vortrex||Note Added: 0000340|
|2023-02-01 16:55||Vortrex||Note Added: 0000341|
|2023-02-01 17:11||dwaoiawdouo8u||Note Added: 0000342|
|2023-02-01 17:36||Vortrex||Relationship added||related to 0000463|