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IDProjectCategoryView StatusLast Update
0000462Client/GameGrand Theft Auto IVpublic2023-02-01 17:36
Reporterdwaoiawdouo8u Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
Status newResolutionopen 
Platformx64OSWindowsOS Version10
Product Version1.5.1 
Summary0000462: Player ID's allocate backwards, and deathmatch money counter is broken
Description

Player ID's are meant to go from 0 to 31

Instead on GTAC, the ID for the beginner host is 0, and the next player that joins gets the highest available ID. Each player that follows then get that ID - 1

Deathmatch money counter is broken for all players except for the player with ID 0.

TagsNo tags attached.
Game

Relationships

related to 0000463 new Deathmatch money HUD is not functional 

Activities

Vortrex

2023-02-01 16:55

administrator   ~0000340

Please make a second bug report for the death match money issue.

Vortrex

2023-02-01 16:55

administrator   ~0000341

What are you using to get a player's ID?

dwaoiawdouo8u

2023-02-01 17:11

reporter   ~0000342

natives.getPlayerId()

Can also check internally through memory too that the ID is also incorrect.

The reason why I included the deathmatch money counter in the same bug report is because I feel like it might be related in some way. It certainly IS related to player ID's as it only works correctly for player ID 0.

Issue History

Date Modified Username Field Change
2023-02-01 16:10 dwaoiawdouo8u New Issue
2023-02-01 16:55 Vortrex Note Added: 0000340
2023-02-01 16:55 Vortrex Note Added: 0000341
2023-02-01 17:11 dwaoiawdouo8u Note Added: 0000342
2023-02-01 17:36 Vortrex Relationship added related to 0000463