View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0000462 | Client/Game | Grand Theft Auto IV | public | 2023-02-01 16:10 | 2023-02-01 17:36 |
Reporter | dwaoiawdouo8u | Assigned To | |||
Priority | normal | Severity | major | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | x64 | OS | Windows | OS Version | 10 |
Product Version | 1.5.1 | ||||
Summary | 0000462: Player ID's allocate backwards, and deathmatch money counter is broken | ||||
Description | Player ID's are meant to go from 0 to 31 Instead on GTAC, the ID for the beginner host is 0, and the next player that joins gets the highest available ID. Each player that follows then get that ID - 1 Deathmatch money counter is broken for all players except for the player with ID 0. | ||||
Tags | No tags attached. | ||||
Game | |||||
related to | 0000463 | new | Deathmatch money HUD is not functional |
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Please make a second bug report for the death match money issue. |
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What are you using to get a player's ID? |
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natives.getPlayerId() Can also check internally through memory too that the ID is also incorrect. The reason why I included the deathmatch money counter in the same bug report is because I feel like it might be related in some way. It certainly IS related to player ID's as it only works correctly for player ID 0. |
Date Modified | Username | Field | Change |
---|---|---|---|
2023-02-01 16:10 | dwaoiawdouo8u | New Issue | |
2023-02-01 16:55 | Vortrex | Note Added: 0000340 | |
2023-02-01 16:55 | Vortrex | Note Added: 0000341 | |
2023-02-01 17:11 | dwaoiawdouo8u | Note Added: 0000342 | |
2023-02-01 17:36 | Vortrex | Relationship added | related to 0000463 |